How I loved Flash.  I first got wind of it in 1994 (back when Macromedia was the name on the box) and I was stunned.  Keyframe animation on the web with tiny little file sizes and programmability on top of it.  Add a ubiquitous plug-in and I was there.
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With ActionScript in my holster and this very web site as my canvas I went nuts.  Flash allowed for animations that defied the laws of compression and download speed.  I remember one case in which I was able to make an animation whose file was smaller than a still image of the same animation.  Next came games, from Typhos the Plague-Spreading Clown to Psychopomp, a game I eventually ported to the iPhone.  Sadly there is almost no reusability between ActionScript and Objective C, but Flash represented a great way to get things prototyped quickly and share them readily.
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Then Apple took their principled piss in the pool, and all of a sudden I was having flashbacks of high-school; the thing to which I had devoted so much time and effort was no longer cool.  Plaid shirts with popped collars, pinned tapered jeans, and now Flash.
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Enter HTML5 and the &#60;canvas&#62; tag.  I had my head so far out of the web game at the time this came out that it wasn’t even on my radar.  In a world crowded with jQuery, CSS, Ruby, and every MVC framework under the sun, the signal got lost in the noise.
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Luckily my lateness to the party isn’t keeping me away from the keg.  The animation you see on the home page is done with &#60;canvas&#62; and not a lick of Flash.  Whether the browser replacing the plug-in is a good thing remains to be seen (there are some downsides), but I’m willing to join the guinea pigs and find out.
