(430,2,'2015-01-13 14:22:33','2015-01-13 13:22:33','<a href=\"http://www.youtube.com/watch?v=6AtsTzsmS74\">http://www.youtube.com/watch?v=6AtsTzsmS74</a><a href=\"http://www.youtube.com/watch?v=Q5h5pz_BF4g\">http://www.youtube.com/watch?v=Q5h5pz_BF4g</a>\r\n\r\n[metaslider id=399]\r\n\r\nKosmos is an interactive sound and light installation displayed at the Contemporary Artists Center in Troy NY for nearly two years. The piece was taken down Sept 2013.\r\nIt was designed by myself and Ed Bear and is a continuation of my exploration of the ORB.\r\n\r\nThe orbs are hung outside and respond to environmental noise in the form of colored light and pseudo random digital audio tone output. In both cases the output (light and sound) react to the amplitude and frequency of audio received. Put simply, high frequency sounds like a child screaming (see the video below) will be one color and sound while low frequency sounds will be another.\r\n\r\nThe audio is analyzed using two methods, one is simply amplitude or peak tracking. This is used to trigger the audio output when the amplitude of the incoming audio signal exceeds a preset level. All other audio analysis uses FFT (fast fourier transform) algorithms to read the spectral content of the environmental sound. This allows for a broad reading of many sounds in an environment not just one dominant signal. Therefore specific ranges of sound such as human speech or wind can be pinpointed and ignored or listened to accordingly. In this case the orbs are especially sensitive to human voice and less sensitive to wind or cars driving by.','Kosmos','','inherit','closed','closed','','282-revision-v1','','','2015-01-13 14:22:33','2015-01-13 13:22:33','',282,'http://newsite.casperelectronics.com/?p=430',0,'revision','',0),(432,2,'2015-01-13 14:24:51','2015-01-13 13:24:51','','moral magistrate','','publish','closed','closed','','new-slider-9','','','2015-01-13 14:39:53','2015-01-13 13:39:53','',0,'http://newsite.casperelectronics.com/?post_type=ml-slider&#038;p=432',0,'ml-slider','',0),(437,2,'2015-01-13 14:25:35','2015-01-13 13:25:35','','node-image','','inherit','closed','closed','','node-image','','','2015-01-13 14:39:53','2015-01-13 13:39:53','',0,'http://newsite.casperelectronics.com/wp-content/uploads/2015/01/node-image.jpg',1,'attachment','image/jpeg',0),(439,2,'2015-01-13 14:25:37','2015-01-13 13:25:37','','node-image_15-300x224','','inherit','closed','closed','','node-image_15-300x224','','','2015-01-13 14:39:53','2015-01-13 13:39:53','',0,'http://newsite.casperelectronics.com/wp-content/uploads/2015/01/node-image_15-300x224.jpg',2,'attachment','image/jpeg',0),(440,2,'2015-01-13 14:32:49','2015-01-13 13:32:49','','1','','inherit','closed','closed','','1','','','2015-01-13 14:39:53','2015-01-13 13:39:53','',0,'http://newsite.casperelectronics.com/wp-content/uploads/2015/01/1.jpg',6,'attachment','image/jpeg',0),(441,2,'2015-01-13 14:32:51','2015-01-13 13:32:51','','2','','inherit','closed','closed','','2','','','2015-01-13 14:39:53','2015-01-13 13:39:53','',0,'http://newsite.casperelectronics.com/wp-content/uploads/2015/01/2.jpg',5,'attachment','image/jpeg',0),(442,2,'2015-01-13 14:32:52','2015-01-13 13:32:52','','3','','inherit','closed','closed','','3','','','2015-01-13 14:39:53','2015-01-13 13:39:53','',0,'http://newsite.casperelectronics.com/wp-content/uploads/2015/01/3.jpg',4,'attachment','image/jpeg',0),(443,2,'2015-01-13 14:32:53','2015-01-13 13:32:53','','4','','inherit','closed','closed','','4','','','2015-01-13 14:39:53','2015-01-13 13:39:53','',0,'http://newsite.casperelectronics.com/wp-content/uploads/2015/01/4.jpg',3,'attachment','image/jpeg',0),(444,2,'2015-01-13 14:32:53','2015-01-13 13:32:53','','5','','inherit','closed','closed','','5','','','2015-01-13 14:39:53','2015-01-13 13:39:53','',0,'http://newsite.casperelectronics.com/wp-content/uploads/2015/01/5.jpg',0,'attachment','image/jpeg',0),(445,2,'2015-01-13 14:35:35','2015-01-13 13:35:35','This piece was commissioned by The Clock Tower Gallery for a concert series called Moral Kombat. I designed and built this piece with collaborator Chris Scully.\r\n\r\nThe Moral Kombat series was conceived of and run by sound artist Lucas Crane and is described nicely on the Clock Tower website:\r\n“Moral Kombat is a bi-monthly performance series, curated by former AIR artist in residence G Lucas Crane, that pairs audio artists together in a sound battle in the Clocktower. An inquiry into the impossibility of assigning objective value to music, this series poses the questions: “Who plays the most moral music? Who’s improvisation was conducted with the highest level of moral content?” Questions answered by the equally thought provoking Moral Magistrate, an interactive light sculpture that utilizes long forgot World War I technology to interpret and communicate messages of fate.”\r\n\r\nI was excited to be invited to take part in the final Moral Combat performance. An appropriately epic end to the show pitting show conciever vs magistrate creator.\r\n\r\nWhat does it do?\r\n\r\nThe Moral Magistrate is designed to record audio data from two musicians, process that data and determine which performance (and hence performer) had greater moral content. Rather than focusing on HOW it does this we have tried to turn the audiences attention to the questions a device like this introduces. What is morality? Is our inner moral character reflected in what we do (like perform music)? Can technology quantify the intangible? How much is this technology forming our world and our conceptions of reality and even spirituality?\r\n\r\nThe stages of the moral assessment process are represented through 3 modes which utilize sound and light cues.\r\n\r\n1. The first mode is data collection. During this period the musicians perform and the lights on the magistrate face light up one at a time until they are all lit indicating that data is being collected and stored.\r\n\r\n2. Next is data processing. This mode is activated once the performance is over and the memory bank is full. When activated the lights blink in seemingly random patterns as data is accessed and assimilated. This sequence is accompanied by a pattern of random tones. A progress bar at the bottom of the light grid fills until the process is complete.\r\n\r\n3. The final mode is moral proclamation. Once the most moral performance is determined, the magistrate will activate a light facing the performer.\r\n\r\nTheory:\r\n\r\nThe goal of the moral magistrate was to make a device which used sound and light as a dramatic performance prop in such a way that would draw the viewer into thinking that something complex was happening. I was initially going for the ubiquitous early sci-fi “flashing light” computer look which says to the viewer “something technical is going on”. Its a bit over the top in its gratuitous use of flashing lights and blipping sounds but not entirely unbelievable as a real tool. It had to be interesting to look at (handsome design, flashing lights), draw in the audience (uses progress bars to build anticipation) and allow people to think that maybe its actually real. I think that people are general willing to believe that technology can do anything. So that last part was taken care of for me. The intention wasn’t to trick people as much as it was to encourage a certain line of questioning. Someone at some point designed a device which could quantify morality. What does this mean?\r\n\r\nConstruction:\r\n\r\nThe magistrate was built into the housing of an old test oscillator and was designed to retain the aesthetic quality of that mid century testing device. The faceplate was designed in auto cad and custom milled out of aluminum.','Moral Magistrate','','inherit','closed','closed','','247-revision-v1','','','2015-01-13 14:35:35','2015-01-13 13:35:35','',247,'http://newsite.casperelectronics.com/?p=445',0,'revision','',0),(447,2,'2015-01-13 14:36:48','2015-01-13 13:36:48','&nbsp;\r\n\r\n[metaslider id=432]\r\n\r\n&nbsp;\r\n\r\nThis piece was commissioned by The Clock Tower Gallery for a concert series called Moral Kombat. I designed and built this piece with collaborator Chris Scully.\r\n\r\nThe Moral Kombat series was conceived of and run by sound artist Lucas Crane and is described nicely on the Clock Tower website:\r\n“Moral Kombat is a bi-monthly performance series, curated by former AIR artist in residence G Lucas Crane, that pairs audio artists together in a sound battle in the Clocktower. An inquiry into the impossibility of assigning objective value to music, this series poses the questions: “Who plays the most moral music? Who’s improvisation was conducted with the highest level of moral content?” Questions answered by the equally thought provoking Moral Magistrate, an interactive light sculpture that utilizes long forgot World War I technology to interpret and communicate messages of fate.”\r\n\r\nI was excited to be invited to take part in the final Moral Combat performance. An appropriately epic end to the show pitting show conciever vs magistrate creator.\r\n\r\nWhat does it do?\r\n\r\nThe Moral Magistrate is designed to record audio data from two musicians, process that data and determine which performance (and hence performer) had greater moral content. Rather than focusing on HOW it does this we have tried to turn the audiences attention to the questions a device like this introduces. What is morality? Is our inner moral character reflected in what we do (like perform music)? Can technology quantify the intangible? How much is this technology forming our world and our conceptions of reality and even spirituality?\r\n\r\nThe stages of the moral assessment process are represented through 3 modes which utilize sound and light cues.\r\n\r\n1. The first mode is data collection. During this period the musicians perform and the lights on the magistrate face light up one at a time until they are all lit indicating that data is being collected and stored.\r\n\r\n2. Next is data processing. This mode is activated once the performance is over and the memory bank is full. When activated the lights blink in seemingly random patterns as data is accessed and assimilated. This sequence is accompanied by a pattern of random tones. A progress bar at the bottom of the light grid fills until the process is complete.\r\n\r\n3. The final mode is moral proclamation. Once the most moral performance is determined, the magistrate will activate a light facing the performer.\r\n\r\nTheory:\r\n\r\nThe goal of the moral magistrate was to make a device which used sound and light as a dramatic performance prop in such a way that would draw the viewer into thinking that something complex was happening. I was initially going for the ubiquitous early sci-fi “flashing light” computer look which says to the viewer “something technical is going on”. Its a bit over the top in its gratuitous use of flashing lights and blipping sounds but not entirely unbelievable as a real tool. It had to be interesting to look at (handsome design, flashing lights), draw in the audience (uses progress bars to build anticipation) and allow people to think that maybe its actually real. I think that people are general willing to believe that technology can do anything. So that last part was taken care of for me. The intention wasn’t to trick people as much as it was to encourage a certain line of questioning. Someone at some point designed a device which could quantify morality. What does this mean?\r\n\r\nConstruction:\r\n\r\nThe magistrate was built into the housing of an old test oscillator and was designed to retain the aesthetic quality of that mid century testing device. The faceplate was designed in auto cad and custom milled out of aluminum.','Moral Magistrate','','inherit','closed','closed','','247-revision-v1','','','2015-01-13 14:36:48','2015-01-13 13:36:48','',247,'http://newsite.casperelectronics.com/?p=447',0,'revision','',0),(448,2,'2015-01-13 14:38:02','2015-01-13 13:38:02','<h3 class=\"widget-title\">BIT BENDER</h3>\r\nBitBender is an interactive installation which invites viewers to play games while also generating complex sounds and interlinked video glitch effects by manipulating a custom joystick. It was commissioned by the Contemporary Gallery at Georgia Southern University and has been shown at the Contemporary Gallery and The Clock Tower Gallery in Manhattan New York. <a href=\"http://newsite.casperelectronics.com/?page_id=245\"><img src=\"http://newsite.casperelectronics.com/wp-content/uploads/2015/01/marioBit-300x199.jpg\" alt=\"\" /></a><a href=\"http://newsite.casperelectronics.com/?page_id=282 \"><img src=\"http://newsite.casperelectronics.com/wp-content/uploads/2015/01/Kosmos1.jpg\" alt=\"\" /></a>\r\n<h3 class=\"widget-title\">KOSMOS</h3>\r\nKosmos is an interactive sound and light installation displayed at the Contemporary Artists Center in Troy NY for nearly two years. It was designed by myself and Ed Bear and is a continuation of my exploration of the ORB.\r\n<h3 class=\"widget-title\">Moral Magistrate</h3>\r\nThe Moral Magistrate is designed to record audio data from two musicians, process that data and determine which performance (and hence performer) had greater moral content. Rather than focusing on HOW it does this we have tried to turn the audiences attention to the questions a device like this introduces. What is morality? Is our inner moral character reflected in what we do (like perform music)? Can technology quantify the intangible? How much is this technology forming our world and our conceptions of reality and even spirituality? <a href=\"http://newsite.casperelectronics.com/?page_id=247\"><img src=\"http://newsite.casperelectronics.com/wp-content/uploads/2015/01/5.jpg\" alt=\"\" /></a>','Projects','','inherit','closed','closed','','219-revision-v1','','','2015-01-13 14:38:02','2015-01-13 13:38:02','',219,'http://newsite.casperelectronics.com/?p=448',0,'revision','',0),(449,2,'2015-01-13 14:41:39','2015-01-13 13:41:39','[metaslider id=432]\r\n\r\n&nbsp;\r\n\r\nThis piece was commissioned by The Clock Tower Gallery for a concert series called Moral Kombat. I designed and built this piece with collaborator Chris Scully.\r\n\r\nThe Moral Kombat series was conceived of and run by sound artist Lucas Crane and is described nicely on the Clock Tower website:\r\n“Moral Kombat is a bi-monthly performance series, curated by former AIR artist in residence G Lucas Crane, that pairs audio artists together in a sound battle in the Clocktower. An inquiry into the impossibility of assigning objective value to music, this series poses the questions: “Who plays the most moral music? Who’s improvisation was conducted with the highest level of moral content?” Questions answered by the equally thought provoking Moral Magistrate, an interactive light sculpture that utilizes long forgot World War I technology to interpret and communicate messages of fate.”\r\n\r\nI was excited to be invited to take part in the final Moral Combat performance. An appropriately epic end to the show pitting show conciever vs magistrate creator.\r\n\r\nWhat does it do?\r\n\r\nThe Moral Magistrate is designed to record audio data from two musicians, process that data and determine which performance (and hence performer) had greater moral content. Rather than focusing on HOW it does this we have tried to turn the audiences attention to the questions a device like this introduces. What is morality? Is our inner moral character reflected in what we do (like perform music)? Can technology quantify the intangible? How much is this technology forming our world and our conceptions of reality and even spirituality?\r\n\r\nThe stages of the moral assessment process are represented through 3 modes which utilize sound and light cues.\r\n\r\n1. The first mode is data collection. During this period the musicians perform and the lights on the magistrate face light up one at a time until they are all lit indicating that data is being collected and stored.\r\n\r\n2. Next is data processing. This mode is activated once the performance is over and the memory bank is full. When activated the lights blink in seemingly random patterns as data is accessed and assimilated. This sequence is accompanied by a pattern of random tones. A progress bar at the bottom of the light grid fills until the process is complete.\r\n\r\n3. The final mode is moral proclamation. Once the most moral performance is determined, the magistrate will activate a light facing the performer.\r\n\r\nTheory:\r\n\r\nThe goal of the moral magistrate was to make a device which used sound and light as a dramatic performance prop in such a way that would draw the viewer into thinking that something complex was happening. I was initially going for the ubiquitous early sci-fi “flashing light” computer look which says to the viewer “something technical is going on”. Its a bit over the top in its gratuitous use of flashing lights and blipping sounds but not entirely unbelievable as a real tool. It had to be interesting to look at (handsome design, flashing lights), draw in the audience (uses progress bars to build anticipation) and allow people to think that maybe its actually real. I think that people are general willing to believe that technology can do anything. So that last part was taken care of for me. The intention wasn’t to trick people as much as it was to encourage a certain line of questioning. Someone at some point designed a device which could quantify morality. What does this mean?\r\n\r\nConstruction:\r\n\r\nThe magistrate was built into the housing of an old test oscillator and was designed to retain the aesthetic quality of that mid century testing device. The faceplate was designed in auto cad and custom milled out of aluminum.','Moral Magistrate','','inherit','closed','closed','','247-revision-v1','','','2015-01-13 14:41:39','2015-01-13 13:41:39','',247,'http://newsite.casperelectronics.com/?p=449',0,'revision','',0),(450,2,'2015-01-13 14:42:17','2015-01-13 13:42:17','[metaslider id=432]\r\n\r\nThis piece was commissioned by The Clock Tower Gallery for a concert series called Moral Kombat. I designed and built this piece with collaborator Chris Scully.\r\n\r\nThe Moral Kombat series was conceived of and run by sound artist Lucas Crane and is described nicely on the Clock Tower website:\r\n“Moral Kombat is a bi-monthly performance series, curated by former AIR artist in residence G Lucas Crane, that pairs audio artists together in a sound battle in the Clocktower. An inquiry into the impossibility of assigning objective value to music, this series poses the questions: “Who plays the most moral music? Who’s improvisation was conducted with the highest level of moral content?” Questions answered by the equally thought provoking Moral Magistrate, an interactive light sculpture that utilizes long forgot World War I technology to interpret and communicate messages of fate.”\r\n\r\nI was excited to be invited to take part in the final Moral Combat performance. An appropriately epic end to the show pitting show conciever vs magistrate creator.\r\n\r\nWhat does it do?\r\n\r\nThe Moral Magistrate is designed to record audio data from two musicians, process that data and determine which performance (and hence performer) had greater moral content. Rather than focusing on HOW it does this we have tried to turn the audiences attention to the questions a device like this introduces. What is morality? Is our inner moral character reflected in what we do (like perform music)? Can technology quantify the intangible? How much is this technology forming our world and our conceptions of reality and even spirituality?\r\n\r\nThe stages of the moral assessment process are represented through 3 modes which utilize sound and light cues.\r\n\r\n1. The first mode is data collection. During this period the musicians perform and the lights on the magistrate face light up one at a time until they are all lit indicating that data is being collected and stored.\r\n\r\n2. Next is data processing. This mode is activated once the performance is over and the memory bank is full. When activated the lights blink in seemingly random patterns as data is accessed and assimilated. This sequence is accompanied by a pattern of random tones. A progress bar at the bottom of the light grid fills until the process is complete.\r\n\r\n3. The final mode is moral proclamation. Once the most moral performance is determined, the magistrate will activate a light facing the performer.\r\n\r\nTheory:\r\n\r\nThe goal of the moral magistrate was to make a device which used sound and light as a dramatic performance prop in such a way that would draw the viewer into thinking that something complex was happening. I was initially going for the ubiquitous early sci-fi “flashing light” computer look which says to the viewer “something technical is going on”. Its a bit over the top in its gratuitous use of flashing lights and blipping sounds but not entirely unbelievable as a real tool. It had to be interesting to look at (handsome design, flashing lights), draw in the audience (uses progress bars to build anticipation) and allow people to think that maybe its actually real. I think that people are general willing to believe that technology can do anything. So that last part was taken care of for me. The intention wasn’t to trick people as much as it was to encourage a certain line of questioning. Someone at some point designed a device which could quantify morality. What does this mean?\r\n\r\nConstruction:\r\n\r\nThe magistrate was built into the housing of an old test oscillator and was designed to retain the aesthetic quality of that mid century testing device. The faceplate was designed in auto cad and custom milled out of aluminum.','Moral Magistrate','','inherit','closed','closed','','247-revision-v1','','','2015-01-13 14:42:17','2015-01-13 13:42:17','',247,'http://newsite.casperelectronics.com/?p=450',0,'revision','',0),(451,2,'2015-01-13 14:43:23','2015-01-13 13:43:23','[metaslider id=432]\r\n<h3 class=\"widget-title\">Moral Magistrate</h3>\r\nThis piece was commissioned by The Clock Tower Gallery for a concert series called Moral Kombat. I designed and built this piece with collaborator Chris Scully.\r\n\r\nThe Moral Kombat series was conceived of and run by sound artist Lucas Crane and is described nicely on the Clock Tower website:\r\n“Moral Kombat is a bi-monthly performance series, curated by former AIR artist in residence G Lucas Crane, that pairs audio artists together in a sound battle in the Clocktower. An inquiry into the impossibility of assigning objective value to music, this series poses the questions: “Who plays the most moral music? Who’s improvisation was conducted with the highest level of moral content?” Questions answered by the equally thought provoking Moral Magistrate, an interactive light sculpture that utilizes long forgot World War I technology to interpret and communicate messages of fate.”\r\n\r\nI was excited to be invited to take part in the final Moral Combat performance. An appropriately epic end to the show pitting show conciever vs magistrate creator.\r\n\r\nWhat does it do?\r\n\r\nThe Moral Magistrate is designed to record audio data from two musicians, process that data and determine which performance (and hence performer) had greater moral content. Rather than focusing on HOW it does this we have tried to turn the audiences attention to the questions a device like this introduces. What is morality? Is our inner moral character reflected in what we do (like perform music)? Can technology quantify the intangible? How much is this technology forming our world and our conceptions of reality and even spirituality?\r\n\r\nThe stages of the moral assessment process are represented through 3 modes which utilize sound and light cues.\r\n\r\n1. The first mode is data collection. During this period the musicians perform and the lights on the magistrate face light up one at a time until they are all lit indicating that data is being collected and stored.\r\n\r\n2. Next is data processing. This mode is activated once the performance is over and the memory bank is full. When activated the lights blink in seemingly random patterns as data is accessed and assimilated. This sequence is accompanied by a pattern of random tones. A progress bar at the bottom of the light grid fills until the process is complete.\r\n\r\n3. The final mode is moral proclamation. Once the most moral performance is determined, the magistrate will activate a light facing the performer.\r\n\r\nTheory:\r\n\r\nThe goal of the moral magistrate was to make a device which used sound and light as a dramatic performance prop in such a way that would draw the viewer into thinking that something complex was happening. I was initially going for the ubiquitous early sci-fi “flashing light” computer look which says to the viewer “something technical is going on”. Its a bit over the top in its gratuitous use of flashing lights and blipping sounds but not entirely unbelievable as a real tool. It had to be interesting to look at (handsome design, flashing lights), draw in the audience (uses progress bars to build anticipation) and allow people to think that maybe its actually real. I think that people are general willing to believe that technology can do anything. So that last part was taken care of for me. The intention wasn’t to trick people as much as it was to encourage a certain line of questioning. Someone at some point designed a device which could quantify morality. What does this mean?\r\n\r\nConstruction:\r\n\r\nThe magistrate was built into the housing of an old test oscillator and was designed to retain the aesthetic quality of that mid century testing device. The faceplate was designed in auto cad and custom milled out of aluminum.','Moral Magistrate','','inherit','closed','closed','','247-revision-v1','','','2015-01-13 14:43:23','2015-01-13 13:43:23','',247,'http://newsite.casperelectronics.com/?p=451',0,'revision','',0),(452,2,'2015-01-13 14:45:03','2015-01-13 13:45:03','','nintendo','','publish','closed','closed','','new-slider-10','','','2015-01-13 14:47:11','2015-01-13 13:47:11','',0,'http://newsite.casperelectronics.com/?post_type=ml-slider&#038;p=452',0,'ml-slider','',0),(453,2,'2015-01-13 14:45:24','2015-01-13 13:45:24','','_bench','','inherit','closed','closed','','_bench','','','2015-01-13 14:47:11','2015-01-13 13:47:11','',0,'http://newsite.casperelectronics.com/wp-content/uploads/2015/01/bench.jpg',0,'attachment','image/jpeg',0),(454,2,'2015-01-13 14:45:25','2015-01-13 13:45:25','','_lid','','inherit','closed','closed','','_lid','','','2015-01-13 14:47:11','2015-01-13 13:47:11','',0,'http://newsite.casperelectronics.com/wp-content/uploads/2015/01/lid.jpg',1,'attachment','image/jpeg',0),(455,2,'2015-01-13 14:45:27','2015-01-13 13:45:27','','_nintendo','','inherit','closed','closed','','_nintendo','','','2015-01-13 14:47:11','2015-01-13 13:47:11','',0,'http://newsite.casperelectronics.com/wp-content/uploads/2015/01/nintendo1.jpg',2,'attachment','image/jpeg',0),(456,2,'2015-01-13 14:45:28','2015-01-13 13:45:28','','_ribbon','','inherit','closed','closed','','_ribbon','','','2015-01-13 14:47:11','2015-01-13 13:47:11','',0,'http://newsite.casperelectronics.com/wp-content/uploads/2015/01/ribbon.jpg',3,'attachment','image/jpeg',0),(457,2,'2015-01-13 14:45:30','2015-01-13 13:45:30','','bench2','','inherit','closed','closed','','bench2','','','2015-01-13 14:47:11','2015-01-13 13:47:11','',0,'http://newsite.casperelectronics.com/wp-content/uploads/2015/01/bench2.jpg',4,'attachment','image/jpeg',0),(458,2,'2015-01-13 14:45:31','2015-01-13 13:45:31','','board2','','inherit','closed','closed','','board2','','','2015-01-13 14:47:11','2015-01-13 13:47:11','',0,'http://newsite.casperelectronics.com/wp-content/uploads/2015/01/board2.jpg',5,'attachment','image/jpeg',0),(459,2,'2015-01-13 14:45:32','2015-01-13 13:45:32','','brain','','inherit','closed','closed','','brain','','','2015-01-13 14:47:11','2015-01-13 13:47:11','',0,'http://newsite.casperelectronics.com/wp-content/uploads/2015/01/brain.jpg',6,'attachment','image/jpeg',0),(460,2,'2015-01-13 14:45:34','2015-01-13 13:45:34','','inside','','inherit','closed','closed','','inside','','','2015-01-13 14:47:11','2015-01-13 13:47:11','',0,'http://newsite.casperelectronics.com/wp-content/uploads/2015/01/inside.jpg',7,'attachment','image/jpeg',0),(461,2,'2015-01-13 15:00:28','2015-01-13 14:00:28','<h3 class=\"widget-title\">BIT BENDER</h3>\r\nBitBender is an interactive installation which invites viewers to play games while also generating complex sounds and interlinked video glitch effects by manipulating a custom joystick. It was commissioned by the Contemporary Gallery at Georgia Southern University and has been shown at the Contemporary Gallery and The Clock Tower Gallery in Manhattan New York. <a href=\"http://newsite.casperelectronics.com/?page_id=245\"><img src=\"http://newsite.casperelectronics.com/wp-content/uploads/2015/01/marioBit-300x199.jpg\" alt=\"\" /></a><a href=\"http://newsite.casperelectronics.com/?page_id=282 \"><img src=\"http://newsite.casperelectronics.com/wp-content/uploads/2015/01/Kosmos1.jpg\" alt=\"\" /></a>\r\n<h3 class=\"widget-title\">KOSMOS</h3>\r\nKosmos is an interactive sound and light installation displayed at the Contemporary Artists Center in Troy NY for nearly two years. It was designed by myself and Ed Bear and is a continuation of my exploration of the ORB.\r\n<h3 class=\"widget-title\">Moral Magistrate</h3>\r\nThe Moral Magistrate is designed to record audio data from two musicians, process that data and determine which performance (and hence performer) had greater moral content. Rather than focusing on HOW it does this we have tried to turn the audiences attention to the questions a device like this introduces. What is morality? Is our inner moral character reflected in what we do (like perform music)? Can technology quantify the intangible? How much is this technology forming our world and our conceptions of reality and even spirituality? <a href=\"http://newsite.casperelectronics.com/?page_id=247\"><img src=\"http://newsite.casperelectronics.com/wp-content/uploads/2015/01/5.jpg\" alt=\"\" /></a><a href=\"http://newsite.casperelectronics.com/?page_id=251\"><img src=\"http://newsite.casperelectronics.com/wp-content/uploads/2015/01/nintendo1.jpg\" alt=\"\" /></a>\r\n<h3 class=\"widget-title\">Nintendo</h3>\r\nThis is a modified Nintendo video game console. It is a very simple bend and is a lot of fun to play with. To bend this unit I simply added a patch bay to a handful of points on the video processing chips. The Display can be tweaked by either connecting points together or by feeding in external signals, like audio or voltages from my modular synthesizer.','Projects','','inherit','closed','closed','','219-revision-v1','','','2015-01-13 15:00:28','2015-01-13 14:00:28','',219,'http://newsite.casperelectronics.com/?p=461',0,'revision','',0),(463,2,'2015-01-13 15:03:22','2015-01-13 14:03:22','<a href=\"https://www.youtube.com/watch?feature=player_embedded&amp;v=kHMf14CHWHI\">https://www.youtube.com/watch?feature=player_embedded&amp;v=kHMf14CHWHI</a>\r\n\r\n[metaslider id=452]','Nintendo','','inherit','closed','closed','','251-revision-v1','','','2015-01-13 15:03:22','2015-01-13 14:03:22','',251,'http://newsite.casperelectronics.com/?p=463',0,'revision','',0),(464,2,'2015-01-13 15:04:33','2015-01-13 14:04:33','<a href=\"http://www.youtube.com/watch?feature=player_embedded&amp;v=kHMf14CHWHI\">http://www.youtube.com/watch?feature=player_embedded&amp;v=kHMf14CHWHI</a>\r\n\r\n[metaslider id=452]\r\n<h3 class=\"widget-title\">Nintendo</h3>\r\nThis is a modified Nintendo video game console. It is a very simple bend and is a lot of fun to play with. To bend this unit I simply added a patch bay to a handful of points on the video processing chips. The Display can be tweaked by either connecting points together or by feeding in external signals, like audio or voltages from my modular synthesizer. the video shown above is an example of how the visuals can be controlled using clock signals from my modular synth.\r\n\r\nI connected the patch bay to the circuit using a connection terminal and ribbon cable. This allowed me to wire up the lid and board separately and plug them together when I was done. It made the whole job a lot easier. It also allows me to remove the lid completely from the unit if it needs to be serviced.\r\n\r\nAbove is a picture of the control panel.\r\n- On the left is a 21 point patch bay. Each point is simply wired to a pin on one of the ICs on the nintendo circuit board.\r\n\r\n- To the right of the patch bay are 3 green points. These are connected to ground. Most of the points on the patchbay respond well when attached to ground.\r\n\r\n- In the center of the control panel are a few patchable potentiometers with activation switches and buttons. This allows you to patch points together through adjustments which will vary the amount of video glitching as they are adjusted. I used two 500ohm pots and two 10 turn 100ohm pots.\r\n\r\n- On the right are three external signal input jacks. Audio signals or voltages from analog synths or micro controllers can be used. Really cool effects can be achieved by feeding high frequency wave forms (like the output of a 555 timer) into some patch points. It gets interesting when the frequency of the incoming wave matches up with the scan frequency of the display. You can get some cool scrolling patterns by doing this.\r\nI imagine there is some danger involved in plugging random voltages into the nintendo circuit board….. but so far there haven’t been any problems. I suspect that running each input through some sort of op amp buffer would be a good idea.\r\nEach input goes through a potentiometer for limiting the signal as well as a switch and pushbutton for turning the signal on and off.\r\n\r\nThe row of pins boxed in RED above are where most of the interesting effects are. There is one point below the others also boxed in RED. When this point is connected to ground, the graphics are dramatically simplified and become colorful block patterns. This is my favorite effect so far.\r\nThere are many more points that can be patched together, but I’ve found that the general range of effects can be achieved using the points shown above.','Nintendo','','inherit','closed','closed','','251-revision-v1','','','2015-01-13 15:04:33','2015-01-13 14:04:33','',251,'http://newsite.casperelectronics.com/?p=464',0,'revision','',0),(465,2,'2015-01-13 15:11:23','2015-01-13 14:11:23','[metaslider id=452]\r\n\r\n<a href=\"http://www.youtube.com/watch?feature=player_embedded&amp;v=kHMf14CHWHI\">http://www.youtube.com/watch?feature=player_embedded&amp;v=kHMf14CHWHI</a>\r\n<h3 class=\"widget-title\">Nintendo</h3>\r\nThis is a modified Nintendo video game console. It is a very simple bend and is a lot of fun to play with. To bend this unit I simply added a patch bay to a handful of points on the video processing chips. The Display can be tweaked by either connecting points together or by feeding in external signals, like audio or voltages from my modular synthesizer. the video shown above is an example of how the visuals can be controlled using clock signals from my modular synth.\r\n\r\nI connected the patch bay to the circuit using a connection terminal and ribbon cable. This allowed me to wire up the lid and board separately and plug them together when I was done. It made the whole job a lot easier. It also allows me to remove the lid completely from the unit if it needs to be serviced.\r\n\r\nAbove is a picture of the control panel.\r\n- On the left is a 21 point patch bay. Each point is simply wired to a pin on one of the ICs on the nintendo circuit board.\r\n\r\n- To the right of the patch bay are 3 green points. These are connected to ground. Most of the points on the patchbay respond well when attached to ground.\r\n\r\n- In the center of the control panel are a few patchable potentiometers with activation switches and buttons. This allows you to patch points together through adjustments which will vary the amount of video glitching as they are adjusted. I used two 500ohm pots and two 10 turn 100ohm pots.\r\n\r\n- On the right are three external signal input jacks. Audio signals or voltages from analog synths or micro controllers can be used. Really cool effects can be achieved by feeding high frequency wave forms (like the output of a 555 timer) into some patch points. It gets interesting when the frequency of the incoming wave matches up with the scan frequency of the display. You can get some cool scrolling patterns by doing this.\r\nI imagine there is some danger involved in plugging random voltages into the nintendo circuit board….. but so far there haven’t been any problems. I suspect that running each input through some sort of op amp buffer would be a good idea.\r\nEach input goes through a potentiometer for limiting the signal as well as a switch and pushbutton for turning the signal on and off.\r\n\r\nThe row of pins boxed in RED above are where most of the interesting effects are. There is one point below the others also boxed in RED. When this point is connected to ground, the graphics are dramatically simplified and become colorful block patterns. This is my favorite effect so far.\r\nThere are many more points that can be patched together, but I’ve found that the general range of effects can be achieved using the points shown above.','Nintendo','','inherit','closed','closed','','251-revision-v1','','','2015-01-13 15:11:23','2015-01-13 14:11:23','',251,'http://newsite.casperelectronics.com/?p=465',0,'revision','',0),(466,2,'2015-01-13 15:11:36','2015-01-13 14:11:36','','murals','','publish','closed','closed','','new-slider-11','','','2015-01-13 15:12:58','2015-01-13 14:12:58','',0,'http://newsite.casperelectronics.com/?post_type=ml-slider&#038;p=466',0,'ml-slider','',0),(467,2,'2015-01-13 15:12:03','2015-01-13 14:12:03','','DSC_0025','','inherit','closed','closed','','dsc_0025','','','2015-01-13 15:12:58','2015-01-13 14:12:58','',0,'http://newsite.casperelectronics.com/wp-content/uploads/2015/01/DSC_0025.jpg',1,'attachment','image/jpeg',0),(468,2,'2015-01-13 15:12:04','2015-01-13 14:12:04','','DSC_0034','','inherit','closed','closed','','dsc_0034','','','2015-01-13 15:12:58','2015-01-13 14:12:58','',0,'http://newsite.casperelectronics.com/wp-content/uploads/2015/01/DSC_0034.jpg',2,'attachment','image/jpeg',0),(469,2,'2015-01-13 15:12:06','2015-01-13 14:12:06','','IMG_2364','','inherit','closed','closed','','img_2364','','','2015-01-13 15:12:58','2015-01-13 14:12:58','',0,'http://newsite.casperelectronics.com/wp-content/uploads/2015/01/IMG_2364.jpg',0,'attachment','image/jpeg',0),(470,2,'2015-01-13 15:14:24','2015-01-13 14:14:24','[metaslider id=466]\n\n&nbsp;','Murals','','inherit','closed','closed','','249-autosave-v1','','','2015-01-13 15:14:24','2015-01-13 14:14:24','',249,'http://newsite.casperelectronics.com/?p=470',0,'revision','',0),(471,2,'2015-01-13 15:15:11','2015-01-13 14:15:11','[metaslider id=466]\r\n\r\nMurals from the old and NEW diy show space Silent Barn in brooklyn New York. (2013)','Murals','','inherit','closed','closed','','249-revision-v1','','','2015-01-13 15:15:11','2015-01-13 14:15:11','',249,'http://newsite.casperelectronics.com/?p=471',0,'revision','',0),(472,2,'2015-01-13 15:18:18','2015-01-13 14:18:18','<h3 class=\"widget-title\">BIT BENDER</h3>\r\nBitBender is an interactive installation which invites viewers to play games while also generating complex sounds and interlinked video glitch effects by manipulating a custom joystick. It was commissioned by the Contemporary Gallery at Georgia Southern University and has been shown at the Contemporary Gallery and The Clock Tower Gallery in Manhattan New York. <a href=\"http://newsite.casperelectronics.com/?page_id=245\"><img src=\"http://newsite.casperelectronics.com/wp-content/uploads/2015/01/marioBit-300x199.jpg\" alt=\"\" /></a><a href=\"http://newsite.casperelectronics.com/?page_id=282 \"><img src=\"http://newsite.casperelectronics.com/wp-content/uploads/2015/01/Kosmos1.jpg\" alt=\"\" /></a>\r\n<h3 class=\"widget-title\">KOSMOS</h3>\r\nKosmos is an interactive sound and light installation displayed at the Contemporary Artists Center in Troy NY for nearly two years. It was designed by myself and Ed Bear and is a continuation of my exploration of the ORB.\r\n<h3 class=\"widget-title\">Moral Magistrate</h3>\r\nThe Moral Magistrate is designed to record audio data from two musicians, process that data and determine which performance (and hence performer) had greater moral content. Rather than focusing on HOW it does this we have tried to turn the audiences attention to the questions a device like this introduces. What is morality? Is our inner moral character reflected in what we do (like perform music)? Can technology quantify the intangible? How much is this technology forming our world and our conceptions of reality and even spirituality? <a href=\"http://newsite.casperelectronics.com/?page_id=247\"><img src=\"http://newsite.casperelectronics.com/wp-content/uploads/2015/01/5.jpg\" alt=\"\" /></a><a href=\"http://newsite.casperelectronics.com/?page_id=251\"><img src=\"http://newsite.casperelectronics.com/wp-content/uploads/2015/01/nintendo1.jpg\" alt=\"\" /></a>\r\n<h3 class=\"widget-title\">Nintendo</h3>\r\nThis is a modified Nintendo video game console. It is a very simple bend and is a lot of fun to play with. To bend this unit I simply added a patch bay to a handful of points on the video processing chips. The Display can be tweaked by either connecting points together or by feeding in external signals, like audio or voltages from my modular synthesizer.\r\n<h3 class=\"widget-title\">Moral Magistrate</h3>\r\nThe Moral Magistrate is designed to record audio data from two musicians, process that data and determine which performance (and hence performer) had greater moral content. Rather than focusing on HOW it does this we have tried to turn the audiences attention to the questions a device like this introduces. What is morality? Is our inner moral character reflected in what we do (like perform music)? Can technology quantify the intangible? How much is this technology forming our world and our conceptions of reality and even spirituality? <a href=\"http://newsite.casperelectronics.com/?page_id=249\"><img src=\"http://newsite.casperelectronics.com/wp-content/uploads/2015/01/IMG_2364.jpg\" alt=\"\" /></a>','Projects','','inherit','closed','closed','','219-revision-v1','','','2015-01-13 15:18:18','2015-01-13 14:18:18','',219,'http://newsite.casperelectronics.com/?p=472',0,'revision','',0),(473,2,'2015-01-13 15:25:06','2015-01-13 14:25:06','<h3 class=\"widget-title\">BIT BENDER</h3>\r\nBitBender is an interactive installation which invites viewers to play games while also generating complex sounds and interlinked video glitch effects by manipulating a custom joystick. It was commissioned by the Contemporary Gallery at Georgia Southern University and has been shown at the Contemporary Gallery and The Clock Tower Gallery in Manhattan New York. <a href=\"http://newsite.casperelectronics.com/?page_id=245\"><img src=\"http://newsite.casperelectronics.com/wp-content/uploads/2015/01/marioBit-300x199.jpg\" alt=\"\" /></a><a href=\"http://newsite.casperelectronics.com/?page_id=282 \"><img src=\"http://newsite.casperelectronics.com/wp-content/uploads/2015/01/Kosmos1.jpg\" alt=\"\" /></a>\r\n<h3 class=\"widget-title\">KOSMOS</h3>\r\nKosmos is an interactive sound and light installation displayed at the Contemporary Artists Center in Troy NY for nearly two years. It was designed by myself and Ed Bear and is a continuation of my exploration of the ORB.\r\n<h3 class=\"widget-title\">Moral Magistrate</h3>\r\nThe Moral Magistrate is designed to record audio data from two musicians, process that data and determine which performance (and hence performer) had greater moral content. Rather than focusing on HOW it does this we have tried to turn the audiences attention to the questions a device like this introduces. What is morality? Is our inner moral character reflected in what we do (like perform music)? Can technology quantify the intangible? How much is this technology forming our world and our conceptions of reality and even spirituality? <a href=\"http://newsite.casperelectronics.com/?page_id=247\"><img src=\"http://newsite.casperelectronics.com/wp-content/uploads/2015/01/5.jpg\" alt=\"\" /></a><a href=\"http://newsite.casperelectronics.com/?page_id=251\"><img src=\"http://newsite.casperelectronics.com/wp-content/uploads/2015/01/nintendo1.jpg\" alt=\"\" /></a>\r\n<h3 class=\"widget-title\">Nintendo</h3>\r\nThis is a modified Nintendo video game console. It is a very simple bend and is a lot of fun to play with. To bend this unit I simply added a patch bay to a handful of points on the video processing chips. The Display can be tweaked by either connecting points together or by feeding in external signals, like audio or voltages from my modular synthesizer.\r\n<h3 class=\"widget-title\">Murals</h3>\r\nMurals from the old and NEW diy show space Silent Barn in brooklyn New York 2013. <a href=\"http://newsite.casperelectronics.com/?page_id=249\"><img src=\"http://newsite.casperelectronics.com/wp-content/uploads/2015/01/IMG_2364.jpg\" alt=\"\" /></a><a href=\"http://newsite.casperelectronics.com/?page_id=251\"><img src=\"http://newsite.casperelectronics.com/wp-content/uploads/2015/01/nintendo1.jpg\" alt=\"\" /></a>\r\n<h3 class=\"widget-title\">Specter</h3>','Projects','','inherit','closed','closed','','219-revision-v1','','','2015-01-13 15:25:06','2015-01-13 14:25:06','',219,'http://newsite.casperelectronics.com/?p=473',0,'revision','',0),(474,2,'2015-01-13 15:28:44','2015-01-13 14:28:44','<a href=\"https://www.youtube.com/watch?feature=player_embedded&amp;v=RzW-kj36llQ\">https://www.youtube.com/watch?feature=player_embedded&amp;v=RzW-kj36llQ</a><a href=\"https://www.youtube.com/watch?feature=player_embedded&amp;v=IlWriYM1BeQ\">https://www.youtube.com/watch?feature=player_embedded&amp;v=IlWriYM1BeQ</a><a href=\"https://www.youtube.com/watch?feature=player_embedded&amp;v=aVmIxDanbXo\">https://www.youtube.com/watch?feature=player_embedded&amp;v=aVmIxDanbXo</a>','Specter','','inherit','closed','closed','','253-autosave-v1','','','2015-01-13 15:28:44','2015-01-13 14:28:44','',253,'http://newsite.casperelectronics.com/?p=474',0,'revision','',0),(475,2,'2015-01-13 15:26:47','2015-01-13 14:26:47','','acapela','','inherit','closed','closed','','acapela','','','2015-01-13 15:33:40','2015-01-13 14:33:40','',0,'http://newsite.casperelectronics.com/wp-content/uploads/2015/01/acapela.jpg',5,'attachment','image/jpeg',0),(476,2,'2015-01-13 15:26:48','2015-01-13 14:26:48','','download','','inherit','closed','closed','','download','','','2015-01-13 15:33:40','2015-01-13 14:33:40','',0,'http://newsite.casperelectronics.com/wp-content/uploads/2015/01/download.jpg',4,'attachment','image/jpeg',0),(477,2,'2015-01-13 15:26:49','2015-01-13 14:26:49','','Bob Lovell and Dawn Desjardins Wedding, EM 17','','inherit','closed','closed','','bob-lovell-and-dawn-desjardins-wedding-em-17','','','2015-01-13 15:33:40','2015-01-13 14:33:40','',0,'http://newsite.casperelectronics.com/wp-content/uploads/2015/01/EM17_Wedding_002.jpg',3,'attachment','image/jpeg',0),(478,2,'2015-01-13 15:26:50','2015-01-13 14:26:50','','IMG_1030-300x200','','inherit','closed','closed','','img_1030-300x200','','','2015-01-13 15:33:40','2015-01-13 14:33:40','',0,'http://newsite.casperelectronics.com/wp-content/uploads/2015/01/IMG_1030-300x200.jpg',2,'attachment','image/jpeg',0),(479,2,'2015-01-13 15:26:51','2015-01-13 14:26:51','','specter2','','inherit','closed','closed','','specter2','','','2015-01-13 15:33:40','2015-01-13 14:33:40','',0,'http://newsite.casperelectronics.com/wp-content/uploads/2015/01/specter2.jpg',1,'attachment','image/jpeg',0),(480,2,'2015-01-13 15:26:53','2015-01-13 14:26:53','','the orb','','inherit','closed','closed','','the-orb','','','2015-01-13 15:33:40','2015-01-13 14:33:40','',0,'http://newsite.casperelectronics.com/wp-content/uploads/2015/01/the-orb.jpg',0,'attachment','image/jpeg',0),(481,2,'2015-01-13 15:27:01','2015-01-13 14:27:01','','specter','','publish','closed','closed','','new-slider-12','','','2015-01-13 15:33:40','2015-01-13 14:33:40','',0,'http://newsite.casperelectronics.com/?post_type=ml-slider&#038;p=481',0,'ml-slider','',0),(482,2,'2015-01-13 15:29:59','2015-01-13 14:29:59','<a href=\"https://www.youtube.com/watch?feature=player_embedded&amp;v=RzW-kj36llQ\">https://www.youtube.com/watch?feature=player_embedded&amp;v=RzW-kj36llQ</a><a href=\"https://www.youtube.com/watch?feature=player_embedded&amp;v=IlWriYM1BeQ\">https://www.youtube.com/watch?feature=player_embedded&amp;v=IlWriYM1BeQ</a><a href=\"https://www.youtube.com/watch?feature=player_embedded&amp;v=aVmIxDanbXo\">https://www.youtube.com/watch?feature=player_embedded&amp;v=aVmIxDanbXo</a>\r\n\r\n[metaslider id=481]','Specter','','inherit','closed','closed','','253-revision-v1','','','2015-01-13 15:29:59','2015-01-13 14:29:59','',253,'http://newsite.casperelectronics.com/?p=482',0,'revision','',0),(483,2,'2015-01-13 15:30:37','2015-01-13 14:30:37','<a href=\"http://www.youtube.com/watch?feature=player_embedded&amp;v=RzW-kj36llQ\">http://www.youtube.com/watch?feature=player_embedded&amp;v=RzW-kj36llQ</a><a href=\"http://www.youtube.com/watch?feature=player_embedded&amp;v=IlWriYM1BeQ\">http://www.youtube.com/watch?feature=player_embedded&amp;v=IlWriYM1BeQ</a><a href=\"http://www.youtube.com/watch?feature=player_embedded&amp;v=aVmIxDanbXo\">http://www.youtube.com/watch?feature=player_embedded&amp;v=aVmIxDanbXo</a>\r\n\r\n[metaslider id=481]\r\n<h3 class=\"widget-title\">Specter</h3>\r\nSpecter was created as a collaboration with my good friend (and a crazy genius) Chris Scully. It was a commission for the Tang Museum as a sound installation for their series “elevator music” and was funded in part by the New York Foundation for the Arts. It has been displayed at the Tang Museum (Saratoga Springs), Flux Gallery (Long Island City) and the Silent Barn (Brooklyn)\r\n\r\nSpecter is a sound sensitive installation. Sounds generated near the orbs cause them to glow at varying hue and intensity. This profoundly impacts how the viewer perceives and appreciates sound. It places a new value on the incidental ambient sounds of the environment and inspires viewers to generate their own sounds. The audience becomes the sound installation.','Specter','','inherit','closed','closed','','253-revision-v1','','','2015-01-13 15:30:37','2015-01-13 14:30:37','',253,'http://newsite.casperelectronics.com/?p=483',0,'revision','',0),(484,2,'2015-01-13 15:32:00','2015-01-13 14:32:00','<h3 class=\"widget-title\">BIT BENDER</h3>\r\nBitBender is an interactive installation which invites viewers to play games while also generating complex sounds and interlinked video glitch effects by manipulating a custom joystick. It was commissioned by the Contemporary Gallery at Georgia Southern University and has been shown at the Contemporary Gallery and The Clock Tower Gallery in Manhattan New York. <a href=\"http://newsite.casperelectronics.com/?page_id=245\"><img src=\"http://newsite.casperelectronics.com/wp-content/uploads/2015/01/marioBit-300x199.jpg\" alt=\"\" /></a><a href=\"http://newsite.casperelectronics.com/?page_id=282 \"><img src=\"http://newsite.casperelectronics.com/wp-content/uploads/2015/01/Kosmos1.jpg\" alt=\"\" /></a>\r\n<h3 class=\"widget-title\">KOSMOS</h3>\r\nKosmos is an interactive sound and light installation displayed at the Contemporary Artists Center in Troy NY for nearly two years. It was designed by myself and Ed Bear and is a continuation of my exploration of the ORB.\r\n<h3 class=\"widget-title\">Moral Magistrate</h3>\r\nThe Moral Magistrate is designed to record audio data from two musicians, process that data and determine which performance (and hence performer) had greater moral content. Rather than focusing on HOW it does this we have tried to turn the audiences attention to the questions a device like this introduces. What is morality? Is our inner moral character reflected in what we do (like perform music)? Can technology quantify the intangible? How much is this technology forming our world and our conceptions of reality and even spirituality? <a href=\"http://newsite.casperelectronics.com/?page_id=247\"><img src=\"http://newsite.casperelectronics.com/wp-content/uploads/2015/01/5.jpg\" alt=\"\" /></a><a href=\"http://newsite.casperelectronics.com/?page_id=251\"><img src=\"http://newsite.casperelectronics.com/wp-content/uploads/2015/01/nintendo1.jpg\" alt=\"\" /></a>\r\n<h3 class=\"widget-title\">Nintendo</h3>\r\nThis is a modified Nintendo video game console. It is a very simple bend and is a lot of fun to play with. To bend this unit I simply added a patch bay to a handful of points on the video processing chips. The Display can be tweaked by either connecting points together or by feeding in external signals, like audio or voltages from my modular synthesizer.\r\n<h3 class=\"widget-title\">Murals</h3>\r\nMurals from the old and NEW diy show space Silent Barn in brooklyn New York 2013. <a href=\"http://newsite.casperelectronics.com/?page_id=249\"><img src=\"http://newsite.casperelectronics.com/wp-content/uploads/2015/01/IMG_2364.jpg\" alt=\"\" /></a><a href=\"http://newsite.casperelectronics.com/?page_id=253\"><img src=\"http://newsite.casperelectronics.com/wp-content/uploads/2015/01/the-orb.jpg\" alt=\"\" /></a>\r\n<h3 class=\"widget-title\">Specter</h3>\r\nSpecter is a sound sensitive installation. Sounds generated near the orbs cause them to glow at varying hue and intensity. This profoundly impacts how the viewer perceives and appreciates sound. It places a new value on the incidental ambient sounds of the environment and inspires viewers to generate their own sounds. 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Genre: Other.','Peter Edwards on WNYC, May 2008','','inherit','closed','closed','','peter-edwards-on-wnyc-may-2008','','','2015-03-06 18:21:28','2015-03-06 17:21:28','',111,'http://newsite.casperelectronics.com/wp-content/uploads/2015/01/WNYC-48.mp3',0,'attachment','audio/mpeg',0),(489,2,'2015-01-13 15:55:24','2015-01-13 14:55:24','<h2 style=\"text-align: center;\">PRESS</h2>\r\n&nbsp;\r\n<h2><span style=\"text-decoration: underline;\"><a href=\"http://rhizome.org/editorial/2011/jun/27/homebrew-electronics-studio-visit-pete-edwards-cas/\" target=\"_blank\">Rhizome Interview</a></span></h2>\r\n<h2><a href=\"http://www.troyrecord.com/general-news/20100620/five-questions-pete-edwards\" target=\"_blank\">The Record News</a></h2>\r\n<h2><a href=\"http://www.troyrecord.com/general-news/20090909/video-bending-sound-on-fulton-street\" target=\"_blank\">The Record News, Bending Sound on Fulton Street</a></h2>\r\n<h2><a href=\"http://metroland.net/back_issues/vol32_no35/listen_here.html\" target=\"_blank\">Metroland</a></h2>\r\n<h2><a href=\"http://www.eldiario.es/hojaderouter/tecnologia/circuit_bending-Casper_Electronics-instrumentos-electronica_0_295020513.html\" target=\"_blank\">Hojaderouter.com (ES)</a></h2>\r\n&nbsp;\r\n\r\n&nbsp;\r\n\r\n&nbsp;\r\n\r\n[sc_embed_player fileurl=\"http://newsite.casperelectronics.com/wp-content/uploads/2015/01/WNYC-48.mp3\"]\r\n\r\n&nbsp;','Press','','inherit','closed','closed','','111-revision-v1','','','2015-01-13 15:55:24','2015-01-13 14:55:24','',111,'http://newsite.casperelectronics.com/?p=489',0,'revision','',0),(490,2,'2015-01-13 16:00:18','2015-01-13 15:00:18','<h2 style=\"text-align: center;\">PRESS</h2>\r\n&nbsp;\r\n<h2><span style=\"text-decoration: underline;\"><a href=\"http://rhizome.org/editorial/2011/jun/27/homebrew-electronics-studio-visit-pete-edwards-cas/\" target=\"_blank\">Rhizome Interview</a></span></h2>\r\n<h2><a href=\"http://www.troyrecord.com/general-news/20100620/five-questions-pete-edwards\" target=\"_blank\">The Record News</a></h2>\r\n<h2><a href=\"http://www.troyrecord.com/general-news/20090909/video-bending-sound-on-fulton-street\" target=\"_blank\">The Record News, Bending Sound on Fulton Street</a></h2>\r\n<h2><a href=\"http://metroland.net/back_issues/vol32_no35/listen_here.html\" target=\"_blank\">Metroland</a></h2>\r\n<h2><a href=\"http://www.eldiario.es/hojaderouter/tecnologia/circuit_bending-Casper_Electronics-instrumentos-electronica_0_295020513.html\" target=\"_blank\">Hojaderouter.com (ES)</a></h2>\r\n&nbsp;\r\n\r\n&nbsp;\r\n\r\n&nbsp;\r\n<h2>WNYC Radio Interview w/ Brian Lehrer (Year?)</h2>\r\n&nbsp;\r\n\r\n[audio mp3=\"http://newsite.casperelectronics.com/wp-content/uploads/2015/01/WNYC-48.mp3\"][/audio]\r\n\r\n&nbsp;\r\n<h2>NPR Radio Interview (2007)</h2>\r\n[audio mp3=\"http://newsite.casperelectronics.com/wp-content/uploads/2015/01/NPR-April-2007.mp3\"][/audio]\r\n\r\n&nbsp;','Press','','inherit','closed','closed','','111-revision-v1','','','2015-01-13 16:00:18','2015-01-13 15:00:18','',111,'http://newsite.casperelectronics.com/?p=490',0,'revision','',0),(491,2,'2015-01-13 16:01:24','2015-01-13 15:01:24','&nbsp;\r\n<h2 style=\"text-align: center;\"></h2>\r\n<h2><span style=\"text-decoration: underline;\"><a href=\"http://rhizome.org/editorial/2011/jun/27/homebrew-electronics-studio-visit-pete-edwards-cas/\" target=\"_blank\">Rhizome Interview</a></span></h2>\r\n<h2><a href=\"http://www.troyrecord.com/general-news/20100620/five-questions-pete-edwards\" target=\"_blank\">The Record News</a></h2>\r\n<h2><a href=\"http://www.troyrecord.com/general-news/20090909/video-bending-sound-on-fulton-street\" target=\"_blank\">The Record News, Bending Sound on Fulton Street</a></h2>\r\n<h2><a href=\"http://metroland.net/back_issues/vol32_no35/listen_here.html\" target=\"_blank\">Metroland</a></h2>\r\n<h2><a href=\"http://www.eldiario.es/hojaderouter/tecnologia/circuit_bending-Casper_Electronics-instrumentos-electronica_0_295020513.html\" target=\"_blank\">Hojaderouter.com (ES)</a></h2>\r\n&nbsp;\r\n\r\n&nbsp;\r\n\r\n&nbsp;\r\n<h2>WNYC Radio Interview w/ Brian Lehrer (Year?)</h2>\r\n&nbsp;\r\n\r\n[audio mp3=\"http://newsite.casperelectronics.com/wp-content/uploads/2015/01/WNYC-48.mp3\"][/audio]\r\n\r\n&nbsp;\r\n<h2>NPR Radio Interview (2007)</h2>\r\n[audio mp3=\"http://newsite.casperelectronics.com/wp-content/uploads/2015/01/NPR-April-2007.mp3\"][/audio]\r\n\r\n&nbsp;','Press','','inherit','closed','closed','','111-revision-v1','','','2015-01-13 16:01:24','2015-01-13 15:01:24','',111,'http://newsite.casperelectronics.com/?p=491',0,'revision','',0),(492,2,'2015-01-13 16:02:03','2015-01-13 15:02:03','<h2 style=\"text-align: center;\"></h2>\r\n<h2><span style=\"text-decoration: underline;\"><a href=\"http://rhizome.org/editorial/2011/jun/27/homebrew-electronics-studio-visit-pete-edwards-cas/\" target=\"_blank\">Rhizome Interview</a></span></h2>\r\n<h2><a href=\"http://www.troyrecord.com/general-news/20100620/five-questions-pete-edwards\" target=\"_blank\">The Record News</a></h2>\r\n<h2><a href=\"http://www.troyrecord.com/general-news/20090909/video-bending-sound-on-fulton-street\" target=\"_blank\">The Record News, Bending Sound on Fulton Street</a></h2>\r\n<h2><a href=\"http://metroland.net/back_issues/vol32_no35/listen_here.html\" target=\"_blank\">Metroland</a></h2>\r\n<h2><a href=\"http://www.eldiario.es/hojaderouter/tecnologia/circuit_bending-Casper_Electronics-instrumentos-electronica_0_295020513.html\" target=\"_blank\">Hojaderouter.com (ES)</a></h2>\r\n&nbsp;\r\n\r\n&nbsp;\r\n\r\n&nbsp;\r\n<h2>WNYC Radio Interview w/ Brian Lehrer (Year?)</h2>\r\n&nbsp;\r\n\r\n[audio mp3=\"http://newsite.casperelectronics.com/wp-content/uploads/2015/01/WNYC-48.mp3\"][/audio]\r\n\r\n&nbsp;\r\n<h2>NPR Radio Interview (2007)</h2>\r\n[audio mp3=\"http://newsite.casperelectronics.com/wp-content/uploads/2015/01/NPR-April-2007.mp3\"][/audio]\r\n\r\n&nbsp;','Press','','inherit','closed','closed','','111-revision-v1','','','2015-01-13 16:02:03','2015-01-13 15:02:03','',111,'http://newsite.casperelectronics.com/?p=492',0,'revision','',0),(493,2,'2015-01-13 16:02:39','2015-01-13 15:02:39','<h2 style=\"text-align: center;\"></h2>\r\n<h2><span style=\"text-decoration: underline;\"><a href=\"http://rhizome.org/editorial/2011/jun/27/homebrew-electronics-studio-visit-pete-edwards-cas/\" target=\"_blank\">Rhizome Interview</a></span></h2>\r\n<h2><a href=\"http://www.troyrecord.com/general-news/20100620/five-questions-pete-edwards\" target=\"_blank\">The Record News</a></h2>\r\n<h2><a href=\"http://www.troyrecord.com/general-news/20090909/video-bending-sound-on-fulton-street\" target=\"_blank\">The Record News, Bending Sound on Fulton Street</a></h2>\r\n<h2><a href=\"http://metroland.net/back_issues/vol32_no35/listen_here.html\" target=\"_blank\">Metroland</a></h2>\r\n<h2><a href=\"http://www.eldiario.es/hojaderouter/tecnologia/circuit_bending-Casper_Electronics-instrumentos-electronica_0_295020513.html\" target=\"_blank\">Hojaderouter.com (ES)</a></h2>\r\n&nbsp;\r\n\r\n&nbsp;\r\n\r\n&nbsp;\r\n<h2>WNYC Radio Interview w/ Brian Lehrer (Year?)</h2>\r\n&nbsp;\r\n\r\n[audio mp3=\"http://newsite.casperelectronics.com/wp-content/uploads/2015/01/WNYC-48.mp3\"][/audio]\r\n\r\n&nbsp;\r\n\r\n&nbsp;\r\n\r\n&nbsp;\r\n\r\n&nbsp;\r\n<h2>NPR Radio Interview (2007)</h2>\r\n[audio mp3=\"http://newsite.casperelectronics.com/wp-content/uploads/2015/01/NPR-April-2007.mp3\"][/audio]\r\n\r\n&nbsp;','Press','','inherit','closed','closed','','111-revision-v1','','','2015-01-13 16:02:39','2015-01-13 15:02:39','',111,'http://newsite.casperelectronics.com/?p=493',0,'revision','',0),(494,2,'2015-01-13 16:06:30','2015-01-13 15:06:30','<h1 style=\"text-align: center;\"></h1>\r\n<h1 style=\"text-align: center;\"><a href=\"https://docs.google.com/file/d/0B4mpBzYNr4VKbE95cjY3cEt0ZEhTMDlrNWFveWV5Nm5hS2dV/edit\">Collaborating with Circuits</a></h1>\r\n&nbsp;','Thesis','','inherit','closed','closed','','53-revision-v1','','','2015-01-13 16:06:30','2015-01-13 15:06:30','',53,'http://newsite.casperelectronics.com/?p=494',0,'revision','',0),(495,2,'2015-01-13 16:07:07','2015-01-13 15:07:07','<h1 style=\"text-align: center;\"></h1>\r\n<h1 style=\"text-align: center;\"><a href=\"https://docs.google.com/file/d/0B4mpBzYNr4VKbE95cjY3cEt0ZEhTMDlrNWFveWV5Nm5hS2dV/edit\">Collaborating with Circuits</a></h1>','Thesis','','inherit','closed','closed','','53-revision-v1','','','2015-01-13 16:07:07','2015-01-13 15:07:07','',53,'http://newsite.casperelectronics.com/?p=495',0,'revision','',0),(496,2,'2015-01-13 16:08:43','2015-01-13 15:08:43','<p id=\"watch-headline-title\" class=\"yt\" style=\"color: #222222; text-align: center;\"><span id=\"eow-title\" class=\"watch-title  \" dir=\"ltr\" title=\"Casper electronics at Islington Mill 30/3/14\">Performance for Open Circuit at Islington Mill, Manchester 30/3/14</span></p>\r\n<p class=\"yt\" style=\"color: #222222; text-align: center;\"><a href=\"http://iframewidth=853height=480src=//www.youtube.com/embed/UkgyXQqONhA?rel=0frameborder=0allowfullscreen/iframe\"><iframe src=\"//www.youtube.com/embed/UkgyXQqONhA?rel=0\" width=\"853\" height=\"480\" frameborder=\"0\" allowfullscreen=\"allowfullscreen\"></iframe></a></p>\r\n\r\n\r\n<hr />\r\n<p class=\"js-clip_title\" style=\"color: #445566; text-align: center;\">Peter Edwards - Noodlebar @ DEAF 2014</p>\r\n<p class=\"js-clip_title\" style=\"color: #445566; text-align: center;\"><a href=\"http://iframesrc=//player.vimeo.com/video/97415485?byline=0&amp;color=ffffffwidth=853height=480frameborder=0webkitallowfullscreenmozallowfullscreenallowfullscreen/iframepahref=http://vimeo.com/97415485PeterEdwards-Noodlebar@DEAF2014/afromahref=http://vimeo.com/groovelineStreamlineMedia/aonahref=https://vimeo.comVimeo/a./p\"><iframe src=\"//player.vimeo.com/video/97415485?byline=0&amp;color=ffffff\" width=\"853\" height=\"480\" frameborder=\"0\" allowfullscreen=\"allowfullscreen\"></iframe></a></p>\r\n\r\n\r\n<hr />\r\n<p class=\"js-clip_title\" style=\"color: #445566; text-align: center;\">HARVESTWORKS: NYEAF 2013: Peter Edwards</p>\r\n<p class=\"js-clip_title\" style=\"color: #445566; text-align: center;\"><a href=\"http://iframewidth=853height=480src=//www.youtube.com/embed/ByLp0DgIDVw?rel=0frameborder=0allowfullscreen/iframe\"><iframe src=\"//www.youtube.com/embed/ByLp0DgIDVw?rel=0\" width=\"853\" height=\"480\" frameborder=\"0\" allowfullscreen=\"allowfullscreen\"></iframe></a></p>\r\n\r\n\r\n<hr />\r\n<p id=\"watch-headline-title\" class=\"yt\" style=\"text-align: center;\"><span id=\"eow-title\" class=\"watch-title  \" dir=\"ltr\" title=\"Casper Electronics Nova Drone trial・ノヴァドローン\">Casper Electronics Nova Drone trial・ノヴァドローン</span></p>\r\n<p class=\"yt\" style=\"text-align: center;\"><a href=\"http://iframewidth=853height=480src=//www.youtube.com/embed/Y863QDjtTNY?rel=0frameborder=0allowfullscreen/iframe\"><iframe src=\"//www.youtube.com/embed/Y863QDjtTNY?rel=0\" width=\"853\" height=\"480\" frameborder=\"0\" allowfullscreen=\"allowfullscreen\"></iframe></a></p>\r\n\r\n\r\n<hr />\r\n<p id=\"watch-headline-title\" class=\"yt\" style=\"color: #222222; text-align: center;\"><span id=\"eow-title\" class=\"watch-title  \" dir=\"ltr\" title=\"Casper electronics live @ Gifgrond 2013\">Casper electronics live @ Gifgrond 2013</span></p>\r\n<p class=\"yt\" style=\"color: #222222; text-align: center;\"><a href=\"http://iframewidth=853height=480src=//www.youtube.com/embed/qIT6f0aBYJw?rel=0frameborder=0allowfullscreen/iframe\"><iframe src=\"//www.youtube.com/embed/qIT6f0aBYJw?rel=0\" width=\"853\" height=\"480\" frameborder=\"0\" allowfullscreen=\"allowfullscreen\"></iframe></a></p>\r\n\r\n\r\n<hr />\r\n<p style=\"text-align: center;\">Double NovaDrone Installation at Islington Mill for the FutureEverything Festival in Manchester UK.</p>\r\n<p style=\"text-align: center;\"><a href=\"http://iframewidth=853height=480src=//www.youtube.com/embed/rnYNnERfBaI?rel=0frameborder=0allowfullscreen/iframe\"><iframe src=\"//www.youtube.com/embed/rnYNnERfBaI?rel=0\" width=\"853\" height=\"480\" frameborder=\"0\" allowfullscreen=\"allowfullscreen\"></iframe></a></p>','Performances','','inherit','closed','closed','','115-revision-v1','','','2015-01-13 16:08:43','2015-01-13 15:08:43','',115,'http://newsite.casperelectronics.com/?p=496',0,'revision','',0),(497,2,'2015-03-07 20:30:20','2015-03-07 19:30:20','http://newsite.casperelectronics.com/wp-content/uploads/2015/03/rocky-top-soap-shop.zip','rocky top soap shop.zip','','private','closed','closed','','rocky-top-soap-shop-zip','','','2015-03-07 20:30:20','2015-03-07 19:30:20','',0,'http://newsite.casperelectronics.com/wp-content/uploads/2015/03/rocky-top-soap-shop.zip',0,'attachment','',0);

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--
-- Table structure for table `wp_nextsiteusermeta`
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--
-- Dumping data for table `wp_nextsiteusermeta`
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--
-- Table structure for table `wp_nextsiteusers`
--

CREATE TABLE `wp_nextsiteusers` (
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  `user_nicename` varchar(50) NOT NULL DEFAULT '',
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--
-- Dumping data for table `wp_nextsiteusers`
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INSERT INTO `wp_nextsiteusers` VALUES (1,'PeterEdwards','$P$BXW1vL18nZvoia7mQD.n1g2iZQjPbC.','peteredwards','pete@casperelectronics.com','','2014-09-10 19:05:32','',0,'PeterEdwards'),(2,'cybil-scott','$P$BJAbk0vbiQMMmGsCQEZorvgPdXmcXu/','cybil-scott','cybilscott@gmail.com','','2014-09-10 19:15:11','',0,'Cybil Scott'),(3,'MarkJM','$P$BvT5pXzd8cKtGsW781ArjOqSVXCmTm1','markjm','contact@markmiedema.nl','','2014-09-10 19:15:41','',0,'Mark');


