FSE will get priority for invites, I'd hate to see one of us get excluded. However, there is a formula for success I'm concerned about that does pertain to our healers and tanks we'll have available on Saturday.  Zuwani and Gnomebiter both won't be able to attend Saturday's raid, and we'll need 3 tank minded warriors for the content, to be comfortable. Barbie and Rologan will both definitely be needed, and if Masema is present too we'd have our priest quota met. So, not gonna make a list, but even though the raid starts officially at 4, maybe some of us can be there in the Stranglethorn area early for good measure. I know that's what I'll do. That way we can get a good head counte early on. 

Some quick details about some of the traits of ZG npcs. 

When we fight axe throwers, they're ranged, and we have to watch where we fight them making sure it's not too close to patrol paths or nearbye stationary groups. 

When we fight priests, they're fond of casting fear. They must be fought far away and safe from the risk of that "Oh gods, I've been feared into a nearbye stationary group" stuff. 

Blooddrinkers must be fought last, and only using ranged attack. That means the only close range melee we have on blooddrinkers is tank style. They drink blood with a nasty AoE lifesteal, and it's real nasty. 

The snakes/adders that we fight will be turned away from the raid by tanks. When fighting them, all but the tanks are to their rear. This is to nullify their venom spitting which effects all frontal targets only. 

Big roaming bezerkers have a huge arsenal of traits including knockbacks and AoE fear. It's likely that the tanks will not be able to hold aggro and those guys have a field day with mages. We have to compensate for the expecatation that most of us will be running around all over the place from fear/knockback. They also must be fought very far away from any danger of a feared player aggro'ing a patrol or stationary group.

Our first boss encounter is going to be the high priest Venoxis. Hers is the Snake spirit. She has Snake guardians that the raid puts away while the main tank keeps her safely away from the raid. If the raid comes near her before she transforms into her snake form, it's all she wrote. After the snakes are taken care of one by one, ranged attack starts dps on the high priest to help the tank. At 50 percent, the high priest goes from humanoid form into a large snake form. This gets tricky, because she farts out poisonous gas clouds and the tank must keep her moving. At about 30 percent or so, melee dps can go in for the finish (also careful to watch for those poison clouds). Important for all healers to know that heals kind of have to spam more quickly "just" before that 50 percent shape change, so be ready for damage increase once the priest goes snake form. 


Our second boss encounter will be Bloodlord Mandoklar. His is the raptor spirit. For this encounter, there is a speaker for a particular tribe at the foot of his temple. That speaker is sheeped. While sheeped, the entire raid runs up the stairs and jumps onto the temple ledge. The main tank grabs the sheeped speaker and moves him into range for the ledge players to kill. After the speaker dies, the bloodlord activates and moves down the stairs to be taken by the main tank into range of the ledge players. From the ledge we do our thing to the bloodlord. During the fight, he'll randomly shout "I'm watching you" to an individual. When he's watching you, hold still. ;) Don't cast, or anything...because he's watching you, man!  The bloodlord can mortal strike the tank, and that's when the healers tend to get bamboozled. So when you see that mortal strike icon on the tank, step it up a notch. :)

The panther boss (I can't think of his name off hand) requires 3 tanks. The room will be sort of T shaped. At the end of each T top will be two hay stacks. Once the encounter begins, these haystacks will periodically spawn panthers for off tanks to snag and sunder. It's also very important to spam demoralizing shout (you can use thunderclap too, but I did fine holding aggro with demoarlizing shout). The key here, off tanks, is that you do not want to kill any panther. So don't melee. Just keep those add panthers on you and away from the raid. Healers will be assigned to the off tanks, and switched off when their mana is low. When I've done it before, a druid was assigned to each tank, and we were successful in holding the panthers without losing one due to heal aggro.

Lastly, please stock up on potions. Especially mana potions. Those will turn the tide in a huge way :). Depending on our progress, we may be able to include the Tiger boss and the Bat boss. 

That's all I got for now!