I appreciate solid, historical fiction, so I was pleasantly surprised after I started playing "Gigantomania", a historical piece set in Stalinist Russia, written by Michelle Tirto and programmed by Mike Ciul. Divided into four acts, the game has you jump up the food chain of the Stalinist caste system, following the exploits of a lowly peasant worker, a patriotic industrial laborer, a dutiful government bureaucrat, and finally the thoughts of the grand master himself. Unfortunately, it's a technical decision in this fourth and final act that unhinges what is otherwise a very solid game.

Another of my IFComp 2010 reviews. Spoilage warning: If you haven't played the game, read at your own risk.