The netherspite fight alternates between two phases, unbanished phase and banished phased.  What needs to be done during these phases are quite different.  The fight begins in the unbanished phase and flips every so often.


Unbanished phase:


Netherspite will spawn 3 portals around the room he is in.  Each portal has a unique colour (Red, Green or Blue).  From these portals a beam will come out and hit netherspite.  Each beam will buff netherspite in some way.  To avoid netherspite getting buffed, the raid must position themselves between the beam and netherspite.

Each beam does something different.  Thus a beam tanking rotation must be set up before the fight.

General Beam tanking:  In general all beams does something good and something bad to the person in the beam.  Someone that is tanking the beam will receive a debuff if they are out of the beam for more than a few seconds.  Once they have this debuff they will not be able to pick up that beam again for a time (approximately 2 banishes later).  Therefore it is important that you do not pick up a beam unless absolutely necessary out of turn.  If you do, there may be no one able to pick up a beam during the next unbanished phase.

To simplify the description, the following notation will be used:
A--&gt;B | C
the bar is the banished phase.  Thus in above notation, A tanks for half the time in the first unbanished phase then B, After the banished phase C takes over for the entire duration of the second unbanished phase.

To transfer a beam to another person:  Lets say we have A--&gt; B

A will tank the beam first.  B should position themselves between B and netherspite.  As the beam is tanked, A will get a stacking debuff, when the debuff hits 30, A simply moves aside, and B will get the beam.

Red Beam: Anyone in the red beam will get agro.  As soon as the tank steps into the red beam they will get a big boost to their hitpoints.  But this amount will lower with each tick till it reaches 0.  Thus, the tanks do not stay in for whole thing.  They go in for a while, move to the left for 2 or 3 sec, then move back and repeat during the whole phase.  tanks cannot be out too long though.  If they are out too long, they won't be able to pick it up again.

Tank rotations:

MT1 | MT2

Green Beam:  The person in this beam will get a +healing buff.  However, their maximum amount of mana will also drop.   If this beam is untanked, netherspite will get healed.  If the healers do not actually require +healing, its better to just have a non-mana user tank it.  What we do is:
MT2|MT1

Blue Beam:  This beam will give +spell to whoever is in the beam.  It will also hurt them.  The person in the beam will require much healing.  This beam will need 2 beam tanks per phase:

caster a --&gt; caster b| caster c --&gt; caster d

Void Zones:  Big black circular void zones on the ground, you have to run out of it or take too much damage.  If you are not beam tanking, just get out.  If you are beam tanking and there is a second beam tank, you should move yourself backwards towards the portal.  If there is no second beam tank then just move forward.


Banished Phase.  During this phase netherspites main attack is a cone attack.  He will target someone, and send a cone attack to them.  The raid should spread out around him in a circle (do not clump).  If he looks at you, strafe left/right to get out of the way.

Healer positioning.  In general, healers should position themselves near the blue and red beams.  Whoever is in the blue beams will take a lot of damage and healers must pay close attention to that person.  Tanks will also need healing until they get hit by the red beam.  healers, be careful to keep tanks up until then. Once tanks have begin their red beam tanking, the amount of damage they take is typically less than the amount they lose from tanking the beam so they usually don't have to be healed too much.  But healers should watch for it anyways.