This is a write up for the Nightbane strategy.



Nightbane is a dragon that is summoned on the master's terrace.  The terrace is reached via a little door under the broken stair case.  To summon nightbane one person in raid must have the blackened urn.

Grouping:
one healer or off healer in each group.  If there is a shadow priest, place shadow priest in healer group. along with some other casters.

Positioning:

the terrace is U shaped with a dome thing in the middle.  On the ground there is a broken barrel near the outer edge of the terrace.  If you are facing towards the dome thing the tank needs to be positioned to the left of the barrel (about 10 yards) and against the outer edge.   one group will be to one side of tank, other group on the other side of the tank.  Range should stay at max range.

The fight:
once nightbane is summoned, alternates between ground/air stage. It starts off in ground stage and every 25% nightbane takes off into the air, going into the air stage.

Ground stage:
The tank needs to tank nightbane with his tail to the dome.  that tail swipe will kill squishies.  dps down nightbane as normal.  every now and then nightbane will put charred earth on the ground, everyone MUST move out of charred earth.  It should be noted that charred earth is touch bigger than its graphic so don't stand just at the edge.  Other than the charred earth, nightbane will also do a fear.  The tank tanking nightbane must stance dance to keep from being feared and one healer needs to remain max range from tank so that they will be able to keep healing during fear.

Alternatively, if there is a dwarf/draenei priest then fearward can be used instead).  The fear is not that frequent so if there is a dwarf priest, both the tank and one of the main healers should get fear ward.

Air stage.  At 75%, 50% and 25% health, nightbane will take to the air.  everyone needs to gather at the MT.  A rain of bones will fall on one person creating skellies.  skellies need to be dpsed down one at a time (assist the tank).  while in the air he will also rain the red gobs on one person... that person needs to be healed up.  quick heals at this point.  once all skellies are down, regroup at ground stage positions.  Be ready to adjust as nightbane may not land where he did first time.  

Repeat above process and take his lootz

Special note:  you must turn on your spell detail level to HIGH (even medium won't work) in order to see the charred earth.  Please remember to do so.