a:55:{s:15:"comment_post_ID";i:4489;s:14:"comment_author";s:13:"Susan Marquez";s:20:"comment_author_email";s:31:"susan-marquez-vkr51@hotmail.com";s:18:"comment_author_url";s:26:"http://skdesign.sugel.net/";s:15:"comment_content";s:645:"The first issue with the article are the games used to showcase extensive crunch times (“crunch” being the term for long work hours within game development, typically towards the end of projects or when major deadlines loom). Although the crunches on The Lord of the Rings: The Battle for Middle-Earth, Red Dead Redemption and LA Noire are now infamous, the article itself notes that it resulted on highly regarded titles that scored and sold well. If you are going to point out how crunch might be a problem, ending that bit with the equivalent of “… but the games turned out awesome and sold lots” kind of undermines your discussion.";s:12:"comment_type";s:0:"";s:14:"comment_parent";i:0;s:7:"user_ID";i:0;s:7:"user_ip";s:13:"209.222.8.196";s:10:"user_agent";s:71:"Mozilla/5.0 (compatible; MSIE 10.0; Windows NT 6.1; WOW64; Trident/6.0)";s:8:"referrer";s:50:"http://www.everydaytreats.com/wp-comments-post.php";s:4:"blog";s:29:"http://www.everydaytreats.com";s:9:"blog_lang";s:5:"en_US";s:12:"blog_charset";s:5:"UTF-8";s:9:"permalink";s:55:"http://www.everydaytreats.com/2013/02/sunday-paper.html";s:21:"akismet_comment_nonce";s:6:"passed";s:11:"POST_author";s:13:"Susan Marquez";s:10:"POST_email";s:31:"susan-marquez-vkr51@hotmail.com";s:8:"POST_url";s:26:"http://skdesign.sugel.net/";s:11:"POST_submit";s:6:"Submit";s:20:"POST_comment_post_ID";s:4:"4489";s:19:"POST_comment_parent";s:1:"0";s:26:"POST_akismet_comment_nonce";s:10:"d47dd9f90b";s:12:"POST_comment";s:645:"The first issue with the article are the games used to showcase extensive crunch times (“crunch” being the term for long work hours within game development, typically towards the end of projects or when major deadlines loom). Although the crunches on The Lord of the Rings: The Battle for Middle-Earth, Red Dead Redemption and LA Noire are now infamous, the article itself notes that it resulted on highly regarded titles that scored and sold well. If you are going to point out how crunch might be a problem, ending that bit with the equivalent of “… but the games turned out awesome and sold lots” kind of undermines your discussion.";s:15:"SERVER_SOFTWARE";s:125:"Apache/2.2.22 (Unix) mod_ssl/2.2.22 OpenSSL/0.9.8e-fips-rhel5 mod_auth_passthrough/2.1 mod_bwlimited/1.4 FrontPage/5.0.2.2635";s:11:"REQUEST_URI";s:21:"/wp-comments-post.php";s:14:"CONTENT_LENGTH";s:3:"900";s:12:"CONTENT_TYPE";s:33:"application/x-www-form-urlencoded";s:13:"DOCUMENT_ROOT";s:45:"/home/frogand9/public_html/everydaytreats.com";s:17:"GATEWAY_INTERFACE";s:7:"CGI/1.1";s:11:"HTTP_ACCEPT";s:3:"*/*";s:20:"HTTP_ACCEPT_ENCODING";s:5:"UTF-8";s:9:"HTTP_HOST";s:22:"www.everydaytreats.com";s:12:"HTTP_REFERER";s:50:"http://www.everydaytreats.com/wp-comments-post.php";s:15:"HTTP_USER_AGENT";s:71:"Mozilla/5.0 (compatible; MSIE 10.0; Windows NT 6.1; WOW64; Trident/6.0)";s:4:"PATH";s:13:"/bin:/usr/bin";s:12:"QUERY_STRING";s:0:"";s:15:"REDIRECT_STATUS";s:3:"200";s:11:"REMOTE_ADDR";s:13:"209.222.8.196";s:11:"REMOTE_PORT";s:5:"13578";s:14:"REQUEST_METHOD";s:4:"POST";s:15:"SCRIPT_FILENAME";s:66:"/home/frogand9/public_html/everydaytreats.com/wp-comments-post.php";s:11:"SCRIPT_NAME";s:21:"/wp-comments-post.php";s:11:"SERVER_ADDR";s:14:"67.225.237.100";s:12:"SERVER_ADMIN";s:41:"webmaster@everydaytreats.frogandsnail.com";s:11:"SERVER_NAME";s:22:"www.everydaytreats.com";s:11:"SERVER_PORT";s:2:"80";s:15:"SERVER_PROTOCOL";s:8:"HTTP/1.1";s:16:"SERVER_SIGNATURE";s:186:"<address>Apache/2.2.22 (Unix) mod_ssl/2.2.22 OpenSSL/0.9.8e-fips-rhel5 mod_auth_passthrough/2.1 mod_bwlimited/1.4 FrontPage/5.0.2.2635 Server at www.everydaytreats.com Port 80</address>
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