Seven healers is what we'd like to have, Karazhan geared to a good extent, for our first Gruul's Lair attempt. Six is the minimum. I still think we're short on healers, and we really have to recruit some good ones. :) I don't think we want to pug too much for our first Gruul's Lair endeavor unless we can find healers that are not only good, but understand they're hanging out with learners. Too often it's some dork who has the sportsmanship of a lemure.  The telltale &quot;u wanna healer 4 grull? invite&quot;. 

I'm definitely down to try it, and really I wouldn't be bothered at all if we finished the night without getting past the High King. 

From my experience with the High King fight, the positioning of the council and Maulgar himself is crucial and must take place quickly. It is a healing intensive fight!


Controlling and understanding the trash ishouldn't be (but can be)too much of a problem. Hug the butt of the Brutes and tank seperate Brutes a good ways away. The raid has to understand that if a brute charges another player in the raid it will completely wipe aggro, and that's when the potential for chaos arises. Every player has to pay attention and know to stack up and hug the Brute, while at the same time staying behind the Brute to avoid cleaves.


During the Gruul fight itself, the spacing of the raid is hugely important. You just can't hang out in proximity to another player, or the damage you recieve from the shatter effect is large. Deadly Boss mods is very helpful with allowing everyone to get to a safe position for the shatter, and if done right very little damage is taken by 60 percent of the raid, making life easy for the heals. It's sort of like musical chairs, you get a warning that it's about to happen, and everyone scrambles to a position well spaced from one another. 

The other thing to watch out for is the quick reaction to cave-ins. You don't get to just relaxe and stand still while fightin' Gruul, you gotta be ready to move when the cieling comes down on sections of the raid. If you're sleepin', you're toast. 

Finally, our dps has to be high, because I think after maybe 12 or 13 grows, Gruul really opens the can. So you have to have him put down around that time. 

For Gruul every potion that gives your character a plus, every little doo-dad that adds attack or spell crap is part of the winning formula. Those Blade's Edge/Gruul's Lair only potions, elixirs, all that stuff.

So, we might need healing guests if we did this, at this point. These are our healers I can think of off hand.

Barbie
Jyggle
Shabazz
Sapience
Masema
Alphatrion
Meschach
Hakken
Temblor
Mouzone
xeine

These are the healers we have to choose from. A few of those guys are either alts of other key role players in our raid force, or they're not primarily geared for the healing spec of their class. Masema's just begun his healing gear treasure hunt. 

If we schedule this for Tuesday with Karazhan as a back-up, that's great. I want to do Gruul's Lair! Honestly I don't think we're &quot;quite&quot; ready yet, but proving me wrong is awesome. :)  Seems to me we are short in the healing section. That's just me! I &quot;do&quot; think we're really close. 

Maybe I'm lighting a fire underneath us? Schedule Tuesday for Gruul's Lair, I'll be at the instance entrance at 6:30!

In the meantime, we must recruit a healer or two! One that can read, write, and do more than link items and tell us they want stuff!