I felt like I might be able to offer up some helpful things to know for some conduct and behavior during and for a raid. This isn't like keeping your salad and dinner forks seperate, but they're just helpful things to make sure the masses are making the raid go as smoothly as possible.

1. [b:b7de4ff400]Getting there:[/b:b7de4ff400] Most of us know that it's around 6:30 when we start forming the raid group for Karazhan. The problem sometimes is that those waiting for a potential invite might not always get one, of course, but if you make yourself free around 6:30 for that invite it would be great. Even better would be to have your character in the actual Deadwind Pass zone so that once the raid is formed we don't have to wait another 40 minutes for everyone to make their way there.
      Also important is the manner in which we get there. Sometimes we each think to ourselves &quot;You know, no point in me manually taking my character there, those guys that are doing that tedious task can simply summon me. Me? I shall continue to grind honor or farm until they do have time to summon me.&quot;  This is pretty lazy. We can't rely on the select few who are on the ball to summon the slackjaws (Not to mention the alliance gets a kick out of hindering us from summoning and due to their enthusiasm and numbers...they succeed often.) So, try to drop what you're doing and get to the raid destination fast as you can, because there's a lot of hungry people looking for a raid spot and we might have to give that invite spot to someone who's hungry enough to do whatever it takes to arrive promptly. Let the situations in which we summon people be reserved mostly for important excuses. :)

2. [b:b7de4ff400]Raid chatter:[/b:b7de4ff400] I'll confess that I try to add a comment every now and then to lighten the mood in the raid channel. But sometimes we get a little carried away and what takes place can only be considered &quot;spam&quot;. The same thing probably goes on with Ventrilo occasionally. We need to recognize when it's time to keep the channels of communication clear from the item linking and other stuff. 
    Another important thing to bring up is the theme of &quot;Too many chiefs, not enough indians&quot;. It's totally normal to have an idea, or to want to let the raid know that you also have read Wikkipedia strategies, but I'm just going to tell you right now we already have enough people among the raid leader types who can relay the traits and strategies of a boss fight. Be an indian. It's nice and relaxing.

3. [b:b7de4ff400]Raid positioning:[/b:b7de4ff400] I've been noticing a trend of some kind of weird antsy tendency among some of us to creep forward during raids as though to peek over the puller's shoulder &quot;What's...what's out there now? Huh? Huh?&quot;.  Sometimes this can be dangerous (Hell, I myself get too far into aggro range sometimes and screw up, so let it just be my fault! :) ) even if you're confident that you're not going to cause any problems with your creeping. The reason is it sets an example, and one creeper will give birth to more creepers. Stay a good healthy distance behind the puller, most often the puller's got a very good idea of the roamer paths and sometimes those creepers don't.  Stay home!


I don't like to really type up a post like I'm bitching or being that hard-core guy, but I'd stake my nipples on it that following some of these things I've typed up will make an already good raid squad MUCH better.