We made a strong push for 25 man content recently, and we managed to get into Gruul's Lair a few times, hell we even scored a kill on the High King. The past few weeks we have noticed a decline in consistent log-ons, and the label of &quot;Casual Guild&quot; has become very apparrent.

We do hit &quot;stagnant&quot; every now and then. 

We've had some members leave recently, and I'd be lying if I told you there arnt' a few more on my mental list who may follow suit. You can't blame anyone for wanting to find a quicker means of experiencing 25 man content. I'm not too concerened with the depatures we've had, and only one has really surprised me (Seemed like we really hooked that guy up and he wanted to raid with us often to get some of that really nice gear).

Some of you have been with FSE for a long time, we've got a very reliable core. The difficult thing has been introducing new members into that core. Some reasons for this are:

1. People meshing with or fitting in with one another. &quot;WHAT TIME KARA RAID START?? INV??&quot;

2. People having the same enthusiasm for the same things (Such as   wanting to run the same instances). &quot;No one wants to run Sethekk Halls? Fine! Screw you all!&quot;

3. Selfish tendencies of members. &quot;PLZ HELP ME GEAR???&quot;

4. Inconsistent log-ins of the core itself! *Crickets chirp* 

5. A little bit of Karazhan burn-out for FSE veterans.

6. Poor recruiting. &quot;Way to go, Dreadwind.&quot;

I have an idea of players who I believe will stick around, players who are reliable, and I usually get an early impression when there's a member who isn't likely to fit in or remain. It isn't always easy to join a guild and fit in, it usually takes effort from both the member and the guild together, not one or the other. Sometimes we get members who just don't fit in at the start because we don't get to know them well enough before inviting. We learn as we go.

We still need to recruit more, but recruiting good players is very challenging and takes considerable time if you want to really fish for good ones. They're out there, and they're available, but they're not always found at the surface. Gotta sift through the top soil, and more of us have to search for them.
 
Karazhan runs will not stop, it is our goal to obtain equipment for loyal members who're wanting to move with us. We will, however, also turn our focus to the exploration of Zul'Aman in the very near future. The catch is, these raids will be formed in a hand-picked style by the officers in order to bring our best chance of success to the table. 

Every one will want to go, but God Blessed the Broken Road, That Sent Me Straight to Yo....damn you Rascal Flatts. You know what I mean.

For my closer, I'd like to ask that everyone leans a little farther in the direction of playing together in group activities such as heroics or pvping together in groups. We can all use honor, and we can all use badges to trade in for upgrades not only now, but for the upcoming patch. We are not playing with each other enough outside of our Tuesday and sometimes Wednesday Karazhan runs. I know I take blame for that as well, but I've been trying to invite more folks to pvp with me (Which is the main thing I enjoy doing in WoW). 

Dreadwind will try to be available to group more often and stop playing around with dorfs and gnomes so much.

To our veteran players, we may have to group up and show off how really, really, really good looking we are. That may mean bringing out our strongest characters to tear up some dungeons instead of alt-madness.