No doubt there's a lot of you who may have ideas that you'd like to throw out for the guild to take note of (I know, because I get quite a few tells during raids about &quot;what if we did...THIS!&quot; :)  ) or things you believe you may have the answer for in the case of FSE vs the High Priest Arlokk. She has put too many lumps in our coffee, so ....here is an opportunity to brainstorm! 

Our strategies are derived from mostly me (or someone else who knows the power of the internet search engine magicks) going to websites that I've always found worthwhile and informative as well as experience I've recieved from pick up raids in the past. We also have inside sources, or...what's the word? Ah yes, &quot;friends!&quot; in those high level content guilds that have this stuff on farm status who give us a helping hand when a boss makes us appear like we qualify for the special olympics. 

Now, the general consensus I've recieved is that the strategy with the side tanks is the most efficient and &quot;simple&quot; method. I've been a part of two successful kills on the panther, and both used that method. Of course, that was before a patch made the panthers in the side a little more difficult to aggro for a tank. 

Now, during this method what I saw that hurt us badly was Arlokk twice managed to come all up in the side and open the can on my healers. That was harsh of her.  The other thing is that we wern't keeping the marked players alive as well as we may have been able to. Now, I can't point too many fixes since I was off in my secluded area and couldn't see the happenings. I understand too that it can be very difficult to multi task all these little things when your screen is filled with little nibbling kittens. It's the little things that kill, and the little things seem to be taking their toll! Zuwani and I could be letting too many cats get by us, though man I swear I was snaggin' to my best ability! :0 They're slippery!

The other method that we didn't explore to its fullest is using a rotation of 3 mages to Frost Nova the panther adds while the raid's free to go buck wild. The nova lasts for 8 seconds, and has a recycle time of 24 seconds, so they act all smarty and mathy, you know like real sorcerers. This may be a tactice we may as well give a shot sometime.

The rate of her hitpoints decreasing is slower than when I saw her die before. That &quot;could&quot; mean our dps is simply been low.

I'll tell you what though, the times I did see her fall, it was absolute chaos and death was all over the place. So at least I've never seen it go smoothly.  

I know as well we're &quot;not&quot; bad at this, and we do extremely well raiding. Our Zul Gurub raids are quicker and more efficient than any other I've been on, with far less deaths.

So, if you have some ideas, let 'er rip! It is not a good feeling when you can't beat a video game boss. Like Final Fantasy II when I was 12 or so, and that damned gnome kept foiling my plans. He was in the cave. He was a cave gnome.