There was some discussion last night about spots for players in runs, our dkp system and when we use it.  

First on DKP, I talked to 2 other officers who feel that DKP should only be earned for scheduled runs.  Since these are the nights we chose to do the runs as guild leaders, we should only give points on those scheduled runs.  

This would keep people from accumulating too many points and abusing the system.  Right now we have 2 nights scheduled each week, I think we need to open up at least 1 more night and do AQ with that night.  

I think we should schedule ZG runs together in the timeframe so that we can do multiple bosses and no just work on the same 2 each time.

Non-DKP runs would be back to need/greed.  While not getting DKP it's still going to let people get into ZG and work on rep as well as try out strategies for bosses and such.

Another topic is spots in the runs.  It has been suggested that Initates (applicants) should be allowed to run, but if a full member comes online and wants a position they would have to leave the run to make room for a full FSE members.  Also, initiates would be allowed to run with us, but would not accrue DKP until they are fully guilded.

If we do this, we just need to make it clear to the people that we're going to be doing it this way so the understand why we're doing it.

This is how alot of guilds work, some guilds dont let you get any loots even in lower instances if you're applying to the guild.  If we do this I think it should only apply to DKP instances (ZG, AQ, ect.) and not areas like Scholo/Strat/UBRS where we do just need/greed.

Discuss. ;)