Great idea Dread! 'Locks are the swiss-army knife of raids, depending on their build. Primarily we do dps, with curses depending on the situation, CC for humanoids or demons/elementals, summoning, health- and soulstones. Personally I'm SM/DS, which means that I can pump out a lot of Shadow DPS, and can sacrifice my pet for a pet-dependent buff (usually either health regen or boost to shadow damage). If need be I'll have a pet out, but unless one is strictly needed for CC, aggro, or Blood Pact (a mediocre but often used Stam buff) I'll generally sacrifice it and go without.

Mages: let your friendly neighborhood 'lock know if you use fire/frost or arcane so s/he'll know which curse to use to help boost your DPS. If there's more than one 'lock, then all bases are covered and you don't need to worry. And water is [u:36b031c107]always[/u:36b031c107] appreciated :) Be sure to get a healthstone in return.

Rogues and other melee DPS: be sure to get healthstones from your group/raid's lock-- everyobdy can use an extra seperate-cooldown health pot, and in a close fight it can take some of the stress off of the healers. BTW, make sure that your 'stone is at least linked to a button so that you don't have to hunt in your pack for it. I'm sure that most people do anyways, but I'm always suprised how many people die without using their 'stones. If you use your stone, ask your 'lock for another, unless they're low on shards they'll be happy to oblige. If they are low on shards, then 'stone priority goes: MT, Priest/rezzer, themselves, OT, then everyone else. I know that I'm neurotic about having lots of shards (and anybody who was in the MC run with 8 'locks a few weeks ago will attest that many other 'locks are too), so this is rarely an issue.

Priests (or anybody else who can rez): A good 'lock will make sure that you're soulstoned without problem. If there's more than one rezzer, then coordinate amongst yourselves who gets 'stoned. If there's more than one 'lock, we'll coordinate a 'stoning rotation. Remember to get a healthstone for yourself too-- an extra health pot never hurt anyone. Also, the 'lock isn't insulting your healing ability when s/he offers healthstones, they're just offering some extra insurance in case things start to go south. Oh, and if you pull something, let us know. We have a great aggro-stealing spell (normally only used in PvP) that should get most mobs off of you ASAP.

Warriors (or other tanks): I don't need to tell you to get (and keep) aggro, so I won't. 'Locks are notorious for grabbing aggro though, since we can pump out fucktons of DPS. Usually by 60 we've figured out how much we can do before we get pounded on, but lucky crits/nightfall procs can sometimes grab aggro. Relax. We're the least squishy of the squishies, with a large HP pool and some handy lifestealing spells, and in extreme cases fear/deathcoil. Hell, with the right build, we can tank instance bosses. Don't panic, but to try to get aggro back if we slip up. Thanks! And let us know if you want us to hold DPS until a certain number of Sunders if you're concerned about hate. Don't forget about your healthstone too.

Everyone: Believe it or not, 'locks can in fact offer some CC. We can use our Succubus' Seduce spell (or "mez") against humanoids, can banish most elementals and demons, and if we haven't got another pet out we can [u:36b031c107]try[/u:36b031c107] to enslave demons. Usually just one at a time, although in a rare situation we could mez a humanoid and banish a demon at once. A little note though, mez is like sheep: any damage will break the spell. So if you see hearts over a mob, don't attack it. Like mages, we'll generally announce who we'll be mezzing.

Also, a quick note on summoning etiquette. I (and most 'locks) have no beef whatsoever summoning people to instances. However, sitting in UC/Org pissing about in the AH (or BGs) while everyone else is flying to the instance, and then asking (or more likely demanding) for a summon is rude. If you can fly, then fly. Don't expect me to run from deep in an instance to summon latecomers/replacements, but if you can get to the instance I'll summon you to where we are. For a 5 or 10 man, if we're in a hurry I'll summon everyone if need be, but for raids (and if we're not in a hurry) my rule is if you're on this continent then you can fly. Ask for summons please, don't demand them. IMO "Pls" = "now bitch", "please" = "please". I've never had a problem with anybody in FSE for anything, especially summons, but I just thought that I'd mention it for everyone's info. Some 'locks are a lot more sensitive about it than I am :) . When in doubt, ask the 'lock. And don't piss off a 'lock who may summon you one day, we have ways of obatining revenge...

So to summarize: get your healthstone, USE your healthstone, don't attack mezzed mobs, please let us know if you're unsure about holding aggro, and if you have any questions about what we're doing then please ask us. We're one of (if not the) least played class in the game, and are often a bit mis- or simply not understood.

That was fun. A good solid hour of procrastination. Well, back to quantum chem. If anybody has a question, then send me a PM, or pst me in game.