Back in the early '80s, prior to undergoing the adolescent ritual known as "High School", I was delivered to a friend's house for an afternoon. Although my memory of the overall visit is fuzzy, we probably did the usual things: Romp around outside, play with some action figures (most likely G.I. Joe), and watch TV. What isn't fuzzy is eventually we wandered down to their family room--perhaps to watch the aforementioned TV--where the Apple //e resided. And there, lying open next to the computer, was a box of software styled gray with white lines. The cover art depicted a dungeon door slowly swinging open to reveal a mysterious light embedded within the title of what was obviously a game.

At that time, and even now, computer games and/or anything with dungeons and/or dragons immediately intrigued me. "What's that?" I asked.

"It's a text adventure," he said, slipped out the disks, and he fired it up.

No graphics greeted me, no sound, only a sprawl of text, 80 characters to a line, most of it meta-information about the game itself. But below this, I read

That's how I remember it, anyway.

Regardless of my memory's accuracy, Interactive Fiction (often known as "Text Adventures")