(825,405,'panels_data','a:3:{s:7:\"widgets\";a:4:{i:0;a:2:{s:5:\"video\";s:42:\"http://www.youtube.com/watch?v=NJiRVGVSRlY\";s:11:\"panels_info\";a:6:{s:5:\"class\";s:39:\"SiteOrigin_Panels_Widgets_EmbeddedVideo\";s:3:\"raw\";b:0;s:4:\"grid\";i:0;s:4:\"cell\";i:0;s:2:\"id\";i:0;s:5:\"style\";a:1:{s:18:\"background_display\";s:4:\"tile\";}}}i:1;a:2:{s:5:\"video\";s:42:\"http://www.youtube.com/watch?v=Qu7OGFFhpEw\";s:11:\"panels_info\";a:6:{s:5:\"class\";s:39:\"SiteOrigin_Panels_Widgets_EmbeddedVideo\";s:3:\"raw\";b:0;s:4:\"grid\";i:0;s:4:\"cell\";i:0;s:2:\"id\";i:1;s:5:\"style\";a:1:{s:18:\"background_display\";s:4:\"tile\";}}}i:2;a:5:{s:4:\"type\";s:6:\"visual\";s:5:\"title\";s:0:\"\";s:4:\"text\";s:74:\"<h1 style=\"text-align: center;\">[metaslider id=274]</h1><p> </p><p> </p>\";s:6:\"filter\";s:1:\"1\";s:11:\"panels_info\";a:6:{s:5:\"class\";s:30:\"WP_Widget_Black_Studio_TinyMCE\";s:3:\"raw\";b:0;s:4:\"grid\";i:0;s:4:\"cell\";i:1;s:2:\"id\";i:2;s:5:\"style\";a:1:{s:18:\"background_display\";s:4:\"tile\";}}}i:3;a:4:{s:5:\"title\";s:0:\"\";s:4:\"text\";s:5628:\"INTRO:\nBitBender is an experimental music, performance and gaming interface which utilizes elements of game play, touch controlled electronic sound generation and modified video. The combination of these elements results in a unique, multi faceted experiences for both performer and audience.\nIt is designed to be a public installation. Therefore it has been designed with the laymen and first time user in mind. It also attempts to harness the social potential of public interaction.\n\nLAYOUT:\nBitBender is made up of three main blocks (see figure 1 for hardware layout):\n1. Modified Nintendo game system\n2. Analog voltage controlled signal generator\n3. Game/synthesizer controllers\n\nUSE:\nThe user selects a game to play and presses the power button on the Nintendo. 1 or 2 player games may be selected. Once the game has loaded, using the game controller allows for standard game play. As long as the viewer only touches the joystick and buttons the game will function normally.\nPressing on the touch sensitive voltage source pads (see fig B) causes a few things to happen at once.\n1. The game sound track from the Nintendo is silenced.\n2. A complex sound pattern is generated by the synth and broadcast from a nearby amplifier. Characteristics such as rate and pitch or the entire kind of effect change as more pads are pressed the pressure on each pad changes.\n3. The video becomes severely distorted. The kinds of distortion are determined by the pads being pressed as well as pressure applied. The distortion patters are controlled by the synth oscillators. Therefore what the user hears is also what they see.\nReleasing the pads returns the system to the normal state and the user can continue playing the game in a traditional fashion.\n\nPERFORMANCE, PLAY and COMPETITION:\nMy goal was to create a hybrid of differing kinds of interaction in order to explore a new form of music and performance. It incorporates electronic sound generation, video modulation controlled by the sound, is built around a gaming system and is intended to be installed in a public venue which introduces a strong social component to all of the aspects.\nThe result is a social, audio and visual experience which invites liberal exploration of each of these parameters.\nMost importantly I want the experience to be intriguing and inspiring for the user. The key to successful installation and also experimental musical interfaces is to steer the user to a favorable outcome but also let them explore and come up with personal results. It is important to make the interface as easy to access as possible but to then offer a depth of control for those who wish to delve deeper. The pressure sensitive touch interface does this perfectly. It is incredibly easy to use but can also be extremely subtle.\nAs a musical interface I am interested in how the conventions of gaming translate into the relative timing and flow of musical output. For instance one may be making decisions based on musical composition as well as timing aspects of the game.\nI am equally interested in how the coordination of sound and video impacts the musical output of the device. One hears sound very differently when that sound is represented visually.\nThe inclusion of gaming serves several purposes. First it is an accessible and intuitive form of interaction. The first challenge when making public installation is to get the public to interact with the piece. The next challenge is to get them to interact in the way you intended. One generally needs very little explanation or coaxing in order to play a video game. The controls were designed using standard arcade hardware which are big, simple and inviting.\nGaming brings with it lots of social, personal and thematic baggage. Many people have a history of gaming and some form of emotional connection with that experience. This is an important aspect which generates expectations. Expectations create the wonderful opportunity to defy those expectations, which is what this piece does through dramatic sound and video modification.\nGaming is also a social experience which more often than not is competitive in nature. This is an aspect I am especially interested in exploring as applied to music making. Each player is able to control the sound and video. One player can modulate the sound and video while the other is playing the game. Therefore there is an added level of competitive and even collaborative dynamic in this piece.\nLastly, game systems such as the Nintendo have easily modifiable video generators. By shorting out points on the video chips it is possible to generate many different kinds of video glitching effects. Some effects will inhibit game play while others simply change aspects of the game characters or landscape.\n\nTHE HARDWARE:\nNintendo Game System.\nThe nintendo has been modified to allow points on the circuit board associated with video generation and rendering to be shorted to the negative power supply. This results in a variety of video glitching effects ranging from resolution reduction to background and/or foreground scrambling.\n\nAnalog voltage controlled signal generator\nThis is an analog modular synthesizer. I have referred to it as a voltage controlled signal generator due to the fact that the term “synthesizer” is often associated with audio generating devices. In this case the synth generates audio as well as controlling the video.\nSound is simply a modulating voltage. This voltage may be sent to speaker to make sound but can also be used as a control signal for other circuitry and electronic devices.\nThe synth contains the following modules:\n-3 oscillators\";s:6:\"filter\";b:1;s:11:\"panels_info\";a:5:{s:5:\"class\";s:14:\"WP_Widget_Text\";s:4:\"grid\";i:1;s:4:\"cell\";i:0;s:2:\"id\";i:3;s:5:\"style\";a:2:{s:27:\"background_image_attachment\";b:0;s:18:\"background_display\";s:4:\"tile\";}}}}s:5:\"grids\";a:2:{i:0;a:2:{s:5:\"cells\";i:2;s:5:\"style\";a:2:{s:13:\"bottom_margin\";s:4:\"50px\";s:18:\"background_display\";s:4:\"tile\";}}i:1;a:2:{s:5:\"cells\";i:1;s:5:\"style\";a:1:{s:18:\"background_display\";s:4:\"tile\";}}}s:10:\"grid_cells\";a:3:{i:0;a:2:{s:4:\"grid\";i:0;s:6:\"weight\";d:0.5;}i:1;a:2:{s:4:\"grid\";i:0;s:6:\"weight\";d:0.5;}i:2;a:2:{s:4:\"grid\";i:1;s:6:\"weight\";i:1;}}}'),(828,407,'panels_data','a:3:{s:7:\"widgets\";a:3:{i:0;a:3:{s:8:\"headline\";s:11:\"Artist page\";s:12:\"sub_headline\";s:0:\"\";s:4:\"info\";a:4:{s:4:\"grid\";s:1:\"0\";s:4:\"cell\";s:1:\"0\";s:2:\"id\";s:1:\"1\";s:5:\"class\";s:23:\"Vantage_Headline_Widget\";}}i:1;a:4:{s:5:\"title\";s:10:\"ARTIST BIO\";s:4:\"text\";s:1321:\"Peter Edwards (b.1978) is an American artist living in the Netherlands.\n\nEdwards’ practice utilizes a variety of mediums. He is a musician, sculptor, inventor and teacher–though it is crucial to his work that these roles are not exclusive of each other. His focus takes place primarily at the intersections of these roles. The overlaps fulfill a desire to challenge, entertain and inspire audiences to perceive new possibilities.\n\nIn addition, Edwards employs the practice of electronics hacking and circuit bending of common technologies (such as consumer electronics and educational toys) to illustrate that function should not be dictated to the end user. By blending mediums or practices thought to exist on their own, he hopes to destabilize preconceptions of role and function as well as dissolve the barriers between producer and consumer.Edwards’ sculptural work has been shown at the Tang Museum (Saratoga Springs, NY), Green Gallery (YALE University, New Haven, CT), West Hall Gallery (RPI, Troy, NY) ABC no Rio (New York, NY), Lost Horse Gallery (Reykjavik, Iceland), Hans Wies Gallery (Manchester, CT) and more. His work has been presented internationally at venues including The MIT Media Lab, Transmediale, Dutch Electronic Arts Festival, New York Electronic Arts Festival, and Performa, among others.\";s:6:\"filter\";s:0:\"\";s:4:\"info\";a:4:{s:4:\"grid\";s:1:\"1\";s:4:\"cell\";s:1:\"0\";s:2:\"id\";s:1:\"0\";s:5:\"class\";s:14:\"WP_Widget_Text\";}}i:2;a:3:{s:3:\"src\";s:98:\"http://newsite.casperelectronics.com/wp-content/uploads/2014/09/tumblr_mzo55hsXrk1s9qxxxo1_500.jpg\";s:4:\"href\";s:0:\"\";s:4:\"info\";a:4:{s:4:\"grid\";s:1:\"1\";s:4:\"cell\";s:1:\"1\";s:2:\"id\";s:1:\"2\";s:5:\"class\";s:31:\"SiteOrigin_Panels_Widgets_Image\";}}}s:5:\"grids\";a:2:{i:0;a:2:{s:5:\"cells\";s:1:\"1\";s:5:\"style\";a:7:{s:5:\"class\";s:0:\"\";s:10:\"top_border\";s:0:\"\";s:13:\"bottom_border\";s:0:\"\";s:10:\"background\";s:0:\"\";s:16:\"background_image\";s:0:\"\";s:23:\"background_image_repeat\";s:0:\"\";s:9:\"no_margin\";s:0:\"\";}}i:1;a:2:{s:5:\"cells\";s:1:\"2\";s:5:\"style\";a:7:{s:5:\"class\";s:0:\"\";s:10:\"top_border\";s:0:\"\";s:13:\"bottom_border\";s:0:\"\";s:10:\"background\";s:0:\"\";s:16:\"background_image\";s:0:\"\";s:23:\"background_image_repeat\";s:0:\"\";s:9:\"no_margin\";s:0:\"\";}}}s:10:\"grid_cells\";a:3:{i:0;a:2:{s:6:\"weight\";s:1:\"1\";s:4:\"grid\";s:1:\"0\";}i:1;a:2:{s:6:\"weight\";s:3:\"0.5\";s:4:\"grid\";s:1:\"1\";}i:2;a:2:{s:6:\"weight\";s:3:\"0.5\";s:4:\"grid\";s:1:\"1\";}}}'),(830,408,'ml-slider_settings','a:35:{s:4:\"type\";s:4:\"flex\";s:6:\"random\";s:5:\"false\";s:8:\"cssClass\";s:0:\"\";s:8:\"printCss\";s:4:\"true\";s:7:\"printJs\";s:4:\"true\";s:5:\"width\";s:3:\"800\";s:6:\"height\";s:3:\"500\";s:3:\"spw\";s:1:\"7\";s:3:\"sph\";s:1:\"5\";s:5:\"delay\";s:4:\"1000\";s:6:\"sDelay\";s:2:\"30\";s:7:\"opacity\";s:1:\"0\";s:10:\"titleSpeed\";s:3:\"500\";s:6:\"effect\";s:4:\"fade\";s:10:\"navigation\";s:5:\"false\";s:5:\"links\";s:5:\"false\";s:10:\"hoverPause\";s:4:\"true\";s:5:\"theme\";s:7:\"default\";s:9:\"direction\";s:10:\"horizontal\";s:7:\"reverse\";s:5:\"false\";s:14:\"animationSpeed\";s:3:\"100\";s:8:\"prevText\";s:1:\"<\";s:8:\"nextText\";s:1:\">\";s:6:\"slices\";s:2:\"15\";s:6:\"center\";s:5:\"false\";s:9:\"smartCrop\";s:4:\"true\";s:12:\"carouselMode\";s:5:\"false\";s:14:\"carouselMargin\";s:1:\"5\";s:6:\"easing\";s:6:\"linear\";s:8:\"autoPlay\";s:5:\"false\";s:11:\"thumb_width\";i:150;s:12:\"thumb_height\";i:100;s:9:\"fullWidth\";s:5:\"false\";s:10:\"noConflict\";s:5:\"false\";s:12:\"smoothHeight\";s:5:\"false\";}'),(831,409,'panels_data','a:3:{s:7:\"widgets\";a:1:{i:0;a:4:{s:5:\"title\";s:10:\"ARTIST BIO\";s:4:\"text\";s:1321:\"Peter Edwards (b.1978) is an American artist living in the Netherlands.\n\nEdwards’ practice utilizes a variety of mediums. He is a musician, sculptor, inventor and teacher–though it is crucial to his work that these roles are not exclusive of each other. His focus takes place primarily at the intersections of these roles. The overlaps fulfill a desire to challenge, entertain and inspire audiences to perceive new possibilities.\n\nIn addition, Edwards employs the practice of electronics hacking and circuit bending of common technologies (such as consumer electronics and educational toys) to illustrate that function should not be dictated to the end user. By blending mediums or practices thought to exist on their own, he hopes to destabilize preconceptions of role and function as well as dissolve the barriers between producer and consumer.Edwards’ sculptural work has been shown at the Tang Museum (Saratoga Springs, NY), Green Gallery (YALE University, New Haven, CT), West Hall Gallery (RPI, Troy, NY) ABC no Rio (New York, NY), Lost Horse Gallery (Reykjavik, Iceland), Hans Wies Gallery (Manchester, CT) and more. His work has been presented internationally at venues including The MIT Media Lab, Transmediale, Dutch Electronic Arts Festival, New York Electronic Arts Festival, and Performa, among others.\";s:6:\"filter\";s:0:\"\";s:11:\"panels_info\";a:5:{s:5:\"class\";s:14:\"WP_Widget_Text\";s:3:\"raw\";b:0;s:4:\"grid\";i:1;s:4:\"cell\";i:0;s:2:\"id\";i:0;}}}s:5:\"grids\";a:2:{i:0;a:2:{s:5:\"cells\";i:1;s:5:\"style\";a:0:{}}i:1;a:2:{s:5:\"cells\";i:1;s:5:\"style\";a:0:{}}}s:10:\"grid_cells\";a:2:{i:0;a:2:{s:4:\"grid\";i:0;s:6:\"weight\";i:1;}i:1;a:2:{s:4:\"grid\";i:1;s:6:\"weight\";i:1;}}}'),(832,22,'_panels_data_preview','a:3:{s:7:\"widgets\";a:1:{i:0;a:4:{s:5:\"title\";s:0:\"\";s:4:\"text\";s:1321:\"Peter Edwards (b.1978) is an American artist living in the Netherlands.\n\nEdwards’ practice utilizes a variety of mediums. He is a musician, sculptor, inventor and teacher–though it is crucial to his work that these roles are not exclusive of each other. His focus takes place primarily at the intersections of these roles. The overlaps fulfill a desire to challenge, entertain and inspire audiences to perceive new possibilities.\n\nIn addition, Edwards employs the practice of electronics hacking and circuit bending of common technologies (such as consumer electronics and educational toys) to illustrate that function should not be dictated to the end user. By blending mediums or practices thought to exist on their own, he hopes to destabilize preconceptions of role and function as well as dissolve the barriers between producer and consumer.Edwards’ sculptural work has been shown at the Tang Museum (Saratoga Springs, NY), Green Gallery (YALE University, New Haven, CT), West Hall Gallery (RPI, Troy, NY) ABC no Rio (New York, NY), Lost Horse Gallery (Reykjavik, Iceland), Hans Wies Gallery (Manchester, CT) and more. His work has been presented internationally at venues including The MIT Media Lab, Transmediale, Dutch Electronic Arts Festival, New York Electronic Arts Festival, and Performa, among others.\";s:6:\"filter\";b:1;s:11:\"panels_info\";a:6:{s:5:\"class\";s:14:\"WP_Widget_Text\";s:3:\"raw\";b:0;s:4:\"grid\";i:1;s:4:\"cell\";i:0;s:2:\"id\";i:0;s:5:\"style\";a:1:{s:18:\"background_display\";s:4:\"tile\";}}}}s:5:\"grids\";a:2:{i:0;a:2:{s:5:\"cells\";i:1;s:5:\"style\";a:0:{}}i:1;a:2:{s:5:\"cells\";i:1;s:5:\"style\";a:0:{}}}s:10:\"grid_cells\";a:2:{i:0;a:2:{s:4:\"grid\";i:0;s:6:\"weight\";i:1;}i:1;a:2:{s:4:\"grid\";i:1;s:6:\"weight\";i:1;}}}'),(834,26,'_edit_lock','1424441246:2'),(835,26,'vantage_metaslider_slider','meta:418'),(836,26,'vantage_menu_icon',''),(837,412,'panels_data','a:3:{s:7:\"widgets\";a:1:{i:0;a:4:{s:5:\"title\";s:0:\"\";s:4:\"text\";s:1321:\"Peter Edwards (b.1978) is an American artist living in the Netherlands.\n\nEdwards’ practice utilizes a variety of mediums. He is a musician, sculptor, inventor and teacher–though it is crucial to his work that these roles are not exclusive of each other. His focus takes place primarily at the intersections of these roles. The overlaps fulfill a desire to challenge, entertain and inspire audiences to perceive new possibilities.\n\nIn addition, Edwards employs the practice of electronics hacking and circuit bending of common technologies (such as consumer electronics and educational toys) to illustrate that function should not be dictated to the end user. By blending mediums or practices thought to exist on their own, he hopes to destabilize preconceptions of role and function as well as dissolve the barriers between producer and consumer.Edwards’ sculptural work has been shown at the Tang Museum (Saratoga Springs, NY), Green Gallery (YALE University, New Haven, CT), West Hall Gallery (RPI, Troy, NY) ABC no Rio (New York, NY), Lost Horse Gallery (Reykjavik, Iceland), Hans Wies Gallery (Manchester, CT) and more. His work has been presented internationally at venues including The MIT Media Lab, Transmediale, Dutch Electronic Arts Festival, New York Electronic Arts Festival, and Performa, among others.\";s:6:\"filter\";b:1;s:11:\"panels_info\";a:5:{s:5:\"class\";s:14:\"WP_Widget_Text\";s:4:\"grid\";i:1;s:4:\"cell\";i:0;s:2:\"id\";i:0;s:5:\"style\";a:2:{s:27:\"background_image_attachment\";b:0;s:18:\"background_display\";s:4:\"tile\";}}}}s:5:\"grids\";a:2:{i:0;a:2:{s:5:\"cells\";i:1;s:5:\"style\";a:0:{}}i:1;a:2:{s:5:\"cells\";i:1;s:5:\"style\";a:0:{}}}s:10:\"grid_cells\";a:2:{i:0;a:2:{s:4:\"grid\";i:0;s:6:\"weight\";i:1;}i:1;a:2:{s:4:\"grid\";i:1;s:6:\"weight\";i:1;}}}'),(839,415,'panels_data','a:3:{s:7:\"widgets\";a:1:{i:0;a:4:{s:5:\"title\";s:0:\"\";s:4:\"text\";s:1321:\"Peter Edwards (b.1978) is an American artist living in the Netherlands.\n\nEdwards’ practice utilizes a variety of mediums. He is a musician, sculptor, inventor and teacher–though it is crucial to his work that these roles are not exclusive of each other. His focus takes place primarily at the intersections of these roles. The overlaps fulfill a desire to challenge, entertain and inspire audiences to perceive new possibilities.\n\nIn addition, Edwards employs the practice of electronics hacking and circuit bending of common technologies (such as consumer electronics and educational toys) to illustrate that function should not be dictated to the end user. By blending mediums or practices thought to exist on their own, he hopes to destabilize preconceptions of role and function as well as dissolve the barriers between producer and consumer.Edwards’ sculptural work has been shown at the Tang Museum (Saratoga Springs, NY), Green Gallery (YALE University, New Haven, CT), West Hall Gallery (RPI, Troy, NY) ABC no Rio (New York, NY), Lost Horse Gallery (Reykjavik, Iceland), Hans Wies Gallery (Manchester, CT) and more. His work has been presented internationally at venues including The MIT Media Lab, Transmediale, Dutch Electronic Arts Festival, New York Electronic Arts Festival, and Performa, among others.\";s:6:\"filter\";b:1;s:11:\"panels_info\";a:6:{s:5:\"class\";s:14:\"WP_Widget_Text\";s:3:\"raw\";b:0;s:4:\"grid\";i:1;s:4:\"cell\";i:0;s:2:\"id\";i:0;s:5:\"style\";a:1:{s:18:\"background_display\";s:4:\"tile\";}}}}s:5:\"grids\";a:2:{i:0;a:2:{s:5:\"cells\";i:1;s:5:\"style\";a:0:{}}i:1;a:2:{s:5:\"cells\";i:1;s:5:\"style\";a:0:{}}}s:10:\"grid_cells\";a:2:{i:0;a:2:{s:4:\"grid\";i:0;s:6:\"weight\";i:1;}i:1;a:2:{s:4:\"grid\";i:1;s:6:\"weight\";i:1;}}}'),(840,26,'panels_data','a:3:{s:7:\"widgets\";a:1:{i:0;a:4:{s:5:\"title\";s:0:\"\";s:4:\"text\";s:1539:\"Peter Edwards (b. 1978) is an American artist, musician, and teacher. He has been exploring the field of circuit bending and experimental musical electronics and is best known for his DIY experimental electronics website Casper Electronics. He has spent the last decade exploring the practice of electrical hacking and engineering and shares his findings with others through this site. \n\n Edwards received a BFA in sculpture from The Rhode Island School of Design in 2000.  In 2005 he developed the creative electronics department at Hampshire College. From 2010-2011 he attended electrical engineering and mathematics courses at Hudson Valley Community College and in 2014 he received a Masters in Music from the Royal Conservatory of The Hague in The Netherlands.\n \nHe has taught workshops and spoken on the topic of circuit hacking and creative electronics at MIT’s Media Lab, Hasbro Toys, The V&A Museum, Hampshire College, Skidmore College, New York University, Bloomfield University, Long Beach University, Georgia Southern University and at new media festivals around the world including The Piksel Festival (Bergen, Norway), The OFFF Festival and Pixel Festival (Paris, France), Transmediale (Berlin, Germany), Sequences Festival (Reykjavik, Iceland) Bent Festival (New York & LA, USA). He has also written electronics tutorials for American DIY tech magazine Make. \n \nEdwards currently lives in The Hague, NL teaching DIY Electronics at the Royal Academy of Art and simultaneously studying instrument design at STEIM, Amsterdam.\";s:6:\"filter\";b:1;s:11:\"panels_info\";a:6:{s:5:\"class\";s:14:\"WP_Widget_Text\";s:3:\"raw\";b:0;s:4:\"grid\";i:0;s:4:\"cell\";i:1;s:2:\"id\";i:0;s:5:\"style\";a:1:{s:18:\"background_display\";s:4:\"tile\";}}}}s:5:\"grids\";a:1:{i:0;a:2:{s:5:\"cells\";i:3;s:5:\"style\";a:0:{}}}s:10:\"grid_cells\";a:3:{i:0;a:2:{s:4:\"grid\";i:0;s:6:\"weight\";d:0.333333333333333314829616256247390992939472198486328125;}i:1;a:2:{s:4:\"grid\";i:0;s:6:\"weight\";d:0.333333333333333314829616256247390992939472198486328125;}i:2;a:2:{s:4:\"grid\";i:0;s:6:\"weight\";d:0.333333333333333314829616256247390992939472198486328125;}}}'),(841,418,'ml-slider_settings','a:35:{s:4:\"type\";s:4:\"flex\";s:6:\"random\";s:5:\"false\";s:8:\"cssClass\";s:0:\"\";s:8:\"printCss\";s:4:\"true\";s:7:\"printJs\";s:4:\"true\";s:5:\"width\";i:1080;s:6:\"height\";s:3:\"600\";s:3:\"spw\";i:7;s:3:\"sph\";i:5;s:5:\"delay\";s:4:\"3000\";s:6:\"sDelay\";i:30;s:7:\"opacity\";d:0.6999999999999999555910790149937383830547332763671875;s:10:\"titleSpeed\";i:500;s:6:\"effect\";s:4:\"fade\";s:10:\"navigation\";s:5:\"false\";s:5:\"links\";s:5:\"false\";s:10:\"hoverPause\";s:4:\"true\";s:5:\"theme\";s:7:\"vantage\";s:9:\"direction\";s:10:\"horizontal\";s:7:\"reverse\";s:5:\"false\";s:14:\"animationSpeed\";s:3:\"600\";s:8:\"prevText\";s:1:\"<\";s:8:\"nextText\";s:1:\">\";s:6:\"slices\";i:15;s:6:\"center\";s:5:\"false\";s:9:\"smartCrop\";s:4:\"true\";s:12:\"carouselMode\";s:5:\"false\";s:14:\"carouselMargin\";s:1:\"5\";s:6:\"easing\";s:6:\"linear\";s:8:\"autoPlay\";s:4:\"true\";s:11:\"thumb_width\";i:150;s:12:\"thumb_height\";i:100;s:9:\"fullWidth\";s:5:\"false\";s:10:\"noConflict\";s:4:\"true\";s:12:\"smoothHeight\";s:5:\"false\";}'),(842,419,'_wp_attached_file','2015/01/1424389_434325896669154_1397332723_n.jpg'),(843,419,'_wp_attachment_metadata','a:5:{s:5:\"width\";i:960;s:6:\"height\";i:626;s:4:\"file\";s:48:\"2015/01/1424389_434325896669154_1397332723_n.jpg\";s:5:\"sizes\";a:8:{s:9:\"thumbnail\";a:4:{s:4:\"file\";s:48:\"1424389_434325896669154_1397332723_n-150x150.jpg\";s:5:\"width\";i:150;s:6:\"height\";i:150;s:9:\"mime-type\";s:10:\"image/jpeg\";}s:6:\"medium\";a:4:{s:4:\"file\";s:48:\"1424389_434325896669154_1397332723_n-300x195.jpg\";s:5:\"width\";i:300;s:6:\"height\";i:195;s:9:\"mime-type\";s:10:\"image/jpeg\";}s:14:\"post-thumbnail\";a:4:{s:4:\"file\";s:48:\"1424389_434325896669154_1397332723_n-720x380.jpg\";s:5:\"width\";i:720;s:6:\"height\";i:380;s:9:\"mime-type\";s:10:\"image/jpeg\";}s:28:\"vantage-thumbnail-no-sidebar\";a:4:{s:4:\"file\";s:48:\"1424389_434325896669154_1397332723_n-960x380.jpg\";s:5:\"width\";i:960;s:6:\"height\";i:380;s:9:\"mime-type\";s:10:\"image/jpeg\";}s:13:\"vantage-slide\";a:4:{s:4:\"file\";s:48:\"1424389_434325896669154_1397332723_n-960x480.jpg\";s:5:\"width\";i:960;s:6:\"height\";i:480;s:9:\"mime-type\";s:10:\"image/jpeg\";}s:16:\"vantage-carousel\";a:4:{s:4:\"file\";s:48:\"1424389_434325896669154_1397332723_n-272x182.jpg\";s:5:\"width\";i:272;s:6:\"height\";i:182;s:9:\"mime-type\";s:10:\"image/jpeg\";}s:17:\"vantage-grid-loop\";a:4:{s:4:\"file\";s:48:\"1424389_434325896669154_1397332723_n-436x272.jpg\";s:5:\"width\";i:436;s:6:\"height\";i:272;s:9:\"mime-type\";s:10:\"image/jpeg\";}s:20:\"sow-carousel-default\";a:4:{s:4:\"file\";s:48:\"1424389_434325896669154_1397332723_n-272x182.jpg\";s:5:\"width\";i:272;s:6:\"height\";i:182;s:9:\"mime-type\";s:10:\"image/jpeg\";}}s:10:\"image_meta\";a:11:{s:8:\"aperture\";i:0;s:6:\"credit\";s:0:\"\";s:6:\"camera\";s:0:\"\";s:7:\"caption\";s:0:\"\";s:17:\"created_timestamp\";i:0;s:9:\"copyright\";s:0:\"\";s:12:\"focal_length\";i:0;s:3:\"iso\";i:0;s:13:\"shutter_speed\";i:0;s:5:\"title\";s:0:\"\";s:11:\"orientation\";i:0;}}'),(844,419,'ml-slider_type','image'),(845,419,'_wp_attachment_backup_sizes','a:2:{s:15:\"resized-960x444\";a:5:{s:4:\"path\";s:110:\"/home/casperel/public_html/newsite/wp-content/uploads/2015/01/1424389_434325896669154_1397332723_n-960x444.jpg\";s:4:\"file\";s:48:\"1424389_434325896669154_1397332723_n-960x444.jpg\";s:5:\"width\";i:960;s:6:\"height\";i:444;s:9:\"mime-type\";s:10:\"image/jpeg\";}s:15:\"resized-960x533\";a:5:{s:4:\"path\";s:110:\"/home/casperel/public_html/newsite/wp-content/uploads/2015/01/1424389_434325896669154_1397332723_n-960x533.jpg\";s:4:\"file\";s:48:\"1424389_434325896669154_1397332723_n-960x533.jpg\";s:5:\"width\";i:960;s:6:\"height\";i:533;s:9:\"mime-type\";s:10:\"image/jpeg\";}}'),(846,419,'ml-slider_crop_position','center-center'),(847,419,'_wp_attachment_image_alt',''),(848,24,'panels_data','a:3:{s:7:\"widgets\";a:1:{i:0;a:4:{s:5:\"title\";s:0:\"\";s:4:\"text\";s:1571:\"Peter Edwards is an American artist, musician, and teacher. He has been exploring the field of circuit bending and experimental musical electronics since 2000 through his business Casper Electronics. He performs as an artist regularly under the same name.\n\nEdwards\' musical performances utilize a variety of mediums. Using handmade analogue sound and light synthesizers he reveals different layers of complex electrical systems which are then manipulated by hand to create audiovisual patterns. Using his self-crafted NOVA DRONE synthesizer machine, he creates an induced environment which presents itself as an immediate, intense, and hypnotic display of sound, light and color. This situation pulses and dissipates outward to affect an audience within a space, occupying a sonic territory between noise and melody, chaos and structure.\n\nHe has presented his work extensively across the US and Europe at venues and festivals including Transmediale (Berlin, DE), MIT media Lab (Boston, US), V&A Museum (London, UK), New York Electronic Arts Festival (Manhattan, US), Piksel (Bergen, NO), Mal au Pixel (Paris, FR), The Dutch Electronic Arts Festival (Rotterdam, NL), SOTU festival (Amsterdam, NL), Future Everything Festival (Manchester, UK), Experimental Media & Performing Arts Center (Troy, US).\n\nHe has also built instruments for musicians across the globe working in genres ranging from techno and sound scape to rock and hip hop. Clients include:\n\nDan Deacon\nMike Patton\nDanny Elfman\nNegativland\nThe Melvins\nRahzel\nBT\nBlack Moth Super Rainbow\nOtto Von Schirach\nDJJS1\";s:6:\"filter\";b:1;s:11:\"panels_info\";a:6:{s:5:\"class\";s:14:\"WP_Widget_Text\";s:3:\"raw\";b:0;s:4:\"grid\";i:0;s:4:\"cell\";i:1;s:2:\"id\";i:0;s:5:\"style\";a:1:{s:18:\"background_display\";s:4:\"tile\";}}}}s:5:\"grids\";a:1:{i:0;a:2:{s:5:\"cells\";i:3;s:5:\"style\";a:0:{}}}s:10:\"grid_cells\";a:3:{i:0;a:2:{s:4:\"grid\";i:0;s:6:\"weight\";d:0.333333333333333314829616256247390992939472198486328125;}i:1;a:2:{s:4:\"grid\";i:0;s:6:\"weight\";d:0.333333333333333314829616256247390992939472198486328125;}i:2;a:2:{s:4:\"grid\";i:0;s:6:\"weight\";d:0.333333333333333314829616256247390992939472198486328125;}}}'),(849,421,'panels_data','a:3:{s:7:\"widgets\";a:1:{i:0;a:4:{s:5:\"title\";s:0:\"\";s:4:\"text\";s:1539:\"Peter Edwards (b. 1978) is an American artist, musician, and teacher. He has been exploring the field of circuit bending and experimental musical electronics and is best known for his DIY experimental electronics website Casper Electronics. He has spent the last decade exploring the practice of electrical hacking and engineering and shares his findings with others through this site. \n\n Edwards received a BFA in sculpture from The Rhode Island School of Design in 2000.  In 2005 he developed the creative electronics department at Hampshire College. From 2010-2011 he attended electrical engineering and mathematics courses at Hudson Valley Community College and in 2014 he received a Masters in Music from the Royal Conservatory of The Hague in The Netherlands.\n \nHe has taught workshops and spoken on the topic of circuit hacking and creative electronics at MIT’s Media Lab, Hasbro Toys, The V&A Museum, Hampshire College, Skidmore College, New York University, Bloomfield University, Long Beach University, Georgia Southern University and at new media festivals around the world including The Piksel Festival (Bergen, Norway), The OFFF Festival and Pixel Festival (Paris, France), Transmediale (Berlin, Germany), Sequences Festival (Reykjavik, Iceland) Bent Festival (New York & LA, USA). He has also written electronics tutorials for American DIY tech magazine Make. \n \nEdwards currently lives in The Hague, NL teaching DIY Electronics at the Royal Academy of Art and simultaneously studying instrument design at STEIM, Amsterdam.\";s:6:\"filter\";b:1;s:11:\"panels_info\";a:6:{s:5:\"class\";s:14:\"WP_Widget_Text\";s:3:\"raw\";b:0;s:4:\"grid\";i:0;s:4:\"cell\";i:1;s:2:\"id\";i:0;s:5:\"style\";a:1:{s:18:\"background_display\";s:4:\"tile\";}}}}s:5:\"grids\";a:1:{i:0;a:2:{s:5:\"cells\";i:3;s:5:\"style\";a:0:{}}}s:10:\"grid_cells\";a:3:{i:0;a:2:{s:4:\"grid\";i:0;s:6:\"weight\";d:0.333333333333333314829616256247390992939472198486328125;}i:1;a:2:{s:4:\"grid\";i:0;s:6:\"weight\";d:0.333333333333333314829616256247390992939472198486328125;}i:2;a:2:{s:4:\"grid\";i:0;s:6:\"weight\";d:0.333333333333333314829616256247390992939472198486328125;}}}'),(850,26,'_panels_data_preview','a:3:{s:7:\"widgets\";a:1:{i:0;a:4:{s:5:\"title\";s:0:\"\";s:4:\"text\";s:1539:\"Peter Edwards (b. 1978) is an American artist, musician, and teacher. He has been exploring the field of circuit bending and experimental musical electronics and is best known for his DIY experimental electronics website Casper Electronics. He has spent the last decade exploring the practice of electrical hacking and engineering and shares his findings with others through this site. \n\n Edwards received a BFA in sculpture from The Rhode Island School of Design in 2000.  In 2005 he developed the creative electronics department at Hampshire College. From 2010-2011 he attended electrical engineering and mathematics courses at Hudson Valley Community College and in 2014 he received a Masters in Music from the Royal Conservatory of The Hague in The Netherlands.\n \nHe has taught workshops and spoken on the topic of circuit hacking and creative electronics at MIT’s Media Lab, Hasbro Toys, The V&A Museum, Hampshire College, Skidmore College, New York University, Bloomfield University, Long Beach University, Georgia Southern University and at new media festivals around the world including The Piksel Festival (Bergen, Norway), The OFFF Festival and Pixel Festival (Paris, France), Transmediale (Berlin, Germany), Sequences Festival (Reykjavik, Iceland) Bent Festival (New York & LA, USA). He has also written electronics tutorials for American DIY tech magazine Make. \n \nEdwards currently lives in The Hague, NL teaching DIY Electronics at the Royal Academy of Art and simultaneously studying instrument design at STEIM, Amsterdam.\";s:6:\"filter\";b:1;s:11:\"panels_info\";a:6:{s:5:\"class\";s:14:\"WP_Widget_Text\";s:3:\"raw\";b:0;s:4:\"grid\";i:0;s:4:\"cell\";i:1;s:2:\"id\";i:0;s:5:\"style\";a:1:{s:18:\"background_display\";s:4:\"tile\";}}}}s:5:\"grids\";a:1:{i:0;a:2:{s:5:\"cells\";i:3;s:5:\"style\";a:0:{}}}s:10:\"grid_cells\";a:3:{i:0;a:2:{s:4:\"grid\";i:0;s:6:\"weight\";d:0.333333333333333314829616256247390992939472198486328125;}i:1;a:2:{s:4:\"grid\";i:0;s:6:\"weight\";d:0.333333333333333314829616256247390992939472198486328125;}i:2;a:2:{s:4:\"grid\";i:0;s:6:\"weight\";d:0.333333333333333314829616256247390992939472198486328125;}}}'),(852,423,'panels_data','a:3:{s:7:\"widgets\";a:1:{i:0;a:4:{s:5:\"title\";s:0:\"\";s:4:\"text\";s:1539:\"Peter Edwards (b. 1978) is an American artist, musician, and teacher. He has been exploring the field of circuit bending and experimental musical electronics and is best known for his DIY experimental electronics website Casper Electronics. He has spent the last decade exploring the practice of electrical hacking and engineering and shares his findings with others through this site. \n\n Edwards received a BFA in sculpture from The Rhode Island School of Design in 2000.  In 2005 he developed the creative electronics department at Hampshire College. From 2010-2011 he attended electrical engineering and mathematics courses at Hudson Valley Community College and in 2014 he received a Masters in Music from the Royal Conservatory of The Hague in The Netherlands.\n \nHe has taught workshops and spoken on the topic of circuit hacking and creative electronics at MIT’s Media Lab, Hasbro Toys, The V&A Museum, Hampshire College, Skidmore College, New York University, Bloomfield University, Long Beach University, Georgia Southern University and at new media festivals around the world including The Piksel Festival (Bergen, Norway), The OFFF Festival and Pixel Festival (Paris, France), Transmediale (Berlin, Germany), Sequences Festival (Reykjavik, Iceland) Bent Festival (New York & LA, USA). He has also written electronics tutorials for American DIY tech magazine Make. \n \nEdwards currently lives in The Hague, NL teaching DIY Electronics at the Royal Academy of Art and simultaneously studying instrument design at STEIM, Amsterdam.\";s:6:\"filter\";b:1;s:11:\"panels_info\";a:6:{s:5:\"class\";s:14:\"WP_Widget_Text\";s:3:\"raw\";b:0;s:4:\"grid\";i:0;s:4:\"cell\";i:1;s:2:\"id\";i:0;s:5:\"style\";a:1:{s:18:\"background_display\";s:4:\"tile\";}}}}s:5:\"grids\";a:1:{i:0;a:2:{s:5:\"cells\";i:3;s:5:\"style\";a:0:{}}}s:10:\"grid_cells\";a:3:{i:0;a:2:{s:4:\"grid\";i:0;s:6:\"weight\";d:0.333333333333333314829616256247390992939472198486328125;}i:1;a:2:{s:4:\"grid\";i:0;s:6:\"weight\";d:0.333333333333333314829616256247390992939472198486328125;}i:2;a:2:{s:4:\"grid\";i:0;s:6:\"weight\";d:0.333333333333333314829616256247390992939472198486328125;}}}'),(853,424,'ml-slider_settings','a:35:{s:4:\"type\";s:4:\"flex\";s:6:\"random\";s:5:\"false\";s:8:\"cssClass\";s:0:\"\";s:8:\"printCss\";s:4:\"true\";s:7:\"printJs\";s:4:\"true\";s:5:\"width\";i:1080;s:6:\"height\";s:3:\"600\";s:3:\"spw\";i:7;s:3:\"sph\";i:5;s:5:\"delay\";s:4:\"3000\";s:6:\"sDelay\";i:30;s:7:\"opacity\";d:0.6999999999999999555910790149937383830547332763671875;s:10:\"titleSpeed\";i:500;s:6:\"effect\";s:4:\"fade\";s:10:\"navigation\";s:5:\"false\";s:5:\"links\";s:5:\"false\";s:10:\"hoverPause\";s:4:\"true\";s:5:\"theme\";s:7:\"vantage\";s:9:\"direction\";s:10:\"horizontal\";s:7:\"reverse\";s:5:\"false\";s:14:\"animationSpeed\";s:3:\"600\";s:8:\"prevText\";s:1:\"<\";s:8:\"nextText\";s:1:\">\";s:6:\"slices\";i:15;s:6:\"center\";s:5:\"false\";s:9:\"smartCrop\";s:4:\"true\";s:12:\"carouselMode\";s:5:\"false\";s:14:\"carouselMargin\";s:1:\"5\";s:6:\"easing\";s:6:\"linear\";s:8:\"autoPlay\";s:4:\"true\";s:11:\"thumb_width\";i:150;s:12:\"thumb_height\";i:100;s:9:\"fullWidth\";s:5:\"false\";s:10:\"noConflict\";s:4:\"true\";s:12:\"smoothHeight\";s:5:\"false\";}'),(854,425,'_wp_attached_file','2015/01/1456128_434325993335811_260401186_n.jpg'),(855,425,'_wp_attachment_metadata','a:5:{s:5:\"width\";i:960;s:6:\"height\";i:620;s:4:\"file\";s:47:\"2015/01/1456128_434325993335811_260401186_n.jpg\";s:5:\"sizes\";a:8:{s:9:\"thumbnail\";a:4:{s:4:\"file\";s:47:\"1456128_434325993335811_260401186_n-150x150.jpg\";s:5:\"width\";i:150;s:6:\"height\";i:150;s:9:\"mime-type\";s:10:\"image/jpeg\";}s:6:\"medium\";a:4:{s:4:\"file\";s:47:\"1456128_434325993335811_260401186_n-300x193.jpg\";s:5:\"width\";i:300;s:6:\"height\";i:193;s:9:\"mime-type\";s:10:\"image/jpeg\";}s:14:\"post-thumbnail\";a:4:{s:4:\"file\";s:47:\"1456128_434325993335811_260401186_n-720x380.jpg\";s:5:\"width\";i:720;s:6:\"height\";i:380;s:9:\"mime-type\";s:10:\"image/jpeg\";}s:28:\"vantage-thumbnail-no-sidebar\";a:4:{s:4:\"file\";s:47:\"1456128_434325993335811_260401186_n-960x380.jpg\";s:5:\"width\";i:960;s:6:\"height\";i:380;s:9:\"mime-type\";s:10:\"image/jpeg\";}s:13:\"vantage-slide\";a:4:{s:4:\"file\";s:47:\"1456128_434325993335811_260401186_n-960x480.jpg\";s:5:\"width\";i:960;s:6:\"height\";i:480;s:9:\"mime-type\";s:10:\"image/jpeg\";}s:16:\"vantage-carousel\";a:4:{s:4:\"file\";s:47:\"1456128_434325993335811_260401186_n-272x182.jpg\";s:5:\"width\";i:272;s:6:\"height\";i:182;s:9:\"mime-type\";s:10:\"image/jpeg\";}s:17:\"vantage-grid-loop\";a:4:{s:4:\"file\";s:47:\"1456128_434325993335811_260401186_n-436x272.jpg\";s:5:\"width\";i:436;s:6:\"height\";i:272;s:9:\"mime-type\";s:10:\"image/jpeg\";}s:20:\"sow-carousel-default\";a:4:{s:4:\"file\";s:47:\"1456128_434325993335811_260401186_n-272x182.jpg\";s:5:\"width\";i:272;s:6:\"height\";i:182;s:9:\"mime-type\";s:10:\"image/jpeg\";}}s:10:\"image_meta\";a:11:{s:8:\"aperture\";i:0;s:6:\"credit\";s:0:\"\";s:6:\"camera\";s:0:\"\";s:7:\"caption\";s:0:\"\";s:17:\"created_timestamp\";i:0;s:9:\"copyright\";s:0:\"\";s:12:\"focal_length\";i:0;s:3:\"iso\";i:0;s:13:\"shutter_speed\";i:0;s:5:\"title\";s:0:\"\";s:11:\"orientation\";i:0;}}'),(856,425,'ml-slider_type','image'),(857,425,'_wp_attachment_backup_sizes','a:1:{s:15:\"resized-960x533\";a:5:{s:4:\"path\";s:109:\"/home/casperel/public_html/newsite/wp-content/uploads/2015/01/1456128_434325993335811_260401186_n-960x533.jpg\";s:4:\"file\";s:47:\"1456128_434325993335811_260401186_n-960x533.jpg\";s:5:\"width\";i:960;s:6:\"height\";i:533;s:9:\"mime-type\";s:10:\"image/jpeg\";}}'),(858,425,'ml-slider_crop_position','center-center'),(859,425,'_wp_attachment_image_alt',''),(860,20,'_edit_lock','1421181461:2'),(861,20,'vantage_metaslider_slider',''),(862,20,'vantage_menu_icon',''),(863,430,'panels_data','a:3:{s:7:\"widgets\";a:4:{i:0;a:2:{s:5:\"video\";s:42:\"http://www.youtube.com/watch?v=6AtsTzsmS74\";s:11:\"panels_info\";a:6:{s:5:\"class\";s:39:\"SiteOrigin_Panels_Widgets_EmbeddedVideo\";s:3:\"raw\";b:0;s:4:\"grid\";i:0;s:4:\"cell\";i:0;s:2:\"id\";i:0;s:5:\"style\";a:1:{s:18:\"background_display\";s:4:\"tile\";}}}i:1;a:2:{s:5:\"video\";s:42:\"http://www.youtube.com/watch?v=Q5h5pz_BF4g\";s:11:\"panels_info\";a:6:{s:5:\"class\";s:39:\"SiteOrigin_Panels_Widgets_EmbeddedVideo\";s:3:\"raw\";b:0;s:4:\"grid\";i:0;s:4:\"cell\";i:0;s:2:\"id\";i:1;s:5:\"style\";a:1:{s:18:\"background_display\";s:4:\"tile\";}}}i:2;a:5:{s:4:\"type\";s:6:\"visual\";s:5:\"title\";s:0:\"\";s:4:\"text\";s:26:\"<p>[metaslider id=399]</p>\";s:6:\"filter\";s:1:\"1\";s:11:\"panels_info\";a:6:{s:5:\"class\";s:30:\"WP_Widget_Black_Studio_TinyMCE\";s:3:\"raw\";b:0;s:4:\"grid\";i:0;s:4:\"cell\";i:1;s:2:\"id\";i:2;s:5:\"style\";a:1:{s:18:\"background_display\";s:4:\"tile\";}}}i:3;a:4:{s:5:\"title\";s:0:\"\";s:4:\"text\";s:1293:\"Kosmos is an interactive sound and light installation displayed at the Contemporary Artists Center in Troy NY for nearly two years. The piece was taken down Sept 2013.\nIt was designed by myself and Ed Bear and is a continuation of my exploration of the ORB.\n\nThe orbs are hung outside and respond to environmental noise in the form of colored light and pseudo random digital audio tone output. In both cases the output (light and sound) react to the amplitude and frequency of audio received. Put simply, high frequency sounds like a child screaming (see the video below) will be one color and sound while low frequency sounds will be another.\n\nThe audio is analyzed using two methods, one is simply amplitude or peak tracking. This is used to trigger the audio output when the amplitude of the incoming audio signal exceeds a preset level. All other audio analysis uses FFT (fast fourier transform) algorithms to read the spectral content of the environmental sound. This allows for a broad reading of many sounds in an environment not just one dominant signal. Therefore specific ranges of sound such as human speech or wind can be pinpointed and ignored or listened to accordingly. In this case the orbs are especially sensitive to human voice and less sensitive to wind or cars driving by.\";s:11:\"panels_info\";a:5:{s:5:\"class\";s:14:\"WP_Widget_Text\";s:4:\"grid\";i:1;s:4:\"cell\";i:0;s:2:\"id\";i:3;s:5:\"style\";a:2:{s:27:\"background_image_attachment\";b:0;s:18:\"background_display\";s:4:\"tile\";}}s:6:\"filter\";b:0;}}s:5:\"grids\";a:2:{i:0;a:2:{s:5:\"cells\";i:2;s:5:\"style\";a:2:{s:13:\"bottom_margin\";s:4:\"50px\";s:18:\"background_display\";s:4:\"tile\";}}i:1;a:2:{s:5:\"cells\";i:1;s:5:\"style\";a:0:{}}}s:10:\"grid_cells\";a:3:{i:0;a:2:{s:4:\"grid\";i:0;s:6:\"weight\";d:0.5;}i:1;a:2:{s:4:\"grid\";i:0;s:6:\"weight\";d:0.5;}i:2;a:2:{s:4:\"grid\";i:1;s:6:\"weight\";i:1;}}}'),(864,432,'ml-slider_settings','a:35:{s:4:\"type\";s:4:\"nivo\";s:6:\"random\";s:5:\"false\";s:8:\"cssClass\";s:0:\"\";s:8:\"printCss\";s:4:\"true\";s:7:\"printJs\";s:4:\"true\";s:5:\"width\";s:3:\"500\";s:6:\"height\";s:3:\"450\";s:3:\"spw\";s:1:\"7\";s:3:\"sph\";s:1:\"5\";s:5:\"delay\";s:4:\"1000\";s:6:\"sDelay\";i:30;s:7:\"opacity\";d:0.6999999999999999555910790149937383830547332763671875;s:10:\"titleSpeed\";i:500;s:6:\"effect\";s:4:\"fade\";s:10:\"navigation\";s:5:\"false\";s:5:\"links\";s:4:\"true\";s:10:\"hoverPause\";s:4:\"true\";s:5:\"theme\";s:7:\"default\";s:9:\"direction\";s:10:\"horizontal\";s:7:\"reverse\";s:5:\"false\";s:14:\"animationSpeed\";s:3:\"100\";s:8:\"prevText\";s:1:\"<\";s:8:\"nextText\";s:1:\">\";s:6:\"slices\";s:2:\"15\";s:6:\"center\";s:5:\"false\";s:9:\"smartCrop\";s:4:\"true\";s:12:\"carouselMode\";s:5:\"false\";s:14:\"carouselMargin\";s:1:\"5\";s:6:\"easing\";s:6:\"linear\";s:8:\"autoPlay\";s:5:\"false\";s:11:\"thumb_width\";i:150;s:12:\"thumb_height\";i:100;s:9:\"fullWidth\";s:5:\"false\";s:10:\"noConflict\";s:5:\"false\";s:12:\"smoothHeight\";s:5:\"false\";}'),(873,437,'_wp_attached_file','2015/01/node-image.jpg'),(874,437,'_wp_attachment_metadata','a:5:{s:5:\"width\";i:499;s:6:\"height\";i:500;s:4:\"file\";s:22:\"2015/01/node-image.jpg\";s:5:\"sizes\";a:8:{s:9:\"thumbnail\";a:4:{s:4:\"file\";s:22:\"node-image-150x150.jpg\";s:5:\"width\";i:150;s:6:\"height\";i:150;s:9:\"mime-type\";s:10:\"image/jpeg\";}s:6:\"medium\";a:4:{s:4:\"file\";s:22:\"node-image-300x300.jpg\";s:5:\"width\";i:300;s:6:\"height\";i:300;s:9:\"mime-type\";s:10:\"image/jpeg\";}s:14:\"post-thumbnail\";a:4:{s:4:\"file\";s:22:\"node-image-499x380.jpg\";s:5:\"width\";i:499;s:6:\"height\";i:380;s:9:\"mime-type\";s:10:\"image/jpeg\";}s:28:\"vantage-thumbnail-no-sidebar\";a:4:{s:4:\"file\";s:22:\"node-image-499x380.jpg\";s:5:\"width\";i:499;s:6:\"height\";i:380;s:9:\"mime-type\";s:10:\"image/jpeg\";}s:13:\"vantage-slide\";a:4:{s:4:\"file\";s:22:\"node-image-499x480.jpg\";s:5:\"width\";i:499;s:6:\"height\";i:480;s:9:\"mime-type\";s:10:\"image/jpeg\";}s:16:\"vantage-carousel\";a:4:{s:4:\"file\";s:22:\"node-image-272x182.jpg\";s:5:\"width\";i:272;s:6:\"height\";i:182;s:9:\"mime-type\";s:10:\"image/jpeg\";}s:17:\"vantage-grid-loop\";a:4:{s:4:\"file\";s:22:\"node-image-436x272.jpg\";s:5:\"width\";i:436;s:6:\"height\";i:272;s:9:\"mime-type\";s:10:\"image/jpeg\";}s:20:\"sow-carousel-default\";a:4:{s:4:\"file\";s:22:\"node-image-272x182.jpg\";s:5:\"width\";i:272;s:6:\"height\";i:182;s:9:\"mime-type\";s:10:\"image/jpeg\";}}s:10:\"image_meta\";a:11:{s:8:\"aperture\";i:0;s:6:\"credit\";s:0:\"\";s:6:\"camera\";s:0:\"\";s:7:\"caption\";s:0:\"\";s:17:\"created_timestamp\";i:0;s:9:\"copyright\";s:0:\"\";s:12:\"focal_length\";i:0;s:3:\"iso\";i:0;s:13:\"shutter_speed\";i:0;s:5:\"title\";s:0:\"\";s:11:\"orientation\";i:1;}}'),(877,439,'_wp_attached_file','2015/01/node-image_15-300x224.jpg'),(878,439,'_wp_attachment_metadata','a:5:{s:5:\"width\";i:300;s:6:\"height\";i:224;s:4:\"file\";s:33:\"2015/01/node-image_15-300x224.jpg\";s:5:\"sizes\";a:3:{s:9:\"thumbnail\";a:4:{s:4:\"file\";s:33:\"node-image_15-300x224-150x150.jpg\";s:5:\"width\";i:150;s:6:\"height\";i:150;s:9:\"mime-type\";s:10:\"image/jpeg\";}s:16:\"vantage-carousel\";a:4:{s:4:\"file\";s:33:\"node-image_15-300x224-272x182.jpg\";s:5:\"width\";i:272;s:6:\"height\";i:182;s:9:\"mime-type\";s:10:\"image/jpeg\";}s:20:\"sow-carousel-default\";a:4:{s:4:\"file\";s:33:\"node-image_15-300x224-272x182.jpg\";s:5:\"width\";i:272;s:6:\"height\";i:182;s:9:\"mime-type\";s:10:\"image/jpeg\";}}s:10:\"image_meta\";a:11:{s:8:\"aperture\";i:0;s:6:\"credit\";s:0:\"\";s:6:\"camera\";s:0:\"\";s:7:\"caption\";s:0:\"\";s:17:\"created_timestamp\";i:0;s:9:\"copyright\";s:0:\"\";s:12:\"focal_length\";i:0;s:3:\"iso\";i:0;s:13:\"shutter_speed\";i:0;s:5:\"title\";s:0:\"\";s:11:\"orientation\";i:1;}}'),(883,437,'ml-slider_type','image'),(885,439,'ml-slider_type','image'),(890,437,'_wp_attachment_backup_sizes','a:2:{s:15:\"resized-499x277\";a:5:{s:4:\"path\";s:84:\"/home/casperel/public_html/newsite/wp-content/uploads/2015/01/node-image-499x277.jpg\";s:4:\"file\";s:22:\"node-image-499x277.jpg\";s:5:\"width\";i:499;s:6:\"height\";i:277;s:9:\"mime-type\";s:10:\"image/jpeg\";}s:15:\"resized-499x449\";a:5:{s:4:\"path\";s:84:\"/home/casperel/public_html/newsite/wp-content/uploads/2015/01/node-image-499x449.jpg\";s:4:\"file\";s:22:\"node-image-499x449.jpg\";s:5:\"width\";i:499;s:6:\"height\";i:449;s:9:\"mime-type\";s:10:\"image/jpeg\";}}'),(892,439,'_wp_attachment_backup_sizes','a:2:{s:15:\"resized-300x166\";a:5:{s:4:\"path\";s:95:\"/home/casperel/public_html/newsite/wp-content/uploads/2015/01/node-image_15-300x224-300x166.jpg\";s:4:\"file\";s:33:\"node-image_15-300x224-300x166.jpg\";s:5:\"width\";i:300;s:6:\"height\";i:166;s:9:\"mime-type\";s:10:\"image/jpeg\";}s:15:\"resized-248x224\";a:5:{s:4:\"path\";s:95:\"/home/casperel/public_html/newsite/wp-content/uploads/2015/01/node-image_15-300x224-248x224.jpg\";s:4:\"file\";s:33:\"node-image_15-300x224-248x224.jpg\";s:5:\"width\";i:248;s:6:\"height\";i:224;s:9:\"mime-type\";s:10:\"image/jpeg\";}}'),(901,437,'ml-slider_crop_position','center-center'),(902,437,'_wp_attachment_image_alt',''),(905,439,'ml-slider_crop_position','center-center'),(906,439,'_wp_attachment_image_alt',''),(907,440,'_wp_attached_file','2015/01/1.jpg'),(908,440,'_wp_attachment_metadata','a:5:{s:5:\"width\";i:500;s:6:\"height\";i:334;s:4:\"file\";s:13:\"2015/01/1.jpg\";s:5:\"sizes\";a:5:{s:9:\"thumbnail\";a:4:{s:4:\"file\";s:13:\"1-150x150.jpg\";s:5:\"width\";i:150;s:6:\"height\";i:150;s:9:\"mime-type\";s:10:\"image/jpeg\";}s:6:\"medium\";a:4:{s:4:\"file\";s:13:\"1-300x200.jpg\";s:5:\"width\";i:300;s:6:\"height\";i:200;s:9:\"mime-type\";s:10:\"image/jpeg\";}s:16:\"vantage-carousel\";a:4:{s:4:\"file\";s:13:\"1-272x182.jpg\";s:5:\"width\";i:272;s:6:\"height\";i:182;s:9:\"mime-type\";s:10:\"image/jpeg\";}s:17:\"vantage-grid-loop\";a:4:{s:4:\"file\";s:13:\"1-436x272.jpg\";s:5:\"width\";i:436;s:6:\"height\";i:272;s:9:\"mime-type\";s:10:\"image/jpeg\";}s:20:\"sow-carousel-default\";a:4:{s:4:\"file\";s:13:\"1-272x182.jpg\";s:5:\"width\";i:272;s:6:\"height\";i:182;s:9:\"mime-type\";s:10:\"image/jpeg\";}}s:10:\"image_meta\";a:11:{s:8:\"aperture\";d:4;s:6:\"credit\";s:0:\"\";s:6:\"camera\";s:19:\"Canon EOS REBEL T2i\";s:7:\"caption\";s:0:\"\";s:17:\"created_timestamp\";i:1304148934;s:9:\"copyright\";s:0:\"\";s:12:\"focal_length\";s:2:\"25\";s:3:\"iso\";s:3:\"400\";s:13:\"shutter_speed\";s:4:\"0.25\";s:5:\"title\";s:0:\"\";s:11:\"orientation\";i:1;}}'),(909,441,'_wp_attached_file','2015/01/2.jpg'),(910,441,'_wp_attachment_metadata','a:5:{s:5:\"width\";i:500;s:6:\"height\";i:334;s:4:\"file\";s:13:\"2015/01/2.jpg\";s:5:\"sizes\";a:5:{s:9:\"thumbnail\";a:4:{s:4:\"file\";s:13:\"2-150x150.jpg\";s:5:\"width\";i:150;s:6:\"height\";i:150;s:9:\"mime-type\";s:10:\"image/jpeg\";}s:6:\"medium\";a:4:{s:4:\"file\";s:13:\"2-300x200.jpg\";s:5:\"width\";i:300;s:6:\"height\";i:200;s:9:\"mime-type\";s:10:\"image/jpeg\";}s:16:\"vantage-carousel\";a:4:{s:4:\"file\";s:13:\"2-272x182.jpg\";s:5:\"width\";i:272;s:6:\"height\";i:182;s:9:\"mime-type\";s:10:\"image/jpeg\";}s:17:\"vantage-grid-loop\";a:4:{s:4:\"file\";s:13:\"2-436x272.jpg\";s:5:\"width\";i:436;s:6:\"height\";i:272;s:9:\"mime-type\";s:10:\"image/jpeg\";}s:20:\"sow-carousel-default\";a:4:{s:4:\"file\";s:13:\"2-272x182.jpg\";s:5:\"width\";i:272;s:6:\"height\";i:182;s:9:\"mime-type\";s:10:\"image/jpeg\";}}s:10:\"image_meta\";a:11:{s:8:\"aperture\";d:5;s:6:\"credit\";s:0:\"\";s:6:\"camera\";s:19:\"Canon EOS REBEL T2i\";s:7:\"caption\";s:0:\"\";s:17:\"created_timestamp\";i:1301836739;s:9:\"copyright\";s:0:\"\";s:12:\"focal_length\";s:2:\"18\";s:3:\"iso\";s:3:\"400\";s:13:\"shutter_speed\";s:4:\"0.05\";s:5:\"title\";s:0:\"\";s:11:\"orientation\";i:1;}}'),(911,442,'_wp_attached_file','2015/01/3.jpg'),(912,442,'_wp_attachment_metadata','a:5:{s:5:\"width\";i:500;s:6:\"height\";i:334;s:4:\"file\";s:13:\"2015/01/3.jpg\";s:5:\"sizes\";a:5:{s:9:\"thumbnail\";a:4:{s:4:\"file\";s:13:\"3-150x150.jpg\";s:5:\"width\";i:150;s:6:\"height\";i:150;s:9:\"mime-type\";s:10:\"image/jpeg\";}s:6:\"medium\";a:4:{s:4:\"file\";s:13:\"3-300x200.jpg\";s:5:\"width\";i:300;s:6:\"height\";i:200;s:9:\"mime-type\";s:10:\"image/jpeg\";}s:16:\"vantage-carousel\";a:4:{s:4:\"file\";s:13:\"3-272x182.jpg\";s:5:\"width\";i:272;s:6:\"height\";i:182;s:9:\"mime-type\";s:10:\"image/jpeg\";}s:17:\"vantage-grid-loop\";a:4:{s:4:\"file\";s:13:\"3-436x272.jpg\";s:5:\"width\";i:436;s:6:\"height\";i:272;s:9:\"mime-type\";s:10:\"image/jpeg\";}s:20:\"sow-carousel-default\";a:4:{s:4:\"file\";s:13:\"3-272x182.jpg\";s:5:\"width\";i:272;s:6:\"height\";i:182;s:9:\"mime-type\";s:10:\"image/jpeg\";}}s:10:\"image_meta\";a:11:{s:8:\"aperture\";d:5;s:6:\"credit\";s:0:\"\";s:6:\"camera\";s:19:\"Canon EOS REBEL T2i\";s:7:\"caption\";s:0:\"\";s:17:\"created_timestamp\";i:1301836722;s:9:\"copyright\";s:0:\"\";s:12:\"focal_length\";s:2:\"18\";s:3:\"iso\";s:3:\"400\";s:13:\"shutter_speed\";s:4:\"0.05\";s:5:\"title\";s:0:\"\";s:11:\"orientation\";i:1;}}'),(913,443,'_wp_attached_file','2015/01/4.jpg'),(914,443,'_wp_attachment_metadata','a:5:{s:5:\"width\";i:500;s:6:\"height\";i:385;s:4:\"file\";s:13:\"2015/01/4.jpg\";s:5:\"sizes\";a:7:{s:9:\"thumbnail\";a:4:{s:4:\"file\";s:13:\"4-150x150.jpg\";s:5:\"width\";i:150;s:6:\"height\";i:150;s:9:\"mime-type\";s:10:\"image/jpeg\";}s:6:\"medium\";a:4:{s:4:\"file\";s:13:\"4-300x231.jpg\";s:5:\"width\";i:300;s:6:\"height\";i:231;s:9:\"mime-type\";s:10:\"image/jpeg\";}s:14:\"post-thumbnail\";a:4:{s:4:\"file\";s:13:\"4-500x380.jpg\";s:5:\"width\";i:500;s:6:\"height\";i:380;s:9:\"mime-type\";s:10:\"image/jpeg\";}s:28:\"vantage-thumbnail-no-sidebar\";a:4:{s:4:\"file\";s:13:\"4-500x380.jpg\";s:5:\"width\";i:500;s:6:\"height\";i:380;s:9:\"mime-type\";s:10:\"image/jpeg\";}s:16:\"vantage-carousel\";a:4:{s:4:\"file\";s:13:\"4-272x182.jpg\";s:5:\"width\";i:272;s:6:\"height\";i:182;s:9:\"mime-type\";s:10:\"image/jpeg\";}s:17:\"vantage-grid-loop\";a:4:{s:4:\"file\";s:13:\"4-436x272.jpg\";s:5:\"width\";i:436;s:6:\"height\";i:272;s:9:\"mime-type\";s:10:\"image/jpeg\";}s:20:\"sow-carousel-default\";a:4:{s:4:\"file\";s:13:\"4-272x182.jpg\";s:5:\"width\";i:272;s:6:\"height\";i:182;s:9:\"mime-type\";s:10:\"image/jpeg\";}}s:10:\"image_meta\";a:11:{s:8:\"aperture\";i:0;s:6:\"credit\";s:0:\"\";s:6:\"camera\";s:0:\"\";s:7:\"caption\";s:0:\"\";s:17:\"created_timestamp\";i:0;s:9:\"copyright\";s:0:\"\";s:12:\"focal_length\";i:0;s:3:\"iso\";i:0;s:13:\"shutter_speed\";i:0;s:5:\"title\";s:0:\"\";s:11:\"orientation\";i:1;}}'),(915,444,'_wp_attached_file','2015/01/5.jpg'),(916,444,'_wp_attachment_metadata','a:5:{s:5:\"width\";i:500;s:6:\"height\";i:484;s:4:\"file\";s:13:\"2015/01/5.jpg\";s:5:\"sizes\";a:8:{s:9:\"thumbnail\";a:4:{s:4:\"file\";s:13:\"5-150x150.jpg\";s:5:\"width\";i:150;s:6:\"height\";i:150;s:9:\"mime-type\";s:10:\"image/jpeg\";}s:6:\"medium\";a:4:{s:4:\"file\";s:13:\"5-300x290.jpg\";s:5:\"width\";i:300;s:6:\"height\";i:290;s:9:\"mime-type\";s:10:\"image/jpeg\";}s:14:\"post-thumbnail\";a:4:{s:4:\"file\";s:13:\"5-500x380.jpg\";s:5:\"width\";i:500;s:6:\"height\";i:380;s:9:\"mime-type\";s:10:\"image/jpeg\";}s:28:\"vantage-thumbnail-no-sidebar\";a:4:{s:4:\"file\";s:13:\"5-500x380.jpg\";s:5:\"width\";i:500;s:6:\"height\";i:380;s:9:\"mime-type\";s:10:\"image/jpeg\";}s:13:\"vantage-slide\";a:4:{s:4:\"file\";s:13:\"5-500x480.jpg\";s:5:\"width\";i:500;s:6:\"height\";i:480;s:9:\"mime-type\";s:10:\"image/jpeg\";}s:16:\"vantage-carousel\";a:4:{s:4:\"file\";s:13:\"5-272x182.jpg\";s:5:\"width\";i:272;s:6:\"height\";i:182;s:9:\"mime-type\";s:10:\"image/jpeg\";}s:17:\"vantage-grid-loop\";a:4:{s:4:\"file\";s:13:\"5-436x272.jpg\";s:5:\"width\";i:436;s:6:\"height\";i:272;s:9:\"mime-type\";s:10:\"image/jpeg\";}s:20:\"sow-carousel-default\";a:4:{s:4:\"file\";s:13:\"5-272x182.jpg\";s:5:\"width\";i:272;s:6:\"height\";i:182;s:9:\"mime-type\";s:10:\"image/jpeg\";}}s:10:\"image_meta\";a:11:{s:8:\"aperture\";d:4.5;s:6:\"credit\";s:0:\"\";s:6:\"camera\";s:19:\"Canon EOS REBEL T2i\";s:7:\"caption\";s:0:\"\";s:17:\"created_timestamp\";i:1304230349;s:9:\"copyright\";s:0:\"\";s:12:\"focal_length\";s:2:\"32\";s:3:\"iso\";s:3:\"400\";s:13:\"shutter_speed\";s:15:\"0.0333333333333\";s:5:\"title\";s:0:\"\";s:11:\"orientation\";i:1;}}'),(917,443,'ml-slider_type','image'),(918,444,'ml-slider_type','image'),(919,442,'ml-slider_type','image'),(920,441,'ml-slider_type','image'),(921,440,'ml-slider_type','image'),(922,443,'_wp_attachment_backup_sizes','a:1:{s:15:\"resized-427x385\";a:5:{s:4:\"path\";s:75:\"/home/casperel/public_html/newsite/wp-content/uploads/2015/01/4-427x385.jpg\";s:4:\"file\";s:13:\"4-427x385.jpg\";s:5:\"width\";i:427;s:6:\"height\";i:385;s:9:\"mime-type\";s:10:\"image/jpeg\";}}'),(923,444,'_wp_attachment_backup_sizes','a:1:{s:15:\"resized-500x450\";a:5:{s:4:\"path\";s:75:\"/home/casperel/public_html/newsite/wp-content/uploads/2015/01/5-500x450.jpg\";s:4:\"file\";s:13:\"5-500x450.jpg\";s:5:\"width\";i:500;s:6:\"height\";i:450;s:9:\"mime-type\";s:10:\"image/jpeg\";}}'),(924,442,'_wp_attachment_backup_sizes','a:1:{s:15:\"resized-371x334\";a:5:{s:4:\"path\";s:75:\"/home/casperel/public_html/newsite/wp-content/uploads/2015/01/3-371x334.jpg\";s:4:\"file\";s:13:\"3-371x334.jpg\";s:5:\"width\";i:371;s:6:\"height\";i:334;s:9:\"mime-type\";s:10:\"image/jpeg\";}}'),(925,441,'_wp_attachment_backup_sizes','a:1:{s:15:\"resized-371x334\";a:5:{s:4:\"path\";s:75:\"/home/casperel/public_html/newsite/wp-content/uploads/2015/01/2-371x334.jpg\";s:4:\"file\";s:13:\"2-371x334.jpg\";s:5:\"width\";i:371;s:6:\"height\";i:334;s:9:\"mime-type\";s:10:\"image/jpeg\";}}'),(926,440,'_wp_attachment_backup_sizes','a:1:{s:15:\"resized-371x334\";a:5:{s:4:\"path\";s:75:\"/home/casperel/public_html/newsite/wp-content/uploads/2015/01/1-371x334.jpg\";s:4:\"file\";s:13:\"1-371x334.jpg\";s:5:\"width\";i:371;s:6:\"height\";i:334;s:9:\"mime-type\";s:10:\"image/jpeg\";}}'),(927,444,'ml-slider_crop_position','center-center'),(928,444,'_wp_attachment_image_alt',''),(929,443,'ml-slider_crop_position','center-center'),(930,443,'_wp_attachment_image_alt',''),(931,442,'ml-slider_crop_position','center-center'),(932,442,'_wp_attachment_image_alt',''),(933,441,'ml-slider_crop_position','center-center'),(934,441,'_wp_attachment_image_alt',''),(935,440,'ml-slider_crop_position','center-center'),(936,440,'_wp_attachment_image_alt',''),(939,447,'panels_data','a:3:{s:7:\"widgets\";a:1:{i:0;a:4:{s:5:\"title\";s:0:\"\";s:4:\"text\";s:3698:\"This piece was commissioned by The Clock Tower Gallery for a concert series called Moral Kombat. I designed and built this piece with collaborator Chris Scully.\n\nThe Moral Kombat series was conceived of and run by sound artist Lucas Crane and is described nicely on the Clock Tower website:\n“Moral Kombat is a bi-monthly performance series, curated by former AIR artist in residence G Lucas Crane, that pairs audio artists together in a sound battle in the Clocktower. An inquiry into the impossibility of assigning objective value to music, this series poses the questions: “Who plays the most moral music? Who’s improvisation was conducted with the highest level of moral content?” Questions answered by the equally thought provoking Moral Magistrate, an interactive light sculpture that utilizes long forgot World War I technology to interpret and communicate messages of fate.”\n\nI was excited to be invited to take part in the final Moral Combat performance. An appropriately epic end to the show pitting show conciever vs magistrate creator. \n\nWhat does it do?\n\nThe Moral Magistrate is designed to record audio data from two musicians, process that data and determine which performance (and hence performer) had greater moral content. Rather than focusing on HOW it does this we have tried to turn the audiences attention to the questions a device like this introduces. What is morality? Is our inner moral character reflected in what we do (like perform music)? Can technology quantify the intangible? How much is this technology forming our world and our conceptions of reality and even spirituality?\n\nThe stages of the moral assessment process are represented through 3 modes which utilize sound and light cues.\n\n1. The first mode is data collection. During this period the musicians perform and the lights on the magistrate face light up one at a time until they are all lit indicating that data is being collected and stored.\n\n2. Next is data processing. This mode is activated once the performance is over and the memory bank is full. When activated the lights blink in seemingly random patterns as data is accessed and assimilated. This sequence is accompanied by a pattern of random tones. A progress bar at the bottom of the light grid fills until the process is complete.\n\n3. The final mode is moral proclamation. Once the most moral performance is determined, the magistrate will activate a light facing the performer.\n\nTheory:\n\nThe goal of the moral magistrate was to make a device which used sound and light as a dramatic performance prop in such a way that would draw the viewer into thinking that something complex was happening. I was initially going for the ubiquitous early sci-fi “flashing light” computer look which says to the viewer “something technical is going on”. Its a bit over the top in its gratuitous use of flashing lights and blipping sounds but not entirely unbelievable as a real tool. It had to be interesting to look at (handsome design, flashing lights), draw in the audience (uses progress bars to build anticipation) and allow people to think that maybe its actually real. I think that people are general willing to believe that technology can do anything. So that last part was taken care of for me. The intention wasn’t to trick people as much as it was to encourage a certain line of questioning. Someone at some point designed a device which could quantify morality. What does this mean?\n\nConstruction:\n\nThe magistrate was built into the housing of an old test oscillator and was designed to retain the aesthetic quality of that mid century testing device. The faceplate was designed in auto cad and custom milled out of aluminum.\";s:6:\"filter\";b:1;s:11:\"panels_info\";a:5:{s:5:\"class\";s:14:\"WP_Widget_Text\";s:4:\"grid\";i:0;s:4:\"cell\";i:0;s:2:\"id\";i:0;s:5:\"style\";a:2:{s:27:\"background_image_attachment\";b:0;s:18:\"background_display\";s:4:\"tile\";}}}}s:5:\"grids\";a:1:{i:0;a:2:{s:5:\"cells\";i:1;s:5:\"style\";a:0:{}}}s:10:\"grid_cells\";a:1:{i:0;a:2:{s:4:\"grid\";i:0;s:6:\"weight\";i:1;}}}'),(941,448,'panels_data','a:3:{s:7:\"widgets\";a:4:{i:0;a:4:{s:5:\"title\";s:10:\"BIT BENDER\";s:4:\"text\";s:362:\"BitBender is an interactive installation which invites viewers to play games while also generating complex sounds and interlinked video glitch effects by manipulating a custom joystick. It was commissioned by the Contemporary Gallery at Georgia Southern University and has been shown at the Contemporary Gallery and The Clock Tower Gallery in Manhattan New York.\";s:6:\"filter\";b:0;s:11:\"panels_info\";a:6:{s:5:\"class\";s:14:\"WP_Widget_Text\";s:3:\"raw\";b:0;s:4:\"grid\";i:0;s:4:\"cell\";i:0;s:2:\"id\";i:0;s:5:\"style\";a:1:{s:18:\"background_display\";s:4:\"tile\";}}}i:1;a:3:{s:3:\"src\";s:84:\"http://newsite.casperelectronics.com/wp-content/uploads/2015/01/marioBit-300x199.jpg\";s:4:\"href\";s:49:\"http://newsite.casperelectronics.com/?page_id=245\";s:11:\"panels_info\";a:6:{s:5:\"class\";s:31:\"SiteOrigin_Panels_Widgets_Image\";s:3:\"raw\";b:0;s:4:\"grid\";i:0;s:4:\"cell\";i:1;s:2:\"id\";i:1;s:5:\"style\";a:1:{s:18:\"background_display\";s:4:\"tile\";}}}i:2;a:3:{s:3:\"src\";s:75:\"http://newsite.casperelectronics.com/wp-content/uploads/2015/01/Kosmos1.jpg\";s:4:\"href\";s:50:\"http://newsite.casperelectronics.com/?page_id=282 \";s:11:\"panels_info\";a:5:{s:5:\"class\";s:31:\"SiteOrigin_Panels_Widgets_Image\";s:4:\"grid\";i:1;s:4:\"cell\";i:0;s:2:\"id\";i:2;s:5:\"style\";a:2:{s:27:\"background_image_attachment\";b:0;s:18:\"background_display\";s:4:\"tile\";}}}i:3;a:4:{s:5:\"title\";s:6:\"KOSMOS\";s:4:\"text\";s:221:\"Kosmos is an interactive sound and light installation displayed at the Contemporary Artists Center in Troy NY for nearly two years. It was designed by myself and Ed Bear and is a continuation of my exploration of the ORB.\";s:6:\"filter\";b:0;s:11:\"panels_info\";a:6:{s:5:\"class\";s:14:\"WP_Widget_Text\";s:3:\"raw\";b:0;s:4:\"grid\";i:1;s:4:\"cell\";i:1;s:2:\"id\";i:3;s:5:\"style\";a:1:{s:18:\"background_display\";s:4:\"tile\";}}}}s:5:\"grids\";a:2:{i:0;a:2:{s:5:\"cells\";i:2;s:5:\"style\";a:4:{s:13:\"bottom_margin\";s:4:\"25px\";s:7:\"padding\";s:5:\"200px\";s:11:\"row_stretch\";s:4:\"full\";s:18:\"background_display\";s:4:\"tile\";}}i:1;a:2:{s:5:\"cells\";i:2;s:5:\"style\";a:4:{s:13:\"bottom_margin\";s:4:\"25px\";s:7:\"padding\";s:5:\"200px\";s:11:\"row_stretch\";s:4:\"full\";s:18:\"background_display\";s:4:\"tile\";}}}s:10:\"grid_cells\";a:4:{i:0;a:2:{s:4:\"grid\";i:0;s:6:\"weight\";d:0.5;}i:1;a:2:{s:4:\"grid\";i:0;s:6:\"weight\";d:0.5;}i:2;a:2:{s:4:\"grid\";i:1;s:6:\"weight\";d:0.5;}i:3;a:2:{s:4:\"grid\";i:1;s:6:\"weight\";d:0.5;}}}'),(942,449,'panels_data','a:3:{s:7:\"widgets\";a:2:{i:0;a:5:{s:4:\"type\";s:6:\"visual\";s:5:\"title\";s:0:\"\";s:4:\"text\";s:26:\"<p>[metaslider id=432]</p>\";s:6:\"filter\";s:1:\"1\";s:11:\"panels_info\";a:5:{s:5:\"class\";s:30:\"WP_Widget_Black_Studio_TinyMCE\";s:4:\"grid\";i:0;s:4:\"cell\";i:1;s:2:\"id\";i:0;s:5:\"style\";a:2:{s:27:\"background_image_attachment\";b:0;s:18:\"background_display\";s:4:\"tile\";}}}i:1;a:4:{s:5:\"title\";s:0:\"\";s:4:\"text\";s:3698:\"This piece was commissioned by The Clock Tower Gallery for a concert series called Moral Kombat. I designed and built this piece with collaborator Chris Scully.\n\nThe Moral Kombat series was conceived of and run by sound artist Lucas Crane and is described nicely on the Clock Tower website:\n“Moral Kombat is a bi-monthly performance series, curated by former AIR artist in residence G Lucas Crane, that pairs audio artists together in a sound battle in the Clocktower. An inquiry into the impossibility of assigning objective value to music, this series poses the questions: “Who plays the most moral music? Who’s improvisation was conducted with the highest level of moral content?” Questions answered by the equally thought provoking Moral Magistrate, an interactive light sculpture that utilizes long forgot World War I technology to interpret and communicate messages of fate.”\n\nI was excited to be invited to take part in the final Moral Combat performance. An appropriately epic end to the show pitting show conciever vs magistrate creator. \n\nWhat does it do?\n\nThe Moral Magistrate is designed to record audio data from two musicians, process that data and determine which performance (and hence performer) had greater moral content. Rather than focusing on HOW it does this we have tried to turn the audiences attention to the questions a device like this introduces. What is morality? Is our inner moral character reflected in what we do (like perform music)? Can technology quantify the intangible? How much is this technology forming our world and our conceptions of reality and even spirituality?\n\nThe stages of the moral assessment process are represented through 3 modes which utilize sound and light cues.\n\n1. The first mode is data collection. During this period the musicians perform and the lights on the magistrate face light up one at a time until they are all lit indicating that data is being collected and stored.\n\n2. Next is data processing. This mode is activated once the performance is over and the memory bank is full. When activated the lights blink in seemingly random patterns as data is accessed and assimilated. This sequence is accompanied by a pattern of random tones. A progress bar at the bottom of the light grid fills until the process is complete.\n\n3. The final mode is moral proclamation. Once the most moral performance is determined, the magistrate will activate a light facing the performer.\n\nTheory:\n\nThe goal of the moral magistrate was to make a device which used sound and light as a dramatic performance prop in such a way that would draw the viewer into thinking that something complex was happening. I was initially going for the ubiquitous early sci-fi “flashing light” computer look which says to the viewer “something technical is going on”. Its a bit over the top in its gratuitous use of flashing lights and blipping sounds but not entirely unbelievable as a real tool. It had to be interesting to look at (handsome design, flashing lights), draw in the audience (uses progress bars to build anticipation) and allow people to think that maybe its actually real. I think that people are general willing to believe that technology can do anything. So that last part was taken care of for me. The intention wasn’t to trick people as much as it was to encourage a certain line of questioning. Someone at some point designed a device which could quantify morality. What does this mean?\n\nConstruction:\n\nThe magistrate was built into the housing of an old test oscillator and was designed to retain the aesthetic quality of that mid century testing device. The faceplate was designed in auto cad and custom milled out of aluminum.\";s:6:\"filter\";b:1;s:11:\"panels_info\";a:6:{s:5:\"class\";s:14:\"WP_Widget_Text\";s:3:\"raw\";b:0;s:4:\"grid\";i:1;s:4:\"cell\";i:0;s:2:\"id\";i:1;s:5:\"style\";a:1:{s:18:\"background_display\";s:4:\"tile\";}}}}s:5:\"grids\";a:2:{i:0;a:2:{s:5:\"cells\";i:3;s:5:\"style\";a:0:{}}i:1;a:2:{s:5:\"cells\";i:1;s:5:\"style\";a:0:{}}}s:10:\"grid_cells\";a:4:{i:0;a:2:{s:4:\"grid\";i:0;s:6:\"weight\";d:0.333333333333333314829616256247390992939472198486328125;}i:1;a:2:{s:4:\"grid\";i:0;s:6:\"weight\";d:0.333333333333333314829616256247390992939472198486328125;}i:2;a:2:{s:4:\"grid\";i:0;s:6:\"weight\";d:0.333333333333333314829616256247390992939472198486328125;}i:3;a:2:{s:4:\"grid\";i:1;s:6:\"weight\";i:1;}}}'),(943,450,'panels_data','a:3:{s:7:\"widgets\";a:2:{i:0;a:5:{s:4:\"type\";s:6:\"visual\";s:5:\"title\";s:0:\"\";s:4:\"text\";s:26:\"<p>[metaslider id=432]</p>\";s:6:\"filter\";s:1:\"1\";s:11:\"panels_info\";a:6:{s:5:\"class\";s:30:\"WP_Widget_Black_Studio_TinyMCE\";s:3:\"raw\";b:0;s:4:\"grid\";i:0;s:4:\"cell\";i:0;s:2:\"id\";i:0;s:5:\"style\";a:1:{s:18:\"background_display\";s:4:\"tile\";}}}i:1;a:4:{s:5:\"title\";s:0:\"\";s:4:\"text\";s:3698:\"This piece was commissioned by The Clock Tower Gallery for a concert series called Moral Kombat. I designed and built this piece with collaborator Chris Scully.\n\nThe Moral Kombat series was conceived of and run by sound artist Lucas Crane and is described nicely on the Clock Tower website:\n“Moral Kombat is a bi-monthly performance series, curated by former AIR artist in residence G Lucas Crane, that pairs audio artists together in a sound battle in the Clocktower. An inquiry into the impossibility of assigning objective value to music, this series poses the questions: “Who plays the most moral music? Who’s improvisation was conducted with the highest level of moral content?” Questions answered by the equally thought provoking Moral Magistrate, an interactive light sculpture that utilizes long forgot World War I technology to interpret and communicate messages of fate.”\n\nI was excited to be invited to take part in the final Moral Combat performance. An appropriately epic end to the show pitting show conciever vs magistrate creator. \n\nWhat does it do?\n\nThe Moral Magistrate is designed to record audio data from two musicians, process that data and determine which performance (and hence performer) had greater moral content. Rather than focusing on HOW it does this we have tried to turn the audiences attention to the questions a device like this introduces. What is morality? Is our inner moral character reflected in what we do (like perform music)? Can technology quantify the intangible? How much is this technology forming our world and our conceptions of reality and even spirituality?\n\nThe stages of the moral assessment process are represented through 3 modes which utilize sound and light cues.\n\n1. The first mode is data collection. During this period the musicians perform and the lights on the magistrate face light up one at a time until they are all lit indicating that data is being collected and stored.\n\n2. Next is data processing. This mode is activated once the performance is over and the memory bank is full. When activated the lights blink in seemingly random patterns as data is accessed and assimilated. This sequence is accompanied by a pattern of random tones. A progress bar at the bottom of the light grid fills until the process is complete.\n\n3. The final mode is moral proclamation. Once the most moral performance is determined, the magistrate will activate a light facing the performer.\n\nTheory:\n\nThe goal of the moral magistrate was to make a device which used sound and light as a dramatic performance prop in such a way that would draw the viewer into thinking that something complex was happening. I was initially going for the ubiquitous early sci-fi “flashing light” computer look which says to the viewer “something technical is going on”. Its a bit over the top in its gratuitous use of flashing lights and blipping sounds but not entirely unbelievable as a real tool. It had to be interesting to look at (handsome design, flashing lights), draw in the audience (uses progress bars to build anticipation) and allow people to think that maybe its actually real. I think that people are general willing to believe that technology can do anything. So that last part was taken care of for me. The intention wasn’t to trick people as much as it was to encourage a certain line of questioning. Someone at some point designed a device which could quantify morality. What does this mean?\n\nConstruction:\n\nThe magistrate was built into the housing of an old test oscillator and was designed to retain the aesthetic quality of that mid century testing device. The faceplate was designed in auto cad and custom milled out of aluminum.\";s:6:\"filter\";b:1;s:11:\"panels_info\";a:6:{s:5:\"class\";s:14:\"WP_Widget_Text\";s:3:\"raw\";b:0;s:4:\"grid\";i:1;s:4:\"cell\";i:0;s:2:\"id\";i:1;s:5:\"style\";a:1:{s:18:\"background_display\";s:4:\"tile\";}}}}s:5:\"grids\";a:2:{i:0;a:2:{s:5:\"cells\";i:2;s:5:\"style\";a:0:{}}i:1;a:2:{s:5:\"cells\";i:1;s:5:\"style\";a:0:{}}}s:10:\"grid_cells\";a:3:{i:0;a:2:{s:4:\"grid\";i:0;s:6:\"weight\";d:0.5;}i:1;a:2:{s:4:\"grid\";i:0;s:6:\"weight\";d:0.5;}i:2;a:2:{s:4:\"grid\";i:1;s:6:\"weight\";i:1;}}}'),(944,451,'panels_data','a:3:{s:7:\"widgets\";a:2:{i:0;a:5:{s:4:\"type\";s:6:\"visual\";s:5:\"title\";s:0:\"\";s:4:\"text\";s:26:\"<p>[metaslider id=432]</p>\";s:6:\"filter\";s:1:\"1\";s:11:\"panels_info\";a:6:{s:5:\"class\";s:30:\"WP_Widget_Black_Studio_TinyMCE\";s:3:\"raw\";b:0;s:4:\"grid\";i:0;s:4:\"cell\";i:0;s:2:\"id\";i:0;s:5:\"style\";a:1:{s:18:\"background_display\";s:4:\"tile\";}}}i:1;a:4:{s:5:\"title\";s:0:\"\";s:4:\"text\";s:3698:\"This piece was commissioned by The Clock Tower Gallery for a concert series called Moral Kombat. I designed and built this piece with collaborator Chris Scully.\n\nThe Moral Kombat series was conceived of and run by sound artist Lucas Crane and is described nicely on the Clock Tower website:\n“Moral Kombat is a bi-monthly performance series, curated by former AIR artist in residence G Lucas Crane, that pairs audio artists together in a sound battle in the Clocktower. An inquiry into the impossibility of assigning objective value to music, this series poses the questions: “Who plays the most moral music? Who’s improvisation was conducted with the highest level of moral content?” Questions answered by the equally thought provoking Moral Magistrate, an interactive light sculpture that utilizes long forgot World War I technology to interpret and communicate messages of fate.”\n\nI was excited to be invited to take part in the final Moral Combat performance. An appropriately epic end to the show pitting show conciever vs magistrate creator. \n\nWhat does it do?\n\nThe Moral Magistrate is designed to record audio data from two musicians, process that data and determine which performance (and hence performer) had greater moral content. Rather than focusing on HOW it does this we have tried to turn the audiences attention to the questions a device like this introduces. What is morality? Is our inner moral character reflected in what we do (like perform music)? Can technology quantify the intangible? How much is this technology forming our world and our conceptions of reality and even spirituality?\n\nThe stages of the moral assessment process are represented through 3 modes which utilize sound and light cues.\n\n1. The first mode is data collection. During this period the musicians perform and the lights on the magistrate face light up one at a time until they are all lit indicating that data is being collected and stored.\n\n2. Next is data processing. This mode is activated once the performance is over and the memory bank is full. When activated the lights blink in seemingly random patterns as data is accessed and assimilated. This sequence is accompanied by a pattern of random tones. A progress bar at the bottom of the light grid fills until the process is complete.\n\n3. The final mode is moral proclamation. Once the most moral performance is determined, the magistrate will activate a light facing the performer.\n\nTheory:\n\nThe goal of the moral magistrate was to make a device which used sound and light as a dramatic performance prop in such a way that would draw the viewer into thinking that something complex was happening. I was initially going for the ubiquitous early sci-fi “flashing light” computer look which says to the viewer “something technical is going on”. Its a bit over the top in its gratuitous use of flashing lights and blipping sounds but not entirely unbelievable as a real tool. It had to be interesting to look at (handsome design, flashing lights), draw in the audience (uses progress bars to build anticipation) and allow people to think that maybe its actually real. I think that people are general willing to believe that technology can do anything. So that last part was taken care of for me. The intention wasn’t to trick people as much as it was to encourage a certain line of questioning. Someone at some point designed a device which could quantify morality. What does this mean?\n\nConstruction:\n\nThe magistrate was built into the housing of an old test oscillator and was designed to retain the aesthetic quality of that mid century testing device. The faceplate was designed in auto cad and custom milled out of aluminum.\";s:6:\"filter\";b:1;s:11:\"panels_info\";a:6:{s:5:\"class\";s:14:\"WP_Widget_Text\";s:3:\"raw\";b:0;s:4:\"grid\";i:1;s:4:\"cell\";i:0;s:2:\"id\";i:1;s:5:\"style\";a:1:{s:18:\"background_display\";s:4:\"tile\";}}}}s:5:\"grids\";a:2:{i:0;a:2:{s:5:\"cells\";i:1;s:5:\"style\";a:0:{}}i:1;a:2:{s:5:\"cells\";i:1;s:5:\"style\";a:0:{}}}s:10:\"grid_cells\";a:2:{i:0;a:2:{s:4:\"grid\";i:0;s:6:\"weight\";i:1;}i:1;a:2:{s:4:\"grid\";i:1;s:6:\"weight\";i:1;}}}'),(946,452,'ml-slider_settings','a:35:{s:4:\"type\";s:4:\"nivo\";s:6:\"random\";s:5:\"false\";s:8:\"cssClass\";s:0:\"\";s:8:\"printCss\";s:4:\"true\";s:7:\"printJs\";s:4:\"true\";s:5:\"width\";s:3:\"500\";s:6:\"height\";s:3:\"450\";s:3:\"spw\";s:1:\"7\";s:3:\"sph\";s:1:\"5\";s:5:\"delay\";s:4:\"1000\";s:6:\"sDelay\";i:30;s:7:\"opacity\";d:0.6999999999999999555910790149937383830547332763671875;s:10:\"titleSpeed\";i:500;s:6:\"effect\";s:4:\"fade\";s:10:\"navigation\";s:5:\"false\";s:5:\"links\";s:4:\"true\";s:10:\"hoverPause\";s:4:\"true\";s:5:\"theme\";s:7:\"default\";s:9:\"direction\";s:10:\"horizontal\";s:7:\"reverse\";s:5:\"false\";s:14:\"animationSpeed\";s:3:\"100\";s:8:\"prevText\";s:1:\"<\";s:8:\"nextText\";s:1:\">\";s:6:\"slices\";s:2:\"15\";s:6:\"center\";s:5:\"false\";s:9:\"smartCrop\";s:4:\"true\";s:12:\"carouselMode\";s:5:\"false\";s:14:\"carouselMargin\";s:1:\"5\";s:6:\"easing\";s:6:\"linear\";s:8:\"autoPlay\";s:5:\"false\";s:11:\"thumb_width\";i:150;s:12:\"thumb_height\";i:100;s:9:\"fullWidth\";s:5:\"false\";s:10:\"noConflict\";s:5:\"false\";s:12:\"smoothHeight\";s:5:\"false\";}'),(947,453,'_wp_attached_file','2015/01/bench.jpg'),(948,453,'_wp_attachment_metadata','a:5:{s:5:\"width\";i:332;s:6:\"height\";i:500;s:4:\"file\";s:17:\"2015/01/bench.jpg\";s:5:\"sizes\";a:8:{s:9:\"thumbnail\";a:4:{s:4:\"file\";s:17:\"bench-150x150.jpg\";s:5:\"width\";i:150;s:6:\"height\";i:150;s:9:\"mime-type\";s:10:\"image/jpeg\";}s:6:\"medium\";a:4:{s:4:\"file\";s:17:\"bench-199x300.jpg\";s:5:\"width\";i:199;s:6:\"height\";i:300;s:9:\"mime-type\";s:10:\"image/jpeg\";}s:14:\"post-thumbnail\";a:4:{s:4:\"file\";s:17:\"bench-332x380.jpg\";s:5:\"width\";i:332;s:6:\"height\";i:380;s:9:\"mime-type\";s:10:\"image/jpeg\";}s:28:\"vantage-thumbnail-no-sidebar\";a:4:{s:4:\"file\";s:17:\"bench-332x380.jpg\";s:5:\"width\";i:332;s:6:\"height\";i:380;s:9:\"mime-type\";s:10:\"image/jpeg\";}s:13:\"vantage-slide\";a:4:{s:4:\"file\";s:17:\"bench-332x480.jpg\";s:5:\"width\";i:332;s:6:\"height\";i:480;s:9:\"mime-type\";s:10:\"image/jpeg\";}s:16:\"vantage-carousel\";a:4:{s:4:\"file\";s:17:\"bench-272x182.jpg\";s:5:\"width\";i:272;s:6:\"height\";i:182;s:9:\"mime-type\";s:10:\"image/jpeg\";}s:17:\"vantage-grid-loop\";a:4:{s:4:\"file\";s:17:\"bench-332x272.jpg\";s:5:\"width\";i:332;s:6:\"height\";i:272;s:9:\"mime-type\";s:10:\"image/jpeg\";}s:20:\"sow-carousel-default\";a:4:{s:4:\"file\";s:17:\"bench-272x182.jpg\";s:5:\"width\";i:272;s:6:\"height\";i:182;s:9:\"mime-type\";s:10:\"image/jpeg\";}}s:10:\"image_meta\";a:11:{s:8:\"aperture\";d:3.79999999999999982236431605997495353221893310546875;s:6:\"credit\";s:0:\"\";s:6:\"camera\";s:9:\"NIKON D40\";s:7:\"caption\";s:0:\"\";s:17:\"created_timestamp\";i:1251281638;s:9:\"copyright\";s:0:\"\";s:12:\"focal_length\";s:2:\"22\";s:3:\"iso\";s:3:\"400\";s:13:\"shutter_speed\";s:4:\"0.04\";s:5:\"title\";s:0:\"\";s:11:\"orientation\";i:1;}}'),(949,454,'_wp_attached_file','2015/01/lid.jpg'),(950,454,'_wp_attachment_metadata','a:5:{s:5:\"width\";i:500;s:6:\"height\";i:332;s:4:\"file\";s:15:\"2015/01/lid.jpg\";s:5:\"sizes\";a:5:{s:9:\"thumbnail\";a:4:{s:4:\"file\";s:15:\"lid-150x150.jpg\";s:5:\"width\";i:150;s:6:\"height\";i:150;s:9:\"mime-type\";s:10:\"image/jpeg\";}s:6:\"medium\";a:4:{s:4:\"file\";s:15:\"lid-300x199.jpg\";s:5:\"width\";i:300;s:6:\"height\";i:199;s:9:\"mime-type\";s:10:\"image/jpeg\";}s:16:\"vantage-carousel\";a:4:{s:4:\"file\";s:15:\"lid-272x182.jpg\";s:5:\"width\";i:272;s:6:\"height\";i:182;s:9:\"mime-type\";s:10:\"image/jpeg\";}s:17:\"vantage-grid-loop\";a:4:{s:4:\"file\";s:15:\"lid-436x272.jpg\";s:5:\"width\";i:436;s:6:\"height\";i:272;s:9:\"mime-type\";s:10:\"image/jpeg\";}s:20:\"sow-carousel-default\";a:4:{s:4:\"file\";s:15:\"lid-272x182.jpg\";s:5:\"width\";i:272;s:6:\"height\";i:182;s:9:\"mime-type\";s:10:\"image/jpeg\";}}s:10:\"image_meta\";a:11:{s:8:\"aperture\";d:4.20000000000000017763568394002504646778106689453125;s:6:\"credit\";s:0:\"\";s:6:\"camera\";s:9:\"NIKON D40\";s:7:\"caption\";s:0:\"\";s:17:\"created_timestamp\";i:1251714228;s:9:\"copyright\";s:0:\"\";s:12:\"focal_length\";s:2:\"26\";s:3:\"iso\";s:3:\"800\";s:13:\"shutter_speed\";s:5:\"0.005\";s:5:\"title\";s:0:\"\";s:11:\"orientation\";i:1;}}'),(951,455,'_wp_attached_file','2015/01/nintendo1.jpg'),(952,455,'_wp_attachment_metadata','a:5:{s:5:\"width\";i:500;s:6:\"height\";i:332;s:4:\"file\";s:21:\"2015/01/nintendo1.jpg\";s:5:\"sizes\";a:5:{s:9:\"thumbnail\";a:4:{s:4:\"file\";s:21:\"nintendo1-150x150.jpg\";s:5:\"width\";i:150;s:6:\"height\";i:150;s:9:\"mime-type\";s:10:\"image/jpeg\";}s:6:\"medium\";a:4:{s:4:\"file\";s:21:\"nintendo1-300x199.jpg\";s:5:\"width\";i:300;s:6:\"height\";i:199;s:9:\"mime-type\";s:10:\"image/jpeg\";}s:16:\"vantage-carousel\";a:4:{s:4:\"file\";s:21:\"nintendo1-272x182.jpg\";s:5:\"width\";i:272;s:6:\"height\";i:182;s:9:\"mime-type\";s:10:\"image/jpeg\";}s:17:\"vantage-grid-loop\";a:4:{s:4:\"file\";s:21:\"nintendo1-436x272.jpg\";s:5:\"width\";i:436;s:6:\"height\";i:272;s:9:\"mime-type\";s:10:\"image/jpeg\";}s:20:\"sow-carousel-default\";a:4:{s:4:\"file\";s:21:\"nintendo1-272x182.jpg\";s:5:\"width\";i:272;s:6:\"height\";i:182;s:9:\"mime-type\";s:10:\"image/jpeg\";}}s:10:\"image_meta\";a:11:{s:8:\"aperture\";d:4.79999999999999982236431605997495353221893310546875;s:6:\"credit\";s:0:\"\";s:6:\"camera\";s:9:\"NIKON D40\";s:7:\"caption\";s:0:\"\";s:17:\"created_timestamp\";i:1251714008;s:9:\"copyright\";s:0:\"\";s:12:\"focal_length\";s:2:\"38\";s:3:\"iso\";s:3:\"800\";s:13:\"shutter_speed\";s:7:\"0.00625\";s:5:\"title\";s:0:\"\";s:11:\"orientation\";i:1;}}'),(953,456,'_wp_attached_file','2015/01/ribbon.jpg'),(954,456,'_wp_attachment_metadata','a:5:{s:5:\"width\";i:400;s:6:\"height\";i:265;s:4:\"file\";s:18:\"2015/01/ribbon.jpg\";s:5:\"sizes\";a:4:{s:9:\"thumbnail\";a:4:{s:4:\"file\";s:18:\"ribbon-150x150.jpg\";s:5:\"width\";i:150;s:6:\"height\";i:150;s:9:\"mime-type\";s:10:\"image/jpeg\";}s:6:\"medium\";a:4:{s:4:\"file\";s:18:\"ribbon-300x198.jpg\";s:5:\"width\";i:300;s:6:\"height\";i:198;s:9:\"mime-type\";s:10:\"image/jpeg\";}s:16:\"vantage-carousel\";a:4:{s:4:\"file\";s:18:\"ribbon-272x182.jpg\";s:5:\"width\";i:272;s:6:\"height\";i:182;s:9:\"mime-type\";s:10:\"image/jpeg\";}s:20:\"sow-carousel-default\";a:4:{s:4:\"file\";s:18:\"ribbon-272x182.jpg\";s:5:\"width\";i:272;s:6:\"height\";i:182;s:9:\"mime-type\";s:10:\"image/jpeg\";}}s:10:\"image_meta\";a:11:{s:8:\"aperture\";i:0;s:6:\"credit\";s:0:\"\";s:6:\"camera\";s:0:\"\";s:7:\"caption\";s:0:\"\";s:17:\"created_timestamp\";i:0;s:9:\"copyright\";s:0:\"\";s:12:\"focal_length\";i:0;s:3:\"iso\";i:0;s:13:\"shutter_speed\";i:0;s:5:\"title\";s:0:\"\";s:11:\"orientation\";i:1;}}'),(955,457,'_wp_attached_file','2015/01/bench2.jpg'),(956,457,'_wp_attachment_metadata','a:5:{s:5:\"width\";i:500;s:6:\"height\";i:332;s:4:\"file\";s:18:\"2015/01/bench2.jpg\";s:5:\"sizes\";a:5:{s:9:\"thumbnail\";a:4:{s:4:\"file\";s:18:\"bench2-150x150.jpg\";s:5:\"width\";i:150;s:6:\"height\";i:150;s:9:\"mime-type\";s:10:\"image/jpeg\";}s:6:\"medium\";a:4:{s:4:\"file\";s:18:\"bench2-300x199.jpg\";s:5:\"width\";i:300;s:6:\"height\";i:199;s:9:\"mime-type\";s:10:\"image/jpeg\";}s:16:\"vantage-carousel\";a:4:{s:4:\"file\";s:18:\"bench2-272x182.jpg\";s:5:\"width\";i:272;s:6:\"height\";i:182;s:9:\"mime-type\";s:10:\"image/jpeg\";}s:17:\"vantage-grid-loop\";a:4:{s:4:\"file\";s:18:\"bench2-436x272.jpg\";s:5:\"width\";i:436;s:6:\"height\";i:272;s:9:\"mime-type\";s:10:\"image/jpeg\";}s:20:\"sow-carousel-default\";a:4:{s:4:\"file\";s:18:\"bench2-272x182.jpg\";s:5:\"width\";i:272;s:6:\"height\";i:182;s:9:\"mime-type\";s:10:\"image/jpeg\";}}s:10:\"image_meta\";a:11:{s:8:\"aperture\";d:3.79999999999999982236431605997495353221893310546875;s:6:\"credit\";s:0:\"\";s:6:\"camera\";s:9:\"NIKON D40\";s:7:\"caption\";s:0:\"\";s:17:\"created_timestamp\";i:1251282933;s:9:\"copyright\";s:0:\"\";s:12:\"focal_length\";s:2:\"23\";s:3:\"iso\";s:3:\"800\";s:13:\"shutter_speed\";s:15:\"0.0166666666667\";s:5:\"title\";s:0:\"\";s:11:\"orientation\";i:1;}}'),(957,458,'_wp_attached_file','2015/01/board2.jpg'),(958,458,'_wp_attachment_metadata','a:5:{s:5:\"width\";i:500;s:6:\"height\";i:332;s:4:\"file\";s:18:\"2015/01/board2.jpg\";s:5:\"sizes\";a:5:{s:9:\"thumbnail\";a:4:{s:4:\"file\";s:18:\"board2-150x150.jpg\";s:5:\"width\";i:150;s:6:\"height\";i:150;s:9:\"mime-type\";s:10:\"image/jpeg\";}s:6:\"medium\";a:4:{s:4:\"file\";s:18:\"board2-300x199.jpg\";s:5:\"width\";i:300;s:6:\"height\";i:199;s:9:\"mime-type\";s:10:\"image/jpeg\";}s:16:\"vantage-carousel\";a:4:{s:4:\"file\";s:18:\"board2-272x182.jpg\";s:5:\"width\";i:272;s:6:\"height\";i:182;s:9:\"mime-type\";s:10:\"image/jpeg\";}s:17:\"vantage-grid-loop\";a:4:{s:4:\"file\";s:18:\"board2-436x272.jpg\";s:5:\"width\";i:436;s:6:\"height\";i:272;s:9:\"mime-type\";s:10:\"image/jpeg\";}s:20:\"sow-carousel-default\";a:4:{s:4:\"file\";s:18:\"board2-272x182.jpg\";s:5:\"width\";i:272;s:6:\"height\";i:182;s:9:\"mime-type\";s:10:\"image/jpeg\";}}s:10:\"image_meta\";a:11:{s:8:\"aperture\";d:4.20000000000000017763568394002504646778106689453125;s:6:\"credit\";s:0:\"\";s:6:\"camera\";s:9:\"NIKON D40\";s:7:\"caption\";s:0:\"\";s:17:\"created_timestamp\";i:1251714643;s:9:\"copyright\";s:0:\"\";s:12:\"focal_length\";s:2:\"26\";s:3:\"iso\";s:3:\"800\";s:13:\"shutter_speed\";s:5:\"0.008\";s:5:\"title\";s:0:\"\";s:11:\"orientation\";i:1;}}'),(959,459,'_wp_attached_file','2015/01/brain.jpg'),(960,459,'_wp_attachment_metadata','a:5:{s:5:\"width\";i:500;s:6:\"height\";i:332;s:4:\"file\";s:17:\"2015/01/brain.jpg\";s:5:\"sizes\";a:5:{s:9:\"thumbnail\";a:4:{s:4:\"file\";s:17:\"brain-150x150.jpg\";s:5:\"width\";i:150;s:6:\"height\";i:150;s:9:\"mime-type\";s:10:\"image/jpeg\";}s:6:\"medium\";a:4:{s:4:\"file\";s:17:\"brain-300x199.jpg\";s:5:\"width\";i:300;s:6:\"height\";i:199;s:9:\"mime-type\";s:10:\"image/jpeg\";}s:16:\"vantage-carousel\";a:4:{s:4:\"file\";s:17:\"brain-272x182.jpg\";s:5:\"width\";i:272;s:6:\"height\";i:182;s:9:\"mime-type\";s:10:\"image/jpeg\";}s:17:\"vantage-grid-loop\";a:4:{s:4:\"file\";s:17:\"brain-436x272.jpg\";s:5:\"width\";i:436;s:6:\"height\";i:272;s:9:\"mime-type\";s:10:\"image/jpeg\";}s:20:\"sow-carousel-default\";a:4:{s:4:\"file\";s:17:\"brain-272x182.jpg\";s:5:\"width\";i:272;s:6:\"height\";i:182;s:9:\"mime-type\";s:10:\"image/jpeg\";}}s:10:\"image_meta\";a:11:{s:8:\"aperture\";d:4.20000000000000017763568394002504646778106689453125;s:6:\"credit\";s:0:\"\";s:6:\"camera\";s:9:\"NIKON D40\";s:7:\"caption\";s:0:\"\";s:17:\"created_timestamp\";i:1251714448;s:9:\"copyright\";s:0:\"\";s:12:\"focal_length\";s:2:\"26\";s:3:\"iso\";s:3:\"800\";s:13:\"shutter_speed\";s:6:\"0.0125\";s:5:\"title\";s:0:\"\";s:11:\"orientation\";i:1;}}'),(961,460,'_wp_attached_file','2015/01/inside.jpg'),(962,460,'_wp_attachment_metadata','a:5:{s:5:\"width\";i:500;s:6:\"height\";i:332;s:4:\"file\";s:18:\"2015/01/inside.jpg\";s:5:\"sizes\";a:5:{s:9:\"thumbnail\";a:4:{s:4:\"file\";s:18:\"inside-150x150.jpg\";s:5:\"width\";i:150;s:6:\"height\";i:150;s:9:\"mime-type\";s:10:\"image/jpeg\";}s:6:\"medium\";a:4:{s:4:\"file\";s:18:\"inside-300x199.jpg\";s:5:\"width\";i:300;s:6:\"height\";i:199;s:9:\"mime-type\";s:10:\"image/jpeg\";}s:16:\"vantage-carousel\";a:4:{s:4:\"file\";s:18:\"inside-272x182.jpg\";s:5:\"width\";i:272;s:6:\"height\";i:182;s:9:\"mime-type\";s:10:\"image/jpeg\";}s:17:\"vantage-grid-loop\";a:4:{s:4:\"file\";s:18:\"inside-436x272.jpg\";s:5:\"width\";i:436;s:6:\"height\";i:272;s:9:\"mime-type\";s:10:\"image/jpeg\";}s:20:\"sow-carousel-default\";a:4:{s:4:\"file\";s:18:\"inside-272x182.jpg\";s:5:\"width\";i:272;s:6:\"height\";i:182;s:9:\"mime-type\";s:10:\"image/jpeg\";}}s:10:\"image_meta\";a:11:{s:8:\"aperture\";d:4.20000000000000017763568394002504646778106689453125;s:6:\"credit\";s:0:\"\";s:6:\"camera\";s:9:\"NIKON D40\";s:7:\"caption\";s:0:\"\";s:17:\"created_timestamp\";i:1251714096;s:9:\"copyright\";s:0:\"\";s:12:\"focal_length\";s:2:\"26\";s:3:\"iso\";s:3:\"800\";s:13:\"shutter_speed\";s:7:\"0.00625\";s:5:\"title\";s:0:\"\";s:11:\"orientation\";i:1;}}'),(963,453,'ml-slider_type','image'),(964,454,'ml-slider_type','image'),(965,455,'ml-slider_type','image'),(966,456,'ml-slider_type','image'),(967,457,'ml-slider_type','image'),(968,458,'ml-slider_type','image'),(969,459,'ml-slider_type','image'),(970,460,'ml-slider_type','image'),(971,453,'_wp_attachment_backup_sizes','a:2:{s:15:\"resized-332x298\";a:5:{s:4:\"path\";s:79:\"/home/casperel/public_html/newsite/wp-content/uploads/2015/01/bench-332x298.jpg\";s:4:\"file\";s:17:\"bench-332x298.jpg\";s:5:\"width\";i:332;s:6:\"height\";i:298;s:9:\"mime-type\";s:10:\"image/jpeg\";}s:15:\"resized-332x304\";a:5:{s:4:\"path\";s:79:\"/home/casperel/public_html/newsite/wp-content/uploads/2015/01/bench-332x304.jpg\";s:4:\"file\";s:17:\"bench-332x304.jpg\";s:5:\"width\";i:332;s:6:\"height\";i:304;s:9:\"mime-type\";s:10:\"image/jpeg\";}}'),(972,454,'_wp_attachment_backup_sizes','a:2:{s:15:\"resized-368x332\";a:5:{s:4:\"path\";s:77:\"/home/casperel/public_html/newsite/wp-content/uploads/2015/01/lid-368x332.jpg\";s:4:\"file\";s:15:\"lid-368x332.jpg\";s:5:\"width\";i:368;s:6:\"height\";i:332;s:9:\"mime-type\";s:10:\"image/jpeg\";}s:15:\"resized-362x332\";a:5:{s:4:\"path\";s:77:\"/home/casperel/public_html/newsite/wp-content/uploads/2015/01/lid-362x332.jpg\";s:4:\"file\";s:15:\"lid-362x332.jpg\";s:5:\"width\";i:362;s:6:\"height\";i:332;s:9:\"mime-type\";s:10:\"image/jpeg\";}}'),(973,455,'_wp_attachment_backup_sizes','a:2:{s:15:\"resized-368x332\";a:5:{s:4:\"path\";s:83:\"/home/casperel/public_html/newsite/wp-content/uploads/2015/01/nintendo1-368x332.jpg\";s:4:\"file\";s:21:\"nintendo1-368x332.jpg\";s:5:\"width\";i:368;s:6:\"height\";i:332;s:9:\"mime-type\";s:10:\"image/jpeg\";}s:15:\"resized-362x332\";a:5:{s:4:\"path\";s:83:\"/home/casperel/public_html/newsite/wp-content/uploads/2015/01/nintendo1-362x332.jpg\";s:4:\"file\";s:21:\"nintendo1-362x332.jpg\";s:5:\"width\";i:362;s:6:\"height\";i:332;s:9:\"mime-type\";s:10:\"image/jpeg\";}}'),(974,456,'_wp_attachment_backup_sizes','a:2:{s:15:\"resized-294x265\";a:5:{s:4:\"path\";s:80:\"/home/casperel/public_html/newsite/wp-content/uploads/2015/01/ribbon-294x265.jpg\";s:4:\"file\";s:18:\"ribbon-294x265.jpg\";s:5:\"width\";i:294;s:6:\"height\";i:265;s:9:\"mime-type\";s:10:\"image/jpeg\";}s:15:\"resized-289x265\";a:5:{s:4:\"path\";s:80:\"/home/casperel/public_html/newsite/wp-content/uploads/2015/01/ribbon-289x265.jpg\";s:4:\"file\";s:18:\"ribbon-289x265.jpg\";s:5:\"width\";i:289;s:6:\"height\";i:265;s:9:\"mime-type\";s:10:\"image/jpeg\";}}'),(975,457,'_wp_attachment_backup_sizes','a:2:{s:15:\"resized-368x332\";a:5:{s:4:\"path\";s:80:\"/home/casperel/public_html/newsite/wp-content/uploads/2015/01/bench2-368x332.jpg\";s:4:\"file\";s:18:\"bench2-368x332.jpg\";s:5:\"width\";i:368;s:6:\"height\";i:332;s:9:\"mime-type\";s:10:\"image/jpeg\";}s:15:\"resized-362x332\";a:5:{s:4:\"path\";s:80:\"/home/casperel/public_html/newsite/wp-content/uploads/2015/01/bench2-362x332.jpg\";s:4:\"file\";s:18:\"bench2-362x332.jpg\";s:5:\"width\";i:362;s:6:\"height\";i:332;s:9:\"mime-type\";s:10:\"image/jpeg\";}}'),(976,458,'_wp_attachment_backup_sizes','a:2:{s:15:\"resized-368x332\";a:5:{s:4:\"path\";s:80:\"/home/casperel/public_html/newsite/wp-content/uploads/2015/01/board2-368x332.jpg\";s:4:\"file\";s:18:\"board2-368x332.jpg\";s:5:\"width\";i:368;s:6:\"height\";i:332;s:9:\"mime-type\";s:10:\"image/jpeg\";}s:15:\"resized-362x332\";a:5:{s:4:\"path\";s:80:\"/home/casperel/public_html/newsite/wp-content/uploads/2015/01/board2-362x332.jpg\";s:4:\"file\";s:18:\"board2-362x332.jpg\";s:5:\"width\";i:362;s:6:\"height\";i:332;s:9:\"mime-type\";s:10:\"image/jpeg\";}}'),(977,459,'_wp_attachment_backup_sizes','a:2:{s:15:\"resized-368x332\";a:5:{s:4:\"path\";s:79:\"/home/casperel/public_html/newsite/wp-content/uploads/2015/01/brain-368x332.jpg\";s:4:\"file\";s:17:\"brain-368x332.jpg\";s:5:\"width\";i:368;s:6:\"height\";i:332;s:9:\"mime-type\";s:10:\"image/jpeg\";}s:15:\"resized-362x332\";a:5:{s:4:\"path\";s:79:\"/home/casperel/public_html/newsite/wp-content/uploads/2015/01/brain-362x332.jpg\";s:4:\"file\";s:17:\"brain-362x332.jpg\";s:5:\"width\";i:362;s:6:\"height\";i:332;s:9:\"mime-type\";s:10:\"image/jpeg\";}}'),(978,460,'_wp_attachment_backup_sizes','a:2:{s:15:\"resized-368x332\";a:5:{s:4:\"path\";s:80:\"/home/casperel/public_html/newsite/wp-content/uploads/2015/01/inside-368x332.jpg\";s:4:\"file\";s:18:\"inside-368x332.jpg\";s:5:\"width\";i:368;s:6:\"height\";i:332;s:9:\"mime-type\";s:10:\"image/jpeg\";}s:15:\"resized-362x332\";a:5:{s:4:\"path\";s:80:\"/home/casperel/public_html/newsite/wp-content/uploads/2015/01/inside-362x332.jpg\";s:4:\"file\";s:18:\"inside-362x332.jpg\";s:5:\"width\";i:362;s:6:\"height\";i:332;s:9:\"mime-type\";s:10:\"image/jpeg\";}}'),(979,453,'ml-slider_crop_position','center-center'),(980,453,'_wp_attachment_image_alt',''),(981,454,'ml-slider_crop_position','center-center'),(982,454,'_wp_attachment_image_alt',''),(983,455,'ml-slider_crop_position','center-center'),(984,455,'_wp_attachment_image_alt',''),(985,456,'ml-slider_crop_position','center-center'),(986,456,'_wp_attachment_image_alt',''),(987,457,'ml-slider_crop_position','center-center'),(988,457,'_wp_attachment_image_alt',''),(989,458,'ml-slider_crop_position','center-center'),(990,458,'_wp_attachment_image_alt',''),(991,459,'ml-slider_crop_position','center-center'),(992,459,'_wp_attachment_image_alt',''),(993,460,'ml-slider_crop_position','center-center'),(994,460,'_wp_attachment_image_alt',''),(997,461,'panels_data','a:3:{s:7:\"widgets\";a:6:{i:0;a:4:{s:5:\"title\";s:10:\"BIT BENDER\";s:4:\"text\";s:362:\"BitBender is an interactive installation which invites viewers to play games while also generating complex sounds and interlinked video glitch effects by manipulating a custom joystick. It was commissioned by the Contemporary Gallery at Georgia Southern University and has been shown at the Contemporary Gallery and The Clock Tower Gallery in Manhattan New York.\";s:6:\"filter\";b:0;s:11:\"panels_info\";a:6:{s:5:\"class\";s:14:\"WP_Widget_Text\";s:3:\"raw\";b:0;s:4:\"grid\";i:0;s:4:\"cell\";i:0;s:2:\"id\";i:0;s:5:\"style\";a:1:{s:18:\"background_display\";s:4:\"tile\";}}}i:1;a:3:{s:3:\"src\";s:84:\"http://newsite.casperelectronics.com/wp-content/uploads/2015/01/marioBit-300x199.jpg\";s:4:\"href\";s:49:\"http://newsite.casperelectronics.com/?page_id=245\";s:11:\"panels_info\";a:6:{s:5:\"class\";s:31:\"SiteOrigin_Panels_Widgets_Image\";s:3:\"raw\";b:0;s:4:\"grid\";i:0;s:4:\"cell\";i:1;s:2:\"id\";i:1;s:5:\"style\";a:1:{s:18:\"background_display\";s:4:\"tile\";}}}i:2;a:3:{s:3:\"src\";s:75:\"http://newsite.casperelectronics.com/wp-content/uploads/2015/01/Kosmos1.jpg\";s:4:\"href\";s:50:\"http://newsite.casperelectronics.com/?page_id=282 \";s:11:\"panels_info\";a:6:{s:5:\"class\";s:31:\"SiteOrigin_Panels_Widgets_Image\";s:3:\"raw\";b:0;s:4:\"grid\";i:1;s:4:\"cell\";i:0;s:2:\"id\";i:2;s:5:\"style\";a:1:{s:18:\"background_display\";s:4:\"tile\";}}}i:3;a:4:{s:5:\"title\";s:6:\"KOSMOS\";s:4:\"text\";s:221:\"Kosmos is an interactive sound and light installation displayed at the Contemporary Artists Center in Troy NY for nearly two years. It was designed by myself and Ed Bear and is a continuation of my exploration of the ORB.\";s:6:\"filter\";b:0;s:11:\"panels_info\";a:6:{s:5:\"class\";s:14:\"WP_Widget_Text\";s:3:\"raw\";b:0;s:4:\"grid\";i:1;s:4:\"cell\";i:1;s:2:\"id\";i:3;s:5:\"style\";a:1:{s:18:\"background_display\";s:4:\"tile\";}}}i:4;a:4:{s:5:\"title\";s:16:\"Moral Magistrate\";s:4:\"text\";s:540:\"The Moral Magistrate is designed to record audio data from two musicians, process that data and determine which performance (and hence performer) had greater moral content. Rather than focusing on HOW it does this we have tried to turn the audiences attention to the questions a device like this introduces. What is morality? Is our inner moral character reflected in what we do (like perform music)? Can technology quantify the intangible? How much is this technology forming our world and our conceptions of reality and even spirituality?\";s:11:\"panels_info\";a:5:{s:5:\"class\";s:14:\"WP_Widget_Text\";s:4:\"grid\";i:2;s:4:\"cell\";i:0;s:2:\"id\";i:4;s:5:\"style\";a:2:{s:27:\"background_image_attachment\";b:0;s:18:\"background_display\";s:4:\"tile\";}}s:6:\"filter\";b:0;}i:5;a:3:{s:3:\"src\";s:69:\"http://newsite.casperelectronics.com/wp-content/uploads/2015/01/5.jpg\";s:4:\"href\";s:49:\"http://newsite.casperelectronics.com/?page_id=247\";s:11:\"panels_info\";a:5:{s:5:\"class\";s:31:\"SiteOrigin_Panels_Widgets_Image\";s:4:\"grid\";i:2;s:4:\"cell\";i:1;s:2:\"id\";i:5;s:5:\"style\";a:2:{s:27:\"background_image_attachment\";b:0;s:18:\"background_display\";s:4:\"tile\";}}}}s:5:\"grids\";a:3:{i:0;a:2:{s:5:\"cells\";i:2;s:5:\"style\";a:4:{s:13:\"bottom_margin\";s:4:\"25px\";s:7:\"padding\";s:5:\"200px\";s:11:\"row_stretch\";s:4:\"full\";s:18:\"background_display\";s:4:\"tile\";}}i:1;a:2:{s:5:\"cells\";i:2;s:5:\"style\";a:4:{s:13:\"bottom_margin\";s:4:\"25px\";s:7:\"padding\";s:5:\"200px\";s:11:\"row_stretch\";s:4:\"full\";s:18:\"background_display\";s:4:\"tile\";}}i:2;a:2:{s:5:\"cells\";i:2;s:5:\"style\";a:4:{s:13:\"bottom_margin\";s:4:\"25px\";s:7:\"padding\";s:5:\"200px\";s:11:\"row_stretch\";s:4:\"full\";s:18:\"background_display\";s:4:\"tile\";}}}s:10:\"grid_cells\";a:6:{i:0;a:2:{s:4:\"grid\";i:0;s:6:\"weight\";d:0.5;}i:1;a:2:{s:4:\"grid\";i:0;s:6:\"weight\";d:0.5;}i:2;a:2:{s:4:\"grid\";i:1;s:6:\"weight\";d:0.5;}i:3;a:2:{s:4:\"grid\";i:1;s:6:\"weight\";d:0.5;}i:4;a:2:{s:4:\"grid\";i:2;s:6:\"weight\";d:0.5;}i:5;a:2:{s:4:\"grid\";i:2;s:6:\"weight\";d:0.5;}}}'),(998,464,'panels_data','a:3:{s:7:\"widgets\";a:3:{i:0;a:2:{s:5:\"video\";s:66:\"http://www.youtube.com/watch?feature=player_embedded&v=kHMf14CHWHI\";s:11:\"panels_info\";a:5:{s:5:\"class\";s:39:\"SiteOrigin_Panels_Widgets_EmbeddedVideo\";s:4:\"grid\";i:0;s:4:\"cell\";i:0;s:2:\"id\";i:0;s:5:\"style\";a:2:{s:27:\"background_image_attachment\";b:0;s:18:\"background_display\";s:4:\"tile\";}}}i:1;a:5:{s:4:\"type\";s:6:\"visual\";s:5:\"title\";s:0:\"\";s:4:\"text\";s:26:\"<p>[metaslider id=452]</p>\";s:6:\"filter\";s:1:\"1\";s:11:\"panels_info\";a:5:{s:5:\"class\";s:30:\"WP_Widget_Black_Studio_TinyMCE\";s:4:\"grid\";i:0;s:4:\"cell\";i:1;s:2:\"id\";i:1;s:5:\"style\";a:2:{s:27:\"background_image_attachment\";b:0;s:18:\"background_display\";s:4:\"tile\";}}}i:2;a:4:{s:5:\"title\";s:0:\"\";s:4:\"text\";s:0:\"\";s:11:\"panels_info\";a:4:{s:5:\"class\";s:14:\"WP_Widget_Text\";s:4:\"grid\";i:1;s:4:\"cell\";i:0;s:2:\"id\";i:2;}s:6:\"filter\";b:0;}}s:5:\"grids\";a:2:{i:0;a:2:{s:5:\"cells\";i:2;s:5:\"style\";a:0:{}}i:1;a:2:{s:5:\"cells\";i:1;s:5:\"style\";a:0:{}}}s:10:\"grid_cells\";a:3:{i:0;a:2:{s:4:\"grid\";i:0;s:6:\"weight\";d:0.5;}i:1;a:2:{s:4:\"grid\";i:0;s:6:\"weight\";d:0.5;}i:2;a:2:{s:4:\"grid\";i:1;s:6:\"weight\";i:1;}}}'),(1000,251,'_oembed_b5496a119ea9d660c55d17c670e92bd7','<iframe width=\"720\" height=\"540\" src=\"http://www.youtube.com/embed/kHMf14CHWHI?feature=oembed\" frameborder=\"0\" allowfullscreen></iframe>'),(1001,251,'_oembed_time_b5496a119ea9d660c55d17c670e92bd7','1421157879'),(1003,465,'panels_data','a:3:{s:7:\"widgets\";a:3:{i:0;a:2:{s:5:\"video\";s:66:\"http://www.youtube.com/watch?feature=player_embedded&v=kHMf14CHWHI\";s:11:\"panels_info\";a:6:{s:5:\"class\";s:39:\"SiteOrigin_Panels_Widgets_EmbeddedVideo\";s:3:\"raw\";b:0;s:4:\"grid\";i:0;s:4:\"cell\";i:0;s:2:\"id\";i:0;s:5:\"style\";a:1:{s:18:\"background_display\";s:4:\"tile\";}}}i:1;a:5:{s:4:\"type\";s:6:\"visual\";s:5:\"title\";s:0:\"\";s:4:\"text\";s:26:\"<p>[metaslider id=452]</p>\";s:6:\"filter\";s:1:\"1\";s:11:\"panels_info\";a:6:{s:5:\"class\";s:30:\"WP_Widget_Black_Studio_TinyMCE\";s:3:\"raw\";b:0;s:4:\"grid\";i:0;s:4:\"cell\";i:1;s:2:\"id\";i:1;s:5:\"style\";a:1:{s:18:\"background_display\";s:4:\"tile\";}}}i:2;a:4:{s:5:\"title\";s:8:\"Nintendo\";s:4:\"text\";s:2649:\"This is a modified Nintendo video game console. It is a very simple bend and is a lot of fun to play with. To bend this unit I simply added a patch bay to a handful of points on the video processing chips. The Display can be tweaked by either connecting points together or by feeding in external signals, like audio or voltages from my modular synthesizer. the video shown above is an example of how the visuals can be controlled using clock signals from my modular synth.\n\nI connected the patch bay to the circuit using a connection terminal and ribbon cable. This allowed me to wire up the lid and board separately and plug them together when I was done. It made the whole job a lot easier. It also allows me to remove the lid completely from the unit if it needs to be serviced.\n\nAbove is a picture of the control panel. \n- On the left is a 21 point patch bay. Each point is simply wired to a pin on one of the ICs on the nintendo circuit board.\n\n- To the right of the patch bay are 3 green points. These are connected to ground. Most of the points on the patchbay respond well when attached to ground.\n\n- In the center of the control panel are a few patchable potentiometers with activation switches and buttons. This allows you to patch points together through adjustments which will vary the amount of video glitching as they are adjusted. I used two 500ohm pots and two 10 turn 100ohm pots.\n\n- On the right are three external signal input jacks. Audio signals or voltages from analog synths or micro controllers can be used. Really cool effects can be achieved by feeding high frequency wave forms (like the output of a 555 timer) into some patch points. It gets interesting when the frequency of the incoming wave matches up with the scan frequency of the display. You can get some cool scrolling patterns by doing this.\nI imagine there is some danger involved in plugging random voltages into the nintendo circuit board….. but so far there haven’t been any problems. I suspect that running each input through some sort of op amp buffer would be a good idea.\nEach input goes through a potentiometer for limiting the signal as well as a switch and pushbutton for turning the signal on and off.\n\nThe row of pins boxed in RED above are where most of the interesting effects are. There is one point below the others also boxed in RED. When this point is connected to ground, the graphics are dramatically simplified and become colorful block patterns. This is my favorite effect so far.\nThere are many more points that can be patched together, but I’ve found that the general range of effects can be achieved using the points shown above.\n\";s:6:\"filter\";b:1;s:11:\"panels_info\";a:5:{s:5:\"class\";s:14:\"WP_Widget_Text\";s:4:\"grid\";i:1;s:4:\"cell\";i:0;s:2:\"id\";i:2;s:5:\"style\";a:2:{s:27:\"background_image_attachment\";b:0;s:18:\"background_display\";s:4:\"tile\";}}}}s:5:\"grids\";a:2:{i:0;a:2:{s:5:\"cells\";i:2;s:5:\"style\";a:0:{}}i:1;a:2:{s:5:\"cells\";i:1;s:5:\"style\";a:0:{}}}s:10:\"grid_cells\";a:3:{i:0;a:2:{s:4:\"grid\";i:0;s:6:\"weight\";d:0.5;}i:1;a:2:{s:4:\"grid\";i:0;s:6:\"weight\";d:0.5;}i:2;a:2:{s:4:\"grid\";i:1;s:6:\"weight\";i:1;}}}'),(1004,466,'ml-slider_settings','a:35:{s:4:\"type\";s:4:\"nivo\";s:6:\"random\";s:5:\"false\";s:8:\"cssClass\";s:0:\"\";s:8:\"printCss\";s:4:\"true\";s:7:\"printJs\";s:4:\"true\";s:5:\"width\";s:3:\"500\";s:6:\"height\";s:3:\"700\";s:3:\"spw\";s:1:\"7\";s:3:\"sph\";s:1:\"5\";s:5:\"delay\";s:4:\"1000\";s:6:\"sDelay\";i:30;s:7:\"opacity\";d:0.6999999999999999555910790149937383830547332763671875;s:10:\"titleSpeed\";i:500;s:6:\"effect\";s:4:\"fade\";s:10:\"navigation\";s:5:\"false\";s:5:\"links\";s:4:\"true\";s:10:\"hoverPause\";s:4:\"true\";s:5:\"theme\";s:7:\"default\";s:9:\"direction\";s:10:\"horizontal\";s:7:\"reverse\";s:5:\"false\";s:14:\"animationSpeed\";s:3:\"100\";s:8:\"prevText\";s:1:\"<\";s:8:\"nextText\";s:1:\">\";s:6:\"slices\";s:2:\"15\";s:6:\"center\";s:5:\"false\";s:9:\"smartCrop\";s:4:\"true\";s:12:\"carouselMode\";s:5:\"false\";s:14:\"carouselMargin\";s:1:\"5\";s:6:\"easing\";s:6:\"linear\";s:8:\"autoPlay\";s:5:\"false\";s:11:\"thumb_width\";i:150;s:12:\"thumb_height\";i:100;s:9:\"fullWidth\";s:5:\"false\";s:10:\"noConflict\";s:5:\"false\";s:12:\"smoothHeight\";s:5:\"false\";}'),(1005,467,'_wp_attached_file','2015/01/DSC_0025.jpg'),(1006,467,'_wp_attachment_metadata','a:5:{s:5:\"width\";i:500;s:6:\"height\";i:407;s:4:\"file\";s:20:\"2015/01/DSC_0025.jpg\";s:5:\"sizes\";a:7:{s:9:\"thumbnail\";a:4:{s:4:\"file\";s:20:\"DSC_0025-150x150.jpg\";s:5:\"width\";i:150;s:6:\"height\";i:150;s:9:\"mime-type\";s:10:\"image/jpeg\";}s:6:\"medium\";a:4:{s:4:\"file\";s:20:\"DSC_0025-300x244.jpg\";s:5:\"width\";i:300;s:6:\"height\";i:244;s:9:\"mime-type\";s:10:\"image/jpeg\";}s:14:\"post-thumbnail\";a:4:{s:4:\"file\";s:20:\"DSC_0025-500x380.jpg\";s:5:\"width\";i:500;s:6:\"height\";i:380;s:9:\"mime-type\";s:10:\"image/jpeg\";}s:28:\"vantage-thumbnail-no-sidebar\";a:4:{s:4:\"file\";s:20:\"DSC_0025-500x380.jpg\";s:5:\"width\";i:500;s:6:\"height\";i:380;s:9:\"mime-type\";s:10:\"image/jpeg\";}s:16:\"vantage-carousel\";a:4:{s:4:\"file\";s:20:\"DSC_0025-272x182.jpg\";s:5:\"width\";i:272;s:6:\"height\";i:182;s:9:\"mime-type\";s:10:\"image/jpeg\";}s:17:\"vantage-grid-loop\";a:4:{s:4:\"file\";s:20:\"DSC_0025-436x272.jpg\";s:5:\"width\";i:436;s:6:\"height\";i:272;s:9:\"mime-type\";s:10:\"image/jpeg\";}s:20:\"sow-carousel-default\";a:4:{s:4:\"file\";s:20:\"DSC_0025-272x182.jpg\";s:5:\"width\";i:272;s:6:\"height\";i:182;s:9:\"mime-type\";s:10:\"image/jpeg\";}}s:10:\"image_meta\";a:11:{s:8:\"aperture\";d:4;s:6:\"credit\";s:0:\"\";s:6:\"camera\";s:9:\"NIKON D80\";s:7:\"caption\";s:0:\"\";s:17:\"created_timestamp\";i:1236235956;s:9:\"copyright\";s:0:\"\";s:12:\"focal_length\";s:2:\"18\";s:3:\"iso\";s:3:\"100\";s:13:\"shutter_speed\";s:5:\"0.008\";s:5:\"title\";s:0:\"\";s:11:\"orientation\";i:1;}}'),(1007,468,'_wp_attached_file','2015/01/DSC_0034.jpg'),(1008,468,'_wp_attachment_metadata','a:5:{s:5:\"width\";i:500;s:6:\"height\";i:364;s:4:\"file\";s:20:\"2015/01/DSC_0034.jpg\";s:5:\"sizes\";a:5:{s:9:\"thumbnail\";a:4:{s:4:\"file\";s:20:\"DSC_0034-150x150.jpg\";s:5:\"width\";i:150;s:6:\"height\";i:150;s:9:\"mime-type\";s:10:\"image/jpeg\";}s:6:\"medium\";a:4:{s:4:\"file\";s:20:\"DSC_0034-300x218.jpg\";s:5:\"width\";i:300;s:6:\"height\";i:218;s:9:\"mime-type\";s:10:\"image/jpeg\";}s:16:\"vantage-carousel\";a:4:{s:4:\"file\";s:20:\"DSC_0034-272x182.jpg\";s:5:\"width\";i:272;s:6:\"height\";i:182;s:9:\"mime-type\";s:10:\"image/jpeg\";}s:17:\"vantage-grid-loop\";a:4:{s:4:\"file\";s:20:\"DSC_0034-436x272.jpg\";s:5:\"width\";i:436;s:6:\"height\";i:272;s:9:\"mime-type\";s:10:\"image/jpeg\";}s:20:\"sow-carousel-default\";a:4:{s:4:\"file\";s:20:\"DSC_0034-272x182.jpg\";s:5:\"width\";i:272;s:6:\"height\";i:182;s:9:\"mime-type\";s:10:\"image/jpeg\";}}s:10:\"image_meta\";a:11:{s:8:\"aperture\";d:4;s:6:\"credit\";s:0:\"\";s:6:\"camera\";s:9:\"NIKON D80\";s:7:\"caption\";s:0:\"\";s:17:\"created_timestamp\";i:1236236114;s:9:\"copyright\";s:0:\"\";s:12:\"focal_length\";s:2:\"20\";s:3:\"iso\";s:4:\"1250\";s:13:\"shutter_speed\";s:4:\"0.05\";s:5:\"title\";s:0:\"\";s:11:\"orientation\";i:1;}}'),(1009,469,'_wp_attached_file','2015/01/IMG_2364.jpg'),(1010,469,'_wp_attachment_metadata','a:5:{s:5:\"width\";i:373;s:6:\"height\";i:500;s:4:\"file\";s:20:\"2015/01/IMG_2364.jpg\";s:5:\"sizes\";a:8:{s:9:\"thumbnail\";a:4:{s:4:\"file\";s:20:\"IMG_2364-150x150.jpg\";s:5:\"width\";i:150;s:6:\"height\";i:150;s:9:\"mime-type\";s:10:\"image/jpeg\";}s:6:\"medium\";a:4:{s:4:\"file\";s:20:\"IMG_2364-223x300.jpg\";s:5:\"width\";i:223;s:6:\"height\";i:300;s:9:\"mime-type\";s:10:\"image/jpeg\";}s:14:\"post-thumbnail\";a:4:{s:4:\"file\";s:20:\"IMG_2364-373x380.jpg\";s:5:\"width\";i:373;s:6:\"height\";i:380;s:9:\"mime-type\";s:10:\"image/jpeg\";}s:28:\"vantage-thumbnail-no-sidebar\";a:4:{s:4:\"file\";s:20:\"IMG_2364-373x380.jpg\";s:5:\"width\";i:373;s:6:\"height\";i:380;s:9:\"mime-type\";s:10:\"image/jpeg\";}s:13:\"vantage-slide\";a:4:{s:4:\"file\";s:20:\"IMG_2364-373x480.jpg\";s:5:\"width\";i:373;s:6:\"height\";i:480;s:9:\"mime-type\";s:10:\"image/jpeg\";}s:16:\"vantage-carousel\";a:4:{s:4:\"file\";s:20:\"IMG_2364-272x182.jpg\";s:5:\"width\";i:272;s:6:\"height\";i:182;s:9:\"mime-type\";s:10:\"image/jpeg\";}s:17:\"vantage-grid-loop\";a:4:{s:4:\"file\";s:20:\"IMG_2364-373x272.jpg\";s:5:\"width\";i:373;s:6:\"height\";i:272;s:9:\"mime-type\";s:10:\"image/jpeg\";}s:20:\"sow-carousel-default\";a:4:{s:4:\"file\";s:20:\"IMG_2364-272x182.jpg\";s:5:\"width\";i:272;s:6:\"height\";i:182;s:9:\"mime-type\";s:10:\"image/jpeg\";}}s:10:\"image_meta\";a:11:{s:8:\"aperture\";i:0;s:6:\"credit\";s:0:\"\";s:6:\"camera\";s:0:\"\";s:7:\"caption\";s:0:\"\";s:17:\"created_timestamp\";i:0;s:9:\"copyright\";s:0:\"\";s:12:\"focal_length\";i:0;s:3:\"iso\";i:0;s:13:\"shutter_speed\";i:0;s:5:\"title\";s:0:\"\";s:11:\"orientation\";i:1;}}'),(1011,467,'ml-slider_type','image'),(1012,468,'ml-slider_type','image'),(1013,469,'ml-slider_type','image'),(1014,467,'_wp_attachment_backup_sizes','a:3:{s:15:\"resized-452x407\";a:5:{s:4:\"path\";s:82:\"/home/casperel/public_html/newsite/wp-content/uploads/2015/01/DSC_0025-452x407.jpg\";s:4:\"file\";s:20:\"DSC_0025-452x407.jpg\";s:5:\"width\";i:452;s:6:\"height\";i:407;s:9:\"mime-type\";s:10:\"image/jpeg\";}s:15:\"resized-407x407\";a:5:{s:4:\"path\";s:82:\"/home/casperel/public_html/newsite/wp-content/uploads/2015/01/DSC_0025-407x407.jpg\";s:4:\"file\";s:20:\"DSC_0025-407x407.jpg\";s:5:\"width\";i:407;s:6:\"height\";i:407;s:9:\"mime-type\";s:10:\"image/jpeg\";}s:15:\"resized-290x407\";a:5:{s:4:\"path\";s:82:\"/home/casperel/public_html/newsite/wp-content/uploads/2015/01/DSC_0025-290x407.jpg\";s:4:\"file\";s:20:\"DSC_0025-290x407.jpg\";s:5:\"width\";i:290;s:6:\"height\";i:407;s:9:\"mime-type\";s:10:\"image/jpeg\";}}'),(1015,468,'_wp_attachment_backup_sizes','a:3:{s:15:\"resized-404x364\";a:5:{s:4:\"path\";s:82:\"/home/casperel/public_html/newsite/wp-content/uploads/2015/01/DSC_0034-404x364.jpg\";s:4:\"file\";s:20:\"DSC_0034-404x364.jpg\";s:5:\"width\";i:404;s:6:\"height\";i:364;s:9:\"mime-type\";s:10:\"image/jpeg\";}s:15:\"resized-364x364\";a:5:{s:4:\"path\";s:82:\"/home/casperel/public_html/newsite/wp-content/uploads/2015/01/DSC_0034-364x364.jpg\";s:4:\"file\";s:20:\"DSC_0034-364x364.jpg\";s:5:\"width\";i:364;s:6:\"height\";i:364;s:9:\"mime-type\";s:10:\"image/jpeg\";}s:15:\"resized-260x364\";a:5:{s:4:\"path\";s:82:\"/home/casperel/public_html/newsite/wp-content/uploads/2015/01/DSC_0034-260x364.jpg\";s:4:\"file\";s:20:\"DSC_0034-260x364.jpg\";s:5:\"width\";i:260;s:6:\"height\";i:364;s:9:\"mime-type\";s:10:\"image/jpeg\";}}'),(1016,469,'_wp_attachment_backup_sizes','a:3:{s:15:\"resized-373x335\";a:5:{s:4:\"path\";s:82:\"/home/casperel/public_html/newsite/wp-content/uploads/2015/01/IMG_2364-373x335.jpg\";s:4:\"file\";s:20:\"IMG_2364-373x335.jpg\";s:5:\"width\";i:373;s:6:\"height\";i:335;s:9:\"mime-type\";s:10:\"image/jpeg\";}s:15:\"resized-373x373\";a:5:{s:4:\"path\";s:82:\"/home/casperel/public_html/newsite/wp-content/uploads/2015/01/IMG_2364-373x373.jpg\";s:4:\"file\";s:20:\"IMG_2364-373x373.jpg\";s:5:\"width\";i:373;s:6:\"height\";i:373;s:9:\"mime-type\";s:10:\"image/jpeg\";}s:15:\"resized-357x500\";a:5:{s:4:\"path\";s:82:\"/home/casperel/public_html/newsite/wp-content/uploads/2015/01/IMG_2364-357x500.jpg\";s:4:\"file\";s:20:\"IMG_2364-357x500.jpg\";s:5:\"width\";i:357;s:6:\"height\";i:500;s:9:\"mime-type\";s:10:\"image/jpeg\";}}'),(1017,469,'ml-slider_crop_position','center-center'),(1018,469,'_wp_attachment_image_alt',''),(1019,467,'ml-slider_crop_position','center-center'),(1020,467,'_wp_attachment_image_alt',''),(1021,468,'ml-slider_crop_position','center-center'),(1022,468,'_wp_attachment_image_alt',''),(1024,472,'panels_data','a:3:{s:7:\"widgets\";a:8:{i:0;a:4:{s:5:\"title\";s:10:\"BIT BENDER\";s:4:\"text\";s:362:\"BitBender is an interactive installation which invites viewers to play games while also generating complex sounds and interlinked video glitch effects by manipulating a custom joystick. It was commissioned by the Contemporary Gallery at Georgia Southern University and has been shown at the Contemporary Gallery and The Clock Tower Gallery in Manhattan New York.\";s:6:\"filter\";b:0;s:11:\"panels_info\";a:6:{s:5:\"class\";s:14:\"WP_Widget_Text\";s:3:\"raw\";b:0;s:4:\"grid\";i:0;s:4:\"cell\";i:0;s:2:\"id\";i:0;s:5:\"style\";a:1:{s:18:\"background_display\";s:4:\"tile\";}}}i:1;a:3:{s:3:\"src\";s:84:\"http://newsite.casperelectronics.com/wp-content/uploads/2015/01/marioBit-300x199.jpg\";s:4:\"href\";s:49:\"http://newsite.casperelectronics.com/?page_id=245\";s:11:\"panels_info\";a:6:{s:5:\"class\";s:31:\"SiteOrigin_Panels_Widgets_Image\";s:3:\"raw\";b:0;s:4:\"grid\";i:0;s:4:\"cell\";i:1;s:2:\"id\";i:1;s:5:\"style\";a:1:{s:18:\"background_display\";s:4:\"tile\";}}}i:2;a:3:{s:3:\"src\";s:75:\"http://newsite.casperelectronics.com/wp-content/uploads/2015/01/Kosmos1.jpg\";s:4:\"href\";s:50:\"http://newsite.casperelectronics.com/?page_id=282 \";s:11:\"panels_info\";a:6:{s:5:\"class\";s:31:\"SiteOrigin_Panels_Widgets_Image\";s:3:\"raw\";b:0;s:4:\"grid\";i:1;s:4:\"cell\";i:0;s:2:\"id\";i:2;s:5:\"style\";a:1:{s:18:\"background_display\";s:4:\"tile\";}}}i:3;a:4:{s:5:\"title\";s:6:\"KOSMOS\";s:4:\"text\";s:221:\"Kosmos is an interactive sound and light installation displayed at the Contemporary Artists Center in Troy NY for nearly two years. It was designed by myself and Ed Bear and is a continuation of my exploration of the ORB.\";s:6:\"filter\";b:0;s:11:\"panels_info\";a:6:{s:5:\"class\";s:14:\"WP_Widget_Text\";s:3:\"raw\";b:0;s:4:\"grid\";i:1;s:4:\"cell\";i:1;s:2:\"id\";i:3;s:5:\"style\";a:1:{s:18:\"background_display\";s:4:\"tile\";}}}i:4;a:4:{s:5:\"title\";s:16:\"Moral Magistrate\";s:4:\"text\";s:540:\"The Moral Magistrate is designed to record audio data from two musicians, process that data and determine which performance (and hence performer) had greater moral content. Rather than focusing on HOW it does this we have tried to turn the audiences attention to the questions a device like this introduces. What is morality? Is our inner moral character reflected in what we do (like perform music)? Can technology quantify the intangible? How much is this technology forming our world and our conceptions of reality and even spirituality?\";s:6:\"filter\";b:0;s:11:\"panels_info\";a:6:{s:5:\"class\";s:14:\"WP_Widget_Text\";s:3:\"raw\";b:0;s:4:\"grid\";i:2;s:4:\"cell\";i:0;s:2:\"id\";i:4;s:5:\"style\";a:1:{s:18:\"background_display\";s:4:\"tile\";}}}i:5;a:3:{s:3:\"src\";s:69:\"http://newsite.casperelectronics.com/wp-content/uploads/2015/01/5.jpg\";s:4:\"href\";s:49:\"http://newsite.casperelectronics.com/?page_id=247\";s:11:\"panels_info\";a:6:{s:5:\"class\";s:31:\"SiteOrigin_Panels_Widgets_Image\";s:3:\"raw\";b:0;s:4:\"grid\";i:2;s:4:\"cell\";i:1;s:2:\"id\";i:5;s:5:\"style\";a:1:{s:18:\"background_display\";s:4:\"tile\";}}}i:6;a:3:{s:3:\"src\";s:77:\"http://newsite.casperelectronics.com/wp-content/uploads/2015/01/nintendo1.jpg\";s:4:\"href\";s:49:\"http://newsite.casperelectronics.com/?page_id=251\";s:11:\"panels_info\";a:5:{s:5:\"class\";s:31:\"SiteOrigin_Panels_Widgets_Image\";s:4:\"grid\";i:3;s:4:\"cell\";i:0;s:2:\"id\";i:6;s:5:\"style\";a:2:{s:27:\"background_image_attachment\";b:0;s:18:\"background_display\";s:4:\"tile\";}}}i:7;a:4:{s:5:\"title\";s:8:\"Nintendo\";s:4:\"text\";s:357:\"This is a modified Nintendo video game console. It is a very simple bend and is a lot of fun to play with. To bend this unit I simply added a patch bay to a handful of points on the video processing chips. The Display can be tweaked by either connecting points together or by feeding in external signals, like audio or voltages from my modular synthesizer. \";s:11:\"panels_info\";a:5:{s:5:\"class\";s:14:\"WP_Widget_Text\";s:4:\"grid\";i:3;s:4:\"cell\";i:1;s:2:\"id\";i:7;s:5:\"style\";a:2:{s:27:\"background_image_attachment\";b:0;s:18:\"background_display\";s:4:\"tile\";}}s:6:\"filter\";b:0;}}s:5:\"grids\";a:4:{i:0;a:2:{s:5:\"cells\";i:2;s:5:\"style\";a:4:{s:13:\"bottom_margin\";s:4:\"25px\";s:7:\"padding\";s:5:\"200px\";s:11:\"row_stretch\";s:4:\"full\";s:18:\"background_display\";s:4:\"tile\";}}i:1;a:2:{s:5:\"cells\";i:2;s:5:\"style\";a:4:{s:13:\"bottom_margin\";s:4:\"25px\";s:7:\"padding\";s:5:\"200px\";s:11:\"row_stretch\";s:4:\"full\";s:18:\"background_display\";s:4:\"tile\";}}i:2;a:2:{s:5:\"cells\";i:2;s:5:\"style\";a:4:{s:13:\"bottom_margin\";s:4:\"25px\";s:7:\"padding\";s:5:\"200px\";s:11:\"row_stretch\";s:4:\"full\";s:18:\"background_display\";s:4:\"tile\";}}i:3;a:2:{s:5:\"cells\";i:2;s:5:\"style\";a:4:{s:13:\"bottom_margin\";s:4:\"25px\";s:7:\"padding\";s:5:\"200px\";s:11:\"row_stretch\";s:4:\"full\";s:18:\"background_display\";s:4:\"tile\";}}}s:10:\"grid_cells\";a:8:{i:0;a:2:{s:4:\"grid\";i:0;s:6:\"weight\";d:0.5;}i:1;a:2:{s:4:\"grid\";i:0;s:6:\"weight\";d:0.5;}i:2;a:2:{s:4:\"grid\";i:1;s:6:\"weight\";d:0.5;}i:3;a:2:{s:4:\"grid\";i:1;s:6:\"weight\";d:0.5;}i:4;a:2:{s:4:\"grid\";i:2;s:6:\"weight\";d:0.5;}i:5;a:2:{s:4:\"grid\";i:2;s:6:\"weight\";d:0.5;}i:6;a:2:{s:4:\"grid\";i:3;s:6:\"weight\";d:0.5;}i:7;a:2:{s:4:\"grid\";i:3;s:6:\"weight\";d:0.5;}}}'),(1026,473,'panels_data','a:3:{s:7:\"widgets\";a:10:{i:0;a:4:{s:5:\"title\";s:10:\"BIT BENDER\";s:4:\"text\";s:362:\"BitBender is an interactive installation which invites viewers to play games while also generating complex sounds and interlinked video glitch effects by manipulating a custom joystick. It was commissioned by the Contemporary Gallery at Georgia Southern University and has been shown at the Contemporary Gallery and The Clock Tower Gallery in Manhattan New York.\";s:6:\"filter\";b:0;s:11:\"panels_info\";a:6:{s:5:\"class\";s:14:\"WP_Widget_Text\";s:3:\"raw\";b:0;s:4:\"grid\";i:0;s:4:\"cell\";i:0;s:2:\"id\";i:0;s:5:\"style\";a:1:{s:18:\"background_display\";s:4:\"tile\";}}}i:1;a:3:{s:3:\"src\";s:84:\"http://newsite.casperelectronics.com/wp-content/uploads/2015/01/marioBit-300x199.jpg\";s:4:\"href\";s:49:\"http://newsite.casperelectronics.com/?page_id=245\";s:11:\"panels_info\";a:6:{s:5:\"class\";s:31:\"SiteOrigin_Panels_Widgets_Image\";s:3:\"raw\";b:0;s:4:\"grid\";i:0;s:4:\"cell\";i:1;s:2:\"id\";i:1;s:5:\"style\";a:1:{s:18:\"background_display\";s:4:\"tile\";}}}i:2;a:3:{s:3:\"src\";s:75:\"http://newsite.casperelectronics.com/wp-content/uploads/2015/01/Kosmos1.jpg\";s:4:\"href\";s:50:\"http://newsite.casperelectronics.com/?page_id=282 \";s:11:\"panels_info\";a:6:{s:5:\"class\";s:31:\"SiteOrigin_Panels_Widgets_Image\";s:3:\"raw\";b:0;s:4:\"grid\";i:1;s:4:\"cell\";i:0;s:2:\"id\";i:2;s:5:\"style\";a:1:{s:18:\"background_display\";s:4:\"tile\";}}}i:3;a:4:{s:5:\"title\";s:6:\"KOSMOS\";s:4:\"text\";s:221:\"Kosmos is an interactive sound and light installation displayed at the Contemporary Artists Center in Troy NY for nearly two years. It was designed by myself and Ed Bear and is a continuation of my exploration of the ORB.\";s:6:\"filter\";b:0;s:11:\"panels_info\";a:6:{s:5:\"class\";s:14:\"WP_Widget_Text\";s:3:\"raw\";b:0;s:4:\"grid\";i:1;s:4:\"cell\";i:1;s:2:\"id\";i:3;s:5:\"style\";a:1:{s:18:\"background_display\";s:4:\"tile\";}}}i:4;a:4:{s:5:\"title\";s:16:\"Moral Magistrate\";s:4:\"text\";s:540:\"The Moral Magistrate is designed to record audio data from two musicians, process that data and determine which performance (and hence performer) had greater moral content. Rather than focusing on HOW it does this we have tried to turn the audiences attention to the questions a device like this introduces. What is morality? Is our inner moral character reflected in what we do (like perform music)? Can technology quantify the intangible? How much is this technology forming our world and our conceptions of reality and even spirituality?\";s:6:\"filter\";b:0;s:11:\"panels_info\";a:6:{s:5:\"class\";s:14:\"WP_Widget_Text\";s:3:\"raw\";b:0;s:4:\"grid\";i:2;s:4:\"cell\";i:0;s:2:\"id\";i:4;s:5:\"style\";a:1:{s:18:\"background_display\";s:4:\"tile\";}}}i:5;a:3:{s:3:\"src\";s:69:\"http://newsite.casperelectronics.com/wp-content/uploads/2015/01/5.jpg\";s:4:\"href\";s:49:\"http://newsite.casperelectronics.com/?page_id=247\";s:11:\"panels_info\";a:6:{s:5:\"class\";s:31:\"SiteOrigin_Panels_Widgets_Image\";s:3:\"raw\";b:0;s:4:\"grid\";i:2;s:4:\"cell\";i:1;s:2:\"id\";i:5;s:5:\"style\";a:1:{s:18:\"background_display\";s:4:\"tile\";}}}i:6;a:3:{s:3:\"src\";s:77:\"http://newsite.casperelectronics.com/wp-content/uploads/2015/01/nintendo1.jpg\";s:4:\"href\";s:49:\"http://newsite.casperelectronics.com/?page_id=251\";s:11:\"panels_info\";a:6:{s:5:\"class\";s:31:\"SiteOrigin_Panels_Widgets_Image\";s:3:\"raw\";b:0;s:4:\"grid\";i:3;s:4:\"cell\";i:0;s:2:\"id\";i:6;s:5:\"style\";a:1:{s:18:\"background_display\";s:4:\"tile\";}}}i:7;a:4:{s:5:\"title\";s:8:\"Nintendo\";s:4:\"text\";s:357:\"This is a modified Nintendo video game console. It is a very simple bend and is a lot of fun to play with. To bend this unit I simply added a patch bay to a handful of points on the video processing chips. The Display can be tweaked by either connecting points together or by feeding in external signals, like audio or voltages from my modular synthesizer. \";s:6:\"filter\";b:0;s:11:\"panels_info\";a:6:{s:5:\"class\";s:14:\"WP_Widget_Text\";s:3:\"raw\";b:0;s:4:\"grid\";i:3;s:4:\"cell\";i:1;s:2:\"id\";i:7;s:5:\"style\";a:1:{s:18:\"background_display\";s:4:\"tile\";}}}i:8;a:4:{s:5:\"title\";s:6:\"Murals\";s:4:\"text\";s:81:\"Murals from the old and NEW diy show space Silent Barn in brooklyn New York 2013.\";s:11:\"panels_info\";a:5:{s:5:\"class\";s:14:\"WP_Widget_Text\";s:4:\"grid\";i:4;s:4:\"cell\";i:0;s:2:\"id\";i:8;s:5:\"style\";a:2:{s:27:\"background_image_attachment\";b:0;s:18:\"background_display\";s:4:\"tile\";}}s:6:\"filter\";b:0;}i:9;a:3:{s:3:\"src\";s:76:\"http://newsite.casperelectronics.com/wp-content/uploads/2015/01/IMG_2364.jpg\";s:4:\"href\";s:49:\"http://newsite.casperelectronics.com/?page_id=249\";s:11:\"panels_info\";a:5:{s:5:\"class\";s:31:\"SiteOrigin_Panels_Widgets_Image\";s:4:\"grid\";i:4;s:4:\"cell\";i:1;s:2:\"id\";i:9;s:5:\"style\";a:2:{s:27:\"background_image_attachment\";b:0;s:18:\"background_display\";s:4:\"tile\";}}}}s:5:\"grids\";a:5:{i:0;a:2:{s:5:\"cells\";i:2;s:5:\"style\";a:4:{s:13:\"bottom_margin\";s:4:\"25px\";s:7:\"padding\";s:5:\"200px\";s:11:\"row_stretch\";s:4:\"full\";s:18:\"background_display\";s:4:\"tile\";}}i:1;a:2:{s:5:\"cells\";i:2;s:5:\"style\";a:4:{s:13:\"bottom_margin\";s:4:\"25px\";s:7:\"padding\";s:5:\"200px\";s:11:\"row_stretch\";s:4:\"full\";s:18:\"background_display\";s:4:\"tile\";}}i:2;a:2:{s:5:\"cells\";i:2;s:5:\"style\";a:4:{s:13:\"bottom_margin\";s:4:\"25px\";s:7:\"padding\";s:5:\"200px\";s:11:\"row_stretch\";s:4:\"full\";s:18:\"background_display\";s:4:\"tile\";}}i:3;a:2:{s:5:\"cells\";i:2;s:5:\"style\";a:4:{s:13:\"bottom_margin\";s:4:\"25px\";s:7:\"padding\";s:5:\"200px\";s:11:\"row_stretch\";s:4:\"full\";s:18:\"background_display\";s:4:\"tile\";}}i:4;a:2:{s:5:\"cells\";i:2;s:5:\"style\";a:4:{s:13:\"bottom_margin\";s:4:\"25px\";s:7:\"padding\";s:5:\"200px\";s:11:\"row_stretch\";s:4:\"full\";s:18:\"background_display\";s:4:\"tile\";}}}s:10:\"grid_cells\";a:10:{i:0;a:2:{s:4:\"grid\";i:0;s:6:\"weight\";d:0.5;}i:1;a:2:{s:4:\"grid\";i:0;s:6:\"weight\";d:0.5;}i:2;a:2:{s:4:\"grid\";i:1;s:6:\"weight\";d:0.5;}i:3;a:2:{s:4:\"grid\";i:1;s:6:\"weight\";d:0.5;}i:4;a:2:{s:4:\"grid\";i:2;s:6:\"weight\";d:0.5;}i:5;a:2:{s:4:\"grid\";i:2;s:6:\"weight\";d:0.5;}i:6;a:2:{s:4:\"grid\";i:3;s:6:\"weight\";d:0.5;}i:7;a:2:{s:4:\"grid\";i:3;s:6:\"weight\";d:0.5;}i:8;a:2:{s:4:\"grid\";i:4;s:6:\"weight\";d:0.5;}i:9;a:2:{s:4:\"grid\";i:4;s:6:\"weight\";d:0.5;}}}'),(1027,475,'_wp_attached_file','2015/01/acapela.jpg'),(1028,475,'_wp_attachment_metadata','a:5:{s:5:\"width\";i:500;s:6:\"height\";i:333;s:4:\"file\";s:19:\"2015/01/acapela.jpg\";s:5:\"sizes\";a:5:{s:9:\"thumbnail\";a:4:{s:4:\"file\";s:19:\"acapela-150x150.jpg\";s:5:\"width\";i:150;s:6:\"height\";i:150;s:9:\"mime-type\";s:10:\"image/jpeg\";}s:6:\"medium\";a:4:{s:4:\"file\";s:19:\"acapela-300x199.jpg\";s:5:\"width\";i:300;s:6:\"height\";i:199;s:9:\"mime-type\";s:10:\"image/jpeg\";}s:16:\"vantage-carousel\";a:4:{s:4:\"file\";s:19:\"acapela-272x182.jpg\";s:5:\"width\";i:272;s:6:\"height\";i:182;s:9:\"mime-type\";s:10:\"image/jpeg\";}s:17:\"vantage-grid-loop\";a:4:{s:4:\"file\";s:19:\"acapela-436x272.jpg\";s:5:\"width\";i:436;s:6:\"height\";i:272;s:9:\"mime-type\";s:10:\"image/jpeg\";}s:20:\"sow-carousel-default\";a:4:{s:4:\"file\";s:19:\"acapela-272x182.jpg\";s:5:\"width\";i:272;s:6:\"height\";i:182;s:9:\"mime-type\";s:10:\"image/jpeg\";}}s:10:\"image_meta\";a:11:{s:8:\"aperture\";i:0;s:6:\"credit\";s:0:\"\";s:6:\"camera\";s:0:\"\";s:7:\"caption\";s:0:\"\";s:17:\"created_timestamp\";i:0;s:9:\"copyright\";s:0:\"\";s:12:\"focal_length\";i:0;s:3:\"iso\";i:0;s:13:\"shutter_speed\";i:0;s:5:\"title\";s:0:\"\";s:11:\"orientation\";i:1;}}'),(1029,476,'_wp_attached_file','2015/01/download.jpg'),(1030,476,'_wp_attachment_metadata','a:5:{s:5:\"width\";i:361;s:6:\"height\";i:471;s:4:\"file\";s:20:\"2015/01/download.jpg\";s:5:\"sizes\";a:7:{s:9:\"thumbnail\";a:4:{s:4:\"file\";s:20:\"download-150x150.jpg\";s:5:\"width\";i:150;s:6:\"height\";i:150;s:9:\"mime-type\";s:10:\"image/jpeg\";}s:6:\"medium\";a:4:{s:4:\"file\";s:20:\"download-229x300.jpg\";s:5:\"width\";i:229;s:6:\"height\";i:300;s:9:\"mime-type\";s:10:\"image/jpeg\";}s:14:\"post-thumbnail\";a:4:{s:4:\"file\";s:20:\"download-361x380.jpg\";s:5:\"width\";i:361;s:6:\"height\";i:380;s:9:\"mime-type\";s:10:\"image/jpeg\";}s:28:\"vantage-thumbnail-no-sidebar\";a:4:{s:4:\"file\";s:20:\"download-361x380.jpg\";s:5:\"width\";i:361;s:6:\"height\";i:380;s:9:\"mime-type\";s:10:\"image/jpeg\";}s:16:\"vantage-carousel\";a:4:{s:4:\"file\";s:20:\"download-272x182.jpg\";s:5:\"width\";i:272;s:6:\"height\";i:182;s:9:\"mime-type\";s:10:\"image/jpeg\";}s:17:\"vantage-grid-loop\";a:4:{s:4:\"file\";s:20:\"download-361x272.jpg\";s:5:\"width\";i:361;s:6:\"height\";i:272;s:9:\"mime-type\";s:10:\"image/jpeg\";}s:20:\"sow-carousel-default\";a:4:{s:4:\"file\";s:20:\"download-272x182.jpg\";s:5:\"width\";i:272;s:6:\"height\";i:182;s:9:\"mime-type\";s:10:\"image/jpeg\";}}s:10:\"image_meta\";a:11:{s:8:\"aperture\";i:0;s:6:\"credit\";s:0:\"\";s:6:\"camera\";s:0:\"\";s:7:\"caption\";s:0:\"\";s:17:\"created_timestamp\";i:0;s:9:\"copyright\";s:0:\"\";s:12:\"focal_length\";i:0;s:3:\"iso\";i:0;s:13:\"shutter_speed\";i:0;s:5:\"title\";s:0:\"\";s:11:\"orientation\";i:1;}}'),(1031,477,'_wp_attached_file','2015/01/EM17_Wedding_002.jpg'),(1032,477,'_wp_attachment_metadata','a:5:{s:5:\"width\";i:500;s:6:\"height\";i:333;s:4:\"file\";s:28:\"2015/01/EM17_Wedding_002.jpg\";s:5:\"sizes\";a:5:{s:9:\"thumbnail\";a:4:{s:4:\"file\";s:28:\"EM17_Wedding_002-150x150.jpg\";s:5:\"width\";i:150;s:6:\"height\";i:150;s:9:\"mime-type\";s:10:\"image/jpeg\";}s:6:\"medium\";a:4:{s:4:\"file\";s:28:\"EM17_Wedding_002-300x199.jpg\";s:5:\"width\";i:300;s:6:\"height\";i:199;s:9:\"mime-type\";s:10:\"image/jpeg\";}s:16:\"vantage-carousel\";a:4:{s:4:\"file\";s:28:\"EM17_Wedding_002-272x182.jpg\";s:5:\"width\";i:272;s:6:\"height\";i:182;s:9:\"mime-type\";s:10:\"image/jpeg\";}s:17:\"vantage-grid-loop\";a:4:{s:4:\"file\";s:28:\"EM17_Wedding_002-436x272.jpg\";s:5:\"width\";i:436;s:6:\"height\";i:272;s:9:\"mime-type\";s:10:\"image/jpeg\";}s:20:\"sow-carousel-default\";a:4:{s:4:\"file\";s:28:\"EM17_Wedding_002-272x182.jpg\";s:5:\"width\";i:272;s:6:\"height\";i:182;s:9:\"mime-type\";s:10:\"image/jpeg\";}}s:10:\"image_meta\";a:11:{s:8:\"aperture\";d:5.5999999999999996447286321199499070644378662109375;s:6:\"credit\";s:16:\"Patrick O\'Rourke\";s:6:\"camera\";s:19:\"Canon EOS REBEL T1i\";s:7:\"caption\";s:0:\"\";s:17:\"created_timestamp\";i:1295907540;s:9:\"copyright\";s:0:\"\";s:12:\"focal_length\";s:2:\"55\";s:3:\"iso\";s:4:\"3200\";s:13:\"shutter_speed\";s:15:\"0.0666666666667\";s:5:\"title\";s:45:\"Bob Lovell and Dawn Desjardins Wedding, EM 17\";s:11:\"orientation\";i:1;}}'),(1033,478,'_wp_attached_file','2015/01/IMG_1030-300x200.jpg'),(1034,478,'_wp_attachment_metadata','a:5:{s:5:\"width\";i:500;s:6:\"height\";i:333;s:4:\"file\";s:28:\"2015/01/IMG_1030-300x200.jpg\";s:5:\"sizes\";a:5:{s:9:\"thumbnail\";a:4:{s:4:\"file\";s:28:\"IMG_1030-300x200-150x150.jpg\";s:5:\"width\";i:150;s:6:\"height\";i:150;s:9:\"mime-type\";s:10:\"image/jpeg\";}s:6:\"medium\";a:4:{s:4:\"file\";s:28:\"IMG_1030-300x200-300x199.jpg\";s:5:\"width\";i:300;s:6:\"height\";i:199;s:9:\"mime-type\";s:10:\"image/jpeg\";}s:16:\"vantage-carousel\";a:4:{s:4:\"file\";s:28:\"IMG_1030-300x200-272x182.jpg\";s:5:\"width\";i:272;s:6:\"height\";i:182;s:9:\"mime-type\";s:10:\"image/jpeg\";}s:17:\"vantage-grid-loop\";a:4:{s:4:\"file\";s:28:\"IMG_1030-300x200-436x272.jpg\";s:5:\"width\";i:436;s:6:\"height\";i:272;s:9:\"mime-type\";s:10:\"image/jpeg\";}s:20:\"sow-carousel-default\";a:4:{s:4:\"file\";s:28:\"IMG_1030-300x200-272x182.jpg\";s:5:\"width\";i:272;s:6:\"height\";i:182;s:9:\"mime-type\";s:10:\"image/jpeg\";}}s:10:\"image_meta\";a:11:{s:8:\"aperture\";d:3.5;s:6:\"credit\";s:0:\"\";s:6:\"camera\";s:19:\"Canon EOS REBEL T2i\";s:7:\"caption\";s:0:\"\";s:17:\"created_timestamp\";i:1302235536;s:9:\"copyright\";s:0:\"\";s:12:\"focal_length\";s:2:\"20\";s:3:\"iso\";s:4:\"3200\";s:13:\"shutter_speed\";s:4:\"0.04\";s:5:\"title\";s:0:\"\";s:11:\"orientation\";i:1;}}'),(1035,479,'_wp_attached_file','2015/01/specter2.jpg'),(1036,479,'_wp_attachment_metadata','a:5:{s:5:\"width\";i:322;s:6:\"height\";i:500;s:4:\"file\";s:20:\"2015/01/specter2.jpg\";s:5:\"sizes\";a:8:{s:9:\"thumbnail\";a:4:{s:4:\"file\";s:20:\"specter2-150x150.jpg\";s:5:\"width\";i:150;s:6:\"height\";i:150;s:9:\"mime-type\";s:10:\"image/jpeg\";}s:6:\"medium\";a:4:{s:4:\"file\";s:20:\"specter2-193x300.jpg\";s:5:\"width\";i:193;s:6:\"height\";i:300;s:9:\"mime-type\";s:10:\"image/jpeg\";}s:14:\"post-thumbnail\";a:4:{s:4:\"file\";s:20:\"specter2-322x380.jpg\";s:5:\"width\";i:322;s:6:\"height\";i:380;s:9:\"mime-type\";s:10:\"image/jpeg\";}s:28:\"vantage-thumbnail-no-sidebar\";a:4:{s:4:\"file\";s:20:\"specter2-322x380.jpg\";s:5:\"width\";i:322;s:6:\"height\";i:380;s:9:\"mime-type\";s:10:\"image/jpeg\";}s:13:\"vantage-slide\";a:4:{s:4:\"file\";s:20:\"specter2-322x480.jpg\";s:5:\"width\";i:322;s:6:\"height\";i:480;s:9:\"mime-type\";s:10:\"image/jpeg\";}s:16:\"vantage-carousel\";a:4:{s:4:\"file\";s:20:\"specter2-272x182.jpg\";s:5:\"width\";i:272;s:6:\"height\";i:182;s:9:\"mime-type\";s:10:\"image/jpeg\";}s:17:\"vantage-grid-loop\";a:4:{s:4:\"file\";s:20:\"specter2-322x272.jpg\";s:5:\"width\";i:322;s:6:\"height\";i:272;s:9:\"mime-type\";s:10:\"image/jpeg\";}s:20:\"sow-carousel-default\";a:4:{s:4:\"file\";s:20:\"specter2-272x182.jpg\";s:5:\"width\";i:272;s:6:\"height\";i:182;s:9:\"mime-type\";s:10:\"image/jpeg\";}}s:10:\"image_meta\";a:11:{s:8:\"aperture\";i:0;s:6:\"credit\";s:0:\"\";s:6:\"camera\";s:0:\"\";s:7:\"caption\";s:0:\"\";s:17:\"created_timestamp\";i:0;s:9:\"copyright\";s:0:\"\";s:12:\"focal_length\";i:0;s:3:\"iso\";i:0;s:13:\"shutter_speed\";i:0;s:5:\"title\";s:0:\"\";s:11:\"orientation\";i:1;}}'),(1037,480,'_wp_attached_file','2015/01/the-orb.jpg'),(1038,480,'_wp_attachment_metadata','a:5:{s:5:\"width\";i:500;s:6:\"height\";i:333;s:4:\"file\";s:19:\"2015/01/the-orb.jpg\";s:5:\"sizes\";a:5:{s:9:\"thumbnail\";a:4:{s:4:\"file\";s:19:\"the-orb-150x150.jpg\";s:5:\"width\";i:150;s:6:\"height\";i:150;s:9:\"mime-type\";s:10:\"image/jpeg\";}s:6:\"medium\";a:4:{s:4:\"file\";s:19:\"the-orb-300x199.jpg\";s:5:\"width\";i:300;s:6:\"height\";i:199;s:9:\"mime-type\";s:10:\"image/jpeg\";}s:16:\"vantage-carousel\";a:4:{s:4:\"file\";s:19:\"the-orb-272x182.jpg\";s:5:\"width\";i:272;s:6:\"height\";i:182;s:9:\"mime-type\";s:10:\"image/jpeg\";}s:17:\"vantage-grid-loop\";a:4:{s:4:\"file\";s:19:\"the-orb-436x272.jpg\";s:5:\"width\";i:436;s:6:\"height\";i:272;s:9:\"mime-type\";s:10:\"image/jpeg\";}s:20:\"sow-carousel-default\";a:4:{s:4:\"file\";s:19:\"the-orb-272x182.jpg\";s:5:\"width\";i:272;s:6:\"height\";i:182;s:9:\"mime-type\";s:10:\"image/jpeg\";}}s:10:\"image_meta\";a:11:{s:8:\"aperture\";i:0;s:6:\"credit\";s:0:\"\";s:6:\"camera\";s:0:\"\";s:7:\"caption\";s:0:\"\";s:17:\"created_timestamp\";i:0;s:9:\"copyright\";s:0:\"\";s:12:\"focal_length\";i:0;s:3:\"iso\";i:0;s:13:\"shutter_speed\";i:0;s:5:\"title\";s:0:\"\";s:11:\"orientation\";i:1;}}'),(1039,481,'ml-slider_settings','a:35:{s:4:\"type\";s:4:\"nivo\";s:6:\"random\";s:5:\"false\";s:8:\"cssClass\";s:0:\"\";s:8:\"printCss\";s:4:\"true\";s:7:\"printJs\";s:4:\"true\";s:5:\"width\";s:3:\"500\";s:6:\"height\";s:3:\"400\";s:3:\"spw\";s:1:\"7\";s:3:\"sph\";s:1:\"5\";s:5:\"delay\";s:4:\"1000\";s:6:\"sDelay\";i:30;s:7:\"opacity\";d:0.6999999999999999555910790149937383830547332763671875;s:10:\"titleSpeed\";i:500;s:6:\"effect\";s:4:\"fade\";s:10:\"navigation\";s:5:\"false\";s:5:\"links\";s:4:\"true\";s:10:\"hoverPause\";s:4:\"true\";s:5:\"theme\";s:7:\"default\";s:9:\"direction\";s:10:\"horizontal\";s:7:\"reverse\";s:5:\"false\";s:14:\"animationSpeed\";s:3:\"100\";s:8:\"prevText\";s:1:\"<\";s:8:\"nextText\";s:1:\">\";s:6:\"slices\";s:2:\"15\";s:6:\"center\";s:5:\"false\";s:9:\"smartCrop\";s:4:\"true\";s:12:\"carouselMode\";s:5:\"false\";s:14:\"carouselMargin\";s:1:\"5\";s:6:\"easing\";s:6:\"linear\";s:8:\"autoPlay\";s:5:\"false\";s:11:\"thumb_width\";i:150;s:12:\"thumb_height\";i:100;s:9:\"fullWidth\";s:5:\"false\";s:10:\"noConflict\";s:5:\"false\";s:12:\"smoothHeight\";s:5:\"false\";}'),(1040,479,'ml-slider_type','image'),(1041,480,'ml-slider_type','image'),(1042,478,'ml-slider_type','image'),(1043,477,'ml-slider_type','image'),(1044,476,'ml-slider_type','image'),(1045,475,'ml-slider_type','image'),(1046,479,'_wp_attachment_backup_sizes','a:4:{s:15:\"resized-322x149\";a:5:{s:4:\"path\";s:82:\"/home/casperel/public_html/newsite/wp-content/uploads/2015/01/specter2-322x149.jpg\";s:4:\"file\";s:20:\"specter2-322x149.jpg\";s:5:\"width\";i:322;s:6:\"height\";i:149;s:9:\"mime-type\";s:10:\"image/jpeg\";}s:15:\"resized-322x322\";a:5:{s:4:\"path\";s:82:\"/home/casperel/public_html/newsite/wp-content/uploads/2015/01/specter2-322x322.jpg\";s:4:\"file\";s:20:\"specter2-322x322.jpg\";s:5:\"width\";i:322;s:6:\"height\";i:322;s:9:\"mime-type\";s:10:\"image/jpeg\";}s:15:\"resized-322x230\";a:5:{s:4:\"path\";s:82:\"/home/casperel/public_html/newsite/wp-content/uploads/2015/01/specter2-322x230.jpg\";s:4:\"file\";s:20:\"specter2-322x230.jpg\";s:5:\"width\";i:322;s:6:\"height\";i:230;s:9:\"mime-type\";s:10:\"image/jpeg\";}s:15:\"resized-322x257\";a:5:{s:4:\"path\";s:82:\"/home/casperel/public_html/newsite/wp-content/uploads/2015/01/specter2-322x257.jpg\";s:4:\"file\";s:20:\"specter2-322x257.jpg\";s:5:\"width\";i:322;s:6:\"height\";i:257;s:9:\"mime-type\";s:10:\"image/jpeg\";}}'),(1047,480,'_wp_attachment_backup_sizes','a:4:{s:15:\"resized-500x231\";a:5:{s:4:\"path\";s:81:\"/home/casperel/public_html/newsite/wp-content/uploads/2015/01/the-orb-500x231.jpg\";s:4:\"file\";s:19:\"the-orb-500x231.jpg\";s:5:\"width\";i:500;s:6:\"height\";i:231;s:9:\"mime-type\";s:10:\"image/jpeg\";}s:15:\"resized-333x333\";a:5:{s:4:\"path\";s:81:\"/home/casperel/public_html/newsite/wp-content/uploads/2015/01/the-orb-333x333.jpg\";s:4:\"file\";s:19:\"the-orb-333x333.jpg\";s:5:\"width\";i:333;s:6:\"height\";i:333;s:9:\"mime-type\";s:10:\"image/jpeg\";}s:15:\"resized-466x333\";a:5:{s:4:\"path\";s:81:\"/home/casperel/public_html/newsite/wp-content/uploads/2015/01/the-orb-466x333.jpg\";s:4:\"file\";s:19:\"the-orb-466x333.jpg\";s:5:\"width\";i:466;s:6:\"height\";i:333;s:9:\"mime-type\";s:10:\"image/jpeg\";}s:15:\"resized-416x333\";a:5:{s:4:\"path\";s:81:\"/home/casperel/public_html/newsite/wp-content/uploads/2015/01/the-orb-416x333.jpg\";s:4:\"file\";s:19:\"the-orb-416x333.jpg\";s:5:\"width\";i:416;s:6:\"height\";i:333;s:9:\"mime-type\";s:10:\"image/jpeg\";}}'),(1048,478,'_wp_attachment_backup_sizes','a:4:{s:15:\"resized-500x231\";a:5:{s:4:\"path\";s:90:\"/home/casperel/public_html/newsite/wp-content/uploads/2015/01/IMG_1030-300x200-500x231.jpg\";s:4:\"file\";s:28:\"IMG_1030-300x200-500x231.jpg\";s:5:\"width\";i:500;s:6:\"height\";i:231;s:9:\"mime-type\";s:10:\"image/jpeg\";}s:15:\"resized-333x333\";a:5:{s:4:\"path\";s:90:\"/home/casperel/public_html/newsite/wp-content/uploads/2015/01/IMG_1030-300x200-333x333.jpg\";s:4:\"file\";s:28:\"IMG_1030-300x200-333x333.jpg\";s:5:\"width\";i:333;s:6:\"height\";i:333;s:9:\"mime-type\";s:10:\"image/jpeg\";}s:15:\"resized-466x333\";a:5:{s:4:\"path\";s:90:\"/home/casperel/public_html/newsite/wp-content/uploads/2015/01/IMG_1030-300x200-466x333.jpg\";s:4:\"file\";s:28:\"IMG_1030-300x200-466x333.jpg\";s:5:\"width\";i:466;s:6:\"height\";i:333;s:9:\"mime-type\";s:10:\"image/jpeg\";}s:15:\"resized-416x333\";a:5:{s:4:\"path\";s:90:\"/home/casperel/public_html/newsite/wp-content/uploads/2015/01/IMG_1030-300x200-416x333.jpg\";s:4:\"file\";s:28:\"IMG_1030-300x200-416x333.jpg\";s:5:\"width\";i:416;s:6:\"height\";i:333;s:9:\"mime-type\";s:10:\"image/jpeg\";}}'),(1049,477,'_wp_attachment_backup_sizes','a:4:{s:15:\"resized-500x231\";a:5:{s:4:\"path\";s:90:\"/home/casperel/public_html/newsite/wp-content/uploads/2015/01/EM17_Wedding_002-500x231.jpg\";s:4:\"file\";s:28:\"EM17_Wedding_002-500x231.jpg\";s:5:\"width\";i:500;s:6:\"height\";i:231;s:9:\"mime-type\";s:10:\"image/jpeg\";}s:15:\"resized-333x333\";a:5:{s:4:\"path\";s:90:\"/home/casperel/public_html/newsite/wp-content/uploads/2015/01/EM17_Wedding_002-333x333.jpg\";s:4:\"file\";s:28:\"EM17_Wedding_002-333x333.jpg\";s:5:\"width\";i:333;s:6:\"height\";i:333;s:9:\"mime-type\";s:10:\"image/jpeg\";}s:15:\"resized-466x333\";a:5:{s:4:\"path\";s:90:\"/home/casperel/public_html/newsite/wp-content/uploads/2015/01/EM17_Wedding_002-466x333.jpg\";s:4:\"file\";s:28:\"EM17_Wedding_002-466x333.jpg\";s:5:\"width\";i:466;s:6:\"height\";i:333;s:9:\"mime-type\";s:10:\"image/jpeg\";}s:15:\"resized-416x333\";a:5:{s:4:\"path\";s:90:\"/home/casperel/public_html/newsite/wp-content/uploads/2015/01/EM17_Wedding_002-416x333.jpg\";s:4:\"file\";s:28:\"EM17_Wedding_002-416x333.jpg\";s:5:\"width\";i:416;s:6:\"height\";i:333;s:9:\"mime-type\";s:10:\"image/jpeg\";}}'),(1050,476,'_wp_attachment_backup_sizes','a:4:{s:15:\"resized-361x167\";a:5:{s:4:\"path\";s:82:\"/home/casperel/public_html/newsite/wp-content/uploads/2015/01/download-361x167.jpg\";s:4:\"file\";s:20:\"download-361x167.jpg\";s:5:\"width\";i:361;s:6:\"height\";i:167;s:9:\"mime-type\";s:10:\"image/jpeg\";}s:15:\"resized-361x361\";a:5:{s:4:\"path\";s:82:\"/home/casperel/public_html/newsite/wp-content/uploads/2015/01/download-361x361.jpg\";s:4:\"file\";s:20:\"download-361x361.jpg\";s:5:\"width\";i:361;s:6:\"height\";i:361;s:9:\"mime-type\";s:10:\"image/jpeg\";}s:15:\"resized-361x257\";a:5:{s:4:\"path\";s:82:\"/home/casperel/public_html/newsite/wp-content/uploads/2015/01/download-361x257.jpg\";s:4:\"file\";s:20:\"download-361x257.jpg\";s:5:\"width\";i:361;s:6:\"height\";i:257;s:9:\"mime-type\";s:10:\"image/jpeg\";}s:15:\"resized-361x288\";a:5:{s:4:\"path\";s:82:\"/home/casperel/public_html/newsite/wp-content/uploads/2015/01/download-361x288.jpg\";s:4:\"file\";s:20:\"download-361x288.jpg\";s:5:\"width\";i:361;s:6:\"height\";i:288;s:9:\"mime-type\";s:10:\"image/jpeg\";}}'),(1051,475,'_wp_attachment_backup_sizes','a:4:{s:15:\"resized-500x231\";a:5:{s:4:\"path\";s:81:\"/home/casperel/public_html/newsite/wp-content/uploads/2015/01/acapela-500x231.jpg\";s:4:\"file\";s:19:\"acapela-500x231.jpg\";s:5:\"width\";i:500;s:6:\"height\";i:231;s:9:\"mime-type\";s:10:\"image/jpeg\";}s:15:\"resized-333x333\";a:5:{s:4:\"path\";s:81:\"/home/casperel/public_html/newsite/wp-content/uploads/2015/01/acapela-333x333.jpg\";s:4:\"file\";s:19:\"acapela-333x333.jpg\";s:5:\"width\";i:333;s:6:\"height\";i:333;s:9:\"mime-type\";s:10:\"image/jpeg\";}s:15:\"resized-466x333\";a:5:{s:4:\"path\";s:81:\"/home/casperel/public_html/newsite/wp-content/uploads/2015/01/acapela-466x333.jpg\";s:4:\"file\";s:19:\"acapela-466x333.jpg\";s:5:\"width\";i:466;s:6:\"height\";i:333;s:9:\"mime-type\";s:10:\"image/jpeg\";}s:15:\"resized-416x333\";a:5:{s:4:\"path\";s:81:\"/home/casperel/public_html/newsite/wp-content/uploads/2015/01/acapela-416x333.jpg\";s:4:\"file\";s:19:\"acapela-416x333.jpg\";s:5:\"width\";i:416;s:6:\"height\";i:333;s:9:\"mime-type\";s:10:\"image/jpeg\";}}'),(1052,480,'ml-slider_crop_position','center-center'),(1053,480,'_wp_attachment_image_alt',''),(1054,479,'ml-slider_crop_position','center-center'),(1055,479,'_wp_attachment_image_alt',''),(1056,478,'ml-slider_crop_position','center-center'),(1057,478,'_wp_attachment_image_alt',''),(1058,477,'ml-slider_crop_position','center-center'),(1059,477,'_wp_attachment_image_alt',''),(1060,476,'ml-slider_crop_position','center-center'),(1061,476,'_wp_attachment_image_alt',''),(1062,475,'ml-slider_crop_position','center-center'),(1063,475,'_wp_attachment_image_alt',''),(1064,483,'panels_data','a:3:{s:7:\"widgets\";a:4:{i:0;a:2:{s:5:\"video\";s:66:\"http://www.youtube.com/watch?feature=player_embedded&v=RzW-kj36llQ\";s:11:\"panels_info\";a:5:{s:5:\"class\";s:39:\"SiteOrigin_Panels_Widgets_EmbeddedVideo\";s:4:\"grid\";i:0;s:4:\"cell\";i:0;s:2:\"id\";i:0;s:5:\"style\";a:2:{s:27:\"background_image_attachment\";b:0;s:18:\"background_display\";s:4:\"tile\";}}}i:1;a:2:{s:5:\"video\";s:66:\"http://www.youtube.com/watch?feature=player_embedded&v=IlWriYM1BeQ\";s:11:\"panels_info\";a:5:{s:5:\"class\";s:39:\"SiteOrigin_Panels_Widgets_EmbeddedVideo\";s:4:\"grid\";i:0;s:4:\"cell\";i:0;s:2:\"id\";i:1;s:5:\"style\";a:2:{s:27:\"background_image_attachment\";b:0;s:18:\"background_display\";s:4:\"tile\";}}}i:2;a:2:{s:5:\"video\";s:66:\"http://www.youtube.com/watch?feature=player_embedded&v=aVmIxDanbXo\";s:11:\"panels_info\";a:5:{s:5:\"class\";s:39:\"SiteOrigin_Panels_Widgets_EmbeddedVideo\";s:4:\"grid\";i:0;s:4:\"cell\";i:1;s:2:\"id\";i:2;s:5:\"style\";a:2:{s:27:\"background_image_attachment\";b:0;s:18:\"background_display\";s:4:\"tile\";}}}i:3;a:5:{s:4:\"type\";s:6:\"visual\";s:5:\"title\";s:0:\"\";s:4:\"text\";s:26:\"<p>[metaslider id=481]</p>\";s:6:\"filter\";s:1:\"1\";s:11:\"panels_info\";a:5:{s:5:\"class\";s:30:\"WP_Widget_Black_Studio_TinyMCE\";s:4:\"grid\";i:0;s:4:\"cell\";i:1;s:2:\"id\";i:3;s:5:\"style\";a:2:{s:27:\"background_image_attachment\";b:0;s:18:\"background_display\";s:4:\"tile\";}}}}s:5:\"grids\";a:1:{i:0;a:2:{s:5:\"cells\";i:2;s:5:\"style\";a:0:{}}}s:10:\"grid_cells\";a:2:{i:0;a:2:{s:4:\"grid\";i:0;s:6:\"weight\";d:0.5;}i:1;a:2:{s:4:\"grid\";i:0;s:6:\"weight\";d:0.5;}}}'),(1066,484,'panels_data','a:3:{s:7:\"widgets\";a:12:{i:0;a:4:{s:5:\"title\";s:10:\"BIT BENDER\";s:4:\"text\";s:362:\"BitBender is an interactive installation which invites viewers to play games while also generating complex sounds and interlinked video glitch effects by manipulating a custom joystick. It was commissioned by the Contemporary Gallery at Georgia Southern University and has been shown at the Contemporary Gallery and The Clock Tower Gallery in Manhattan New York.\";s:6:\"filter\";b:0;s:11:\"panels_info\";a:6:{s:5:\"class\";s:14:\"WP_Widget_Text\";s:3:\"raw\";b:0;s:4:\"grid\";i:0;s:4:\"cell\";i:0;s:2:\"id\";i:0;s:5:\"style\";a:1:{s:18:\"background_display\";s:4:\"tile\";}}}i:1;a:3:{s:3:\"src\";s:84:\"http://newsite.casperelectronics.com/wp-content/uploads/2015/01/marioBit-300x199.jpg\";s:4:\"href\";s:49:\"http://newsite.casperelectronics.com/?page_id=245\";s:11:\"panels_info\";a:6:{s:5:\"class\";s:31:\"SiteOrigin_Panels_Widgets_Image\";s:3:\"raw\";b:0;s:4:\"grid\";i:0;s:4:\"cell\";i:1;s:2:\"id\";i:1;s:5:\"style\";a:1:{s:18:\"background_display\";s:4:\"tile\";}}}i:2;a:3:{s:3:\"src\";s:75:\"http://newsite.casperelectronics.com/wp-content/uploads/2015/01/Kosmos1.jpg\";s:4:\"href\";s:50:\"http://newsite.casperelectronics.com/?page_id=282 \";s:11:\"panels_info\";a:6:{s:5:\"class\";s:31:\"SiteOrigin_Panels_Widgets_Image\";s:3:\"raw\";b:0;s:4:\"grid\";i:1;s:4:\"cell\";i:0;s:2:\"id\";i:2;s:5:\"style\";a:1:{s:18:\"background_display\";s:4:\"tile\";}}}i:3;a:4:{s:5:\"title\";s:6:\"KOSMOS\";s:4:\"text\";s:221:\"Kosmos is an interactive sound and light installation displayed at the Contemporary Artists Center in Troy NY for nearly two years. It was designed by myself and Ed Bear and is a continuation of my exploration of the ORB.\";s:6:\"filter\";b:0;s:11:\"panels_info\";a:6:{s:5:\"class\";s:14:\"WP_Widget_Text\";s:3:\"raw\";b:0;s:4:\"grid\";i:1;s:4:\"cell\";i:1;s:2:\"id\";i:3;s:5:\"style\";a:1:{s:18:\"background_display\";s:4:\"tile\";}}}i:4;a:4:{s:5:\"title\";s:16:\"Moral Magistrate\";s:4:\"text\";s:540:\"The Moral Magistrate is designed to record audio data from two musicians, process that data and determine which performance (and hence performer) had greater moral content. Rather than focusing on HOW it does this we have tried to turn the audiences attention to the questions a device like this introduces. What is morality? Is our inner moral character reflected in what we do (like perform music)? Can technology quantify the intangible? How much is this technology forming our world and our conceptions of reality and even spirituality?\";s:6:\"filter\";b:0;s:11:\"panels_info\";a:6:{s:5:\"class\";s:14:\"WP_Widget_Text\";s:3:\"raw\";b:0;s:4:\"grid\";i:2;s:4:\"cell\";i:0;s:2:\"id\";i:4;s:5:\"style\";a:1:{s:18:\"background_display\";s:4:\"tile\";}}}i:5;a:3:{s:3:\"src\";s:69:\"http://newsite.casperelectronics.com/wp-content/uploads/2015/01/5.jpg\";s:4:\"href\";s:49:\"http://newsite.casperelectronics.com/?page_id=247\";s:11:\"panels_info\";a:6:{s:5:\"class\";s:31:\"SiteOrigin_Panels_Widgets_Image\";s:3:\"raw\";b:0;s:4:\"grid\";i:2;s:4:\"cell\";i:1;s:2:\"id\";i:5;s:5:\"style\";a:1:{s:18:\"background_display\";s:4:\"tile\";}}}i:6;a:3:{s:3:\"src\";s:77:\"http://newsite.casperelectronics.com/wp-content/uploads/2015/01/nintendo1.jpg\";s:4:\"href\";s:49:\"http://newsite.casperelectronics.com/?page_id=251\";s:11:\"panels_info\";a:6:{s:5:\"class\";s:31:\"SiteOrigin_Panels_Widgets_Image\";s:3:\"raw\";b:0;s:4:\"grid\";i:3;s:4:\"cell\";i:0;s:2:\"id\";i:6;s:5:\"style\";a:1:{s:18:\"background_display\";s:4:\"tile\";}}}i:7;a:4:{s:5:\"title\";s:8:\"Nintendo\";s:4:\"text\";s:357:\"This is a modified Nintendo video game console. It is a very simple bend and is a lot of fun to play with. To bend this unit I simply added a patch bay to a handful of points on the video processing chips. The Display can be tweaked by either connecting points together or by feeding in external signals, like audio or voltages from my modular synthesizer. \";s:6:\"filter\";b:0;s:11:\"panels_info\";a:6:{s:5:\"class\";s:14:\"WP_Widget_Text\";s:3:\"raw\";b:0;s:4:\"grid\";i:3;s:4:\"cell\";i:1;s:2:\"id\";i:7;s:5:\"style\";a:1:{s:18:\"background_display\";s:4:\"tile\";}}}i:8;a:4:{s:5:\"title\";s:6:\"Murals\";s:4:\"text\";s:81:\"Murals from the old and NEW diy show space Silent Barn in brooklyn New York 2013.\";s:6:\"filter\";b:0;s:11:\"panels_info\";a:6:{s:5:\"class\";s:14:\"WP_Widget_Text\";s:3:\"raw\";b:0;s:4:\"grid\";i:4;s:4:\"cell\";i:0;s:2:\"id\";i:8;s:5:\"style\";a:1:{s:18:\"background_display\";s:4:\"tile\";}}}i:9;a:3:{s:3:\"src\";s:76:\"http://newsite.casperelectronics.com/wp-content/uploads/2015/01/IMG_2364.jpg\";s:4:\"href\";s:49:\"http://newsite.casperelectronics.com/?page_id=249\";s:11:\"panels_info\";a:6:{s:5:\"class\";s:31:\"SiteOrigin_Panels_Widgets_Image\";s:3:\"raw\";b:0;s:4:\"grid\";i:4;s:4:\"cell\";i:1;s:2:\"id\";i:9;s:5:\"style\";a:1:{s:18:\"background_display\";s:4:\"tile\";}}}i:10;a:3:{s:3:\"src\";s:77:\"http://newsite.casperelectronics.com/wp-content/uploads/2015/01/nintendo1.jpg\";s:4:\"href\";s:49:\"http://newsite.casperelectronics.com/?page_id=251\";s:11:\"panels_info\";a:6:{s:5:\"class\";s:31:\"SiteOrigin_Panels_Widgets_Image\";s:3:\"raw\";b:0;s:4:\"grid\";i:5;s:4:\"cell\";i:0;s:2:\"id\";i:10;s:5:\"style\";a:1:{s:18:\"background_display\";s:4:\"tile\";}}}i:11;a:4:{s:5:\"title\";s:7:\"Specter\";s:4:\"text\";s:0:\"\";s:11:\"panels_info\";a:5:{s:5:\"class\";s:14:\"WP_Widget_Text\";s:4:\"grid\";i:5;s:4:\"cell\";i:1;s:2:\"id\";i:11;s:5:\"style\";a:2:{s:27:\"background_image_attachment\";b:0;s:18:\"background_display\";s:4:\"tile\";}}s:6:\"filter\";b:0;}}s:5:\"grids\";a:6:{i:0;a:2:{s:5:\"cells\";i:2;s:5:\"style\";a:4:{s:13:\"bottom_margin\";s:4:\"25px\";s:7:\"padding\";s:5:\"200px\";s:11:\"row_stretch\";s:4:\"full\";s:18:\"background_display\";s:4:\"tile\";}}i:1;a:2:{s:5:\"cells\";i:2;s:5:\"style\";a:4:{s:13:\"bottom_margin\";s:4:\"25px\";s:7:\"padding\";s:5:\"200px\";s:11:\"row_stretch\";s:4:\"full\";s:18:\"background_display\";s:4:\"tile\";}}i:2;a:2:{s:5:\"cells\";i:2;s:5:\"style\";a:4:{s:13:\"bottom_margin\";s:4:\"25px\";s:7:\"padding\";s:5:\"200px\";s:11:\"row_stretch\";s:4:\"full\";s:18:\"background_display\";s:4:\"tile\";}}i:3;a:2:{s:5:\"cells\";i:2;s:5:\"style\";a:4:{s:13:\"bottom_margin\";s:4:\"25px\";s:7:\"padding\";s:5:\"200px\";s:11:\"row_stretch\";s:4:\"full\";s:18:\"background_display\";s:4:\"tile\";}}i:4;a:2:{s:5:\"cells\";i:2;s:5:\"style\";a:4:{s:13:\"bottom_margin\";s:4:\"25px\";s:7:\"padding\";s:5:\"200px\";s:11:\"row_stretch\";s:4:\"full\";s:18:\"background_display\";s:4:\"tile\";}}i:5;a:2:{s:5:\"cells\";i:2;s:5:\"style\";a:4:{s:13:\"bottom_margin\";s:4:\"25px\";s:7:\"padding\";s:5:\"200px\";s:11:\"row_stretch\";s:4:\"full\";s:18:\"background_display\";s:4:\"tile\";}}}s:10:\"grid_cells\";a:12:{i:0;a:2:{s:4:\"grid\";i:0;s:6:\"weight\";d:0.5;}i:1;a:2:{s:4:\"grid\";i:0;s:6:\"weight\";d:0.5;}i:2;a:2:{s:4:\"grid\";i:1;s:6:\"weight\";d:0.5;}i:3;a:2:{s:4:\"grid\";i:1;s:6:\"weight\";d:0.5;}i:4;a:2:{s:4:\"grid\";i:2;s:6:\"weight\";d:0.5;}i:5;a:2:{s:4:\"grid\";i:2;s:6:\"weight\";d:0.5;}i:6;a:2:{s:4:\"grid\";i:3;s:6:\"weight\";d:0.5;}i:7;a:2:{s:4:\"grid\";i:3;s:6:\"weight\";d:0.5;}i:8;a:2:{s:4:\"grid\";i:4;s:6:\"weight\";d:0.5;}i:9;a:2:{s:4:\"grid\";i:4;s:6:\"weight\";d:0.5;}i:10;a:2:{s:4:\"grid\";i:5;s:6:\"weight\";d:0.5;}i:11;a:2:{s:4:\"grid\";i:5;s:6:\"weight\";d:0.5;}}}'),(1068,253,'_oembed_0f0f548db30831751057a67738a12649','<iframe width=\"720\" height=\"405\" src=\"http://www.youtube.com/embed/RzW-kj36llQ?feature=oembed\" frameborder=\"0\" allowfullscreen></iframe>'),(1069,253,'_oembed_time_0f0f548db30831751057a67738a12649','1421159566'),(1070,253,'_oembed_2f2ca5afc022798c03d7fa58c32c216d','<iframe width=\"720\" height=\"540\" src=\"http://www.youtube.com/embed/IlWriYM1BeQ?feature=oembed\" frameborder=\"0\" allowfullscreen></iframe>'),(1071,253,'_oembed_time_2f2ca5afc022798c03d7fa58c32c216d','1421159566'),(1072,253,'_oembed_3099766dbf9789829207a6c1ce0444d2','<iframe width=\"720\" height=\"405\" src=\"http://www.youtube.com/embed/aVmIxDanbXo?feature=oembed\" frameborder=\"0\" allowfullscreen></iframe>'),(1073,253,'_oembed_time_3099766dbf9789829207a6c1ce0444d2','1421159566'),(1074,111,'_edit_lock','1425664433:2'),(1075,111,'vantage_metaslider_slider',''),(1076,111,'vantage_menu_icon',''),(1077,111,'panels_data','a:3:{s:7:\"widgets\";a:2:{i:0;a:5:{s:4:\"type\";s:6:\"visual\";s:5:\"title\";s:0:\"\";s:4:\"text\";s:858:\"<h2 style=\"text-align: center;\"> </h2><h2><span style=\"text-decoration: underline;\"><a href=\"http://rhizome.org/editorial/2011/jun/27/homebrew-electronics-studio-visit-pete-edwards-cas/\" target=\"_blank\">Rhizome Interview</a></span></h2><h2><a href=\"http://www.troyrecord.com/general-news/20100620/five-questions-pete-edwards\" target=\"_blank\">The Record News</a></h2><h2><a href=\"http://www.troyrecord.com/general-news/20090909/video-bending-sound-on-fulton-street\" target=\"_blank\">The Record News, Bending Sound on Fulton Street</a></h2><h2><a href=\"http://metroland.net/back_issues/vol32_no35/listen_here.html\" target=\"_blank\">Metroland</a></h2><h2><a href=\"http://www.eldiario.es/hojaderouter/tecnologia/circuit_bending-Casper_Electronics-instrumentos-electronica_0_295020513.html\" target=\"_blank\">Hojaderouter.com (ES)</a></h2><p> </p><p> </p><p> </p>\";s:6:\"filter\";s:1:\"1\";s:11:\"panels_info\";a:6:{s:5:\"class\";s:30:\"WP_Widget_Black_Studio_TinyMCE\";s:3:\"raw\";b:0;s:4:\"grid\";i:0;s:4:\"cell\";i:0;s:2:\"id\";i:0;s:5:\"style\";a:1:{s:18:\"background_display\";s:4:\"tile\";}}}i:1;a:5:{s:4:\"type\";s:6:\"visual\";s:5:\"title\";s:0:\"\";s:4:\"text\";s:348:\"<h2>WNYC Radio Interview w/ Brian Lehrer (Year?)</h2><p> </p><p>[audio mp3=\"http://newsite.casperelectronics.com/wp-content/uploads/2015/01/WNYC-48.mp3\"][/audio]</p><p> </p><p> </p><p> </p><p> </p><h2>NPR Radio Interview (2007)</h2><p>[audio mp3=\"http://newsite.casperelectronics.com/wp-content/uploads/2015/01/NPR-April-2007.mp3\"][/audio]</p>\";s:6:\"filter\";s:1:\"1\";s:11:\"panels_info\";a:6:{s:5:\"class\";s:30:\"WP_Widget_Black_Studio_TinyMCE\";s:3:\"raw\";b:0;s:4:\"grid\";i:0;s:4:\"cell\";i:1;s:2:\"id\";i:1;s:5:\"style\";a:1:{s:18:\"background_display\";s:4:\"tile\";}}}}s:5:\"grids\";a:2:{i:0;a:2:{s:5:\"cells\";i:2;s:5:\"style\";a:1:{s:18:\"background_display\";s:4:\"tile\";}}i:1;a:2:{s:5:\"cells\";i:2;s:5:\"style\";a:0:{}}}s:10:\"grid_cells\";a:4:{i:0;a:2:{s:4:\"grid\";i:0;s:6:\"weight\";d:0.5;}i:1;a:2:{s:4:\"grid\";i:0;s:6:\"weight\";d:0.5;}i:2;a:2:{s:4:\"grid\";i:1;s:6:\"weight\";d:0.5;}i:3;a:2:{s:4:\"grid\";i:1;s:6:\"weight\";d:0.5;}}}'),(1078,487,'_wp_attached_file','2015/01/NPR-April-2007.mp3'),(1079,487,'_wp_attachment_metadata','a:19:{s:10:\"dataformat\";s:3:\"mp3\";s:8:\"channels\";i:1;s:11:\"sample_rate\";i:22050;s:7:\"bitrate\";i:56000;s:11:\"channelmode\";s:4:\"mono\";s:12:\"bitrate_mode\";s:3:\"cbr\";s:8:\"lossless\";b:0;s:15:\"encoder_options\";s:5:\"CBR56\";s:17:\"compression_ratio\";d:0.15873015873015872134743631249875761568546295166015625;s:10:\"fileformat\";s:3:\"mp3\";s:8:\"filesize\";i:2161938;s:9:\"mime_type\";s:10:\"audio/mpeg\";s:6:\"length\";i:309;s:16:\"length_formatted\";s:4:\"5:08\";s:5:\"genre\";s:5:\"Other\";s:5:\"title\";s:32:\"Peter Edwards on NPR, April 2007\";s:7:\"comment\";s:222:\"Gadget Gurus Go Wild at Bent Festival\r\nby Lars Hoel - Weekend Edition Sunday, April 29, 2007 -  The Bent Festival in New York City is a circuit-bending convention where adventurous geeks rewire toys and electronic gadgets.\";s:6:\"artist\";s:0:\"\";s:5:\"album\";s:0:\"\";}'),(1080,488,'_wp_attached_file','2015/01/WNYC-48.mp3'),(1081,488,'_wp_attachment_metadata','a:19:{s:10:\"dataformat\";s:3:\"mp3\";s:8:\"channels\";i:1;s:11:\"sample_rate\";i:22050;s:7:\"bitrate\";i:48000;s:11:\"channelmode\";s:4:\"mono\";s:12:\"bitrate_mode\";s:3:\"cbr\";s:8:\"lossless\";b:0;s:15:\"encoder_options\";s:5:\"CBR48\";s:17:\"compression_ratio\";d:0.1360544217687074952660708504481590352952480316162109375;s:10:\"fileformat\";s:3:\"mp3\";s:8:\"filesize\";i:4518340;s:9:\"mime_type\";s:10:\"audio/mpeg\";s:6:\"length\";i:753;s:16:\"length_formatted\";s:5:\"12:32\";s:5:\"genre\";s:5:\"Other\";s:5:\"title\";s:31:\"Peter Edwards on WNYC, May 2008\";s:7:\"comment\";s:293:\"Don\'t Call It a Hobby - Friday, May 09, 2008 - Circuit Bending is more than making noise with plastic toys-- its serious business. The founder of casper electronics has created electronic circuit-bent instruments for the likes of Danny Elfman of Oingo Boingo, and rapper Rahzel of the Roots.\";s:6:\"artist\";s:0:\"\";s:5:\"album\";s:0:\"\";}'),(1082,489,'panels_data','a:3:{s:7:\"widgets\";a:1:{i:0;a:5:{s:4:\"type\";s:6:\"visual\";s:5:\"title\";s:0:\"\";s:4:\"text\";s:870:\"<h2 style=\"text-align: center;\">PRESS</h2><p> </p><h2><span style=\"text-decoration: underline;\"><a href=\"http://rhizome.org/editorial/2011/jun/27/homebrew-electronics-studio-visit-pete-edwards-cas/\" target=\"_blank\">Rhizome Interview</a></span></h2><h2><a href=\"http://www.troyrecord.com/general-news/20100620/five-questions-pete-edwards\" target=\"_blank\">The Record News</a></h2><h2><a href=\"http://www.troyrecord.com/general-news/20090909/video-bending-sound-on-fulton-street\" target=\"_blank\">The Record News, Bending Sound on Fulton Street</a></h2><h2><a href=\"http://metroland.net/back_issues/vol32_no35/listen_here.html\" target=\"_blank\">Metroland</a></h2><h2><a href=\"http://www.eldiario.es/hojaderouter/tecnologia/circuit_bending-Casper_Electronics-instrumentos-electronica_0_295020513.html\" target=\"_blank\">Hojaderouter.com (ES)</a></h2><p> </p><p> </p><p> </p>\";s:6:\"filter\";s:1:\"1\";s:11:\"panels_info\";a:5:{s:5:\"class\";s:30:\"WP_Widget_Black_Studio_TinyMCE\";s:4:\"grid\";i:0;s:4:\"cell\";i:0;s:2:\"id\";i:0;s:5:\"style\";a:2:{s:27:\"background_image_attachment\";b:0;s:18:\"background_display\";s:4:\"tile\";}}}}s:5:\"grids\";a:2:{i:0;a:2:{s:5:\"cells\";i:1;s:5:\"style\";a:0:{}}i:1;a:2:{s:5:\"cells\";i:2;s:5:\"style\";a:0:{}}}s:10:\"grid_cells\";a:3:{i:0;a:2:{s:4:\"grid\";i:0;s:6:\"weight\";i:1;}i:1;a:2:{s:4:\"grid\";i:1;s:6:\"weight\";d:0.5;}i:2;a:2:{s:4:\"grid\";i:1;s:6:\"weight\";d:0.5;}}}'),(1083,490,'panels_data','a:3:{s:7:\"widgets\";a:2:{i:0;a:5:{s:4:\"type\";s:6:\"visual\";s:5:\"title\";s:0:\"\";s:4:\"text\";s:870:\"<h2 style=\"text-align: center;\">PRESS</h2><p> </p><h2><span style=\"text-decoration: underline;\"><a href=\"http://rhizome.org/editorial/2011/jun/27/homebrew-electronics-studio-visit-pete-edwards-cas/\" target=\"_blank\">Rhizome Interview</a></span></h2><h2><a href=\"http://www.troyrecord.com/general-news/20100620/five-questions-pete-edwards\" target=\"_blank\">The Record News</a></h2><h2><a href=\"http://www.troyrecord.com/general-news/20090909/video-bending-sound-on-fulton-street\" target=\"_blank\">The Record News, Bending Sound on Fulton Street</a></h2><h2><a href=\"http://metroland.net/back_issues/vol32_no35/listen_here.html\" target=\"_blank\">Metroland</a></h2><h2><a href=\"http://www.eldiario.es/hojaderouter/tecnologia/circuit_bending-Casper_Electronics-instrumentos-electronica_0_295020513.html\" target=\"_blank\">Hojaderouter.com (ES)</a></h2><p> </p><p> </p><p> </p>\";s:6:\"filter\";s:1:\"1\";s:11:\"panels_info\";a:6:{s:5:\"class\";s:30:\"WP_Widget_Black_Studio_TinyMCE\";s:3:\"raw\";b:0;s:4:\"grid\";i:0;s:4:\"cell\";i:0;s:2:\"id\";i:0;s:5:\"style\";a:1:{s:18:\"background_display\";s:4:\"tile\";}}}i:1;a:5:{s:4:\"type\";s:6:\"visual\";s:5:\"title\";s:0:\"\";s:4:\"text\";s:110:\"<p>[sc_embed_player fileurl=\"http://newsite.casperelectronics.com/wp-content/uploads/2015/01/WNYC-48.mp3\"]</p>\";s:6:\"filter\";s:1:\"1\";s:11:\"panels_info\";a:5:{s:5:\"class\";s:30:\"WP_Widget_Black_Studio_TinyMCE\";s:4:\"grid\";i:1;s:4:\"cell\";i:0;s:2:\"id\";i:1;s:5:\"style\";a:2:{s:27:\"background_image_attachment\";b:0;s:18:\"background_display\";s:4:\"tile\";}}}}s:5:\"grids\";a:2:{i:0;a:2:{s:5:\"cells\";i:1;s:5:\"style\";a:0:{}}i:1;a:2:{s:5:\"cells\";i:2;s:5:\"style\";a:0:{}}}s:10:\"grid_cells\";a:3:{i:0;a:2:{s:4:\"grid\";i:0;s:6:\"weight\";i:1;}i:1;a:2:{s:4:\"grid\";i:1;s:6:\"weight\";d:0.5;}i:2;a:2:{s:4:\"grid\";i:1;s:6:\"weight\";d:0.5;}}}'),(1084,485,'panels_data','a:3:{s:7:\"widgets\";a:2:{i:0;a:5:{s:4:\"type\";s:6:\"visual\";s:5:\"title\";s:0:\"\";s:4:\"text\";s:870:\"<h2 style=\"text-align: center;\">PRESS</h2><p> </p><h2><span style=\"text-decoration: underline;\"><a href=\"http://rhizome.org/editorial/2011/jun/27/homebrew-electronics-studio-visit-pete-edwards-cas/\" target=\"_blank\">Rhizome Interview</a></span></h2><h2><a href=\"http://www.troyrecord.com/general-news/20100620/five-questions-pete-edwards\" target=\"_blank\">The Record News</a></h2><h2><a href=\"http://www.troyrecord.com/general-news/20090909/video-bending-sound-on-fulton-street\" target=\"_blank\">The Record News, Bending Sound on Fulton Street</a></h2><h2><a href=\"http://metroland.net/back_issues/vol32_no35/listen_here.html\" target=\"_blank\">Metroland</a></h2><h2><a href=\"http://www.eldiario.es/hojaderouter/tecnologia/circuit_bending-Casper_Electronics-instrumentos-electronica_0_295020513.html\" target=\"_blank\">Hojaderouter.com (ES)</a></h2><p> </p><p> </p><p> </p>\";s:6:\"filter\";s:1:\"1\";s:11:\"panels_info\";a:6:{s:5:\"class\";s:30:\"WP_Widget_Black_Studio_TinyMCE\";s:3:\"raw\";b:0;s:4:\"grid\";i:0;s:4:\"cell\";i:0;s:2:\"id\";i:0;s:5:\"style\";a:1:{s:18:\"background_display\";s:4:\"tile\";}}}i:1;a:5:{s:4:\"type\";s:6:\"visual\";s:5:\"title\";s:0:\"\";s:4:\"text\";s:321:\"<h2>WNYC Radio Interview w/ Brian Lehrer (Year?)</h2><p> </p><p>[audio mp3=\"http://newsite.casperelectronics.com/wp-content/uploads/2015/01/WNYC-48.mp3\"][/audio]</p><p> </p><h2>NPR Radio Interview (2007)</h2><p>[audio mp3=\"http://newsite.casperelectronics.com/wp-content/uploads/2015/01/NPR-April-2007.mp3\"][/audio]</p>\";s:6:\"filter\";s:1:\"1\";s:11:\"panels_info\";a:5:{s:5:\"class\";s:30:\"WP_Widget_Black_Studio_TinyMCE\";s:4:\"grid\";i:1;s:4:\"cell\";i:0;s:2:\"id\";i:1;s:5:\"style\";a:2:{s:27:\"background_image_attachment\";b:0;s:18:\"background_display\";s:4:\"tile\";}}}}s:5:\"grids\";a:2:{i:0;a:2:{s:5:\"cells\";i:1;s:5:\"style\";a:0:{}}i:1;a:2:{s:5:\"cells\";i:2;s:5:\"style\";a:0:{}}}s:10:\"grid_cells\";a:3:{i:0;a:2:{s:4:\"grid\";i:0;s:6:\"weight\";i:1;}i:1;a:2:{s:4:\"grid\";i:1;s:6:\"weight\";d:0.5;}i:2;a:2:{s:4:\"grid\";i:1;s:6:\"weight\";d:0.5;}}}'),(1085,485,'panels_data','a:3:{s:7:\"widgets\";a:2:{i:0;a:5:{s:4:\"type\";s:6:\"visual\";s:5:\"title\";s:0:\"\";s:4:\"text\";s:870:\"<h2 style=\"text-align: center;\">PRESS</h2><p> </p><h2><span style=\"text-decoration: underline;\"><a href=\"http://rhizome.org/editorial/2011/jun/27/homebrew-electronics-studio-visit-pete-edwards-cas/\" target=\"_blank\">Rhizome Interview</a></span></h2><h2><a href=\"http://www.troyrecord.com/general-news/20100620/five-questions-pete-edwards\" target=\"_blank\">The Record News</a></h2><h2><a href=\"http://www.troyrecord.com/general-news/20090909/video-bending-sound-on-fulton-street\" target=\"_blank\">The Record News, Bending Sound on Fulton Street</a></h2><h2><a href=\"http://metroland.net/back_issues/vol32_no35/listen_here.html\" target=\"_blank\">Metroland</a></h2><h2><a href=\"http://www.eldiario.es/hojaderouter/tecnologia/circuit_bending-Casper_Electronics-instrumentos-electronica_0_295020513.html\" target=\"_blank\">Hojaderouter.com (ES)</a></h2><p> </p><p> </p><p> </p>\";s:6:\"filter\";s:1:\"1\";s:11:\"panels_info\";a:6:{s:5:\"class\";s:30:\"WP_Widget_Black_Studio_TinyMCE\";s:3:\"raw\";b:0;s:4:\"grid\";i:0;s:4:\"cell\";i:0;s:2:\"id\";i:0;s:5:\"style\";a:1:{s:18:\"background_display\";s:4:\"tile\";}}}i:1;a:5:{s:4:\"type\";s:6:\"visual\";s:5:\"title\";s:0:\"\";s:4:\"text\";s:321:\"<h2>WNYC Radio Interview w/ Brian Lehrer (Year?)</h2><p> </p><p>[audio mp3=\"http://newsite.casperelectronics.com/wp-content/uploads/2015/01/WNYC-48.mp3\"][/audio]</p><p> </p><h2>NPR Radio Interview (2007)</h2><p>[audio mp3=\"http://newsite.casperelectronics.com/wp-content/uploads/2015/01/NPR-April-2007.mp3\"][/audio]</p>\";s:6:\"filter\";s:1:\"1\";s:11:\"panels_info\";a:5:{s:5:\"class\";s:30:\"WP_Widget_Black_Studio_TinyMCE\";s:4:\"grid\";i:1;s:4:\"cell\";i:0;s:2:\"id\";i:1;s:5:\"style\";a:2:{s:27:\"background_image_attachment\";b:0;s:18:\"background_display\";s:4:\"tile\";}}}}s:5:\"grids\";a:2:{i:0;a:2:{s:5:\"cells\";i:1;s:5:\"style\";a:0:{}}i:1;a:2:{s:5:\"cells\";i:2;s:5:\"style\";a:0:{}}}s:10:\"grid_cells\";a:3:{i:0;a:2:{s:4:\"grid\";i:0;s:6:\"weight\";i:1;}i:1;a:2:{s:4:\"grid\";i:1;s:6:\"weight\";d:0.5;}i:2;a:2:{s:4:\"grid\";i:1;s:6:\"weight\";d:0.5;}}}'),(1086,491,'panels_data','a:3:{s:7:\"widgets\";a:2:{i:0;a:5:{s:4:\"type\";s:6:\"visual\";s:5:\"title\";s:0:\"\";s:4:\"text\";s:870:\"<h2 style=\"text-align: center;\">PRESS</h2><p> </p><h2><span style=\"text-decoration: underline;\"><a href=\"http://rhizome.org/editorial/2011/jun/27/homebrew-electronics-studio-visit-pete-edwards-cas/\" target=\"_blank\">Rhizome Interview</a></span></h2><h2><a href=\"http://www.troyrecord.com/general-news/20100620/five-questions-pete-edwards\" target=\"_blank\">The Record News</a></h2><h2><a href=\"http://www.troyrecord.com/general-news/20090909/video-bending-sound-on-fulton-street\" target=\"_blank\">The Record News, Bending Sound on Fulton Street</a></h2><h2><a href=\"http://metroland.net/back_issues/vol32_no35/listen_here.html\" target=\"_blank\">Metroland</a></h2><h2><a href=\"http://www.eldiario.es/hojaderouter/tecnologia/circuit_bending-Casper_Electronics-instrumentos-electronica_0_295020513.html\" target=\"_blank\">Hojaderouter.com (ES)</a></h2><p> </p><p> </p><p> </p>\";s:6:\"filter\";s:1:\"1\";s:11:\"panels_info\";a:6:{s:5:\"class\";s:30:\"WP_Widget_Black_Studio_TinyMCE\";s:3:\"raw\";b:0;s:4:\"grid\";i:0;s:4:\"cell\";i:0;s:2:\"id\";i:0;s:5:\"style\";a:1:{s:18:\"background_display\";s:4:\"tile\";}}}i:1;a:5:{s:4:\"type\";s:6:\"visual\";s:5:\"title\";s:0:\"\";s:4:\"text\";s:321:\"<h2>WNYC Radio Interview w/ Brian Lehrer (Year?)</h2><p> </p><p>[audio mp3=\"http://newsite.casperelectronics.com/wp-content/uploads/2015/01/WNYC-48.mp3\"][/audio]</p><p> </p><h2>NPR Radio Interview (2007)</h2><p>[audio mp3=\"http://newsite.casperelectronics.com/wp-content/uploads/2015/01/NPR-April-2007.mp3\"][/audio]</p>\";s:6:\"filter\";s:1:\"1\";s:11:\"panels_info\";a:5:{s:5:\"class\";s:30:\"WP_Widget_Black_Studio_TinyMCE\";s:4:\"grid\";i:1;s:4:\"cell\";i:0;s:2:\"id\";i:1;s:5:\"style\";a:2:{s:27:\"background_image_attachment\";b:0;s:18:\"background_display\";s:4:\"tile\";}}}}s:5:\"grids\";a:2:{i:0;a:2:{s:5:\"cells\";i:1;s:5:\"style\";a:0:{}}i:1;a:2:{s:5:\"cells\";i:2;s:5:\"style\";a:0:{}}}s:10:\"grid_cells\";a:3:{i:0;a:2:{s:4:\"grid\";i:0;s:6:\"weight\";i:1;}i:1;a:2:{s:4:\"grid\";i:1;s:6:\"weight\";d:0.5;}i:2;a:2:{s:4:\"grid\";i:1;s:6:\"weight\";d:0.5;}}}'),(1087,492,'panels_data','a:3:{s:7:\"widgets\";a:2:{i:0;a:5:{s:4:\"type\";s:6:\"visual\";s:5:\"title\";s:0:\"\";s:4:\"text\";s:858:\"<h2 style=\"text-align: center;\"> </h2><h2><span style=\"text-decoration: underline;\"><a href=\"http://rhizome.org/editorial/2011/jun/27/homebrew-electronics-studio-visit-pete-edwards-cas/\" target=\"_blank\">Rhizome Interview</a></span></h2><h2><a href=\"http://www.troyrecord.com/general-news/20100620/five-questions-pete-edwards\" target=\"_blank\">The Record News</a></h2><h2><a href=\"http://www.troyrecord.com/general-news/20090909/video-bending-sound-on-fulton-street\" target=\"_blank\">The Record News, Bending Sound on Fulton Street</a></h2><h2><a href=\"http://metroland.net/back_issues/vol32_no35/listen_here.html\" target=\"_blank\">Metroland</a></h2><h2><a href=\"http://www.eldiario.es/hojaderouter/tecnologia/circuit_bending-Casper_Electronics-instrumentos-electronica_0_295020513.html\" target=\"_blank\">Hojaderouter.com (ES)</a></h2><p> </p><p> </p><p> </p>\";s:6:\"filter\";s:1:\"1\";s:11:\"panels_info\";a:5:{s:5:\"class\";s:30:\"WP_Widget_Black_Studio_TinyMCE\";s:4:\"grid\";i:0;s:4:\"cell\";i:1;s:2:\"id\";i:0;s:5:\"style\";a:2:{s:27:\"background_image_attachment\";b:0;s:18:\"background_display\";s:4:\"tile\";}}}i:1;a:5:{s:4:\"type\";s:6:\"visual\";s:5:\"title\";s:0:\"\";s:4:\"text\";s:321:\"<h2>WNYC Radio Interview w/ Brian Lehrer (Year?)</h2><p> </p><p>[audio mp3=\"http://newsite.casperelectronics.com/wp-content/uploads/2015/01/WNYC-48.mp3\"][/audio]</p><p> </p><h2>NPR Radio Interview (2007)</h2><p>[audio mp3=\"http://newsite.casperelectronics.com/wp-content/uploads/2015/01/NPR-April-2007.mp3\"][/audio]</p>\";s:6:\"filter\";s:1:\"1\";s:11:\"panels_info\";a:6:{s:5:\"class\";s:30:\"WP_Widget_Black_Studio_TinyMCE\";s:3:\"raw\";b:0;s:4:\"grid\";i:0;s:4:\"cell\";i:1;s:2:\"id\";i:1;s:5:\"style\";a:1:{s:18:\"background_display\";s:4:\"tile\";}}}}s:5:\"grids\";a:2:{i:0;a:2:{s:5:\"cells\";i:3;s:5:\"style\";a:2:{s:27:\"background_image_attachment\";b:0;s:18:\"background_display\";s:4:\"tile\";}}i:1;a:2:{s:5:\"cells\";i:2;s:5:\"style\";a:0:{}}}s:10:\"grid_cells\";a:5:{i:0;a:2:{s:4:\"grid\";i:0;s:6:\"weight\";d:0.333333333333333314829616256247390992939472198486328125;}i:1;a:2:{s:4:\"grid\";i:0;s:6:\"weight\";d:0.333333333333333314829616256247390992939472198486328125;}i:2;a:2:{s:4:\"grid\";i:0;s:6:\"weight\";d:0.333333333333333314829616256247390992939472198486328125;}i:3;a:2:{s:4:\"grid\";i:1;s:6:\"weight\";d:0.5;}i:4;a:2:{s:4:\"grid\";i:1;s:6:\"weight\";d:0.5;}}}'),(1088,493,'panels_data','a:3:{s:7:\"widgets\";a:2:{i:0;a:5:{s:4:\"type\";s:6:\"visual\";s:5:\"title\";s:0:\"\";s:4:\"text\";s:858:\"<h2 style=\"text-align: center;\"> </h2><h2><span style=\"text-decoration: underline;\"><a href=\"http://rhizome.org/editorial/2011/jun/27/homebrew-electronics-studio-visit-pete-edwards-cas/\" target=\"_blank\">Rhizome Interview</a></span></h2><h2><a href=\"http://www.troyrecord.com/general-news/20100620/five-questions-pete-edwards\" target=\"_blank\">The Record News</a></h2><h2><a href=\"http://www.troyrecord.com/general-news/20090909/video-bending-sound-on-fulton-street\" target=\"_blank\">The Record News, Bending Sound on Fulton Street</a></h2><h2><a href=\"http://metroland.net/back_issues/vol32_no35/listen_here.html\" target=\"_blank\">Metroland</a></h2><h2><a href=\"http://www.eldiario.es/hojaderouter/tecnologia/circuit_bending-Casper_Electronics-instrumentos-electronica_0_295020513.html\" target=\"_blank\">Hojaderouter.com (ES)</a></h2><p> </p><p> </p><p> </p>\";s:6:\"filter\";s:1:\"1\";s:11:\"panels_info\";a:6:{s:5:\"class\";s:30:\"WP_Widget_Black_Studio_TinyMCE\";s:3:\"raw\";b:0;s:4:\"grid\";i:0;s:4:\"cell\";i:0;s:2:\"id\";i:0;s:5:\"style\";a:1:{s:18:\"background_display\";s:4:\"tile\";}}}i:1;a:5:{s:4:\"type\";s:6:\"visual\";s:5:\"title\";s:0:\"\";s:4:\"text\";s:321:\"<h2>WNYC Radio Interview w/ Brian Lehrer (Year?)</h2><p> </p><p>[audio mp3=\"http://newsite.casperelectronics.com/wp-content/uploads/2015/01/WNYC-48.mp3\"][/audio]</p><p> </p><h2>NPR Radio Interview (2007)</h2><p>[audio mp3=\"http://newsite.casperelectronics.com/wp-content/uploads/2015/01/NPR-April-2007.mp3\"][/audio]</p>\";s:6:\"filter\";s:1:\"1\";s:11:\"panels_info\";a:6:{s:5:\"class\";s:30:\"WP_Widget_Black_Studio_TinyMCE\";s:3:\"raw\";b:0;s:4:\"grid\";i:0;s:4:\"cell\";i:0;s:2:\"id\";i:1;s:5:\"style\";a:1:{s:18:\"background_display\";s:4:\"tile\";}}}}s:5:\"grids\";a:2:{i:0;a:2:{s:5:\"cells\";i:2;s:5:\"style\";a:2:{s:27:\"background_image_attachment\";b:0;s:18:\"background_display\";s:4:\"tile\";}}i:1;a:2:{s:5:\"cells\";i:2;s:5:\"style\";a:0:{}}}s:10:\"grid_cells\";a:4:{i:0;a:2:{s:4:\"grid\";i:0;s:6:\"weight\";d:0.5;}i:1;a:2:{s:4:\"grid\";i:0;s:6:\"weight\";d:0.5;}i:2;a:2:{s:4:\"grid\";i:1;s:6:\"weight\";d:0.5;}i:3;a:2:{s:4:\"grid\";i:1;s:6:\"weight\";d:0.5;}}}'),(1089,53,'_edit_lock','1421162554:2'),(1090,53,'vantage_metaslider_slider',''),(1091,53,'vantage_menu_icon',''),(1092,53,'panels_data','a:3:{s:7:\"widgets\";a:1:{i:0;a:5:{s:6:\"filter\";s:1:\"1\";s:4:\"text\";s:203:\"<h1 style=\"text-align: center;\"> </h1><h1 style=\"text-align: center;\"><a href=\"https://docs.google.com/file/d/0B4mpBzYNr4VKbE95cjY3cEt0ZEhTMDlrNWFveWV5Nm5hS2dV/edit\">Collaborating with Circuits</a></h1>\";s:5:\"title\";s:0:\"\";s:4:\"type\";s:6:\"visual\";s:11:\"panels_info\";a:5:{s:5:\"class\";s:30:\"WP_Widget_Black_Studio_TinyMCE\";s:3:\"raw\";b:0;s:4:\"grid\";i:0;s:4:\"cell\";i:0;s:2:\"id\";i:0;}}}s:5:\"grids\";a:1:{i:0;a:2:{s:5:\"cells\";i:1;s:5:\"style\";a:2:{s:27:\"background_image_attachment\";b:0;s:18:\"background_display\";s:4:\"tile\";}}}s:10:\"grid_cells\";a:1:{i:0;a:2:{s:4:\"grid\";i:0;s:6:\"weight\";i:1;}}}'),(1093,495,'panels_data','a:3:{s:7:\"widgets\";a:1:{i:0;a:5:{s:6:\"filter\";s:1:\"1\";s:4:\"text\";s:203:\"<h1 style=\"text-align: center;\"> </h1><h1 style=\"text-align: center;\"><a href=\"https://docs.google.com/file/d/0B4mpBzYNr4VKbE95cjY3cEt0ZEhTMDlrNWFveWV5Nm5hS2dV/edit\">Collaborating with Circuits</a></h1>\";s:5:\"title\";s:0:\"\";s:4:\"type\";s:6:\"visual\";s:11:\"panels_info\";a:5:{s:5:\"class\";s:30:\"WP_Widget_Black_Studio_TinyMCE\";s:3:\"raw\";b:0;s:4:\"grid\";i:0;s:4:\"cell\";i:0;s:2:\"id\";i:0;}}}s:5:\"grids\";a:1:{i:0;a:2:{s:5:\"cells\";i:2;s:5:\"style\";a:2:{s:27:\"background_image_attachment\";b:0;s:18:\"background_display\";s:4:\"tile\";}}}s:10:\"grid_cells\";a:2:{i:0;a:2:{s:4:\"grid\";i:0;s:6:\"weight\";d:0.5;}i:1;a:2:{s:4:\"grid\";i:0;s:6:\"weight\";d:0.5;}}}'),(1094,496,'panels_data','a:3:{s:7:\"widgets\";a:3:{i:0;a:2:{s:5:\"video\";s:58:\"http://www.youtube.com/watch?v=jjOXGbNCjyE&list=WL&index=5\";s:4:\"info\";a:4:{s:4:\"grid\";s:1:\"0\";s:4:\"cell\";s:1:\"0\";s:2:\"id\";s:1:\"2\";s:5:\"class\";s:39:\"SiteOrigin_Panels_Widgets_EmbeddedVideo\";}}i:1;a:1:{s:4:\"info\";a:4:{s:4:\"grid\";s:1:\"0\";s:4:\"cell\";s:1:\"0\";s:2:\"id\";s:1:\"1\";s:5:\"class\";s:39:\"SiteOrigin_Panels_Widgets_EmbeddedVideo\";}}i:2;a:6:{s:3:\"ids\";s:3:\"234\";s:4:\"size\";s:6:\"medium\";s:4:\"type\";s:0:\"\";s:7:\"columns\";s:1:\"3\";s:4:\"link\";s:4:\"none\";s:4:\"info\";a:4:{s:4:\"grid\";s:1:\"0\";s:4:\"cell\";s:1:\"0\";s:2:\"id\";s:1:\"3\";s:5:\"class\";s:33:\"SiteOrigin_Panels_Widgets_Gallery\";}}}s:5:\"grids\";a:1:{i:0;a:2:{s:5:\"cells\";s:1:\"1\";s:5:\"style\";a:7:{s:5:\"class\";s:0:\"\";s:10:\"top_border\";s:0:\"\";s:13:\"bottom_border\";s:0:\"\";s:10:\"background\";s:0:\"\";s:16:\"background_image\";s:0:\"\";s:23:\"background_image_repeat\";s:0:\"\";s:9:\"no_margin\";s:0:\"\";}}}s:10:\"grid_cells\";a:1:{i:0;a:2:{s:6:\"weight\";s:1:\"1\";s:4:\"grid\";s:1:\"0\";}}}'),(1095,379,'panels_data','a:3:{s:7:\"widgets\";a:6:{i:0;a:3:{s:3:\"src\";s:81:\"http://newsite.casperelectronics.com/wp-content/uploads/2014/12/twitter_small.png\";s:4:\"href\";s:33:\"https://twitter.com/casperelectro\";s:11:\"panels_info\";a:6:{s:5:\"class\";s:31:\"SiteOrigin_Panels_Widgets_Image\";s:3:\"raw\";b:0;s:4:\"grid\";i:0;s:4:\"cell\";i:0;s:2:\"id\";i:0;s:5:\"style\";a:1:{s:18:\"background_display\";s:4:\"tile\";}}}i:1;a:3:{s:3:\"src\";s:94:\"http://newsite.casperelectronics.com/wp-content/uploads/2015/01/iconmonstr-facebook-4-icon.png\";s:4:\"href\";s:62:\"https://www.facebook.com/pages/casper-electronics/378905746203\";s:11:\"panels_info\";a:6:{s:5:\"class\";s:31:\"SiteOrigin_Panels_Widgets_Image\";s:3:\"raw\";b:0;s:4:\"grid\";i:0;s:4:\"cell\";i:1;s:2:\"id\";i:1;s:5:\"style\";a:1:{s:18:\"background_display\";s:4:\"tile\";}}}i:2;a:3:{s:3:\"src\";s:74:\"http://newsite.casperelectronics.com/wp-content/uploads/2015/01/images.jpg\";s:4:\"href\";s:29:\"http://casperelectronics.com/\";s:11:\"panels_info\";a:6:{s:5:\"class\";s:31:\"SiteOrigin_Panels_Widgets_Image\";s:3:\"raw\";b:0;s:4:\"grid\";i:0;s:4:\"cell\";i:2;s:2:\"id\";i:2;s:5:\"style\";a:1:{s:18:\"background_display\";s:4:\"tile\";}}}i:3;a:3:{s:3:\"src\";s:85:\"http://newsite.casperelectronics.com/wp-content/uploads/2015/01/74-soundcloud-128.png\";s:4:\"href\";s:40:\"https://soundcloud.com/casperelectronics\";s:11:\"panels_info\";a:5:{s:5:\"class\";s:31:\"SiteOrigin_Panels_Widgets_Image\";s:3:\"raw\";b:0;s:4:\"grid\";i:0;s:4:\"cell\";i:3;s:2:\"id\";i:3;}}i:4;a:3:{s:3:\"src\";s:99:\"http://newsite.casperelectronics.com/wp-content/uploads/2015/01/social-youtube-circle_318-26588.png\";s:4:\"href\";s:56:\"https://www.youtube.com/channel/UC-optxul3FrunxcuQlMYbrg\";s:11:\"panels_info\";a:6:{s:5:\"class\";s:31:\"SiteOrigin_Panels_Widgets_Image\";s:3:\"raw\";b:0;s:4:\"grid\";i:0;s:4:\"cell\";i:4;s:2:\"id\";i:4;s:5:\"style\";a:1:{s:18:\"background_display\";s:4:\"tile\";}}}i:5;a:3:{s:3:\"src\";s:95:\"http://newsite.casperelectronics.com/wp-content/uploads/2015/01/instagram_circle_black-5121.png\";s:4:\"href\";s:38:\"http://instagram.com/casperelectronics\";s:11:\"panels_info\";a:6:{s:5:\"class\";s:31:\"SiteOrigin_Panels_Widgets_Image\";s:3:\"raw\";b:0;s:4:\"grid\";i:0;s:4:\"cell\";i:5;s:2:\"id\";i:5;s:5:\"style\";a:1:{s:18:\"background_display\";s:4:\"tile\";}}}}s:5:\"grids\";a:1:{i:0;a:2:{s:5:\"cells\";i:6;s:5:\"style\";a:2:{s:11:\"row_stretch\";s:14:\"full-stretched\";s:18:\"background_display\";s:4:\"tile\";}}}s:10:\"grid_cells\";a:6:{i:0;a:2:{s:4:\"grid\";i:0;s:6:\"weight\";d:0.166666666666666685170383743752609007060527801513671875;}i:1;a:2:{s:4:\"grid\";i:0;s:6:\"weight\";d:0.166666666666666685170383743752609007060527801513671875;}i:2;a:2:{s:4:\"grid\";i:0;s:6:\"weight\";d:0.166666666666666685170383743752609007060527801513671875;}i:3;a:2:{s:4:\"grid\";i:0;s:6:\"weight\";d:0.166666666666666685170383743752609007060527801513671875;}i:4;a:2:{s:4:\"grid\";i:0;s:6:\"weight\";d:0.166666666666666685170383743752609007060527801513671875;}i:5;a:2:{s:4:\"grid\";i:0;s:6:\"weight\";d:0.166666666666666685170383743752609007060527801513671875;}}}'),(1096,379,'panels_data','a:3:{s:7:\"widgets\";a:6:{i:0;a:3:{s:3:\"src\";s:81:\"http://newsite.casperelectronics.com/wp-content/uploads/2014/12/twitter_small.png\";s:4:\"href\";s:33:\"https://twitter.com/casperelectro\";s:11:\"panels_info\";a:5:{s:5:\"class\";s:31:\"SiteOrigin_Panels_Widgets_Image\";s:4:\"grid\";i:0;s:4:\"cell\";i:0;s:2:\"id\";i:0;s:5:\"style\";a:3:{s:10:\"widget_css\";s:19:\"text-align: center;\";s:27:\"background_image_attachment\";b:0;s:18:\"background_display\";s:6:\"center\";}}}i:1;a:3:{s:3:\"src\";s:94:\"http://newsite.casperelectronics.com/wp-content/uploads/2015/01/iconmonstr-facebook-4-icon.png\";s:4:\"href\";s:62:\"https://www.facebook.com/pages/casper-electronics/378905746203\";s:11:\"panels_info\";a:5:{s:5:\"class\";s:31:\"SiteOrigin_Panels_Widgets_Image\";s:4:\"grid\";i:0;s:4:\"cell\";i:1;s:2:\"id\";i:1;s:5:\"style\";a:3:{s:10:\"widget_css\";s:19:\"text-align: center;\";s:27:\"background_image_attachment\";b:0;s:18:\"background_display\";s:6:\"center\";}}}i:2;a:3:{s:3:\"src\";s:74:\"http://newsite.casperelectronics.com/wp-content/uploads/2015/01/images.jpg\";s:4:\"href\";s:29:\"http://casperelectronics.com/\";s:11:\"panels_info\";a:5:{s:5:\"class\";s:31:\"SiteOrigin_Panels_Widgets_Image\";s:4:\"grid\";i:0;s:4:\"cell\";i:2;s:2:\"id\";i:2;s:5:\"style\";a:3:{s:10:\"widget_css\";s:19:\"text-align: center;\";s:27:\"background_image_attachment\";b:0;s:18:\"background_display\";s:4:\"tile\";}}}i:3;a:3:{s:3:\"src\";s:85:\"http://newsite.casperelectronics.com/wp-content/uploads/2015/01/74-soundcloud-128.png\";s:4:\"href\";s:40:\"https://soundcloud.com/casperelectronics\";s:11:\"panels_info\";a:5:{s:5:\"class\";s:31:\"SiteOrigin_Panels_Widgets_Image\";s:4:\"grid\";i:0;s:4:\"cell\";i:3;s:2:\"id\";i:3;s:5:\"style\";a:3:{s:10:\"widget_css\";s:19:\"text-align: center;\";s:27:\"background_image_attachment\";b:0;s:18:\"background_display\";s:4:\"tile\";}}}i:4;a:3:{s:3:\"src\";s:99:\"http://newsite.casperelectronics.com/wp-content/uploads/2015/01/social-youtube-circle_318-26588.png\";s:4:\"href\";s:56:\"https://www.youtube.com/channel/UC-optxul3FrunxcuQlMYbrg\";s:11:\"panels_info\";a:5:{s:5:\"class\";s:31:\"SiteOrigin_Panels_Widgets_Image\";s:4:\"grid\";i:0;s:4:\"cell\";i:4;s:2:\"id\";i:4;s:5:\"style\";a:3:{s:10:\"widget_css\";s:19:\"text-align: center;\";s:27:\"background_image_attachment\";b:0;s:18:\"background_display\";s:4:\"tile\";}}}i:5;a:3:{s:3:\"src\";s:95:\"http://newsite.casperelectronics.com/wp-content/uploads/2015/01/instagram_circle_black-5121.png\";s:4:\"href\";s:38:\"http://instagram.com/casperelectronics\";s:11:\"panels_info\";a:5:{s:5:\"class\";s:31:\"SiteOrigin_Panels_Widgets_Image\";s:4:\"grid\";i:0;s:4:\"cell\";i:5;s:2:\"id\";i:5;s:5:\"style\";a:3:{s:10:\"widget_css\";s:19:\"text-align: center;\";s:27:\"background_image_attachment\";b:0;s:18:\"background_display\";s:4:\"tile\";}}}}s:5:\"grids\";a:1:{i:0;a:2:{s:5:\"cells\";i:6;s:5:\"style\";a:2:{s:11:\"row_stretch\";s:14:\"full-stretched\";s:18:\"background_display\";s:4:\"tile\";}}}s:10:\"grid_cells\";a:6:{i:0;a:2:{s:4:\"grid\";i:0;s:6:\"weight\";d:0.166666666666666685170383743752609007060527801513671875;}i:1;a:2:{s:4:\"grid\";i:0;s:6:\"weight\";d:0.166666666666666685170383743752609007060527801513671875;}i:2;a:2:{s:4:\"grid\";i:0;s:6:\"weight\";d:0.166666666666666685170383743752609007060527801513671875;}i:3;a:2:{s:4:\"grid\";i:0;s:6:\"weight\";d:0.166666666666666685170383743752609007060527801513671875;}i:4;a:2:{s:4:\"grid\";i:0;s:6:\"weight\";d:0.166666666666666685170383743752609007060527801513671875;}i:5;a:2:{s:4:\"grid\";i:0;s:6:\"weight\";d:0.166666666666666685170383743752609007060527801513671875;}}}'),(1097,497,'_wp_attached_file','2015/03/rocky-top-soap-shop.zip'),(1098,497,'_wp_attachment_context','upgrader');

--
-- Table structure for table `wp_nextsiteposts`
--

CREATE TABLE `wp_nextsiteposts` (
  `ID` bigint(20) unsigned NOT NULL AUTO_INCREMENT,
  `post_author` bigint(20) unsigned NOT NULL DEFAULT '0',
  `post_date` datetime NOT NULL DEFAULT '0000-00-00 00:00:00',
  `post_date_gmt` datetime NOT NULL DEFAULT '0000-00-00 00:00:00',
  `post_content` longtext NOT NULL,
  `post_title` text NOT NULL,
  `post_excerpt` text NOT NULL,
  `post_status` varchar(20) NOT NULL DEFAULT 'publish',
  `comment_status` varchar(20) NOT NULL DEFAULT 'open',
  `ping_status` varchar(20) NOT NULL DEFAULT 'open',
  `post_password` varchar(20) NOT NULL DEFAULT '',
  `post_name` varchar(200) NOT NULL DEFAULT '',
  `to_ping` text NOT NULL,
  `pinged` text NOT NULL,
  `post_modified` datetime NOT NULL DEFAULT '0000-00-00 00:00:00',
  `post_modified_gmt` datetime NOT NULL DEFAULT '0000-00-00 00:00:00',
  `post_content_filtered` longtext NOT NULL,
  `post_parent` bigint(20) unsigned NOT NULL DEFAULT '0',
  `guid` varchar(255) NOT NULL DEFAULT '',
  `menu_order` int(11) NOT NULL DEFAULT '0',
  `post_type` varchar(20) NOT NULL DEFAULT 'post',
  `post_mime_type` varchar(100) NOT NULL DEFAULT '',
  `comment_count` bigint(20) NOT NULL DEFAULT '0',
  PRIMARY KEY (`ID`),
  KEY `post_name` (`post_name`),
  KEY `type_status_date` (`post_type`,`post_status`,`post_date`,`ID`),
  KEY `post_parent` (`post_parent`),
  KEY `post_author` (`post_author`)
) ENGINE=InnoDB AUTO_INCREMENT=498 DEFAULT CHARSET=utf8;

--
-- Dumping data for table `wp_nextsiteposts`
--

INSERT INTO `wp_nextsiteposts` VALUES (1,1,'2014-09-10 19:05:32','2014-09-10 19:05:32','Welcome to WordPress. This is your first post. Edit or delete it, then start blogging!','Hello world!','','publish','open','open','','hello-world','','','2014-09-10 19:05:32','2014-09-10 19:05:32','',0,'http://newsite.casperelectronics.com/?p=1',0,'post','',1),(2,1,'2014-09-10 19:05:32','2014-09-10 19:05:32','This is an example page. It\'s different from a blog post because it will stay in one place and will show up in your site navigation (in most themes). Most people start with an About page that introduces them to potential site visitors. It might say something like this:\n\n<blockquote>Hi there! I\'m a bike messenger by day, aspiring actor by night, and this is my blog. I live in Los Angeles, have a great dog named Jack, and I like pi&#241;a coladas. (And gettin\' caught in the rain.)</blockquote>\n\n...or something like this:\n\n<blockquote>The XYZ Doohickey Company was founded in 1971, and has been providing quality doohickeys to the public ever since. Located in Gotham City, XYZ employs over 2,000 people and does all kinds of awesome things for the Gotham community.</blockquote>\n\nAs a new WordPress user, you should go to <a href=\"http://newsite.casperelectronics.com/wp-admin/\">your dashboard</a> to delete this page and create new pages for your content. Have fun!','Sample Page','','trash','open','open','','sample-page','','','2014-12-02 22:21:24','2014-12-02 21:21:24','',0,'http://newsite.casperelectronics.com/?page_id=2',0,'page','',0),(3,1,'2014-09-10 19:05:45','0000-00-00 00:00:00','','Auto Draft','','auto-draft','open','open','','','','','2014-09-10 19:05:45','0000-00-00 00:00:00','',0,'http://newsite.casperelectronics.com/?p=3',0,'post','',0),(17,1,'2014-07-17 21:44:42','2014-07-17 21:44:42','This is an example of a page. Unlike posts, which are displayed on your blog’s front page in the order they’re published, pages are better suited for more timeless content that you want to be easily accessible, like your About or Contact information. Click the Edit link to make changes to this page or <a title=\"Direct link to Add New in the Admin Dashboard\" href=\"/wp-admin/post-new.php?post_type=page\">add another page</a>.','About','','trash','open','open','','about','','','2014-07-17 21:44:42','2014-07-17 21:44:42','',0,'http://peteredwardsforever.wordpress.com/?page_id=1',0,'page','',0),(18,1,'2014-07-17 22:14:16','2014-07-17 22:14:16','','test2','','trash','open','open','','test2','','','2014-07-17 22:14:16','2014-07-17 22:14:16','',17,'http://peteredwardsforever.wordpress.com/?page_id=6',0,'page','',0),(19,2,'2014-08-24 15:16:29','2014-08-24 15:16:29','','Biography','','publish','closed','closed','','bio','','','2015-01-13 13:45:41','2015-01-13 12:45:41','',0,'http://peteredwardsforever.wordpress.com/?page_id=13',0,'page','',0),(20,2,'2014-08-24 15:17:10','2014-08-24 15:17:10','<h5 style=\"text-align: center;\"></h5>\r\n<h5 style=\"text-align: center;\"><span style=\"color: #808080;\">http://www.casperelectronics.com</span>\r\n<span style=\"color: #808080;\"> pete@casperelectronics.com</span>\r\n<span style=\"color: #808080;\"> Den Haag, Netherlands</span>\r\n<span style=\"color: #808080;\"> b. 1978 Vermont, US</span></h5>\r\n\r\n<hr />\r\n<p style=\"text-align: center;\"><strong>EDUCATION</strong>\r\n<strong>2012-Present</strong>\r\n<em>MA Instruments and Interfaces</em>\r\nThe Royal Conservatory of the Hague / STEIM Amsterdam, Netherlands\r\n<strong>1996-2000</strong>\r\n<em>BFA Sculpture</em>\r\nRhode Island School of Design, RI\r\n<strong>2010-2011</strong>\r\n<em>Electrical engineering and computer sciences (Non-matriculated)</em>\r\nHudson Valley Community College. Troy, NY</p>\r\n\r\n\r\n<hr />\r\n<p style=\"text-align: center;\"><strong>PROFESSIONAL EXPERIENCE</strong>\r\n<strong>2014-Present</strong>\r\n<em>Teacher/ DIY Electronics / Workshop Leader</em>\r\nRoyal Academy of Art, The Hague, Netherlands\r\n<strong>2008-Present</strong>\r\n<em>Teacher</em>\r\nHarvestworks Digital Media Arts Center, Manhattan, NY\r\n<strong>2000-Present</strong>\r\n<em>Sole Proprietor</em>\r\nCasperelectronics, Troy, NY\r\n<strong>2009-2010</strong>\r\n<em>Writer/Electronics Tutorial Contributor</em>\r\nMake Magazine, North Sebastopol, CA\r\n<strong>2009-2010</strong>\r\n<em>Teacher/Designer musical instrument design and production</em>\r\nArts Center of the Capital Region, Troy, NY\r\n<strong>2005-2007</strong>\r\n<em>Adjunct Assistant Professor of Design (planned, designed and implemented creative electronics program)</em>\r\nHampshire College, Amherst, MA</p>\r\n\r\n\r\n<hr />\r\n<p style=\"text-align: center;\"><strong>EXHIBITIONS</strong></p>\r\n<p style=\"text-align: center;\"><strong>SOLO SHOWS</strong>\r\n<strong>2012</strong>\r\nCommissioned installation “DroneScape”, Clock Tower Gallery, Manhattan, NY\r\n<strong>2011</strong>\r\nFlux Factory Gallery, Long Island City, NY\r\n<strong>2010</strong>\r\nCommissioned installation for Tang Museum, Skidmore College, Saratoga Springs, NY\r\nWest Hall Gallery, Rensellaer Polytechnic Institue, Troy, NY\r\n<strong>2008</strong>\r\nLost Horse Gallery, Reykjavik, Iceland\r\n<strong>2006</strong>\r\nSeton Gallery, University of New Haven, CT</p>\r\n<p style=\"text-align: center;\"><strong>GROUP SHOWS</strong>\r\n<strong>2014</strong>\r\nKopenlab festival, Copenhagen, Denmark\r\nYour Engagement Has Consequences, BillyTown, Den Haag, The Netherlands\r\n<strong>2013</strong>\r\nJa Natuurlijk. Gemeente Museum, Den Haag, The Netherlands\r\nReFunct. Transmediale, Berlin, Germany\r\n<strong>2012</strong>\r\nCommission for show Resonant Frequencies, Georgia Southern Statesboro, GA\r\n<strong>2011</strong>\r\nCommission for show Dwell, Contemporary Artists Center, Troy, NY\r\n319 Scholes Gallery, Brooklyn NY\r\nArts Center of the Capital Region, Troy NY\r\n<strong>2010</strong>\r\nMarketplace Gallery, Albany NY\r\n<strong>2008</strong>\r\nABC No Rio, New York, NY\r\nGovernors island, New York, NY\r\n<strong>2006</strong>\r\nHans Weiss Newspace Gallery, Manchester, CT\r\nArt Space, New Haven CT\r\nGreen Gallery, YALE University, New Haven, CT</p>\r\n\r\n\r\n<hr />\r\n<p style=\"text-align: center;\"><strong>RESIDENCIES</strong>\r\n<strong>2014</strong>\r\nLjudmila, Ljubljana, Slovenia\r\n<strong>2013</strong>\r\nMIT Media Lab, Cambridge, MA\r\n<strong>2012</strong>\r\nClock Tower Gallery, Manhattan, NY\r\nPerte de Signal, Rustine Labs, Montreal, Canada\r\nFree103point9 Wave Farm, Acra, NY\r\nEMPAC, Rensselaer Polytechnic Institute, Troy, NY\r\n<strong>2011</strong>\r\nSTEIM, Amsterdam, Netherlands\r\nFlux Factory, Long Island City, NY</p>\r\n\r\n\r\n<hr />\r\n<p style=\"text-align: center;\"><strong>VISITING ARTIST LECTURES AND WORKSHOPS</strong>\r\n<strong>2014</strong>\r\nThe Piksel Festival, Bergen, Norway\r\nLjudmila, Ljubljana, Slovenia\r\nAvatarium Festival, St. Etienne, France\r\nFuture Everything Festival, Manchester, UK\r\nWORM, Rotterdam, Netherlands\r\n<strong>2013</strong>\r\nTransmediale Festival, Berlin, Germany\r\nSotu Festival, Amsterdam, Netherlands\r\nControl Voltage Festival, Brooklyn, NY\r\nThe Silent Barn, Brooklyn, NY\r\nFlux Factory, Long Island City, NY\r\nWORM, Rotterdam, Netherlands\r\nDe Vinger, The Hague, Netherlands\r\nSTEIM, Amsterdam, Netherlands\r\nHordijk Studios, The Hague, Netherlands\r\n<strong>2012</strong>\r\nState-X New Forms Festival, The Hague, Netherlands\r\nMapping Festival, Geneva, Switzerland\r\nGeorgia Southern University, Statesboro, GA\r\n<strong>2011</strong>\r\nSTEIM, Amsterdam, Netherlands\r\nV&amp;A Museum, London, UK\r\n319 Scholes Gallery, Brooklyn, NY\r\nFlux Factory, Long Island City, NY\r\nMal Au Pixel festival, Paris, France\r\nPiNG festival, Nantes, France\r\nGoucher College, Baltimore, MD\r\nSkidmore College, Saratoga Springs, NY\r\n<strong>2010</strong>\r\nHampshire College, Amherst, MA\r\nSkidmore College, Saratoga Springs, NY\r\nOFFF arts festival, Paris, France\r\nBloomfield College, Bloomfield, NJ\r\nBent Festival, New York, NY\r\n<strong>2009</strong>\r\nNYU, Manhattan, NY\r\nPiksel Festival, Bergen, Norway\r\nLong Beach University, Long Beach, CA\r\nElectro-Music Festival, Bloomingdale, NJ\r\nMIT Media Lab, Cambridge, MA\r\n<strong>2008</strong>\r\nBENT festival, NY\r\nHasbro Toys, Pawtucket, RI\r\nPotluckCon, New Orleans, LA\r\nNauticon, Cleveland, OH\r\nBENT festival, LA and NY\r\n<strong>2007</strong>\r\nThe Piksel Festival, Bergen, Norway\r\nBENT Festival, Eyebeam, NY</p>\r\n\r\n\r\n<hr />\r\n<p style=\"text-align: center;\"><strong>PERFORMANCES</strong>\r\n<strong>2014</strong>\r\nThe Piksel Festival, Bergen, Norway\r\nFuture Everything Festival, Manchester, UK\r\nDutch Electronic Arts Festival (DEAF), Rotterdam, Netherlands\r\nLjudmila, Ljubljana, Slovenia\r\nPoortgebouw, Rotterdam, Netherlands\r\nRoodkapje, Rotterdam, Netherlands\r\nSTEIM, Amsterdam, Netherlands\r\n<strong>2013</strong>\r\nAviary Gallery, Jamaica Planes, MA\r\nCafe Fixe, Brookline, MA\r\nWZBC radio, Newton, MA\r\nThe Silent Barn, Brooklyn, NY\r\nFlux Factory, Long Island City, NY\r\nNew York Electronic Arts Festival, Manhattan, NY\r\nExtraPool, Nijmegen, Netherlands\r\nSteim, Amsterdam, Netherlands\r\nTransmediale Festival, Berlin, Germany\r\n<strong>2012</strong>\r\nState-X New Forms Festival, The Hague, Netherlands\r\nEMPAC, Rensselaer Polytechnic Institute, Troy, NY\r\nUpstate Artists Guild, Albany, NY\r\n<strong>2011</strong>\r\nSTEIM, Amsterdam, Netherlands\r\nClock Tower Gallery, Manhattan, NY\r\n319 Scholes Gallery, Brooklyn, NY\r\nHackposium hacker festival, Long Island City, NY\r\nMal Au Pixel Festival, Paris, France\r\nPiNG festival, Nantes, France\r\nDevotion Gallery, New York, NY\r\nLittlefield, Brooklyn, NY\r\n<strong>2010</strong>\r\nOFFF Festival, Paris, France\r\nBrigade Neurale, Paris, France\r\nGrrrnd Zero, Leon, France\r\nHundebiss Records, Milan, Italy\r\nBent Festival, Manhattan, NY\r\nValentines, Albany, NY\r\nThe Troy Bike Rescue, Troy, NY\r\nWest Hall Gallery, Troy, NY\r\nThe Spotty Dog, Hudson, NY\r\n<strong>2009</strong>\r\nPerforma Festival, Manhattan, NY\r\nMonkeytown, Brooklyn, NY\r\nArts Center of the Capital Region, Troy, NY\r\nBennington College, North Bennington, VT\r\nBergen Kunsthall, Bergen, Norway\r\nCasper Land, Troy, NY\r\nUpstate Artists Guild Gallery, Albany, NY\r\nBent Festival, The Tank, Manhattan, NY\r\n3rd Ward, Brooklyn, NY\r\nLoad of Fun Theater, Baltimore, MD\r\nBig Rock Candy Mountain, Philladelphia, PA\r\nWeird Diner, Bloomfield, CT\r\nBuilding 16, Providence, RI\r\nThe Elevens, North Hampton, MA\r\nHampshire College, Amherst, MA\r\nMarket Hotel, Brooklyn, NY\r\nDeath By Audio, Brooklyn, NY\r\n<strong>2008</strong>\r\nCMJ music festival, Brooklyn, NY\r\nThe Silent Barn, Brooklyn, NY\r\nLost Horse Gallery, Reykjavik, Iceland\r\nKling And Bang, Reykjavik, Iceland\r\nBent Festival, New York, NY\r\nThe Tank, New York, NY\r\nGrand Performances, Los Angeles, CA\r\nVanishing Point, Brooklyn, NY\r\nScrap Cycle, Brooklyn, NY\r\nMonkey Town, Brooklyn, NY\r\nDeath By Audio, Brooklyn, NY</p>','CV','','publish','closed','closed','','cv','','','2015-01-13 14:19:37','2015-01-13 13:19:37','',0,'http://peteredwardsforever.wordpress.com/?page_id=15',0,'page','',0),(22,2,'2014-08-24 16:01:51','2014-08-24 16:01:51','&nbsp;\r\n\r\nPeter Edwards (b.1978) is an American artist living in the Netherlands.\r\n\r\nEdwards’ practice utilizes a variety of mediums. He is a musician, sculptor, inventor and teacher–though it is crucial to his work that these roles are not exclusive of each other. His focus takes place primarily at the intersections of these roles. The overlaps fulfill a desire to challenge, entertain and inspire audiences to perceive new possibilities.\r\n\r\nIn addition, Edwards employs the practice of electronics hacking and circuit bending of common technologies (such as consumer electronics and educational toys) to illustrate that function should not be dictated to the end user. By blending mediums or practices thought to exist on their own, he hopes to destabilize preconceptions of role and function as well as dissolve the barriers between producer and consumer.Edwards’ sculptural work has been shown at the Tang Museum (Saratoga Springs, NY), Green Gallery (YALE University, New Haven, CT), West Hall Gallery (RPI, Troy, NY) ABC no Rio (New York, NY), Lost Horse Gallery (Reykjavik, Iceland), Hans Wies Gallery (Manchester, CT) and more. His work has been presented internationally at venues including The MIT Media Lab, Transmediale, Dutch Electronic Arts Festival, New York Electronic Arts Festival, and Performa, among others.\r\n\r\n&nbsp;','Artist Bio','','publish','closed','closed','','artist','','','2015-02-06 12:27:10','2015-02-06 11:27:10','',19,'http://peteredwardsforever.wordpress.com/?page_id=22',0,'page','',0),(24,2,'2014-08-24 16:05:22','2014-08-24 16:05:22','&nbsp;\r\n\r\nPeter Edwards is an American artist, musician, and teacher. He has been exploring the field of circuit bending and experimental musical electronics since 2000 through his business Casper Electronics. He performs as an artist regularly under the same name.\r\n\r\nEdwards\' musical performances utilize a variety of mediums. Using handmade analogue sound and light synthesizers he reveals different layers of complex electrical systems which are then manipulated by hand to create audiovisual patterns. Using his self-crafted NOVA DRONE synthesizer machine, he creates an induced environment which presents itself as an immediate, intense, and hypnotic display of sound, light and color. This situation pulses and dissipates outward to affect an audience within a space, occupying a sonic territory between noise and melody, chaos and structure.\r\n\r\nHe has presented his work extensively across the US and Europe at venues and festivals including Transmediale (Berlin, DE), MIT media Lab (Boston, US), V&amp;A Museum (London, UK), New York Electronic Arts Festival (Manhattan, US), Piksel (Bergen, NO), Mal au Pixel (Paris, FR), The Dutch Electronic Arts Festival (Rotterdam, NL), SOTU festival (Amsterdam, NL), Future Everything Festival (Manchester, UK), Experimental Media &amp; Performing Arts Center (Troy, US).\r\n\r\nHe has also built instruments for musicians across the globe working in genres ranging from techno and sound scape to rock and hip hop. Clients include:\r\n\r\nDan Deacon\r\nMike Patton\r\nDanny Elfman\r\nNegativland\r\nThe Melvins\r\nRahzel\r\nBT\r\nBlack Moth Super Rainbow\r\nOtto Von Schirach\r\nDJJS1\r\n\r\n&nbsp;','Musician Bio','','publish','closed','closed','','musician','','','2015-01-13 14:14:57','2015-01-13 13:14:57','',19,'http://peteredwardsforever.wordpress.com/?page_id=24',0,'page','',0),(26,2,'2014-08-24 16:05:22','2014-08-24 16:05:22','&nbsp;\r\n\r\nPeter Edwards (b. 1978) is an American artist, musician, and teacher. He has been exploring the field of circuit bending and experimental musical electronics and is best known for his DIY experimental electronics website Casper Electronics. He has spent the last decade exploring the practice of electrical hacking and engineering and shares his findings with others through this site.\r\n\r\nEdwards received a BFA in sculpture from The Rhode Island School of Design in 2000. In 2005 he developed the creative electronics department at Hampshire College. From 2010-2011 he attended electrical engineering and mathematics courses at Hudson Valley Community College and in 2014 he received a Masters in Music from the Royal Conservatory of The Hague in The Netherlands.\r\n\r\nHe has taught workshops and spoken on the topic of circuit hacking and creative electronics at MIT’s Media Lab, Hasbro Toys, The V&amp;A Museum, Hampshire College, Skidmore College, New York University, Bloomfield University, Long Beach University, Georgia Southern University and at new media festivals around the world including The Piksel Festival (Bergen, Norway), The OFFF Festival and Pixel Festival (Paris, France), Transmediale (Berlin, Germany), Sequences Festival (Reykjavik, Iceland) Bent Festival (New York &amp; LA, USA). He has also written electronics tutorials for American DIY tech magazine Make.\r\n\r\nEdwards currently lives in The Hague, NL teaching DIY Electronics at the Royal Academy of Art and simultaneously studying instrument design at STEIM, Amsterdam.\r\n\r\n&nbsp;','Teaching Bio','','publish','closed','closed','','teacher','','','2015-01-13 14:13:12','2015-01-13 13:13:12','',19,'http://peteredwardsforever.wordpress.com/?page_id=26',0,'page','',0),(27,1,'2014-09-10 19:17:36','2014-09-10 19:17:36',' ','','','publish','open','closed','','27','','','2015-01-13 14:20:11','2015-01-13 13:20:11','',0,'http://newsite.casperelectronics.com/?p=27',6,'nav_menu_item','',0),(53,2,'2014-08-24 16:14:09','2014-08-24 16:14:09','<h1 style=\"text-align: center;\"></h1>\r\n<h1 style=\"text-align: center;\"><a href=\"https://docs.google.com/file/d/0B4mpBzYNr4VKbE95cjY3cEt0ZEhTMDlrNWFveWV5Nm5hS2dV/edit\">Collaborating with Circuits</a></h1>','Thesis','','publish','closed','closed','','thesis-collaborating-with-circuits','','','2015-01-13 16:07:07','2015-01-13 15:07:07','',0,'http://peteredwardsforever.wordpress.com/?page_id=53',0,'page','',0),(54,1,'2014-09-10 19:17:36','2014-09-10 19:17:36',' ','','','publish','open','closed','','54','','','2015-01-13 14:20:11','2015-01-13 13:20:11','',0,'http://newsite.casperelectronics.com/?p=54',12,'nav_menu_item','',0),(55,1,'2014-09-10 19:17:36','2014-09-10 19:17:36','','About','','publish','open','closed','','55','','','2015-01-13 14:20:11','2015-01-13 13:20:11','',0,'http://newsite.casperelectronics.com/?p=55',1,'nav_menu_item','',0),(56,1,'2014-09-10 19:17:36','2014-09-10 19:17:36','','Teacher Bio','','publish','open','closed','','56','','','2015-01-13 14:20:11','2015-01-13 13:20:11','',19,'http://newsite.casperelectronics.com/?p=56',3,'nav_menu_item','',0),(57,1,'2014-09-10 19:17:36','2014-09-10 19:17:36',' ','','','publish','open','closed','','57','','','2015-01-13 14:20:11','2015-01-13 13:20:11','',19,'http://newsite.casperelectronics.com/?p=57',4,'nav_menu_item','',0),(58,1,'2014-09-10 19:17:36','2014-09-10 19:17:36',' ','','','publish','open','closed','','58','','','2015-01-13 14:20:11','2015-01-13 13:20:11','',19,'http://newsite.casperelectronics.com/?p=58',2,'nav_menu_item','',0),(67,2,'2014-08-24 16:30:45','2014-08-24 16:30:45','','Video','','publish','open','open','','media','','','2014-08-24 16:30:45','2014-08-24 16:30:45','',0,'http://peteredwardsforever.wordpress.com/?page_id=67',0,'page','',0),(69,2,'2014-08-24 21:46:03','2014-08-24 21:46:03','<a href=\"https://peteredwardsforever.files.wordpress.com/2014/08/specter2.jpg\"><img class=\"aligncenter wp-image-74 size-full\" src=\"http://peteredwardsforever.files.wordpress.com/2014/08/specter2.jpg\" alt=\"\" width=\"1000\" height=\"1551\" /></a>','','','trash','open','open','','69','','','2014-08-24 21:46:03','2014-08-24 21:46:03','',0,'http://peteredwardsforever.wordpress.com/?p=69',0,'post','',0),(111,2,'2014-08-26 14:49:15','2014-08-26 14:49:15','<h2 style=\"text-align: center;\"></h2>\r\n<h2><span style=\"text-decoration: underline;\"><a href=\"http://rhizome.org/editorial/2011/jun/27/homebrew-electronics-studio-visit-pete-edwards-cas/\" target=\"_blank\">Rhizome Interview</a></span></h2>\r\n<h2><a href=\"http://www.troyrecord.com/general-news/20100620/five-questions-pete-edwards\" target=\"_blank\">The Record News</a></h2>\r\n<h2><a href=\"http://www.troyrecord.com/general-news/20090909/video-bending-sound-on-fulton-street\" target=\"_blank\">The Record News, Bending Sound on Fulton Street</a></h2>\r\n<h2><a href=\"http://metroland.net/back_issues/vol32_no35/listen_here.html\" target=\"_blank\">Metroland</a></h2>\r\n<h2><a href=\"http://www.eldiario.es/hojaderouter/tecnologia/circuit_bending-Casper_Electronics-instrumentos-electronica_0_295020513.html\" target=\"_blank\">Hojaderouter.com (ES)</a></h2>\r\n&nbsp;\r\n\r\n&nbsp;\r\n\r\n&nbsp;\r\n<h2>WNYC Radio Interview w/ Brian Lehrer (Year?)</h2>\r\n&nbsp;\r\n\r\n[audio mp3=\"http://newsite.casperelectronics.com/wp-content/uploads/2015/01/WNYC-48.mp3\"][/audio]\r\n\r\n&nbsp;\r\n\r\n&nbsp;\r\n\r\n&nbsp;\r\n\r\n&nbsp;\r\n<h2>NPR Radio Interview (2007)</h2>\r\n[audio mp3=\"http://newsite.casperelectronics.com/wp-content/uploads/2015/01/NPR-April-2007.mp3\"][/audio]\r\n\r\n&nbsp;','Press','','publish','closed','closed','','press','','','2015-01-13 16:04:09','2015-01-13 15:04:09','',0,'http://localhost:36346/?page_id=111',0,'page','',0),(112,1,'2014-09-10 19:17:36','2014-09-10 19:17:36',' ','','','publish','open','closed','','112','','','2015-01-13 14:20:11','2015-01-13 13:20:11','',0,'http://newsite.casperelectronics.com/?p=112',11,'nav_menu_item','',0),(113,1,'2014-09-10 19:17:36','2014-09-10 19:17:36',' ','','','publish','open','closed','','113','','','2015-01-13 14:20:11','2015-01-13 13:20:11','',0,'http://newsite.casperelectronics.com/?p=113',8,'nav_menu_item','',0),(115,2,'2014-08-26 14:50:41','2014-08-26 14:50:41','<p id=\"watch-headline-title\" class=\"yt\" style=\"color: #222222; text-align: center;\"><span id=\"eow-title\" class=\"watch-title  \" dir=\"ltr\" title=\"Casper electronics at Islington Mill 30/3/14\">Performance for Open Circuit at Islington Mill, Manchester 30/3/14</span></p>\r\n<p class=\"yt\" style=\"color: #222222; text-align: center;\"><a href=\"http://iframewidth=853height=480src=//www.youtube.com/embed/UkgyXQqONhA?rel=0frameborder=0allowfullscreen/iframe\"><iframe src=\"//www.youtube.com/embed/UkgyXQqONhA?rel=0\" width=\"853\" height=\"480\" frameborder=\"0\" allowfullscreen=\"allowfullscreen\"></iframe></a></p>\r\n\r\n\r\n<hr />\r\n<p class=\"js-clip_title\" style=\"color: #445566; text-align: center;\">Peter Edwards - Noodlebar @ DEAF 2014</p>\r\n<p class=\"js-clip_title\" style=\"color: #445566; text-align: center;\"><a href=\"http://iframesrc=//player.vimeo.com/video/97415485?byline=0&amp;color=ffffffwidth=853height=480frameborder=0webkitallowfullscreenmozallowfullscreenallowfullscreen/iframepahref=http://vimeo.com/97415485PeterEdwards-Noodlebar@DEAF2014/afromahref=http://vimeo.com/groovelineStreamlineMedia/aonahref=https://vimeo.comVimeo/a./p\"><iframe src=\"//player.vimeo.com/video/97415485?byline=0&amp;color=ffffff\" width=\"853\" height=\"480\" frameborder=\"0\" allowfullscreen=\"allowfullscreen\"></iframe></a></p>\r\n\r\n\r\n<hr />\r\n<p class=\"js-clip_title\" style=\"color: #445566; text-align: center;\">HARVESTWORKS: NYEAF 2013: Peter Edwards</p>\r\n<p class=\"js-clip_title\" style=\"color: #445566; text-align: center;\"><a href=\"http://iframewidth=853height=480src=//www.youtube.com/embed/ByLp0DgIDVw?rel=0frameborder=0allowfullscreen/iframe\"><iframe src=\"//www.youtube.com/embed/ByLp0DgIDVw?rel=0\" width=\"853\" height=\"480\" frameborder=\"0\" allowfullscreen=\"allowfullscreen\"></iframe></a></p>\r\n\r\n\r\n<hr />\r\n<p id=\"watch-headline-title\" class=\"yt\" style=\"text-align: center;\"><span id=\"eow-title\" class=\"watch-title  \" dir=\"ltr\" title=\"Casper Electronics Nova Drone trial・ノヴァドローン\">Casper Electronics Nova Drone trial・ノヴァドローン</span></p>\r\n<p class=\"yt\" style=\"text-align: center;\"><a href=\"http://iframewidth=853height=480src=//www.youtube.com/embed/Y863QDjtTNY?rel=0frameborder=0allowfullscreen/iframe\"><iframe src=\"//www.youtube.com/embed/Y863QDjtTNY?rel=0\" width=\"853\" height=\"480\" frameborder=\"0\" allowfullscreen=\"allowfullscreen\"></iframe></a></p>\r\n\r\n\r\n<hr />\r\n<p id=\"watch-headline-title\" class=\"yt\" style=\"color: #222222; text-align: center;\"><span id=\"eow-title\" class=\"watch-title  \" dir=\"ltr\" title=\"Casper electronics live @ Gifgrond 2013\">Casper electronics live @ Gifgrond 2013</span></p>\r\n<p class=\"yt\" style=\"color: #222222; text-align: center;\"><a href=\"http://iframewidth=853height=480src=//www.youtube.com/embed/qIT6f0aBYJw?rel=0frameborder=0allowfullscreen/iframe\"><iframe src=\"//www.youtube.com/embed/qIT6f0aBYJw?rel=0\" width=\"853\" height=\"480\" frameborder=\"0\" allowfullscreen=\"allowfullscreen\"></iframe></a></p>\r\n\r\n\r\n<hr />\r\n<p style=\"text-align: center;\">Double NovaDrone Installation at Islington Mill for the FutureEverything Festival in Manchester UK.</p>\r\n<p style=\"text-align: center;\"><a href=\"http://iframewidth=853height=480src=//www.youtube.com/embed/rnYNnERfBaI?rel=0frameborder=0allowfullscreen/iframe\"><iframe src=\"//www.youtube.com/embed/rnYNnERfBaI?rel=0\" width=\"853\" height=\"480\" frameborder=\"0\" allowfullscreen=\"allowfullscreen\"></iframe></a></p>','Performances','','publish','closed','closed','','performances','','','2015-01-13 16:08:43','2015-01-13 15:08:43','',67,'http://localhost:36346/?page_id=115',0,'page','',0),(117,2,'2014-08-26 14:51:00','2014-08-26 14:51:00','<p style=\"text-align: center;\"></p>\n<p style=\"text-align: center;\"></p>\n<p style=\"text-align: center;\"></p>\n<p style=\"text-align: center;\"></p>\n<p style=\"text-align: center;\"></p>\n<p style=\"text-align: center;\"></p>\n<p style=\"text-align: center;\"></p>\n<p style=\"text-align: center;\"></p>\n<p style=\"text-align: center;\"></p>\n<p style=\"text-align: center;\"></p>\n<p style=\"text-align: center;\"></p>\n<p style=\"text-align: center;\"></p>\n<p style=\"text-align: center;\"></p>\n<p style=\"text-align: center;\"></p>','Interviews','','publish','open','open','','interviews','','','2015-01-12 17:05:12','2015-01-12 16:05:12','',67,'http://localhost:36346/?page_id=117',0,'page','',0),(123,2,'2014-08-26 14:55:50','0000-00-00 00:00:00','<h2>Electronic Artist, Musician and Educator living  in Den Haag, NL</h2>','','','draft','open','open','','','','','2014-08-26 14:55:50','0000-00-00 00:00:00','',0,'http://localhost:36346/?p=123',0,'post','',0),(125,2,'2014-08-26 14:57:00','2014-08-26 14:57:00','','Home','','trash','open','open','','home-2','','','2014-08-26 14:57:00','2014-08-26 14:57:00','',0,'http://localhost:36346/?page_id=125',0,'page','',0),(126,2,'2014-08-26 15:01:45','2014-08-26 15:01:45','<h4>Editable Home Page</h4>\n<p class=\"text\">You can edit this home page using our free, drag and drop Page Builder, or simply disable it to fall back to a standard blog. It\'s a powerful page building experience.</p>							<a href=\"#\" class=\"more-button\">Start Editing </a>\n\n<h4>Loads of Icons</h4>\n<p class=\"text\">This widget uses FontAwesome - giving you hundreds of icons. Or you could disable the icon and use your own image image. Great for testimonials.</p>							<a href=\"#\" class=\"more-button\">Example Button </a>\n\n<h4>Saves You Time</h4>\n<p class=\"text\">Building your pages using a drag and drop page builder is a great experience that will save you time. Time is valuable. Don\'t waste it.</p>							<a href=\"#\" class=\"more-button\">Test Button </a>\n\n<h1>Hi... This is Peters awesome new website</h1>\n\n<h3>Made by the awesome Mark</h3>\n<p>There are a lot of widgets bundled with Page Builder. You can use them to bring your pages to life.</p>\n\n<h3 class=\"widget-title\">Search</h3>\n\nSearch\n\n<a href=\"http://www.google.com\" target=\"_blank\">\nHi Cybil</a> <h2>Peter</h2>\n<h4>4000 /hour</h4>\n<p class=\"information\">None</p>\n\n<p>He is just awesome</p>\n<a href=\"\" >\n</a>\n\n<h4>Circle jerk</h4>\n<p class=\"text\">Circle jerk</p>','Home','','trash','closed','closed','','home','','','2015-01-12 15:53:42','2015-01-12 14:53:42','',0,'http://localhost:36346/?page_id=126',0,'page','',0),(163,2,'2014-09-08 12:05:27','2014-09-08 12:05:27','<h4><strong>pete[at]casperelectronics[dot]com</strong></h4>\n------------------------------------------\n<h4><span style=\"color: #339966;\"><strong>Subscribe to the mailer</strong></span>\n[mc4wp_form]</h4>','Contact','','publish','closed','closed','','contact','','','2014-09-08 12:05:27','2014-09-08 12:05:27','',0,'http://localhost:36346/?page_id=163',0,'page','',0),(179,2,'2014-09-08 12:49:48','2014-09-08 12:49:48','<p style=\"text-align: center;\">Peter Edwards @ 1:00:00</p>\n<p style=\"text-align: center;\"><a href=\"http://iframesrc=//player.vimeo.com/video/102522691?byline=0&amp;portrait=0&amp;color=83a30fwidth=853height=480frameborder=0webkitallowfullscreenmozallowfullscreenallowfullscreen/iframepahref=http://vimeo.com/102522691Test_Lab:TheGraduationEdition2014/afromahref=http://vimeo.com/v2unstableV2_/aonahref=https://vimeo.comVimeo/a./p\"><iframe src=\"//player.vimeo.com/video/102522691?byline=0&amp;portrait=0&amp;color=83a30f\" width=\"853\" height=\"480\" frameborder=\"0\" allowfullscreen=\"allowfullscreen\"></iframe></a></p>\n\n\n<hr />\n<p style=\"text-align: center;\"> Scion Magazine 15: Work For Hire - \"Casper Electronics\"</p>\n<p style=\"text-align: center;\"><a href=\"http://iframewidth=853height=480src=//www.youtube.com/embed/qsNZ56PSV5o?rel=0frameborder=0allowfullscreen/iframe\"><iframe src=\"//www.youtube.com/embed/qsNZ56PSV5o?rel=0\" width=\"853\" height=\"480\" frameborder=\"0\" allowfullscreen=\"allowfullscreen\"></iframe></a></p>\n\n\n<hr />\n<p style=\"text-align: center;\"> Circuit Bending/Casper Electronics Interview for Swedish TV</p>\n<p style=\"text-align: center;\"><a href=\"http://iframewidth=853height=480src=//www.youtube.com/embed/vJyYjK6uE2E?rel=0frameborder=0allowfullscreen/iframe\"><iframe src=\"//www.youtube.com/embed/vJyYjK6uE2E?rel=0\" width=\"853\" height=\"480\" frameborder=\"0\" allowfullscreen=\"allowfullscreen\"></iframe></a></p>\n\n\n<hr />\n<p style=\"text-align: center;\">NEW YORK electriCITY: episode 1: Circuit Bending</p>\n<p style=\"text-align: center;\"><a href=\"http://iframewidth=853height=480src=//www.youtube.com/embed/Ojd71KjUAEQ?rel=0frameborder=0allowfullscreen/iframe\"><iframe src=\"//www.youtube.com/embed/Ojd71KjUAEQ?rel=0\" width=\"853\" height=\"480\" frameborder=\"0\" allowfullscreen=\"allowfullscreen\"></iframe></a></p>\n\n\n<hr />\n<p id=\"watch-headline-title\" class=\"yt\" style=\"color: #222222; text-align: center;\"><span id=\"eow-title\" class=\"watch-title  \" dir=\"ltr\" title=\"The Screen Savers -  Hack the Speak \'N Spell\">The Screen Savers - Hack the Speak \'N Spell</span></p>\n<p class=\"yt\" style=\"color: #222222; text-align: center;\"><a href=\"http://iframewidth=853height=480src=//www.youtube.com/embed/1lx8da53XnA?rel=0frameborder=0allowfullscreen/iframe\"><iframe src=\"//www.youtube.com/embed/1lx8da53XnA?rel=0\" width=\"853\" height=\"480\" frameborder=\"0\" allowfullscreen=\"allowfullscreen\"></iframe></a></p>\n&nbsp;\n\n&nbsp;','Interviews','','publish','closed','closed','','interviews-2','','','2014-09-08 12:49:48','2014-09-08 12:49:48','',67,'http://localhost:36346/?page_id=179',0,'page','',0),(186,2,'2014-09-08 13:59:08','2014-09-08 13:59:08','','Upcoming','','publish','closed','closed','','upcoming','','','2014-09-10 21:59:44','2014-09-10 19:59:44','',0,'http://localhost:36346/?page_id=186',0,'page','',0),(195,2,'2014-09-10 20:10:38','2014-09-10 18:10:38','','Mark is awesome','','trash','open','open','','mark-is-awesome','','','2014-12-02 22:21:24','2014-12-02 21:21:24','',0,'http://localhost:36346/?page_id=195',0,'page','',0),(196,2,'2014-08-25 17:49:34','2014-08-25 17:49:34','Welcome to WordPress. This is your first post. Edit or delete it, then start blogging!','Hello world!','','trash','open','open','','hello-world-2','','','2014-08-25 17:49:34','2014-08-25 17:49:34','',0,'http://localhost:36346/?p=1',0,'post','',0),(197,2,'2014-08-25 17:49:34','2014-08-25 17:49:34','','Home','','trash','closed','closed','','sample-page-2','','','2014-08-25 17:49:34','2014-08-25 17:49:34','',0,'http://localhost:36346/?page_id=2',0,'page','',0),(198,1,'2014-09-10 19:17:36','2014-09-10 19:17:36',' ','','','publish','open','closed','','198','','','2015-01-13 14:20:11','2015-01-13 13:20:11','',67,'http://newsite.casperelectronics.com/?p=198',9,'nav_menu_item','',0),(199,1,'2014-09-10 19:17:36','2014-09-10 19:17:36',' ','','','publish','open','closed','','199','','','2015-01-13 14:20:11','2015-01-13 13:20:11','',67,'http://newsite.casperelectronics.com/?p=199',10,'nav_menu_item','',0),(200,1,'2014-09-10 19:17:36','2014-09-10 19:17:36',' ','','','publish','open','closed','','200','','','2015-01-13 14:20:11','2015-01-13 13:20:11','',0,'http://newsite.casperelectronics.com/?p=200',5,'nav_menu_item','',0),(204,1,'2014-09-10 21:37:16','2014-09-10 19:37:16','','10300025_10202628837699978_1640101802547108286_n','','inherit','open','open','','10300025_10202628837699978_1640101802547108286_n','','','2015-01-13 15:21:56','2015-01-13 14:21:56','',0,'http://newsite.casperelectronics.com/wp-content/uploads/2014/09/10300025_10202628837699978_1640101802547108286_n.jpg',0,'attachment','image/jpeg',0),(205,1,'2014-09-10 21:42:13','2014-09-10 19:42:13','','peterslider','','trash','open','open','','new-slider','','','2015-01-12 23:05:15','2015-01-12 22:05:15','',0,'http://newsite.casperelectronics.com/?post_type=ml-slider&#038;p=205',0,'ml-slider','',0),(208,1,'2014-09-10 21:44:19','2014-09-10 19:44:19','<h4>Editable Home Page</h4>\n<p class=\"text\">You can edit this home page using our free, drag and drop Page Builder, or simply disable it to fall back to a standard blog. It\'s a powerful page building experience.</p>							<a href=\"#\" class=\"more-button\">Start Editing </a>\n\n<h4>Loads of Icons</h4>\n<p class=\"text\">This widget uses FontAwesome - giving you hundreds of icons. Or you could disable the icon and use your own image image. Great for testimonials.</p>							<a href=\"#\" class=\"more-button\">Example Button </a>\n\n<h4>Saves You Time</h4>\n<p class=\"text\">Building your pages using a drag and drop page builder is a great experience that will save you time. Time is valuable. Don\'t waste it.</p>							<a href=\"#\" class=\"more-button\">Test Button </a>\n\n<h1>Hi... This is Peters awesome new website</h1>\n\n<h3>Made by the awesome Mark</h3>\n<p>There are a lot of widgets bundled with Page Builder. You can use them to bring your pages to life.</p>','Home','','inherit','open','open','','126-revision-v1','','','2014-09-10 21:44:19','2014-09-10 19:44:19','',126,'http://newsite.casperelectronics.com/?p=208',0,'revision','',0),(209,1,'2014-09-10 21:52:08','2014-09-10 19:52:08','<h4>Editable Home Page</h4>\n<p class=\"text\">You can edit this home page using our free, drag and drop Page Builder, or simply disable it to fall back to a standard blog. It\'s a powerful page building experience.</p>							<a href=\"#\" class=\"more-button\">Start Editing </a>\n\n<h4>Loads of Icons</h4>\n<p class=\"text\">This widget uses FontAwesome - giving you hundreds of icons. Or you could disable the icon and use your own image image. Great for testimonials.</p>							<a href=\"#\" class=\"more-button\">Example Button </a>\n\n<h4>Saves You Time</h4>\n<p class=\"text\">Building your pages using a drag and drop page builder is a great experience that will save you time. Time is valuable. Don\'t waste it.</p>							<a href=\"#\" class=\"more-button\">Test Button </a>\n\n<h1>Hi... This is Peters awesome new website</h1>\n\n<h3>Made by the awesome Mark</h3>\n<p>There are a lot of widgets bundled with Page Builder. You can use them to bring your pages to life.</p>\n\n<h3 class=\"widget-title\">Search</h3>\n\nSearch\n\n<a href=\"http://www.google.com\" target=\"_blank\">\nHi Cybil</a> <h2>Peter</h2>\n<h4>4000 /hour</h4>\n<p class=\"information\">None</p>\n\n<p>He is just awesome</p>\n<a href=\"\" >\n</a>\n\n<h4>Circle jerk</h4>\n<p class=\"text\">Circle jerk</p>','Home','','inherit','open','open','','126-revision-v1','','','2014-09-10 21:52:08','2014-09-10 19:52:08','',126,'http://newsite.casperelectronics.com/?p=209',0,'revision','',0),(210,1,'2014-09-10 21:53:31','2014-09-10 19:53:31','','homeslider','','publish','open','open','','new-slider-2','','','2015-01-13 15:21:56','2015-01-13 14:21:56','',0,'http://newsite.casperelectronics.com/?post_type=ml-slider&#038;p=210',0,'ml-slider','',0),(211,1,'2014-09-10 21:59:06','2014-09-10 19:59:06','[metaslider id=210]','Upcoming','','inherit','open','open','','186-revision-v1','','','2014-09-10 21:59:06','2014-09-10 19:59:06','',186,'http://newsite.casperelectronics.com/?p=211',0,'revision','',0),(212,1,'2014-09-10 21:59:44','2014-09-10 19:59:44','','Upcoming','','inherit','open','open','','186-revision-v1','','','2014-09-10 21:59:44','2014-09-10 19:59:44','',186,'http://newsite.casperelectronics.com/?p=212',0,'revision','',0),(213,1,'2014-09-10 22:16:20','2014-09-10 20:16:20','<h1 style=\"text-align: center;\"><img class=\"aligncenter wp-image-72 size-large\" src=\"http://localhost:36346/wp-content/uploads/2014/08/tempHeaderImage-1024x576.jpg\" alt=\"tempHeaderImage\" width=\"640\" height=\"360\" /></h1>\n<h3 style=\"text-align: center;\"><strong>ARTIST BIO</strong></h3>\n<p style=\"text-align: center;\">Peter Edwards (b.1978) is an American artist living in the Netherlands.</p>\n<p style=\"text-align: center;\"><span style=\"color: #000000;\">Edwards\' practice utilizes a variety of mediums. He is a musician, sculptor, inventor and teacher–though it is crucial to his work that these roles are not exclusive of each other. His focus takes place primarily at the intersections of these roles. The overlaps fulfill a desire to challenge, entertain and inspire audiences to perceive new possibilities.\n</span></p>\n\n<div style=\"text-align: center;\"><span style=\"color: #000000;\"><span style=\"color: #000000;\">In addition, Edwards employs the practice of electronics hacking and circuit bending of common technologies (such as consumer electronics and educational toys) to illustrate that function should not be dictated to the end user. By blending mediums or practices thought to exist on their own, he hopes to destabilize preconceptions of role and function as well as dissolve the barriers between producer and consumer.</span></span>Edwards’ sculptural work has been shown at the Tang Museum (Saratoga Springs, NY), Green Gallery (YALE University, New Haven, CT), West Hall Gallery (RPI, Troy, NY) ABC no Rio (New York, NY), Lost Horse Gallery (Reykjavik, Iceland), Hans Wies Gallery (Manchester, CT) and more. His work has been presented internationally at venues including The MIT Media Lab, Transmediale, Dutch Electronic Arts Festival, New York Electronic Arts Festival, and Performa, among others.</div>','Artist','','inherit','open','open','','22-autosave-v1','','','2014-09-10 22:16:20','2014-09-10 20:16:20','',22,'http://newsite.casperelectronics.com/?p=213',0,'revision','',0),(214,1,'2014-09-10 22:16:22','2014-09-10 20:16:22','<h1 style=\"text-align: center;\"><img class=\"aligncenter wp-image-72 size-large\" src=\"http://localhost:36346/wp-content/uploads/2014/08/tempHeaderImage-1024x576.jpg\" alt=\"tempHeaderImage\" width=\"640\" height=\"360\" /></h1>\r\n<h3 style=\"text-align: center;\"><strong>ARTIST BIO</strong></h3>\r\n<p style=\"text-align: center;\">Peter Edwards (b.1978) is an American artist living in the Netherlands.</p>\r\n<p style=\"text-align: center;\"><span style=\"color: #000000;\">Edwards\' practice utilizes a variety of mediums. He is a musician, sculptor, inventor and teacher–though it is crucial to his work that these roles are not exclusive of each other. His focus takes place primarily at the intersections of these roles. The overlaps fulfill a desire to challenge, entertain and inspire audiences to perceive new possibilities.\r\n</span></p>\r\n\r\n<div style=\"text-align: center;\"><span style=\"color: #000000;\"><span style=\"color: #000000;\">In addition, Edwards employs the practice of electronics hacking and circuit bending of common technologies (such as consumer electronics and educational toys) to illustrate that function should not be dictated to the end user. By blending mediums or practices thought to exist on their own, he hopes to destabilize preconceptions of role and function as well as dissolve the barriers between producer and consumer.</span></span>Edwards’ sculptural work has been shown at the Tang Museum (Saratoga Springs, NY), Green Gallery (YALE University, New Haven, CT), West Hall Gallery (RPI, Troy, NY) ABC no Rio (New York, NY), Lost Horse Gallery (Reykjavik, Iceland), Hans Wies Gallery (Manchester, CT) and more. His work has been presented internationally at venues including The MIT Media Lab, Transmediale, Dutch Electronic Arts Festival, New York Electronic Arts Festival, and Performa, among others.</div>','Artist','','inherit','open','open','','22-revision-v1','','','2014-09-10 22:16:22','2014-09-10 20:16:22','',22,'http://newsite.casperelectronics.com/?p=214',0,'revision','',0),(215,1,'2014-09-10 22:17:12','2014-09-10 20:17:12','<h1 style=\"text-align: center;\"><img class=\"aligncenter wp-image-72 size-large\" src=\"http://localhost:36346/wp-content/uploads/2014/08/tempHeaderImage-1024x576.jpg\" alt=\"tempHeaderImage\" width=\"640\" height=\"360\" /></h1>\r\n<h3 style=\"text-align: center;\"><strong>ARTIST BIO</strong></h3>\r\n<p style=\"text-align: left;\">Peter Edwards (b.1978) is an American artist living in the Netherlands.</p>\r\n<p style=\"text-align: left;\"><span style=\"color: #000000;\">Edwards\' practice utilizes a variety of mediums. He is a musician, sculptor, inventor and teacher–though it is crucial to his work that these roles are not exclusive of each other. His focus takes place primarily at the intersections of these roles. The overlaps fulfill a desire to challenge, entertain and inspire audiences to perceive new possibilities.\r\n</span></p>\r\n\r\n<div style=\"text-align: left;\"><span style=\"color: #000000;\"><span style=\"color: #000000;\">In addition, Edwards employs the practice of electronics hacking and circuit bending of common technologies (such as consumer electronics and educational toys) to illustrate that function should not be dictated to the end user. By blending mediums or practices thought to exist on their own, he hopes to destabilize preconceptions of role and function as well as dissolve the barriers between producer and consumer.</span></span>Edwards’ sculptural work has been shown at the Tang Museum (Saratoga Springs, NY), Green Gallery (YALE University, New Haven, CT), West Hall Gallery (RPI, Troy, NY) ABC no Rio (New York, NY), Lost Horse Gallery (Reykjavik, Iceland), Hans Wies Gallery (Manchester, CT) and more. His work has been presented internationally at venues including The MIT Media Lab, Transmediale, Dutch Electronic Arts Festival, New York Electronic Arts Festival, and Performa, among others.</div>\r\n<div style=\"text-align: left;\"></div>','Artist','','inherit','open','open','','22-revision-v1','','','2014-09-10 22:17:12','2014-09-10 20:17:12','',22,'http://newsite.casperelectronics.com/?p=215',0,'revision','',0),(216,1,'2014-09-10 22:18:21','2014-09-10 20:18:21','&nbsp;			blub\n\n&nbsp;','Artist','','inherit','open','open','','22-revision-v1','','','2014-09-10 22:18:21','2014-09-10 20:18:21','',22,'http://newsite.casperelectronics.com/?p=216',0,'revision','',0),(217,1,'2014-09-10 22:20:33','2014-09-10 20:20:33','<h1>Artist page</h1>\n\n<h3></h3>\n<h3 class=\"widget-title\">ARTIST BIO</h3>			Peter Edwards (b.1978) is an American artist living in the Netherlands.\n\nEdwards’ practice utilizes a variety of mediums. He is a musician, sculptor, inventor and teacher–though it is crucial to his work that these roles are not exclusive of each other. His focus takes place primarily at the intersections of these roles. The overlaps fulfill a desire to challenge, entertain and inspire audiences to perceive new possibilities.\n\nIn addition, Edwards employs the practice of electronics hacking and circuit bending of common technologies (such as consumer electronics and educational toys) to illustrate that function should not be dictated to the end user. By blending mediums or practices thought to exist on their own, he hopes to destabilize preconceptions of role and function as well as dissolve the barriers between producer and consumer.Edwards’ sculptural work has been shown at the Tang Museum (Saratoga Springs, NY), Green Gallery (YALE University, New Haven, CT), West Hall Gallery (RPI, Troy, NY) ABC no Rio (New York, NY), Lost Horse Gallery (Reykjavik, Iceland), Hans Wies Gallery (Manchester, CT) and more. His work has been presented internationally at venues including The MIT Media Lab, Transmediale, Dutch Electronic Arts Festival, New York Electronic Arts Festival, and Performa, among others.\n<img src=\"http://newsite.casperelectronics.com/wp-content/uploads/2014/09/tumblr_mzo55hsXrk1s9qxxxo1_500.jpg\" />','Artist','','inherit','open','open','','22-revision-v1','','','2014-09-10 22:20:33','2014-09-10 20:20:33','',22,'http://newsite.casperelectronics.com/?p=217',0,'revision','',0),(218,2,'2014-10-22 21:33:00','0000-00-00 00:00:00','','Auto Draft','','auto-draft','open','open','','','','','2014-10-22 21:33:00','0000-00-00 00:00:00','',0,'http://newsite.casperelectronics.com/?p=218',0,'post','',0),(219,2,'2014-12-02 20:03:49','2014-12-02 19:03:49','<h3 class=\"widget-title\">BIT BENDER</h3>\r\nBitBender is an interactive installation which invites viewers to play games while also generating complex sounds and interlinked video glitch effects by manipulating a custom joystick. It was commissioned by the Contemporary Gallery at Georgia Southern University and has been shown at the Contemporary Gallery and The Clock Tower Gallery in Manhattan New York. <a href=\"http://newsite.casperelectronics.com/?page_id=245\"><img src=\"http://newsite.casperelectronics.com/wp-content/uploads/2015/01/marioBit-300x199.jpg\" alt=\"\" /></a><a href=\"http://newsite.casperelectronics.com/?page_id=282 \"><img src=\"http://newsite.casperelectronics.com/wp-content/uploads/2015/01/Kosmos1.jpg\" alt=\"\" /></a>\r\n<h3 class=\"widget-title\">KOSMOS</h3>\r\nKosmos is an interactive sound and light installation displayed at the Contemporary Artists Center in Troy NY for nearly two years. It was designed by myself and Ed Bear and is a continuation of my exploration of the ORB.\r\n<h3 class=\"widget-title\">Moral Magistrate</h3>\r\nThe Moral Magistrate is designed to record audio data from two musicians, process that data and determine which performance (and hence performer) had greater moral content. Rather than focusing on HOW it does this we have tried to turn the audiences attention to the questions a device like this introduces. What is morality? Is our inner moral character reflected in what we do (like perform music)? Can technology quantify the intangible? How much is this technology forming our world and our conceptions of reality and even spirituality? <a href=\"http://newsite.casperelectronics.com/?page_id=247\"><img src=\"http://newsite.casperelectronics.com/wp-content/uploads/2015/01/5.jpg\" alt=\"\" /></a><a href=\"http://newsite.casperelectronics.com/?page_id=251\"><img src=\"http://newsite.casperelectronics.com/wp-content/uploads/2015/01/nintendo1.jpg\" alt=\"\" /></a>\r\n<h3 class=\"widget-title\">Nintendo</h3>\r\nThis is a modified Nintendo video game console. It is a very simple bend and is a lot of fun to play with. To bend this unit I simply added a patch bay to a handful of points on the video processing chips. The Display can be tweaked by either connecting points together or by feeding in external signals, like audio or voltages from my modular synthesizer.\r\n<h3 class=\"widget-title\">Murals</h3>\r\nMurals from the old and NEW diy show space Silent Barn in brooklyn New York 2013. <a href=\"http://newsite.casperelectronics.com/?page_id=249\"><img src=\"http://newsite.casperelectronics.com/wp-content/uploads/2015/01/IMG_2364.jpg\" alt=\"\" /></a><a href=\"http://newsite.casperelectronics.com/?page_id=253\"><img src=\"http://newsite.casperelectronics.com/wp-content/uploads/2015/01/the-orb.jpg\" alt=\"\" /></a>\r\n<h3 class=\"widget-title\">Specter</h3>\r\nSpecter is a sound sensitive installation. Sounds generated near the orbs cause them to glow at varying hue and intensity. This profoundly impacts how the viewer perceives and appreciates sound. It places a new value on the incidental ambient sounds of the environment and inspires viewers to generate their own sounds. The audience becomes the sound installation.','Projects','','publish','closed','closed','','projects','','','2015-01-13 15:32:00','2015-01-13 14:32:00','',0,'http://newsite.casperelectronics.com/?page_id=219',0,'page','',0),(220,2,'2014-12-02 20:03:49','2014-12-02 19:03:49',' ','','','publish','open','closed','','220','','','2015-01-13 14:20:11','2015-01-13 13:20:11','',0,'http://newsite.casperelectronics.com/?p=220',7,'nav_menu_item','',0),(221,2,'2014-12-02 20:03:49','2014-12-02 19:03:49','','Projects','','inherit','open','open','','219-revision-v1','','','2014-12-02 20:03:49','2014-12-02 19:03:49','',219,'http://newsite.casperelectronics.com/?p=221',0,'revision','',0),(224,2,'2014-12-02 22:21:24','2014-12-02 21:21:24','','Mark is awesome','','inherit','open','open','','195-revision-v1','','','2014-12-02 22:21:24','2014-12-02 21:21:24','',195,'http://newsite.casperelectronics.com/?p=224',0,'revision','',0),(225,2,'2014-12-02 22:21:24','2014-12-02 21:21:24','This is an example page. It\'s different from a blog post because it will stay in one place and will show up in your site navigation (in most themes). Most people start with an About page that introduces them to potential site visitors. It might say something like this:\n\n<blockquote>Hi there! I\'m a bike messenger by day, aspiring actor by night, and this is my blog. I live in Los Angeles, have a great dog named Jack, and I like pi&#241;a coladas. (And gettin\' caught in the rain.)</blockquote>\n\n...or something like this:\n\n<blockquote>The XYZ Doohickey Company was founded in 1971, and has been providing quality doohickeys to the public ever since. Located in Gotham City, XYZ employs over 2,000 people and does all kinds of awesome things for the Gotham community.</blockquote>\n\nAs a new WordPress user, you should go to <a href=\"http://newsite.casperelectronics.com/wp-admin/\">your dashboard</a> to delete this page and create new pages for your content. Have fun!','Sample Page','','inherit','open','open','','2-revision-v1','','','2014-12-02 22:21:24','2014-12-02 21:21:24','',2,'http://newsite.casperelectronics.com/?p=225',0,'revision','',0),(226,2,'2014-12-02 22:21:57','2014-12-02 21:21:57','<p style=\"text-align: center;\">Peter Edwards @ 1:00:00</p>\r\n<p style=\"text-align: center;\"><a href=\"http://iframesrc=//player.vimeo.com/video/102522691?byline=0&amp;portrait=0&amp;color=83a30fwidth=853height=480frameborder=0webkitallowfullscreenmozallowfullscreenallowfullscreen/iframepahref=http://vimeo.com/102522691Test_Lab:TheGraduationEdition2014/afromahref=http://vimeo.com/v2unstableV2_/aonahref=https://vimeo.comVimeo/a./p\"><iframe src=\"//player.vimeo.com/video/102522691?byline=0&amp;portrait=0&amp;color=83a30f\" width=\"853\" height=\"480\" frameborder=\"0\" allowfullscreen=\"allowfullscreen\"></iframe></a></p>\r\n\r\n\r\n<hr />\r\n<p style=\"text-align: center;\"> Scion Magazine 15: Work For Hire - \"Casper Electronics\"</p>\r\n<p style=\"text-align: center;\"><a href=\"http://iframewidth=853height=480src=//www.youtube.com/embed/qsNZ56PSV5o?rel=0frameborder=0allowfullscreen/iframe\"><iframe src=\"//www.youtube.com/embed/qsNZ56PSV5o?rel=0\" width=\"853\" height=\"480\" frameborder=\"0\" allowfullscreen=\"allowfullscreen\"></iframe></a></p>\r\n\r\n\r\n<hr />\r\n<p style=\"text-align: center;\"> Circuit Bending/Casper Electronics Interview for Swedish TV</p>\r\n<p style=\"text-align: center;\"><a href=\"http://iframewidth=853height=480src=//www.youtube.com/embed/vJyYjK6uE2E?rel=0frameborder=0allowfullscreen/iframe\"><iframe src=\"//www.youtube.com/embed/vJyYjK6uE2E?rel=0\" width=\"853\" height=\"480\" frameborder=\"0\" allowfullscreen=\"allowfullscreen\"></iframe></a></p>\r\n\r\n\r\n<hr />\r\n<p style=\"text-align: center;\">NEW YORK electriCITY: episode 1: Circuit Bending</p>\r\n<p style=\"text-align: center;\"><a href=\"http://iframewidth=853height=480src=//www.youtube.com/embed/Ojd71KjUAEQ?rel=0frameborder=0allowfullscreen/iframe\"><iframe src=\"//www.youtube.com/embed/Ojd71KjUAEQ?rel=0\" width=\"853\" height=\"480\" frameborder=\"0\" allowfullscreen=\"allowfullscreen\"></iframe></a></p>\r\n\r\n\r\n<hr />\r\n<p id=\"watch-headline-title\" class=\"yt\" style=\"color: #222222; text-align: center;\"><span id=\"eow-title\" class=\"watch-title  \" dir=\"ltr\" title=\"The Screen Savers -  Hack the Speak \'N Spell\">The Screen Savers - Hack the Speak \'N Spell</span></p>\r\n<p class=\"yt\" style=\"color: #222222; text-align: center;\"><a href=\"http://iframewidth=853height=480src=//www.youtube.com/embed/1lx8da53XnA?rel=0frameborder=0allowfullscreen/iframe\"><iframe src=\"//www.youtube.com/embed/1lx8da53XnA?rel=0\" width=\"853\" height=\"480\" frameborder=\"0\" allowfullscreen=\"allowfullscreen\"></iframe></a></p>\r\n&nbsp;\r\n\r\n&nbsp;','Interviews','','inherit','open','open','','179-autosave-v1','','','2014-12-02 22:21:57','2014-12-02 21:21:57','',179,'http://newsite.casperelectronics.com/?p=226',0,'revision','',0),(227,2,'2014-12-02 23:31:07','2014-12-02 22:31:07','Kosmos is an interactive sound and light installation displayed at the Contemporary Artists Center in Troy NY for nearly two years. The piece was taken down Sept 2013.\nIt was designed by myself and Ed Bear and is a continuation of my exploration of the ORB.\n\nThe orbs are hung outside and respond to environmental noise in the form of colored light and pseudo random digital audio tone output. In both cases the output (light and sound) react to the amplitude and frequency of audio received. Put simply, high frequency sounds like a child screaming (see the video below) will be one color and sound while low frequency sounds will be another.\n\nThe audio is analyzed using two methods, one is simply amplitude or peak tracking. This is used to trigger the audio output when the amplitude of the incoming audio signal exceeds a preset level. All other audio analysis uses FFT (fast fourier transform) algorithms to read the spectral content of the environmental sound. This allows for a broad reading of many sounds in an environment not just one dominant signal. Therefore specific ranges of sound such as human speech or wind can be pinpointed and ignored or listened to accordingly. In this case the orbs are especially sensitive to human voice and less sensitive to wind or cars driving by.','Kosmos','','trash','open','open','','kosmos','','','2014-12-13 14:11:06','2014-12-13 13:11:06','',219,'http://newsite.casperelectronics.com/?page_id=227',0,'page','',0),(228,2,'2014-12-02 22:34:26','2014-12-02 21:34:26','','Bit Bender','','inherit','open','open','','227-revision-v1','','','2014-12-02 22:34:26','2014-12-02 21:34:26','',227,'http://newsite.casperelectronics.com/?p=228',0,'revision','',0),(230,2,'2014-12-02 22:39:33','2014-12-02 21:39:33','','Biography','','inherit','open','open','','19-autosave-v1','','','2014-12-02 22:39:33','2014-12-02 21:39:33','',19,'http://newsite.casperelectronics.com/?p=230',0,'revision','',0),(231,2,'2014-12-02 22:53:54','2014-12-02 21:53:54','Kosmos is an interactive sound and light installation displayed at the Contemporary Artists Center in Troy NY for nearly two years. The piece was taken down Sept 2013.\r\nIt was designed by myself and <a href=\"http://www.twistycat.org/\">Ed Bear</a> and is a continuation of my exploration of the ORB.\r\n\r\nThe orbs are hung outside and respond to environmental noise in the form of colored light and pseudo random digital audio tone output. In both cases the output (light and sound) react to the amplitude and frequency of audio received. Put simply, high frequency sounds like a child screaming (see the video below) will be one color and sound while low frequency sounds will be another.\r\n\r\nThe audio is analyzed using two methods, one is simply amplitude or peak tracking. This is used to trigger the audio output when the amplitude of the incoming audio signal exceeds a preset level. All other audio analysis uses FFT (fast fourier transform) algorithms to read the spectral content of the environmental sound. This allows for a broad reading of many sounds in an environment not just one dominant signal. Therefore specific ranges of sound such as human speech or wind can be pinpointed and ignored or listened to accordingly. In this case the orbs are especially sensitive to human voice and less sensitive to wind or cars driving by.\r\n\r\n&nbsp;\r\n\r\n&nbsp;','Kosmos','','inherit','closed','closed','','227-revision-v1','','','2014-12-02 22:53:54','2014-12-02 21:53:54','',227,'http://newsite.casperelectronics.com/?p=231',0,'revision','',0),(232,2,'2014-12-02 22:54:43','2014-12-02 21:54:43','<p style=\"text-align: center;\"><strong>KOSMOS</strong></p>\r\n&nbsp;\r\n\r\nKosmos is an interactive sound and light installation displayed at the Contemporary Artists Center in Troy NY for nearly two years. The piece was taken down Sept 2013.\r\nIt was designed by myself and <a href=\"http://www.twistycat.org/\">Ed Bear</a> and is a continuation of my exploration of the ORB.\r\n\r\nThe orbs are hung outside and respond to environmental noise in the form of colored light and pseudo random digital audio tone output. In both cases the output (light and sound) react to the amplitude and frequency of audio received. Put simply, high frequency sounds like a child screaming (see the video below) will be one color and sound while low frequency sounds will be another.\r\n\r\nThe audio is analyzed using two methods, one is simply amplitude or peak tracking. This is used to trigger the audio output when the amplitude of the incoming audio signal exceeds a preset level. All other audio analysis uses FFT (fast fourier transform) algorithms to read the spectral content of the environmental sound. This allows for a broad reading of many sounds in an environment not just one dominant signal. Therefore specific ranges of sound such as human speech or wind can be pinpointed and ignored or listened to accordingly. In this case the orbs are especially sensitive to human voice and less sensitive to wind or cars driving by.\r\n\r\n&nbsp;\r\n\r\n&nbsp;','Kosmos','','inherit','closed','closed','','227-revision-v1','','','2014-12-02 22:54:43','2014-12-02 21:54:43','',227,'http://newsite.casperelectronics.com/?p=232',0,'revision','',0),(236,2,'2014-12-02 22:57:14','2014-12-02 21:57:14','<a href=\'http://newsite.casperelectronics.com/?attachment_id=233#main\'><img width=\"272\" height=\"182\" src=\"http://newsite.casperelectronics.com/wp-content/uploads/2014/12/IMG_1793-460x690-272x182.jpg\" class=\"attachment-vantage-carousel\" alt=\"IMG_1793-460x690\" /></a>\n\n<a href=\'http://newsite.casperelectronics.com/?attachment_id=234#main\'><img width=\"272\" height=\"182\" src=\"http://newsite.casperelectronics.com/wp-content/uploads/2014/12/Kosmos1-272x182.jpg\" class=\"attachment-vantage-carousel\" alt=\"Kosmos1\" /></a>\n\n<a href=\'http://newsite.casperelectronics.com/?attachment_id=235#main\'><img width=\"272\" height=\"182\" src=\"http://newsite.casperelectronics.com/wp-content/uploads/2014/12/kosmos2-272x182.jpg\" class=\"attachment-vantage-carousel\" alt=\"kosmos2\" /></a>','Kosmos','','inherit','closed','closed','','227-revision-v1','','','2014-12-02 22:57:14','2014-12-02 21:57:14','',227,'http://newsite.casperelectronics.com/?p=236',0,'revision','',0),(237,2,'2014-12-02 22:59:45','2014-12-02 21:59:45','<a href=\'http://newsite.casperelectronics.com/wp-content/uploads/2014/12/IMG_1793-460x690.jpg\'><img width=\"150\" height=\"150\" src=\"http://newsite.casperelectronics.com/wp-content/uploads/2014/12/IMG_1793-460x690-150x150.jpg\" class=\"attachment-thumbnail\" alt=\"IMG_1793-460x690\" /></a>\n\n<a href=\'http://newsite.casperelectronics.com/wp-content/uploads/2014/12/Kosmos1.jpg\'><img width=\"150\" height=\"150\" src=\"http://newsite.casperelectronics.com/wp-content/uploads/2014/12/Kosmos1-150x150.jpg\" class=\"attachment-thumbnail\" alt=\"Kosmos1\" /></a>\n\n<a href=\'http://newsite.casperelectronics.com/wp-content/uploads/2014/12/kosmos2.jpg\'><img width=\"150\" height=\"150\" src=\"http://newsite.casperelectronics.com/wp-content/uploads/2014/12/kosmos2-150x150.jpg\" class=\"attachment-thumbnail\" alt=\"kosmos2\" /></a>','Kosmos','','inherit','closed','closed','','227-revision-v1','','','2014-12-02 22:59:45','2014-12-02 21:59:45','',227,'http://newsite.casperelectronics.com/?p=237',0,'revision','',0),(238,2,'2014-12-02 23:00:26','2014-12-02 22:00:26','<img width=\"460\" height=\"480\" src=\"http://newsite.casperelectronics.com/wp-content/uploads/2014/12/IMG_1793-460x690-460x480.jpg\" class=\"attachment-vantage-slide\" alt=\"IMG_1793-460x690\" />\n\n<img width=\"720\" height=\"360\" src=\"http://newsite.casperelectronics.com/wp-content/uploads/2014/12/Kosmos1-960x480.jpg\" class=\"attachment-vantage-slide\" alt=\"Kosmos1\" />\n\n<img width=\"640\" height=\"480\" src=\"http://newsite.casperelectronics.com/wp-content/uploads/2014/12/kosmos2-640x480.jpg\" class=\"attachment-vantage-slide\" alt=\"kosmos2\" />','Kosmos','','inherit','closed','closed','','227-revision-v1','','','2014-12-02 23:00:26','2014-12-02 22:00:26','',227,'http://newsite.casperelectronics.com/?p=238',0,'revision','',0),(239,2,'2014-12-02 23:01:25','2014-12-02 22:01:25','<a href=\'http://newsite.casperelectronics.com/wp-content/uploads/2014/12/IMG_1793-460x690.jpg\'><img width=\"460\" height=\"690\" src=\"http://newsite.casperelectronics.com/wp-content/uploads/2014/12/IMG_1793-460x690.jpg\" class=\"attachment-large\" alt=\"IMG_1793-460x690\" /></a>\n\n<a href=\'http://newsite.casperelectronics.com/wp-content/uploads/2014/12/Kosmos1.jpg\'><img width=\"720\" height=\"477\" src=\"http://newsite.casperelectronics.com/wp-content/uploads/2014/12/Kosmos1.jpg\" class=\"attachment-large\" alt=\"Kosmos1\" /></a>\n\n<a href=\'http://newsite.casperelectronics.com/wp-content/uploads/2014/12/kosmos2.jpg\'><img width=\"640\" height=\"550\" src=\"http://newsite.casperelectronics.com/wp-content/uploads/2014/12/kosmos2.jpg\" class=\"attachment-large\" alt=\"kosmos2\" /></a>','Kosmos','','inherit','closed','closed','','227-revision-v1','','','2014-12-02 23:01:25','2014-12-02 22:01:25','',227,'http://newsite.casperelectronics.com/?p=239',0,'revision','',0),(240,2,'2014-12-02 23:02:59','2014-12-02 22:02:59','<h3 class=\"widget-title\">Kosmos</h3>			Kosmos is an interactive sound and light installation displayed at the Contemporary Artists Center in Troy NY for nearly two years. The piece was taken down Sept 2013.\nIt was designed by myself and Ed Bear and is a continuation of my exploration of the ORB.\n\nThe orbs are hung outside and respond to environmental noise in the form of colored light and pseudo random digital audio tone output. In both cases the output (light and sound) react to the amplitude and frequency of audio received. Put simply, high frequency sounds like a child screaming (see the video below) will be one color and sound while low frequency sounds will be another.\n\nThe audio is analyzed using two methods, one is simply amplitude or peak tracking. This is used to trigger the audio output when the amplitude of the incoming audio signal exceeds a preset level. All other audio analysis uses FFT (fast fourier transform) algorithms to read the spectral content of the environmental sound. This allows for a broad reading of many sounds in an environment not just one dominant signal. Therefore specific ranges of sound such as human speech or wind can be pinpointed and ignored or listened to accordingly. In this case the orbs are especially sensitive to human voice and less sensitive to wind or cars driving by.\n\n<a href=\'http://newsite.casperelectronics.com/wp-content/uploads/2014/12/IMG_1793-460x690.jpg\'><img width=\"460\" height=\"690\" src=\"http://newsite.casperelectronics.com/wp-content/uploads/2014/12/IMG_1793-460x690.jpg\" class=\"attachment-large\" alt=\"IMG_1793-460x690\" /></a>\n\n<a href=\'http://newsite.casperelectronics.com/wp-content/uploads/2014/12/Kosmos1.jpg\'><img width=\"720\" height=\"477\" src=\"http://newsite.casperelectronics.com/wp-content/uploads/2014/12/Kosmos1.jpg\" class=\"attachment-large\" alt=\"Kosmos1\" /></a>\n\n<a href=\'http://newsite.casperelectronics.com/wp-content/uploads/2014/12/kosmos2.jpg\'><img width=\"640\" height=\"550\" src=\"http://newsite.casperelectronics.com/wp-content/uploads/2014/12/kosmos2.jpg\" class=\"attachment-large\" alt=\"kosmos2\" /></a>','Kosmos','','inherit','closed','closed','','227-revision-v1','','','2014-12-02 23:02:59','2014-12-02 22:02:59','',227,'http://newsite.casperelectronics.com/?p=240',0,'revision','',0),(241,2,'2014-12-02 23:03:46','2014-12-02 22:03:46','<h3 class=\"widget-title\">Kosmos</h3>			Kosmos is an interactive sound and light installation displayed at the Contemporary Artists Center in Troy NY for nearly two years. The piece was taken down Sept 2013.\nIt was designed by myself and Ed Bear and is a continuation of my exploration of the ORB.\n<p>\nThe orbs are hung outside and respond to environmental noise in the form of colored light and pseudo random digital audio tone output. In both cases the output (light and sound) react to the amplitude and frequency of audio received. Put simply, high frequency sounds like a child screaming (see the video below) will be one color and sound while low frequency sounds will be another.\n<P>\nThe audio is analyzed using two methods, one is simply amplitude or peak tracking. This is used to trigger the audio output when the amplitude of the incoming audio signal exceeds a preset level. All other audio analysis uses FFT (fast fourier transform) algorithms to read the spectral content of the environmental sound. This allows for a broad reading of many sounds in an environment not just one dominant signal. Therefore specific ranges of sound such as human speech or wind can be pinpointed and ignored or listened to accordingly. In this case the orbs are especially sensitive to human voice and less sensitive to wind or cars driving by.\n\n<a href=\'http://newsite.casperelectronics.com/wp-content/uploads/2014/12/IMG_1793-460x690.jpg\'><img width=\"460\" height=\"690\" src=\"http://newsite.casperelectronics.com/wp-content/uploads/2014/12/IMG_1793-460x690.jpg\" class=\"attachment-large\" alt=\"IMG_1793-460x690\" /></a>\n\n<a href=\'http://newsite.casperelectronics.com/wp-content/uploads/2014/12/Kosmos1.jpg\'><img width=\"720\" height=\"477\" src=\"http://newsite.casperelectronics.com/wp-content/uploads/2014/12/Kosmos1.jpg\" class=\"attachment-large\" alt=\"Kosmos1\" /></a>\n\n<a href=\'http://newsite.casperelectronics.com/wp-content/uploads/2014/12/kosmos2.jpg\'><img width=\"640\" height=\"550\" src=\"http://newsite.casperelectronics.com/wp-content/uploads/2014/12/kosmos2.jpg\" class=\"attachment-large\" alt=\"kosmos2\" /></a>','Kosmos','','inherit','closed','closed','','227-revision-v1','','','2014-12-02 23:03:46','2014-12-02 22:03:46','',227,'http://newsite.casperelectronics.com/?p=241',0,'revision','',0),(242,2,'2014-12-02 23:05:04','2014-12-02 22:05:04','<a href=\'http://newsite.casperelectronics.com/wp-content/uploads/2014/12/IMG_1793-460x690.jpg\'><img width=\"460\" height=\"690\" src=\"http://newsite.casperelectronics.com/wp-content/uploads/2014/12/IMG_1793-460x690.jpg\" class=\"attachment-large\" alt=\"IMG_1793-460x690\" /></a>\n\n<a href=\'http://newsite.casperelectronics.com/wp-content/uploads/2014/12/Kosmos1.jpg\'><img width=\"720\" height=\"477\" src=\"http://newsite.casperelectronics.com/wp-content/uploads/2014/12/Kosmos1.jpg\" class=\"attachment-large\" alt=\"Kosmos1\" /></a>\n\n<a href=\'http://newsite.casperelectronics.com/wp-content/uploads/2014/12/kosmos2.jpg\'><img width=\"640\" height=\"550\" src=\"http://newsite.casperelectronics.com/wp-content/uploads/2014/12/kosmos2.jpg\" class=\"attachment-large\" alt=\"kosmos2\" /></a>','Kosmos','','inherit','closed','closed','','227-revision-v1','','','2014-12-02 23:05:04','2014-12-02 22:05:04','',227,'http://newsite.casperelectronics.com/?p=242',0,'revision','',0),(243,2,'2014-12-02 23:05:26','2014-12-02 22:05:26','<p style=\"text-align: center;\">[metaslider id=210]</p>\r\nKosmos is an interactive sound and light installation displayed at the Contemporary Artists Center in Troy NY for nearly two years. The piece was taken down Sept 2013.\r\nIt was designed by myself and <a href=\"http://www.twistycat.org/\">Ed Bear</a> and is a continuation of my exploration of the ORB.\r\n\r\nThe orbs are hung outside and respond to environmental noise in the form of colored light and pseudo random digital audio tone output. In both cases the output (light and sound) react to the amplitude and frequency of audio received. Put simply, high frequency sounds like a child screaming (see the video below) will be one color and sound while low frequency sounds will be another.\r\n\r\nThe audio is analyzed using two methods, one is simply amplitude or peak tracking. This is used to trigger the audio output when the amplitude of the incoming audio signal exceeds a preset level. All other audio analysis uses FFT (fast fourier transform) algorithms to read the spectral content of the environmental sound. This allows for a broad reading of many sounds in an environment not just one dominant signal. Therefore specific ranges of sound such as human speech or wind can be pinpointed and ignored or listened to accordingly. In this case the orbs are especially sensitive to human voice and less sensitive to wind or cars driving by.\r\n\r\n&nbsp;\r\n\r\n&nbsp;','Kosmos','','inherit','closed','closed','','227-revision-v1','','','2014-12-02 23:05:26','2014-12-02 22:05:26','',227,'http://newsite.casperelectronics.com/?p=243',0,'revision','',0),(244,2,'2014-12-02 23:06:37','2014-12-02 22:06:37','','kosmos','','trash','closed','closed','','new-slider-3','','','2014-12-02 23:10:30','2014-12-02 22:10:30','',0,'http://newsite.casperelectronics.com/?post_type=ml-slider&#038;p=244',0,'ml-slider','',0),(245,2,'2014-12-02 23:20:48','2014-12-02 22:20:48','<a href=\"http://www.youtube.com/watch?v=NJiRVGVSRlY\">http://www.youtube.com/watch?v=NJiRVGVSRlY</a><a href=\"http://www.youtube.com/watch?v=Qu7OGFFhpEw\">http://www.youtube.com/watch?v=Qu7OGFFhpEw</a>\r\n<h1 style=\"text-align: center;\">[metaslider id=274]</h1>\r\n&nbsp;\r\n\r\n&nbsp;\r\n\r\nINTRO:\r\nBitBender is an experimental music, performance and gaming interface which utilizes elements of game play, touch controlled electronic sound generation and modified video. The combination of these elements results in a unique, multi faceted experiences for both performer and audience.\r\nIt is designed to be a public installation. Therefore it has been designed with the laymen and first time user in mind. It also attempts to harness the social potential of public interaction.\r\n\r\nLAYOUT:\r\nBitBender is made up of three main blocks (see figure 1 for hardware layout):\r\n1. Modified Nintendo game system\r\n2. Analog voltage controlled signal generator\r\n3. Game/synthesizer controllers\r\n\r\nUSE:\r\nThe user selects a game to play and presses the power button on the Nintendo. 1 or 2 player games may be selected. Once the game has loaded, using the game controller allows for standard game play. As long as the viewer only touches the joystick and buttons the game will function normally.\r\nPressing on the touch sensitive voltage source pads (see fig B) causes a few things to happen at once.\r\n1. The game sound track from the Nintendo is silenced.\r\n2. A complex sound pattern is generated by the synth and broadcast from a nearby amplifier. Characteristics such as rate and pitch or the entire kind of effect change as more pads are pressed the pressure on each pad changes.\r\n3. The video becomes severely distorted. The kinds of distortion are determined by the pads being pressed as well as pressure applied. The distortion patters are controlled by the synth oscillators. Therefore what the user hears is also what they see.\r\nReleasing the pads returns the system to the normal state and the user can continue playing the game in a traditional fashion.\r\n\r\nPERFORMANCE, PLAY and COMPETITION:\r\nMy goal was to create a hybrid of differing kinds of interaction in order to explore a new form of music and performance. It incorporates electronic sound generation, video modulation controlled by the sound, is built around a gaming system and is intended to be installed in a public venue which introduces a strong social component to all of the aspects.\r\nThe result is a social, audio and visual experience which invites liberal exploration of each of these parameters.\r\nMost importantly I want the experience to be intriguing and inspiring for the user. The key to successful installation and also experimental musical interfaces is to steer the user to a favorable outcome but also let them explore and come up with personal results. It is important to make the interface as easy to access as possible but to then offer a depth of control for those who wish to delve deeper. The pressure sensitive touch interface does this perfectly. It is incredibly easy to use but can also be extremely subtle.\r\nAs a musical interface I am interested in how the conventions of gaming translate into the relative timing and flow of musical output. For instance one may be making decisions based on musical composition as well as timing aspects of the game.\r\nI am equally interested in how the coordination of sound and video impacts the musical output of the device. One hears sound very differently when that sound is represented visually.\r\nThe inclusion of gaming serves several purposes. First it is an accessible and intuitive form of interaction. The first challenge when making public installation is to get the public to interact with the piece. The next challenge is to get them to interact in the way you intended. One generally needs very little explanation or coaxing in order to play a video game. The controls were designed using standard arcade hardware which are big, simple and inviting.\r\nGaming brings with it lots of social, personal and thematic baggage. Many people have a history of gaming and some form of emotional connection with that experience. This is an important aspect which generates expectations. Expectations create the wonderful opportunity to defy those expectations, which is what this piece does through dramatic sound and video modification.\r\nGaming is also a social experience which more often than not is competitive in nature. This is an aspect I am especially interested in exploring as applied to music making. Each player is able to control the sound and video. One player can modulate the sound and video while the other is playing the game. Therefore there is an added level of competitive and even collaborative dynamic in this piece.\r\nLastly, game systems such as the Nintendo have easily modifiable video generators. By shorting out points on the video chips it is possible to generate many different kinds of video glitching effects. Some effects will inhibit game play while others simply change aspects of the game characters or landscape.\r\n\r\nTHE HARDWARE:\r\nNintendo Game System.\r\nThe nintendo has been modified to allow points on the circuit board associated with video generation and rendering to be shorted to the negative power supply. This results in a variety of video glitching effects ranging from resolution reduction to background and/or foreground scrambling.\r\n\r\nAnalog voltage controlled signal generator\r\nThis is an analog modular synthesizer. I have referred to it as a voltage controlled signal generator due to the fact that the term “synthesizer” is often associated with audio generating devices. In this case the synth generates audio as well as controlling the video.\r\nSound is simply a modulating voltage. This voltage may be sent to speaker to make sound but can also be used as a control signal for other circuitry and electronic devices.\r\nThe synth contains the following modules:\r\n-3 oscillators\r\n-1 low pass filter\r\n- 2 amplifiers\r\n- 1 ring modulator\r\n- 1 sample and hold\r\n-1 envelope generator\r\nThe challenge with this synth was to make a system which allowed the user to access a very wide range of sound effects and eliminate any setting combinations which would result in no sound outout.\r\nTo do this I drastically limited the number of user accessible controls and normalized many of the module ins and outs. I then designed a signal architecture which incorporates many layers of signal feedback in order to generate complex and interesting sounds. See figure 3 for a signal flow block diagram.\r\nThe end result is that the user can generate a great range of modulating tones and complex sequences by only adjusting the pitch of each of the 3 oscillators. There are no dead spots, the effects are extremely varied and the different sounds are animated and interesting.\r\n\r\nGame/Synth controller.\r\nThere are two identical controllers. All details below apply to both controllers.\r\nThis device contains 4 buttons, a joystick and an array of 24 pressure sensitive touch pads. The 4 buttons and joystick are used to “talk” to the Nintendo. These function as a traditional game controller and allow the user to play games on the Nintendo.\r\nThe pressure sensitive touch pads “talk” to the synth. Touching each pad generates a discreet voltage relative to the pressure applied to that pad. These voltages are then used to do three things:\r\n1. Modulate the frequency of one of the 3 voltage controlled oscillators.\r\n2. Open a gate which allows that oscillator to activate 1 of 12 video glitching effects.\r\n3. Trigger the envelope generator which in turn turns UP the synth volume while simultaneously turning DOWN the Nintendo game volume.\r\n\r\nTECH:\r\nVideo Glitching.\r\nThis is one of the more complex and interesting parts of the piece. Video glitches can be generated by connecting pins from the video generating ICs in the Nintendo to the negative power supply. In order to make the glitches more interesting I linked them to the 3 synth oscillators. This is also much viscerally more engaging as the mind perceives the link between the sound and the visuals.\r\nTo do this I connected each oscillator output to the gate of a transistor. This acts as a switch which simply connects a video glitch point to ground but it does so at the frequency of the control oscillator. This is significant because the rate of the oscillator will interact with the rate of video generation. This results in a density of horizontal lines (width and number of lines)of glitch patterns relative to the two frequencies.\r\nI also wanted to make the glitch only activate when a pressure pad is being pressed. See Figure 2 for a schematic. I connected the voltage output of each pad to the gate of a transistor which then passes one of the oscillators to the base of another transistor which connects a video glitch point to ground.\r\nThere are only 3 oscillators which can be used to modulate the video but there are 12 different glitch points which the oscillators can be routed to. The routing scheme is a little crazy and is illustrated in figure 2.\r\n\r\nJoystick.\r\nThe Nintendo joystick uses a serial protocol to communicate with the Nintendo. I was able to make a joystick by wiring the controls to a CD4021 shift register. Simple and effective.','Bit Bender','','publish','closed','closed','','bit-bender','','','2015-01-12 22:51:09','2015-01-12 21:51:09','',219,'http://newsite.casperelectronics.com/?page_id=245',0,'page','',0),(246,2,'2014-12-02 23:20:48','2014-12-02 22:20:48','','Bit Bender','','inherit','closed','closed','','245-revision-v1','','','2014-12-02 23:20:48','2014-12-02 22:20:48','',245,'http://newsite.casperelectronics.com/?p=246',0,'revision','',0),(247,2,'2014-12-02 23:21:27','2014-12-02 22:21:27','[metaslider id=432]\r\n<h3 class=\"widget-title\">Moral Magistrate</h3>\r\nThis piece was commissioned by The Clock Tower Gallery for a concert series called Moral Kombat. I designed and built this piece with collaborator Chris Scully.\r\n\r\nThe Moral Kombat series was conceived of and run by sound artist Lucas Crane and is described nicely on the Clock Tower website:\r\n“Moral Kombat is a bi-monthly performance series, curated by former AIR artist in residence G Lucas Crane, that pairs audio artists together in a sound battle in the Clocktower. An inquiry into the impossibility of assigning objective value to music, this series poses the questions: “Who plays the most moral music? Who’s improvisation was conducted with the highest level of moral content?” Questions answered by the equally thought provoking Moral Magistrate, an interactive light sculpture that utilizes long forgot World War I technology to interpret and communicate messages of fate.”\r\n\r\nI was excited to be invited to take part in the final Moral Combat performance. An appropriately epic end to the show pitting show conciever vs magistrate creator.\r\n\r\nWhat does it do?\r\n\r\nThe Moral Magistrate is designed to record audio data from two musicians, process that data and determine which performance (and hence performer) had greater moral content. Rather than focusing on HOW it does this we have tried to turn the audiences attention to the questions a device like this introduces. What is morality? Is our inner moral character reflected in what we do (like perform music)? Can technology quantify the intangible? How much is this technology forming our world and our conceptions of reality and even spirituality?\r\n\r\nThe stages of the moral assessment process are represented through 3 modes which utilize sound and light cues.\r\n\r\n1. The first mode is data collection. During this period the musicians perform and the lights on the magistrate face light up one at a time until they are all lit indicating that data is being collected and stored.\r\n\r\n2. Next is data processing. This mode is activated once the performance is over and the memory bank is full. When activated the lights blink in seemingly random patterns as data is accessed and assimilated. This sequence is accompanied by a pattern of random tones. A progress bar at the bottom of the light grid fills until the process is complete.\r\n\r\n3. The final mode is moral proclamation. Once the most moral performance is determined, the magistrate will activate a light facing the performer.\r\n\r\nTheory:\r\n\r\nThe goal of the moral magistrate was to make a device which used sound and light as a dramatic performance prop in such a way that would draw the viewer into thinking that something complex was happening. I was initially going for the ubiquitous early sci-fi “flashing light” computer look which says to the viewer “something technical is going on”. Its a bit over the top in its gratuitous use of flashing lights and blipping sounds but not entirely unbelievable as a real tool. It had to be interesting to look at (handsome design, flashing lights), draw in the audience (uses progress bars to build anticipation) and allow people to think that maybe its actually real. I think that people are general willing to believe that technology can do anything. So that last part was taken care of for me. The intention wasn’t to trick people as much as it was to encourage a certain line of questioning. Someone at some point designed a device which could quantify morality. What does this mean?\r\n\r\nConstruction:\r\n\r\nThe magistrate was built into the housing of an old test oscillator and was designed to retain the aesthetic quality of that mid century testing device. The faceplate was designed in auto cad and custom milled out of aluminum.','Moral Magistrate','','publish','closed','closed','','moral-magistrate','','','2015-01-13 20:35:47','2015-01-13 19:35:47','',219,'http://newsite.casperelectronics.com/?page_id=247',0,'page','',0),(248,2,'2014-12-02 23:21:27','2014-12-02 22:21:27','','Moral Magistrate','','inherit','closed','closed','','247-revision-v1','','','2014-12-02 23:21:27','2014-12-02 22:21:27','',247,'http://newsite.casperelectronics.com/?p=248',0,'revision','',0),(249,2,'2014-12-02 23:21:49','2014-12-02 22:21:49','[metaslider id=466]\r\n\r\nMurals from the old and NEW diy show space Silent Barn in brooklyn New York. (2013)','Murals','','publish','closed','closed','','murals','','','2015-01-13 15:15:11','2015-01-13 14:15:11','',219,'http://newsite.casperelectronics.com/?page_id=249',0,'page','',0),(250,2,'2014-12-02 23:21:49','2014-12-02 22:21:49','','Murals','','inherit','closed','closed','','249-revision-v1','','','2014-12-02 23:21:49','2014-12-02 22:21:49','',249,'http://newsite.casperelectronics.com/?p=250',0,'revision','',0),(251,2,'2014-12-02 23:22:20','2014-12-02 22:22:20','[metaslider id=452]\r\n\r\n<a href=\"http://www.youtube.com/watch?feature=player_embedded&amp;v=kHMf14CHWHI\">http://www.youtube.com/watch?feature=player_embedded&amp;v=kHMf14CHWHI</a>\r\n<h3 class=\"widget-title\">Nintendo</h3>\r\nThis is a modified Nintendo video game console. It is a very simple bend and is a lot of fun to play with. To bend this unit I simply added a patch bay to a handful of points on the video processing chips. The Display can be tweaked by either connecting points together or by feeding in external signals, like audio or voltages from my modular synthesizer. the video shown above is an example of how the visuals can be controlled using clock signals from my modular synth.\r\n\r\nI connected the patch bay to the circuit using a connection terminal and ribbon cable. This allowed me to wire up the lid and board separately and plug them together when I was done. It made the whole job a lot easier. It also allows me to remove the lid completely from the unit if it needs to be serviced.\r\n\r\nAbove is a picture of the control panel.\r\n- On the left is a 21 point patch bay. Each point is simply wired to a pin on one of the ICs on the nintendo circuit board.\r\n\r\n- To the right of the patch bay are 3 green points. These are connected to ground. Most of the points on the patchbay respond well when attached to ground.\r\n\r\n- In the center of the control panel are a few patchable potentiometers with activation switches and buttons. This allows you to patch points together through adjustments which will vary the amount of video glitching as they are adjusted. I used two 500ohm pots and two 10 turn 100ohm pots.\r\n\r\n- On the right are three external signal input jacks. Audio signals or voltages from analog synths or micro controllers can be used. Really cool effects can be achieved by feeding high frequency wave forms (like the output of a 555 timer) into some patch points. It gets interesting when the frequency of the incoming wave matches up with the scan frequency of the display. You can get some cool scrolling patterns by doing this.\r\nI imagine there is some danger involved in plugging random voltages into the nintendo circuit board….. but so far there haven’t been any problems. I suspect that running each input through some sort of op amp buffer would be a good idea.\r\nEach input goes through a potentiometer for limiting the signal as well as a switch and pushbutton for turning the signal on and off.\r\n\r\nThe row of pins boxed in RED above are where most of the interesting effects are. There is one point below the others also boxed in RED. When this point is connected to ground, the graphics are dramatically simplified and become colorful block patterns. This is my favorite effect so far.\r\nThere are many more points that can be patched together, but I’ve found that the general range of effects can be achieved using the points shown above.','Nintendo','','publish','closed','closed','','nintendo','','','2015-01-13 15:11:23','2015-01-13 14:11:23','',219,'http://newsite.casperelectronics.com/?page_id=251',0,'page','',0),(252,2,'2014-12-02 23:22:20','2014-12-02 22:22:20','','Nintendo','','inherit','closed','closed','','251-revision-v1','','','2014-12-02 23:22:20','2014-12-02 22:22:20','',251,'http://newsite.casperelectronics.com/?p=252',0,'revision','',0),(253,2,'2014-12-02 23:22:53','2014-12-02 22:22:53','<a href=\"http://www.youtube.com/watch?feature=player_embedded&amp;v=RzW-kj36llQ\">http://www.youtube.com/watch?feature=player_embedded&amp;v=RzW-kj36llQ</a><a href=\"http://www.youtube.com/watch?feature=player_embedded&amp;v=IlWriYM1BeQ\">http://www.youtube.com/watch?feature=player_embedded&amp;v=IlWriYM1BeQ</a><a href=\"http://www.youtube.com/watch?feature=player_embedded&amp;v=aVmIxDanbXo\">http://www.youtube.com/watch?feature=player_embedded&amp;v=aVmIxDanbXo</a>\r\n\r\n[metaslider id=481]\r\n<h3 class=\"widget-title\">Specter</h3>\r\nSpecter was created as a collaboration with my good friend (and a crazy genius) Chris Scully. It was a commission for the Tang Museum as a sound installation for their series “elevator music” and was funded in part by the New York Foundation for the Arts. It has been displayed at the Tang Museum (Saratoga Springs), Flux Gallery (Long Island City) and the Silent Barn (Brooklyn)\r\n\r\nSpecter is a sound sensitive installation. Sounds generated near the orbs cause them to glow at varying hue and intensity. This profoundly impacts how the viewer perceives and appreciates sound. It places a new value on the incidental ambient sounds of the environment and inspires viewers to generate their own sounds. The audience becomes the sound installation.','Specter','','publish','closed','closed','','specter','','','2015-01-13 15:30:37','2015-01-13 14:30:37','',219,'http://newsite.casperelectronics.com/?page_id=253',0,'page','',0),(254,2,'2014-12-02 23:22:53','2014-12-02 22:22:53','','Specter','','inherit','closed','closed','','253-revision-v1','','','2014-12-02 23:22:53','2014-12-02 22:22:53','',253,'http://newsite.casperelectronics.com/?p=254',0,'revision','',0),(255,2,'2014-12-02 23:23:27','2014-12-02 22:23:27','','The Hant Variance','','publish','closed','closed','','the-hant-variance','','','2015-01-12 17:05:12','2015-01-12 16:05:12','',219,'http://newsite.casperelectronics.com/?page_id=255',0,'page','',0),(256,2,'2014-12-02 23:23:27','2014-12-02 22:23:27','','The Hant Variance','','inherit','closed','closed','','255-revision-v1','','','2014-12-02 23:23:27','2014-12-02 22:23:27','',255,'http://newsite.casperelectronics.com/?p=256',0,'revision','',0),(257,2,'2014-12-02 23:23:52','2014-12-02 22:23:52','','White Light','','publish','closed','closed','','white-light','','','2015-01-12 17:05:12','2015-01-12 16:05:12','',219,'http://newsite.casperelectronics.com/?page_id=257',0,'page','',0),(258,2,'2014-12-02 23:23:52','2014-12-02 22:23:52','','White Light','','inherit','closed','closed','','257-revision-v1','','','2014-12-02 23:23:52','2014-12-02 22:23:52','',257,'http://newsite.casperelectronics.com/?p=258',0,'revision','',0),(259,2,'2014-12-02 23:24:35','2014-12-02 22:24:35','Kosmos is an interactive sound and light installation displayed at the Contemporary Artists Center in Troy NY for nearly two years. The piece was taken down Sept 2013.\r\nIt was designed by myself and <a href=\"http://www.twistycat.org/\">Ed Bear</a> and is a continuation of my exploration of the ORB.\r\n\r\nThe orbs are hung outside and respond to environmental noise in the form of colored light and pseudo random digital audio tone output. In both cases the output (light and sound) react to the amplitude and frequency of audio received. Put simply, high frequency sounds like a child screaming (see the video below) will be one color and sound while low frequency sounds will be another.\r\n\r\nThe audio is analyzed using two methods, one is simply amplitude or peak tracking. This is used to trigger the audio output when the amplitude of the incoming audio signal exceeds a preset level. All other audio analysis uses FFT (fast fourier transform) algorithms to read the spectral content of the environmental sound. This allows for a broad reading of many sounds in an environment not just one dominant signal. Therefore specific ranges of sound such as human speech or wind can be pinpointed and ignored or listened to accordingly. In this case the orbs are especially sensitive to human voice and less sensitive to wind or cars driving by.','Kosmos','','inherit','closed','closed','','227-revision-v1','','','2014-12-02 23:24:35','2014-12-02 22:24:35','',227,'http://newsite.casperelectronics.com/?p=259',0,'revision','',0),(269,2,'2014-12-08 21:24:21','0000-00-00 00:00:00','','Auto Draft','','auto-draft','closed','closed','','','','','2014-12-08 21:24:21','0000-00-00 00:00:00','',0,'http://newsite.casperelectronics.com/?p=269',0,'post','',0),(270,2,'2014-12-11 22:21:44','2014-12-11 21:21:44','<a href=\"http://www.youtube.com/watch?v=jjOXGbNCjyE&#038;list=WL&#038;index=5\">http://www.youtube.com/watch?v=jjOXGbNCjyE&amp;list=WL&amp;index=5</a>\n\n<img width=\"300\" height=\"198\" src=\"http://newsite.casperelectronics.com/wp-content/uploads/2014/12/Kosmos1-300x198.jpg\" class=\"attachment-medium\" alt=\"Kosmos1\" />','Performances','','inherit','closed','closed','','115-autosave-v1','','','2014-12-11 22:21:44','2014-12-11 21:21:44','',115,'http://newsite.casperelectronics.com/?p=270',0,'revision','',0),(271,2,'2014-12-11 22:38:18','2014-12-11 21:38:18','','10172857_10152745317184097_1874005194_n','','inherit','closed','closed','','10172857_10152745317184097_1874005194_n','','','2015-01-13 15:21:56','2015-01-13 14:21:56','',0,'http://newsite.casperelectronics.com/wp-content/uploads/2014/12/10172857_10152745317184097_1874005194_n.jpg',2,'attachment','image/jpeg',0),(272,2,'2014-12-11 22:49:34','2014-12-11 21:49:34','','10171053_10152745317039097_185220040_n','','inherit','closed','closed','','10171053_10152745317039097_185220040_n','','','2015-01-13 15:21:56','2015-01-13 14:21:56','',0,'http://newsite.casperelectronics.com/wp-content/uploads/2014/12/10171053_10152745317039097_185220040_n.jpg',1,'attachment','image/jpeg',0),(273,2,'2014-12-11 22:51:40','2014-12-11 21:51:40','','petere','','inherit','closed','closed','','petere','','','2014-12-11 22:51:40','2014-12-11 21:51:40','',0,'http://newsite.casperelectronics.com/wp-content/uploads/2014/12/petere.png',0,'attachment','image/png',0),(274,2,'2014-12-11 22:55:33','2014-12-11 21:55:33','','BitBender','','publish','closed','closed','','new-slider-4','','','2015-01-12 20:11:05','2015-01-12 19:11:05','',0,'http://newsite.casperelectronics.com/?post_type=ml-slider&#038;p=274',0,'ml-slider','',0),(275,2,'2015-01-12 15:58:02','2015-01-12 14:58:02','<a href=\"https://twitter.com/casperelectro\"><img src=\"http://newsite.casperelectronics.com/wp-content/uploads/2014/12/twitter_small.png\" alt=\"\" /></a><a href=\"https://www.facebook.com/pages/casper-electronics/378905746203\"><img src=\"http://newsite.casperelectronics.com/wp-content/uploads/2015/01/iconmonstr-facebook-4-icon.png\" alt=\"\" /></a><a href=\"http://casperelectronics.com/\"><img src=\"http://newsite.casperelectronics.com/wp-content/uploads/2015/01/images.jpg\" alt=\"\" /></a><a href=\"https://soundcloud.com/casperelectronics\"><img src=\"http://newsite.casperelectronics.com/wp-content/uploads/2015/01/74-soundcloud-128.png\" alt=\"\" /></a><a href=\"https://www.youtube.com/channel/UC-optxul3FrunxcuQlMYbrg\"><img src=\"http://newsite.casperelectronics.com/wp-content/uploads/2015/01/social-youtube-circle_318-26588.png\" alt=\"\" /></a><a href=\"http://instagram.com/casperelectronics\"><img src=\"http://newsite.casperelectronics.com/wp-content/uploads/2015/01/instagram_circle_black-5121.png\" alt=\"\" /></a>','Home','','publish','closed','closed','','home-3','','','2015-01-13 22:13:26','2015-01-13 21:13:26','',0,'http://newsite.casperelectronics.com/?page_id=275',0,'page','',0),(277,2,'2014-12-13 13:56:15','2014-12-13 12:56:15','','','','publish','closed','closed','','277','','','2014-12-13 13:56:15','2014-12-13 12:56:15','',0,'http://newsite.casperelectronics.com/?page_id=277',0,'page','',0),(278,2,'2014-12-13 13:55:14','2014-12-13 12:55:14','','','','inherit','closed','closed','','277-revision-v1','','','2014-12-13 13:55:14','2014-12-13 12:55:14','',277,'http://newsite.casperelectronics.com/?p=278',0,'revision','',0),(280,2,'2014-12-13 14:08:29','2014-12-13 13:08:29','','Kosmos','','inherit','closed','closed','','227-autosave-v1','','','2014-12-13 14:08:29','2014-12-13 13:08:29','',227,'http://newsite.casperelectronics.com/?p=280',0,'revision','',0),(281,2,'2014-12-13 14:08:31','2014-12-13 13:08:31','Kosmos is an interactive sound and light installation displayed at the Contemporary Artists Center in Troy NY for nearly two years. The piece was taken down Sept 2013.\nIt was designed by myself and Ed Bear and is a continuation of my exploration of the ORB.\n\nThe orbs are hung outside and respond to environmental noise in the form of colored light and pseudo random digital audio tone output. In both cases the output (light and sound) react to the amplitude and frequency of audio received. Put simply, high frequency sounds like a child screaming (see the video below) will be one color and sound while low frequency sounds will be another.\n\nThe audio is analyzed using two methods, one is simply amplitude or peak tracking. This is used to trigger the audio output when the amplitude of the incoming audio signal exceeds a preset level. All other audio analysis uses FFT (fast fourier transform) algorithms to read the spectral content of the environmental sound. This allows for a broad reading of many sounds in an environment not just one dominant signal. Therefore specific ranges of sound such as human speech or wind can be pinpointed and ignored or listened to accordingly. In this case the orbs are especially sensitive to human voice and less sensitive to wind or cars driving by.','Kosmos','','inherit','closed','closed','','227-revision-v1','','','2014-12-13 14:08:31','2014-12-13 13:08:31','',227,'http://newsite.casperelectronics.com/?p=281',0,'revision','',0),(282,2,'2014-12-13 14:11:34','2014-12-13 13:11:34','<a href=\"http://www.youtube.com/watch?v=6AtsTzsmS74\">http://www.youtube.com/watch?v=6AtsTzsmS74</a><a href=\"http://www.youtube.com/watch?v=Q5h5pz_BF4g\">http://www.youtube.com/watch?v=Q5h5pz_BF4g</a>\r\n\r\n[metaslider id=399]\r\n\r\nKosmos is an interactive sound and light installation displayed at the Contemporary Artists Center in Troy NY for nearly two years. The piece was taken down Sept 2013.\r\nIt was designed by myself and Ed Bear and is a continuation of my exploration of the ORB.\r\n\r\nThe orbs are hung outside and respond to environmental noise in the form of colored light and pseudo random digital audio tone output. In both cases the output (light and sound) react to the amplitude and frequency of audio received. Put simply, high frequency sounds like a child screaming (see the video below) will be one color and sound while low frequency sounds will be another.\r\n\r\nThe audio is analyzed using two methods, one is simply amplitude or peak tracking. This is used to trigger the audio output when the amplitude of the incoming audio signal exceeds a preset level. All other audio analysis uses FFT (fast fourier transform) algorithms to read the spectral content of the environmental sound. This allows for a broad reading of many sounds in an environment not just one dominant signal. Therefore specific ranges of sound such as human speech or wind can be pinpointed and ignored or listened to accordingly. In this case the orbs are especially sensitive to human voice and less sensitive to wind or cars driving by.','Kosmos','','publish','closed','closed','','kosmos-2','','','2015-01-13 14:22:33','2015-01-13 13:22:33','',219,'http://newsite.casperelectronics.com/?page_id=282',0,'page','',0),(283,2,'2014-12-13 14:11:35','2014-12-13 13:11:35','Kosmos is an interactive sound and light installation displayed at the Contemporary Artists Center in Troy NY for nearly two years. The piece was taken down Sept 2013.\nIt was designed by myself and Ed Bear and is a continuation of my exploration of the ORB.\n\nThe orbs are hung outside and respond to environmental noise in the form of colored light and pseudo random digital audio tone output. In both cases the output (light and sound) react to the amplitude and frequency of audio received. Put simply, high frequency sounds like a child screaming (see the video below) will be one color and sound while low frequency sounds will be another.\n\nThe audio is analyzed using two methods, one is simply amplitude or peak tracking. This is used to trigger the audio output when the amplitude of the incoming audio signal exceeds a preset level. All other audio analysis uses FFT (fast fourier transform) algorithms to read the spectral content of the environmental sound. This allows for a broad reading of many sounds in an environment not just one dominant signal. Therefore specific ranges of sound such as human speech or wind can be pinpointed and ignored or listened to accordingly. In this case the orbs are especially sensitive to human voice and less sensitive to wind or cars driving by.','Kosmos','','inherit','closed','closed','','282-revision-v1','','','2014-12-13 14:11:35','2014-12-13 13:11:35','',282,'http://newsite.casperelectronics.com/?p=283',0,'revision','',0),(284,2,'2014-12-13 14:12:24','2014-12-13 13:12:24','Kosmos is an interactive sound and light installation displayed at the Contemporary Artists Center in Troy NY for nearly two years. The piece was taken down Sept 2013.\nIt was designed by myself and Ed Bear and is a continuation of my exploration of the ORB.\n\nThe orbs are hung outside and respond to environmental noise in the form of colored light and pseudo random digital audio tone output. In both cases the output (light and sound) react to the amplitude and frequency of audio received. Put simply, high frequency sounds like a child screaming (see the video below) will be one color and sound while low frequency sounds will be another.\n\nThe audio is analyzed using two methods, one is simply amplitude or peak tracking. This is used to trigger the audio output when the amplitude of the incoming audio signal exceeds a preset level. All other audio analysis uses FFT (fast fourier transform) algorithms to read the spectral content of the environmental sound. This allows for a broad reading of many sounds in an environment not just one dominant signal. Therefore specific ranges of sound such as human speech or wind can be pinpointed and ignored or listened to accordingly. In this case the orbs are especially sensitive to human voice and less sensitive to wind or cars driving by.\n\n<img width=\"150\" height=\"150\" src=\"http://newsite.casperelectronics.com/wp-content/uploads/2014/12/kosmos2-150x150.jpg\" class=\"attachment-thumbnail\" alt=\"kosmos2\" />\n\n<img width=\"150\" height=\"150\" src=\"http://newsite.casperelectronics.com/wp-content/uploads/2014/12/IMG_1793-460x690-150x150.jpg\" class=\"attachment-thumbnail\" alt=\"IMG_1793-460x690\" />\n\n<img width=\"150\" height=\"150\" src=\"http://newsite.casperelectronics.com/wp-content/uploads/2014/12/Kosmos1-150x150.jpg\" class=\"attachment-thumbnail\" alt=\"Kosmos1\" />','Kosmos','','inherit','closed','closed','','282-revision-v1','','','2014-12-13 14:12:24','2014-12-13 13:12:24','',282,'http://newsite.casperelectronics.com/?p=284',0,'revision','',0),(285,2,'2014-12-13 14:13:50','2014-12-13 13:13:50','Kosmos is an interactive sound and light installation displayed at the Contemporary Artists Center in Troy NY for nearly two years. The piece was taken down Sept 2013.\nIt was designed by myself and Ed Bear and is a continuation of my exploration of the ORB.\n\nThe orbs are hung outside and respond to environmental noise in the form of colored light and pseudo random digital audio tone output. In both cases the output (light and sound) react to the amplitude and frequency of audio received. Put simply, high frequency sounds like a child screaming (see the video below) will be one color and sound while low frequency sounds will be another.\n\nThe audio is analyzed using two methods, one is simply amplitude or peak tracking. This is used to trigger the audio output when the amplitude of the incoming audio signal exceeds a preset level. All other audio analysis uses FFT (fast fourier transform) algorithms to read the spectral content of the environmental sound. This allows for a broad reading of many sounds in an environment not just one dominant signal. Therefore specific ranges of sound such as human speech or wind can be pinpointed and ignored or listened to accordingly. In this case the orbs are especially sensitive to human voice and less sensitive to wind or cars driving by.\n\n<img width=\"150\" height=\"150\" src=\"http://newsite.casperelectronics.com/wp-content/uploads/2014/12/kosmos2-150x150.jpg\" class=\"attachment-thumbnail\" alt=\"kosmos2\" />\n\n<img width=\"150\" height=\"150\" src=\"http://newsite.casperelectronics.com/wp-content/uploads/2014/12/IMG_1793-460x690-150x150.jpg\" class=\"attachment-thumbnail\" alt=\"IMG_1793-460x690\" />\n\n<img width=\"150\" height=\"150\" src=\"http://newsite.casperelectronics.com/wp-content/uploads/2014/12/Kosmos1-150x150.jpg\" class=\"attachment-thumbnail\" alt=\"Kosmos1\" />','Kosmos','','inherit','closed','closed','','282-revision-v1','','','2014-12-13 14:13:50','2014-12-13 13:13:50','',282,'http://newsite.casperelectronics.com/?p=285',0,'revision','',0),(286,2,'2014-12-13 14:14:28','2014-12-13 13:14:28','Kosmos is an interactive sound and light installation displayed at the Contemporary Artists Center in Troy NY for nearly two years. The piece was taken down Sept 2013.\nIt was designed by myself and Ed Bear and is a continuation of my exploration of the ORB.\n\nThe orbs are hung outside and respond to environmental noise in the form of colored light and pseudo random digital audio tone output. In both cases the output (light and sound) react to the amplitude and frequency of audio received. Put simply, high frequency sounds like a child screaming (see the video below) will be one color and sound while low frequency sounds will be another.\n\nThe audio is analyzed using two methods, one is simply amplitude or peak tracking. This is used to trigger the audio output when the amplitude of the incoming audio signal exceeds a preset level. All other audio analysis uses FFT (fast fourier transform) algorithms to read the spectral content of the environmental sound. This allows for a broad reading of many sounds in an environment not just one dominant signal. Therefore specific ranges of sound such as human speech or wind can be pinpointed and ignored or listened to accordingly. In this case the orbs are especially sensitive to human voice and less sensitive to wind or cars driving by.\n\n<img width=\"960\" height=\"636\" src=\"http://newsite.casperelectronics.com/wp-content/uploads/2014/12/Kosmos1.jpg\" class=\"attachment-full\" alt=\"Kosmos1\" />\n\n<a href=\"#\" data-goto=\"0\">1</a>\n\n<a href=\"#\" data-goto=\"next\" data-action=\"next\">\n<em class=\"icon-thin-right\"></em>\n</a>\n\n<a href=\"#\" data-goto=\"previous\" data-action=\"prev\">\n<em class=\"icon-thin-left\"></em>\n</a>\n\n<img width=\"150\" height=\"150\" src=\"http://newsite.casperelectronics.com/wp-content/uploads/2014/12/kosmos2-150x150.jpg\" class=\"attachment-thumbnail\" alt=\"kosmos2\" />\n\n<img width=\"150\" height=\"150\" src=\"http://newsite.casperelectronics.com/wp-content/uploads/2014/12/IMG_1793-460x690-150x150.jpg\" class=\"attachment-thumbnail\" alt=\"IMG_1793-460x690\" />\n\n<img width=\"150\" height=\"150\" src=\"http://newsite.casperelectronics.com/wp-content/uploads/2014/12/Kosmos1-150x150.jpg\" class=\"attachment-thumbnail\" alt=\"Kosmos1\" />','Kosmos','','inherit','closed','closed','','282-revision-v1','','','2014-12-13 14:14:28','2014-12-13 13:14:28','',282,'http://newsite.casperelectronics.com/?p=286',0,'revision','',0),(287,2,'2014-12-13 14:16:16','2014-12-13 13:16:16','Kosmos is an interactive sound and light installation displayed at the Contemporary Artists Center in Troy NY for nearly two years. The piece was taken down Sept 2013.\nIt was designed by myself and Ed Bear and is a continuation of my exploration of the ORB.\n\nThe orbs are hung outside and respond to environmental noise in the form of colored light and pseudo random digital audio tone output. In both cases the output (light and sound) react to the amplitude and frequency of audio received. Put simply, high frequency sounds like a child screaming (see the video below) will be one color and sound while low frequency sounds will be another.\n\nThe audio is analyzed using two methods, one is simply amplitude or peak tracking. This is used to trigger the audio output when the amplitude of the incoming audio signal exceeds a preset level. All other audio analysis uses FFT (fast fourier transform) algorithms to read the spectral content of the environmental sound. This allows for a broad reading of many sounds in an environment not just one dominant signal. Therefore specific ranges of sound such as human speech or wind can be pinpointed and ignored or listened to accordingly. In this case the orbs are especially sensitive to human voice and less sensitive to wind or cars driving by.\n\n<img src=\"http://newsite.casperelectronics.com/wp-content/uploads/2014/12/kosmos2-640x266.jpg\" height=\"450\" width=\"1080\" alt=\"\" class=\"slider-274 slide-235\" />\n<img src=\"http://newsite.casperelectronics.com/wp-content/uploads/2014/12/Kosmos1-960x400.jpg\" height=\"450\" width=\"1080\" alt=\"\" class=\"slider-274 slide-234\" />\n<img src=\"http://newsite.casperelectronics.com/wp-content/uploads/2014/12/IMG_1793-460x690-460x191.jpg\" height=\"450\" width=\"1080\" alt=\"\" class=\"slider-274 slide-233\" />','Kosmos','','inherit','closed','closed','','282-revision-v1','','','2014-12-13 14:16:16','2014-12-13 13:16:16','',282,'http://newsite.casperelectronics.com/?p=287',0,'revision','',0),(288,2,'2014-12-27 16:54:20','2014-12-27 15:54:20','<h4>@casperel</h4>\n\n<h4>Soundcloud</h4>\n\n<h4>Youtube</h4>\n\n&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;','Home','','inherit','closed','closed','','275-revision-v1','','','2014-12-27 16:54:20','2014-12-27 15:54:20','',275,'http://newsite.casperelectronics.com/?p=288',0,'revision','',0),(289,2,'2014-12-27 16:55:12','2014-12-27 15:55:12','<a href=\"https://twitter.com/casperelectro\" class=\"link-icon\">\n\n</a>\n\n<a href=\"https://twitter.com/casperelectro\" class=\"link-title\">			<h4>@casperel</h4>            </a>\n<a href=\"https://twitter.com/casperelectro\" class=\"more-button\">More Info </a>\n\n<h4>Soundcloud</h4>\n\n<h4>Youtube</h4>\n\n&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;','Home','','inherit','closed','closed','','275-revision-v1','','','2014-12-27 16:55:12','2014-12-27 15:55:12','',275,'http://newsite.casperelectronics.com/?p=289',0,'revision','',0),(290,2,'2014-12-27 16:55:49','2014-12-27 15:55:49','<h4>@casperel</h4>\n<a href=\"https://twitter.com/casperelectro\" class=\"more-button\">More Info </a>\n\n<h4>Soundcloud</h4>\n\n<h4>Youtube</h4>\n\n&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;','Home','','inherit','closed','closed','','275-revision-v1','','','2014-12-27 16:55:49','2014-12-27 15:55:49','',275,'http://newsite.casperelectronics.com/?p=290',0,'revision','',0),(291,2,'2014-12-27 17:00:18','2014-12-27 16:00:18','<h4>@casperel</h4>\n<a href=\"https://twitter.com/casperelectro\" class=\"more-button\">More Info </a>\n\n<h4>Soundcloud</h4>\n\n<h4>Youtube</h4>\n\n&nbsp;&nbsp;&nbsp;<img src=\"\" />&nbsp;&nbsp;','Home','','inherit','closed','closed','','275-revision-v1','','','2014-12-27 17:00:18','2014-12-27 16:00:18','',275,'http://newsite.casperelectronics.com/?p=291',0,'revision','',0),(293,2,'2014-12-27 17:01:35','2014-12-27 16:01:35','<h4>@casperel</h4>\n<a href=\"https://twitter.com/casperelectro\" class=\"more-button\">More Info </a>\n\n<h4>Soundcloud</h4>\n\n<h4>Youtube</h4>\n\n&nbsp;&nbsp;&nbsp;<a href=\"https://twitter.com/casperelectro\"><img src=\"http://newsite.casperelectronics.com/wp-content/uploads/2014/12/twitter_circle_black-512.png\" /></a>&nbsp;&nbsp;','Home','','inherit','closed','closed','','275-revision-v1','','','2014-12-27 17:01:35','2014-12-27 16:01:35','',275,'http://newsite.casperelectronics.com/?p=293',0,'revision','',0),(294,2,'2014-12-27 17:05:55','2014-12-27 16:05:55','','twitter_small','','inherit','closed','closed','','twitter_small','','','2014-12-27 17:05:55','2014-12-27 16:05:55','',0,'http://newsite.casperelectronics.com/wp-content/uploads/2014/12/twitter_small.png',0,'attachment','image/png',0),(295,2,'2014-12-27 17:06:29','2014-12-27 16:06:29','<h4>@casperel</h4>\n<a href=\"https://twitter.com/casperelectro\" class=\"more-button\">More Info </a>\n\n<h4>Soundcloud</h4>\n\n<h4>Youtube</h4>\n\n&nbsp;&nbsp;&nbsp;<a href=\"https://twitter.com/casperelectro\"><img src=\"http://newsite.casperelectronics.com/wp-content/uploads/2014/12/twitter_small.png\" /></a>&nbsp;&nbsp;','Home','','inherit','closed','closed','','275-revision-v1','','','2014-12-27 17:06:29','2014-12-27 16:06:29','',275,'http://newsite.casperelectronics.com/?p=295',0,'revision','',0),(298,2,'2015-01-12 15:58:02','2015-01-12 14:58:02','<a href=\"https://twitter.com/casperelectro\"><img src=\"http://newsite.casperelectronics.com/wp-content/uploads/2014/12/twitter_small.png\" /></a><a href=\"https://soundcloud.com/casperelectronics\"><img src=\"http://newsite.casperelectronics.com/wp-content/uploads/2015/01/74-soundcloud-128.png\" /></a>&nbsp;\n\n<h4>@casperel</h4>\n<a href=\"https://twitter.com/casperelectro\" class=\"more-button\">More Info </a>\n\n<h4>Soundcloud</h4>\n\n<h4>Youtube</h4>\n\n&nbsp;&nbsp;&nbsp;','Home','','inherit','closed','closed','','275-revision-v1','','','2015-01-12 15:58:02','2015-01-12 14:58:02','',275,'http://newsite.casperelectronics.com/?p=298',0,'revision','',0),(300,2,'2015-01-12 16:05:56','2015-01-12 15:05:56','<a href=\"https://twitter.com/casperelectro\"><img src=\"http://newsite.casperelectronics.com/wp-content/uploads/2014/12/twitter_small.png\" /></a><a href=\"https://soundcloud.com/casperelectronics\"><img src=\"http://newsite.casperelectronics.com/wp-content/uploads/2015/01/74-soundcloud-128.png\" /></a>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;','Home','','inherit','closed','closed','','275-revision-v1','','','2015-01-12 16:05:56','2015-01-12 15:05:56','',275,'http://newsite.casperelectronics.com/?p=300',0,'revision','',0),(301,2,'2015-01-12 16:09:56','2015-01-12 15:09:56','&nbsp;&nbsp;&nbsp;<a href=\"https://twitter.com/casperelectro\"><img src=\"http://newsite.casperelectronics.com/wp-content/uploads/2014/12/twitter_small.png\" /></a><a href=\"https://soundcloud.com/casperelectronics\"><img src=\"http://newsite.casperelectronics.com/wp-content/uploads/2015/01/74-soundcloud-128.png\" /></a>&nbsp;&nbsp;&nbsp;&nbsp;','Home','','inherit','closed','closed','','275-revision-v1','','','2015-01-12 16:09:56','2015-01-12 15:09:56','',275,'http://newsite.casperelectronics.com/?p=301',0,'revision','',0),(302,2,'2015-01-12 16:19:01','2015-01-12 15:19:01','<a href=\"https://twitter.com/casperelectro\"><img src=\"http://newsite.casperelectronics.com/wp-content/uploads/2014/12/twitter_small.png\" alt=\"\" /></a><a href=\"https://soundcloud.com/casperelectronics\"><img src=\"http://newsite.casperelectronics.com/wp-content/uploads/2015/01/74-soundcloud-128.png\" alt=\"\" /></a>','Home','','inherit','closed','closed','','275-revision-v1','','','2015-01-12 16:19:01','2015-01-12 15:19:01','',275,'http://newsite.casperelectronics.com/?p=302',0,'revision','',0),(304,2,'2015-01-12 17:00:43','2015-01-12 16:00:43','<img alt=\"\" />','Projects','','inherit','closed','closed','','219-revision-v1','','','2015-01-12 17:00:43','2015-01-12 16:00:43','',219,'http://newsite.casperelectronics.com/?p=304',0,'revision','',0),(305,2,'2015-01-12 17:03:40','2015-01-12 16:03:40','<img src=\"http://newsite.casperelectronics.com/wp-content/uploads/2014/12/Kosmos1.jpg\" alt=\"\" />','Projects','','inherit','closed','closed','','219-revision-v1','','','2015-01-12 17:03:40','2015-01-12 16:03:40','',219,'http://newsite.casperelectronics.com/?p=305',0,'revision','',0),(306,2,'2015-01-12 17:05:12','2015-01-12 16:05:12','<p style=\"text-align: center;\"></p>\n<p style=\"text-align: center;\"></p>\n<p style=\"text-align: center;\"></p>\n<p style=\"text-align: center;\"></p>\n<p style=\"text-align: center;\"></p>\n<p style=\"text-align: center;\"></p>\n<p style=\"text-align: center;\"></p>\n<p style=\"text-align: center;\"></p>\n<p style=\"text-align: center;\"></p>\n<p style=\"text-align: center;\"></p>\n<p style=\"text-align: center;\"></p>\n<p style=\"text-align: center;\"></p>\n<p style=\"text-align: center;\"></p>\n<p style=\"text-align: center;\"></p>','Interviews','','inherit','closed','closed','','117-revision-v1','','','2015-01-12 17:05:12','2015-01-12 16:05:12','',117,'http://newsite.casperelectronics.com/?p=306',0,'revision','',0),(307,2,'2015-01-12 17:06:07','0000-00-00 00:00:00',' ','','','draft','closed','closed','','','','','2015-01-12 17:06:07','0000-00-00 00:00:00','',219,'http://newsite.casperelectronics.com/?p=307',1,'nav_menu_item','',0),(308,2,'2015-01-12 17:06:07','0000-00-00 00:00:00',' ','','','draft','closed','closed','','','','','2015-01-12 17:06:07','0000-00-00 00:00:00','',219,'http://newsite.casperelectronics.com/?p=308',1,'nav_menu_item','',0),(309,2,'2015-01-12 17:06:07','0000-00-00 00:00:00',' ','','','draft','closed','closed','','','','','2015-01-12 17:06:07','0000-00-00 00:00:00','',219,'http://newsite.casperelectronics.com/?p=309',1,'nav_menu_item','',0),(310,2,'2015-01-12 17:06:07','0000-00-00 00:00:00',' ','','','draft','closed','closed','','','','','2015-01-12 17:06:07','0000-00-00 00:00:00','',219,'http://newsite.casperelectronics.com/?p=310',1,'nav_menu_item','',0),(311,2,'2015-01-12 17:06:07','0000-00-00 00:00:00',' ','','','draft','closed','closed','','','','','2015-01-12 17:06:07','0000-00-00 00:00:00','',219,'http://newsite.casperelectronics.com/?p=311',1,'nav_menu_item','',0),(312,2,'2015-01-12 17:06:07','0000-00-00 00:00:00',' ','','','draft','closed','closed','','','','','2015-01-12 17:06:07','0000-00-00 00:00:00','',219,'http://newsite.casperelectronics.com/?p=312',1,'nav_menu_item','',0),(313,2,'2015-01-12 17:06:07','0000-00-00 00:00:00',' ','','','draft','closed','closed','','','','','2015-01-12 17:06:07','0000-00-00 00:00:00','',219,'http://newsite.casperelectronics.com/?p=313',1,'nav_menu_item','',0),(314,2,'2015-01-12 17:06:07','0000-00-00 00:00:00',' ','','','draft','closed','closed','','','','','2015-01-12 17:06:07','0000-00-00 00:00:00','',219,'http://newsite.casperelectronics.com/?p=314',1,'nav_menu_item','',0),(315,2,'2015-01-12 17:22:25','2015-01-12 16:22:25','<img alt=\"\" />','Projects','','inherit','closed','closed','','219-revision-v1','','','2015-01-12 17:22:25','2015-01-12 16:22:25','',219,'http://newsite.casperelectronics.com/?p=315',0,'revision','',0),(316,2,'2015-01-12 17:23:26','2015-01-12 16:23:26','<img alt=\"\" />\r\n<h3 class=\"widget-title\">KOSMOS</h3>\r\nKosmos is an interactive sound and light installation displayed at the Contemporary Artists Center in Troy NY for nearly two years. The piece was taken down Sept 2013. It was designed by myself and Ed Bear and is a continuation of my exploration of the ORB.','Projects','','inherit','closed','closed','','219-revision-v1','','','2015-01-12 17:23:26','2015-01-12 16:23:26','',219,'http://newsite.casperelectronics.com/?p=316',0,'revision','',0),(317,2,'2015-01-12 17:24:06','2015-01-12 16:24:06','<img src=\"http://newsite.casperelectronics.com/wp-content/uploads/2014/12/Kosmos1.jpg\" alt=\"\" />\r\n<h3 class=\"widget-title\">KOSMOS</h3>\r\nKosmos is an interactive sound and light installation displayed at the Contemporary Artists Center in Troy NY for nearly two years. The piece was taken down Sept 2013. It was designed by myself and Ed Bear and is a continuation of my exploration of the ORB.','Projects','','inherit','closed','closed','','219-revision-v1','','','2015-01-12 17:24:06','2015-01-12 16:24:06','',219,'http://newsite.casperelectronics.com/?p=317',0,'revision','',0),(318,2,'2015-01-12 17:25:47','2015-01-12 16:25:47','<img src=\"http://newsite.casperelectronics.com/wp-content/uploads/2014/12/Kosmos1.jpg\" alt=\"\" />\r\n<h3 class=\"widget-title\">KOSMOS</h3>\r\nKosmos is an interactive sound and light installation displayed at the Contemporary Artists Center in Troy NY for nearly two years. The piece was taken down Sept 2013. It was designed by myself and Ed Bear and is a continuation of my exploration of the ORB.\r\n<h3 class=\"widget-title\">KOSMOS</h3>\r\nBLEEEPEBLEPPPBELEEEEPPPP <img src=\"http://newsite.casperelectronics.com/wp-content/uploads/2014/12/10172857_10152745317184097_1874005194_n.jpg\" alt=\"\" />','Projects','','inherit','closed','closed','','219-revision-v1','','','2015-01-12 17:25:47','2015-01-12 16:25:47','',219,'http://newsite.casperelectronics.com/?p=318',0,'revision','',0),(319,2,'2015-01-12 17:26:05','2015-01-12 16:26:05','<img src=\"http://newsite.casperelectronics.com/wp-content/uploads/2014/12/Kosmos1.jpg\" alt=\"\" />\r\n<h3 class=\"widget-title\">KOSMOS</h3>\r\nKosmos is an interactive sound and light installation displayed at the Contemporary Artists Center in Troy NY for nearly two years. The piece was taken down Sept 2013. It was designed by myself and Ed Bear and is a continuation of my exploration of the ORB.\r\n<h3 class=\"widget-title\">BIT BENDER</h3>\r\nBLEEEPEBLEPPPBELEEEEPPPP <img src=\"http://newsite.casperelectronics.com/wp-content/uploads/2014/12/10172857_10152745317184097_1874005194_n.jpg\" alt=\"\" />','Projects','','inherit','closed','closed','','219-revision-v1','','','2015-01-12 17:26:05','2015-01-12 16:26:05','',219,'http://newsite.casperelectronics.com/?p=319',0,'revision','',0),(321,2,'2015-01-12 19:35:12','2015-01-12 18:35:12','','74-soundcloud-128','','inherit','closed','closed','','74-soundcloud-128','','','2015-01-12 19:35:12','2015-01-12 18:35:12','',0,'http://newsite.casperelectronics.com/wp-content/uploads/2015/01/74-soundcloud-128.png',0,'attachment','image/png',0),(322,2,'2015-01-12 19:35:13','2015-01-12 18:35:13','','iconmonstr-facebook-4-icon','','inherit','closed','closed','','iconmonstr-facebook-4-icon','','','2015-01-12 19:35:13','2015-01-12 18:35:13','',0,'http://newsite.casperelectronics.com/wp-content/uploads/2015/01/iconmonstr-facebook-4-icon.png',0,'attachment','image/png',0),(323,2,'2015-01-12 19:35:14','2015-01-12 18:35:14','','instagram_circle_black-5121','','inherit','closed','closed','','instagram_circle_black-5121','','','2015-01-12 19:35:14','2015-01-12 18:35:14','',0,'http://newsite.casperelectronics.com/wp-content/uploads/2015/01/instagram_circle_black-5121.png',0,'attachment','image/png',0),(324,2,'2015-01-12 19:35:15','2015-01-12 18:35:15','','social-youtube-circle_318-26588','','inherit','closed','closed','','social-youtube-circle_318-26588','','','2015-01-12 19:35:15','2015-01-12 18:35:15','',0,'http://newsite.casperelectronics.com/wp-content/uploads/2015/01/social-youtube-circle_318-26588.png',0,'attachment','image/png',0),(325,2,'2015-01-12 19:35:55','2015-01-12 18:35:55','','SONY DSC','','inherit','closed','closed','','sony-dsc','','','2015-01-12 20:11:05','2015-01-12 19:11:05','',0,'http://newsite.casperelectronics.com/wp-content/uploads/2015/01/BitShifer1-300x200.jpg',0,'attachment','image/jpeg',0),(326,2,'2015-01-12 19:35:56','2015-01-12 18:35:56','','diagram3','','inherit','closed','closed','','diagram3','','','2015-01-12 20:06:46','2015-01-12 19:06:46','',0,'http://newsite.casperelectronics.com/wp-content/uploads/2015/01/diagram3-1.jpg',9,'attachment','image/jpeg',0),(327,2,'2015-01-12 19:35:57','2015-01-12 18:35:57','','diagram3','','inherit','closed','closed','','diagram3-2','','','2015-01-12 20:06:46','2015-01-12 19:06:46','',0,'http://newsite.casperelectronics.com/wp-content/uploads/2015/01/diagram3-2.jpg',8,'attachment','image/jpeg',0),(328,2,'2015-01-12 19:35:58','2015-01-12 18:35:58','','diagram3','','inherit','closed','closed','','diagram3-3','','','2015-01-12 20:06:46','2015-01-12 19:06:46','',0,'http://newsite.casperelectronics.com/wp-content/uploads/2015/01/diagram3.jpg',7,'attachment','image/jpeg',0),(329,2,'2015-01-12 19:35:59','2015-01-12 18:35:59','','guts','','inherit','closed','closed','','guts','','','2015-01-12 20:11:05','2015-01-12 19:11:05','',0,'http://newsite.casperelectronics.com/wp-content/uploads/2015/01/guts.jpg',6,'attachment','image/jpeg',0),(330,2,'2015-01-12 19:36:00','2015-01-12 18:36:00','','joysatick2-150x150','','inherit','closed','closed','','joysatick2-150x150','','','2015-01-12 20:02:07','2015-01-12 19:02:07','',0,'http://newsite.casperelectronics.com/wp-content/uploads/2015/01/joysatick2-150x150.jpg',6,'attachment','image/jpeg',0),(331,2,'2015-01-12 19:36:01','2015-01-12 18:36:01','','joystick','','inherit','closed','closed','','joystick','','','2015-01-12 20:11:05','2015-01-12 19:11:05','',0,'http://newsite.casperelectronics.com/wp-content/uploads/2015/01/joystick.jpg',3,'attachment','image/jpeg',0),(332,2,'2015-01-12 19:36:03','2015-01-12 18:36:03','','joystickguts','','inherit','closed','closed','','joystickguts','','','2015-01-12 20:11:05','2015-01-12 19:11:05','',0,'http://newsite.casperelectronics.com/wp-content/uploads/2015/01/joystickguts.jpg',5,'attachment','image/jpeg',0),(334,2,'2015-01-12 19:36:06','2015-01-12 18:36:06','','nintendo','','inherit','closed','closed','','nintendo-2','','','2015-01-12 20:11:05','2015-01-12 19:11:05','',0,'http://newsite.casperelectronics.com/wp-content/uploads/2015/01/nintendo.jpg',2,'attachment','image/jpeg',0),(335,2,'2015-01-12 19:36:07','2015-01-12 18:36:07','','synth','','inherit','closed','closed','','synth','','','2015-01-12 20:11:05','2015-01-12 19:11:05','',0,'http://newsite.casperelectronics.com/wp-content/uploads/2015/01/synth.jpg',1,'attachment','image/jpeg',0),(336,2,'2015-01-12 19:38:17','2015-01-12 18:38:17','','mario','','inherit','closed','closed','','mariobit-300x199','','','2015-01-12 20:11:05','2015-01-12 19:11:05','',0,'http://newsite.casperelectronics.com/wp-content/uploads/2015/01/marioBit-300x199.jpg',4,'attachment','image/jpeg',0),(338,2,'2015-01-12 19:40:48','2015-01-12 18:40:48','<h3 class=\"widget-title\">BIT BENDER</h3>\r\nBitBender is an interactive installation which invites viewers to play games while also generating complex sounds and interlinked video glitch effects by manipulating a custom joystick. It was commissioned by the Contemporary Gallery at Georgia Southern University and has been shown at the Contemporary Gallery and The Clock Tower Gallery in Manhattan New York. <img src=\"http://newsite.casperelectronics.com/wp-content/uploads/2015/01/marioBit-300x199.jpg\" alt=\"\" /><img src=\"http://newsite.casperelectronics.com/wp-content/uploads/2014/12/Kosmos1.jpg\" alt=\"\" />\r\n<h3 class=\"widget-title\">KOSMOS</h3>\r\nKosmos is an interactive sound and light installation displayed at the Contemporary Artists Center in Troy NY for nearly two years. The piece was taken down Sept 2013. It was designed by myself and Ed Bear and is a continuation of my exploration of the ORB.','Projects','','inherit','closed','closed','','219-revision-v1','','','2015-01-12 19:40:48','2015-01-12 18:40:48','',219,'http://newsite.casperelectronics.com/?p=338',0,'revision','',0),(339,2,'2015-01-12 19:43:03','2015-01-12 18:43:03','<h3 class=\"widget-title\">BIT BENDER</h3>\r\nBitBender is an interactive installation which invites viewers to play games while also generating complex sounds and interlinked video glitch effects by manipulating a custom joystick. It was commissioned by the Contemporary Gallery at Georgia Southern University and has been shown at the Contemporary Gallery and The Clock Tower Gallery in Manhattan New York. <img src=\"http://newsite.casperelectronics.com/wp-content/uploads/2015/01/marioBit-300x199.jpg\" alt=\"\" /> <img alt=\"\" /><img src=\"http://newsite.casperelectronics.com/wp-content/uploads/2014/12/Kosmos1.jpg\" alt=\"\" />\r\n<h3 class=\"widget-title\">KOSMOS</h3>\r\nKosmos is an interactive sound and light installation displayed at the Contemporary Artists Center in Troy NY for nearly two years. The piece was taken down Sept 2013. It was designed by myself and Ed Bear and is a continuation of my exploration of the ORB.','Projects','','inherit','closed','closed','','219-revision-v1','','','2015-01-12 19:43:03','2015-01-12 18:43:03','',219,'http://newsite.casperelectronics.com/?p=339',0,'revision','',0),(340,2,'2015-01-12 19:45:04','2015-01-12 18:45:04','<h3 class=\"widget-title\">BIT BENDER</h3>\r\nBitBender is an interactive installation which invites viewers to play games while also generating complex sounds and interlinked video glitch effects by manipulating a custom joystick. It was commissioned by the Contemporary Gallery at Georgia Southern University and has been shown at the Contemporary Gallery and The Clock Tower Gallery in Manhattan New York. <img src=\"http://newsite.casperelectronics.com/wp-content/uploads/2015/01/marioBit-300x199.jpg\" alt=\"\" /><img src=\"http://newsite.casperelectronics.com/wp-content/uploads/2014/12/Kosmos1.jpg\" alt=\"\" />\r\n<h3 class=\"widget-title\">KOSMOS</h3>\r\nKosmos is an interactive sound and light installation displayed at the Contemporary Artists Center in Troy NY for nearly two years. The piece was taken down Sept 2013. It was designed by myself and Ed Bear and is a continuation of my exploration of the ORB.','Projects','','inherit','closed','closed','','219-revision-v1','','','2015-01-12 19:45:04','2015-01-12 18:45:04','',219,'http://newsite.casperelectronics.com/?p=340',0,'revision','',0),(341,2,'2015-01-12 19:49:24','2015-01-12 18:49:24','<h3 class=\"widget-title\">BIT BENDER</h3>\r\nBitBender is an interactive installation which invites viewers to play games while also generating complex sounds and interlinked video glitch effects by manipulating a custom joystick. It was commissioned by the Contemporary Gallery at Georgia Southern University and has been shown at the Contemporary Gallery and The Clock Tower Gallery in Manhattan New York. <img src=\"http://newsite.casperelectronics.com/wp-content/uploads/2015/01/marioBit-300x199.jpg\" alt=\"\" />\r\n<h3 class=\"widget-title\">BIT BENDER</h3>\r\nBitBender is an interactive installation which invites viewers to play games while also generating complex sounds and interlinked video glitch effects by manipulating a custom joystick. It was commissioned by the Contemporary Gallery at Georgia Southern University and has been shown at the Contemporary Gallery and The Clock Tower Gallery in Manhattan New York. <img src=\"http://newsite.casperelectronics.com/wp-content/uploads/2015/01/marioBit-300x199.jpg\" alt=\"\" /><img src=\"http://newsite.casperelectronics.com/wp-content/uploads/2014/12/Kosmos1.jpg\" alt=\"\" />\r\n<h3 class=\"widget-title\">KOSMOS</h3>\r\nKosmos is an interactive sound and light installation displayed at the Contemporary Artists Center in Troy NY for nearly two years. The piece was taken down Sept 2013. It was designed by myself and Ed Bear and is a continuation of my exploration of the ORB.','Projects','','inherit','closed','closed','','219-revision-v1','','','2015-01-12 19:49:24','2015-01-12 18:49:24','',219,'http://newsite.casperelectronics.com/?p=341',0,'revision','',0),(342,2,'2015-01-12 19:50:52','2015-01-12 18:50:52','','IMG_1793-460x690','','inherit','closed','closed','','img_1793-460x690','','','2015-01-12 22:36:39','2015-01-12 21:36:39','',0,'http://newsite.casperelectronics.com/wp-content/uploads/2015/01/IMG_1793-460x690.jpg',6,'attachment','image/jpeg',0),(343,2,'2015-01-12 19:50:54','2015-01-12 18:50:54','','IMG_2137','','inherit','closed','closed','','img_2137','','','2015-01-12 22:41:35','2015-01-12 21:41:35','',0,'http://newsite.casperelectronics.com/wp-content/uploads/2015/01/IMG_2137.jpg',5,'attachment','image/jpeg',0),(344,2,'2015-01-12 19:50:55','2015-01-12 18:50:55','','IMG_2142','','inherit','closed','closed','','img_2142','','','2015-01-12 22:41:35','2015-01-12 21:41:35','',0,'http://newsite.casperelectronics.com/wp-content/uploads/2015/01/IMG_2142.jpg',4,'attachment','image/jpeg',0),(345,2,'2015-01-12 19:50:56','2015-01-12 18:50:56','','IMG_2171','','inherit','closed','closed','','img_2171','','','2015-01-12 22:41:35','2015-01-12 21:41:35','',0,'http://newsite.casperelectronics.com/wp-content/uploads/2015/01/IMG_2171.jpg',3,'attachment','image/jpeg',0),(346,2,'2015-01-12 19:50:57','2015-01-12 18:50:57','','install2-300x199','','inherit','closed','closed','','install2-300x199','','','2015-01-12 22:41:35','2015-01-12 21:41:35','',0,'http://newsite.casperelectronics.com/wp-content/uploads/2015/01/install2-300x199.jpg',2,'attachment','image/jpeg',0),(348,2,'2015-01-12 19:50:59','2015-01-12 18:50:59','','Kosmos1','','inherit','closed','closed','','kosmos1','','','2015-01-12 22:41:35','2015-01-12 21:41:35','',0,'http://newsite.casperelectronics.com/wp-content/uploads/2015/01/Kosmos1.jpg',1,'attachment','image/jpeg',0),(349,2,'2015-01-12 19:51:00','2015-01-12 18:51:00','','kosmos2','','inherit','closed','closed','','kosmos2','','','2015-01-12 22:41:35','2015-01-12 21:41:35','',0,'http://newsite.casperelectronics.com/wp-content/uploads/2015/01/kosmos2.jpg',0,'attachment','image/jpeg',0),(350,2,'2015-01-12 19:51:27','2015-01-12 18:51:27','<h3 class=\"widget-title\">BIT BENDER</h3>\r\nBitBender is an interactive installation which invites viewers to play games while also generating complex sounds and interlinked video glitch effects by manipulating a custom joystick. It was commissioned by the Contemporary Gallery at Georgia Southern University and has been shown at the Contemporary Gallery and The Clock Tower Gallery in Manhattan New York. <img src=\"http://newsite.casperelectronics.com/wp-content/uploads/2015/01/marioBit-300x199.jpg\" alt=\"\" /><img src=\"http://newsite.casperelectronics.com/wp-content/uploads/2015/01/Kosmos1.jpg\" alt=\"\" />\r\n<h3 class=\"widget-title\">KOSMOS</h3>\r\nKosmos is an interactive sound and light installation displayed at the Contemporary Artists Center in Troy NY for nearly two years. It was designed by myself and Ed Bear and is a continuation of my exploration of the ORB.','Projects','','inherit','closed','closed','','219-revision-v1','','','2015-01-12 19:51:27','2015-01-12 18:51:27','',219,'http://newsite.casperelectronics.com/?p=350',0,'revision','',0),(351,2,'2015-01-12 19:54:06','2015-01-12 18:54:06','<h3 class=\"widget-title\">BIT BENDER</h3>\r\nBitBender is an interactive installation which invites viewers to play games while also generating complex sounds and interlinked video glitch effects by manipulating a custom joystick. It was commissioned by the Contemporary Gallery at Georgia Southern University and has been shown at the Contemporary Gallery and The Clock Tower Gallery in Manhattan New York. <a href=\"http://newsite.casperelectronics.com/?page_id=245\"><img src=\"http://newsite.casperelectronics.com/wp-content/uploads/2015/01/marioBit-300x199.jpg\" alt=\"\" /></a><img src=\"http://newsite.casperelectronics.com/wp-content/uploads/2015/01/Kosmos1.jpg\" alt=\"\" />\r\n<h3 class=\"widget-title\">KOSMOS</h3>\r\nKosmos is an interactive sound and light installation displayed at the Contemporary Artists Center in Troy NY for nearly two years. It was designed by myself and Ed Bear and is a continuation of my exploration of the ORB.','Projects','','inherit','closed','closed','','219-revision-v1','','','2015-01-12 19:54:06','2015-01-12 18:54:06','',219,'http://newsite.casperelectronics.com/?p=351',0,'revision','',0),(353,2,'2015-01-12 19:59:08','2015-01-12 18:59:08','<dl class=\"gallery-item\"><dt class=\"gallery-icon landscape\"><a href=\"http://newsite.casperelectronics.com/?attachment_id=204\"><img class=\"attachment-vantage-grid-loop\" src=\"http://newsite.casperelectronics.com/wp-content/uploads/2014/09/10300025_10202628837699978_1640101802547108286_n-436x272.jpg\" alt=\"10300025_10202628837699978_1640101802547108286_n\" width=\"436\" height=\"272\" /></a></dt></dl><dl class=\"gallery-item\"><dt class=\"gallery-icon landscape\"><a href=\"http://newsite.casperelectronics.com/?attachment_id=273\"><img class=\"attachment-vantage-grid-loop\" src=\"http://newsite.casperelectronics.com/wp-content/uploads/2014/12/petere-436x272.png\" alt=\"petere\" width=\"436\" height=\"272\" /></a></dt></dl><dl class=\"gallery-item\"><dt class=\"gallery-icon landscape\"><a href=\"http://newsite.casperelectronics.com/?attachment_id=294\"><img class=\"attachment-vantage-grid-loop\" src=\"http://newsite.casperelectronics.com/wp-content/uploads/2014/12/twitter_small.png\" alt=\"twitter_small\" width=\"60\" height=\"60\" /></a></dt></dl><dl class=\"gallery-item\"><dt class=\"gallery-icon landscape\"><a href=\"http://newsite.casperelectronics.com/?attachment_id=321\"><img class=\"attachment-vantage-grid-loop\" src=\"http://newsite.casperelectronics.com/wp-content/uploads/2015/01/74-soundcloud-128.png\" alt=\"74-soundcloud-128\" width=\"60\" height=\"60\" /></a></dt></dl>&nbsp;\r\n\r\n<dl class=\"gallery-item\"><dt class=\"gallery-icon landscape\"><a href=\"http://newsite.casperelectronics.com/?attachment_id=322\"><img class=\"attachment-vantage-grid-loop\" src=\"http://newsite.casperelectronics.com/wp-content/uploads/2015/01/iconmonstr-facebook-4-icon.png\" alt=\"iconmonstr-facebook-4-icon\" width=\"60\" height=\"60\" /></a></dt></dl><dl class=\"gallery-item\"><dt class=\"gallery-icon landscape\"><a href=\"http://newsite.casperelectronics.com/?attachment_id=323\"><img class=\"attachment-vantage-grid-loop\" src=\"http://newsite.casperelectronics.com/wp-content/uploads/2015/01/instagram_circle_black-5121.png\" alt=\"instagram_circle_black-5121\" width=\"60\" height=\"60\" /></a></dt></dl><dl class=\"gallery-item\"><dt class=\"gallery-icon landscape\"><a href=\"http://newsite.casperelectronics.com/?attachment_id=324\"><img class=\"attachment-vantage-grid-loop\" src=\"http://newsite.casperelectronics.com/wp-content/uploads/2015/01/social-youtube-circle_318-26588.png\" alt=\"social-youtube-circle_318-26588\" width=\"60\" height=\"60\" /></a></dt></dl><dl class=\"gallery-item\"><dt class=\"gallery-icon landscape\"><a href=\"http://newsite.casperelectronics.com/?attachment_id=325\"><img class=\"attachment-vantage-grid-loop\" src=\"http://newsite.casperelectronics.com/wp-content/uploads/2015/01/BitShifer1-300x200-436x272.jpg\" alt=\"SONY DSC\" width=\"436\" height=\"272\" /></a></dt></dl>&nbsp;\r\n\r\n<dl class=\"gallery-item\"><dt class=\"gallery-icon portrait\"><a href=\"http://newsite.casperelectronics.com/?attachment_id=326\"><img class=\"attachment-vantage-grid-loop\" src=\"http://newsite.casperelectronics.com/wp-content/uploads/2015/01/diagram3-1-405x272.jpg\" alt=\"diagram3\" width=\"405\" height=\"272\" /></a></dt></dl><dl class=\"gallery-item\"><dt class=\"gallery-icon portrait\"><a href=\"http://newsite.casperelectronics.com/?attachment_id=327\"><img class=\"attachment-vantage-grid-loop\" src=\"http://newsite.casperelectronics.com/wp-content/uploads/2015/01/diagram3-2-405x272.jpg\" alt=\"diagram3\" width=\"405\" height=\"272\" /></a></dt></dl><dl class=\"gallery-item\"><dt class=\"gallery-icon portrait\"><a href=\"http://newsite.casperelectronics.com/?attachment_id=328\"><img class=\"attachment-vantage-grid-loop\" src=\"http://newsite.casperelectronics.com/wp-content/uploads/2015/01/diagram3-405x272.jpg\" alt=\"diagram3\" width=\"405\" height=\"272\" /></a></dt></dl><dl class=\"gallery-item\"><dt class=\"gallery-icon landscape\"><a href=\"http://newsite.casperelectronics.com/?attachment_id=329\"><img class=\"attachment-vantage-grid-loop\" src=\"http://newsite.casperelectronics.com/wp-content/uploads/2015/01/guts-436x272.jpg\" alt=\"guts\" width=\"436\" height=\"272\" /></a></dt></dl>&nbsp;\r\n\r\n<dl class=\"gallery-item\"><dt class=\"gallery-icon landscape\"><a href=\"http://newsite.casperelectronics.com/?attachment_id=330\"><img class=\"attachment-vantage-grid-loop\" src=\"http://newsite.casperelectronics.com/wp-content/uploads/2015/01/joysatick2-150x150.jpg\" alt=\"joysatick2-150x150\" width=\"150\" height=\"150\" /></a></dt></dl><dl class=\"gallery-item\"><dt class=\"gallery-icon landscape\"><a href=\"http://newsite.casperelectronics.com/?attachment_id=331\"><img class=\"attachment-vantage-grid-loop\" src=\"http://newsite.casperelectronics.com/wp-content/uploads/2015/01/joystick-436x272.jpg\" alt=\"joystick\" width=\"436\" height=\"272\" /></a></dt></dl><dl class=\"gallery-item\"><dt class=\"gallery-icon landscape\"><a href=\"http://newsite.casperelectronics.com/?attachment_id=332\"><img class=\"attachment-vantage-grid-loop\" src=\"http://newsite.casperelectronics.com/wp-content/uploads/2015/01/joystickguts-436x272.jpg\" alt=\"joystickguts\" width=\"436\" height=\"272\" /></a></dt></dl><dl class=\"gallery-item\"><dt class=\"gallery-icon landscape\"><a href=\"http://newsite.casperelectronics.com/?attachment_id=334\"><img class=\"attachment-vantage-grid-loop\" src=\"http://newsite.casperelectronics.com/wp-content/uploads/2015/01/nintendo-436x272.jpg\" alt=\"nintendo\" width=\"436\" height=\"272\" /></a></dt></dl>&nbsp;\r\n\r\n<dl class=\"gallery-item\"><dt class=\"gallery-icon landscape\"><a href=\"http://newsite.casperelectronics.com/?attachment_id=335\"><img class=\"attachment-vantage-grid-loop\" src=\"http://newsite.casperelectronics.com/wp-content/uploads/2015/01/synth-436x272.jpg\" alt=\"synth\" width=\"436\" height=\"272\" /></a></dt></dl><dl class=\"gallery-item\"><dt class=\"gallery-icon landscape\"><a href=\"http://newsite.casperelectronics.com/?attachment_id=336\"><img class=\"attachment-vantage-grid-loop\" src=\"http://newsite.casperelectronics.com/wp-content/uploads/2015/01/marioBit-300x199-436x272.jpg\" alt=\"mario\" width=\"436\" height=\"272\" /></a></dt></dl><dl class=\"gallery-item\"><dt class=\"gallery-icon portrait\"><a href=\"http://newsite.casperelectronics.com/?attachment_id=342\"><img class=\"attachment-vantage-grid-loop\" src=\"http://newsite.casperelectronics.com/wp-content/uploads/2015/01/IMG_1793-460x690-333x272.jpg\" alt=\"IMG_1793-460x690\" width=\"333\" height=\"272\" /></a></dt></dl><dl class=\"gallery-item\"><dt class=\"gallery-icon landscape\"><a href=\"http://newsite.casperelectronics.com/?attachment_id=343\"><img class=\"attachment-vantage-grid-loop\" src=\"http://newsite.casperelectronics.com/wp-content/uploads/2015/01/IMG_2137-436x272.jpg\" alt=\"IMG_2137\" width=\"436\" height=\"272\" /></a></dt></dl>&nbsp;\r\n\r\n<dl class=\"gallery-item\"><dt class=\"gallery-icon portrait\"><a href=\"http://newsite.casperelectronics.com/?attachment_id=344\"><img class=\"attachment-vantage-grid-loop\" src=\"http://newsite.casperelectronics.com/wp-content/uploads/2015/01/IMG_2142-374x272.jpg\" alt=\"IMG_2142\" width=\"374\" height=\"272\" /></a></dt></dl><dl class=\"gallery-item\"><dt class=\"gallery-icon portrait\"><a href=\"http://newsite.casperelectronics.com/?attachment_id=345\"><img class=\"attachment-vantage-grid-loop\" src=\"http://newsite.casperelectronics.com/wp-content/uploads/2015/01/IMG_2171-374x272.jpg\" alt=\"IMG_2171\" width=\"374\" height=\"272\" /></a></dt></dl><dl class=\"gallery-item\"><dt class=\"gallery-icon landscape\"><a href=\"http://newsite.casperelectronics.com/?attachment_id=346\"><img class=\"attachment-vantage-grid-loop\" src=\"http://newsite.casperelectronics.com/wp-content/uploads/2015/01/install2-300x199.jpg\" alt=\"install2-300x199\" width=\"300\" height=\"199\" /></a></dt></dl><dl class=\"gallery-item\"><dt class=\"gallery-icon landscape\"><a href=\"http://newsite.casperelectronics.com/?attachment_id=348\"><img class=\"attachment-vantage-grid-loop\" src=\"http://newsite.casperelectronics.com/wp-content/uploads/2015/01/Kosmos1-436x272.jpg\" alt=\"Kosmos1\" width=\"436\" height=\"272\" /></a></dt></dl>&nbsp;\r\n\r\n<dl class=\"gallery-item\"><dt class=\"gallery-icon landscape\"><a href=\"http://newsite.casperelectronics.com/?attachment_id=349\"><img class=\"attachment-vantage-grid-loop\" src=\"http://newsite.casperelectronics.com/wp-content/uploads/2015/01/kosmos2-436x272.jpg\" alt=\"kosmos2\" width=\"436\" height=\"272\" /></a></dt></dl><dl class=\"gallery-item\"><dt class=\"gallery-icon landscape\"><a href=\"http://newsite.casperelectronics.com/?attachment_id=271\"><img class=\"attachment-vantage-grid-loop\" src=\"http://newsite.casperelectronics.com/wp-content/uploads/2014/12/10172857_10152745317184097_1874005194_n-436x272.jpg\" alt=\"10172857_10152745317184097_1874005194_n\" width=\"436\" height=\"272\" /></a></dt></dl><dl class=\"gallery-item\"><dt class=\"gallery-icon landscape\"><a href=\"http://newsite.casperelectronics.com/?attachment_id=272\"><img class=\"attachment-vantage-grid-loop\" src=\"http://newsite.casperelectronics.com/wp-content/uploads/2014/12/10171053_10152745317039097_185220040_n-436x272.jpg\" alt=\"10171053_10152745317039097_185220040_n\" width=\"436\" height=\"272\" /></a></dt></dl>&nbsp;','Bit Bender','','inherit','closed','closed','','245-revision-v1','','','2015-01-12 19:59:08','2015-01-12 18:59:08','',245,'http://newsite.casperelectronics.com/?p=353',0,'revision','',0),(354,2,'2015-01-12 20:08:37','2015-01-12 19:08:37','[metaslider id=274]','Bit Bender','','inherit','closed','closed','','245-revision-v1','','','2015-01-12 20:08:37','2015-01-12 19:08:37','',245,'http://newsite.casperelectronics.com/?p=354',0,'revision','',0),(355,2,'2015-01-12 20:09:08','2015-01-12 19:09:08','<p style=\"text-align: center;\">[metaslider id=274]</p>','Bit Bender','','inherit','closed','closed','','245-revision-v1','','','2015-01-12 20:09:08','2015-01-12 19:09:08','',245,'http://newsite.casperelectronics.com/?p=355',0,'revision','',0),(356,2,'2015-01-12 20:12:02','2015-01-12 19:12:02','<h1 style=\"text-align: center;\">[metaslider id=274]</h1>','Bit Bender','','inherit','closed','closed','','245-revision-v1','','','2015-01-12 20:12:02','2015-01-12 19:12:02','',245,'http://newsite.casperelectronics.com/?p=356',0,'revision','',0),(358,2,'2015-01-12 20:13:58','2015-01-12 19:13:58','<h1 style=\"text-align: center;\">[metaslider id=274]</h1>\r\n&nbsp;\r\n\r\n[gallery columns=\"1\" ids=\"336,335,334,332,331,330,329,328,327,326,325\" orderby=\"rand\"]','Bit Bender','','inherit','closed','closed','','245-revision-v1','','','2015-01-12 20:13:58','2015-01-12 19:13:58','',245,'http://newsite.casperelectronics.com/?p=358',0,'revision','',0),(359,2,'2015-01-12 20:14:27','2015-01-12 19:14:27','<h1 style=\"text-align: center;\">[metaslider id=274]</h1>\r\n&nbsp;\r\n\r\n&nbsp;','Bit Bender','','inherit','closed','closed','','245-revision-v1','','','2015-01-12 20:14:27','2015-01-12 19:14:27','',245,'http://newsite.casperelectronics.com/?p=359',0,'revision','',0),(360,2,'2015-01-12 20:14:44','2015-01-12 19:14:44','','Bit Bender','','inherit','closed','closed','','245-revision-v1','','','2015-01-12 20:14:44','2015-01-12 19:14:44','',245,'http://newsite.casperelectronics.com/?p=360',0,'revision','',0),(361,2,'2015-01-12 20:15:30','2015-01-12 19:15:30','<h1 style=\"text-align: center;\">[metaslider id=274]</h1>\r\n&nbsp;\r\n\r\n&nbsp;','Bit Bender','','inherit','closed','closed','','245-revision-v1','','','2015-01-12 20:15:30','2015-01-12 19:15:30','',245,'http://newsite.casperelectronics.com/?p=361',0,'revision','',0),(362,2,'2015-01-12 20:16:38','2015-01-12 19:16:38','<h3 class=\"widget-title\">bit bender</h3>\r\nBitBender was commissioned by the Contemporary Gallery at Georgia Southern University. It has been shown at the Contemporary Gallery and at The Clock Tower Gallery in Manhattan New York.\r\nBitBender is an interactive installation which invites viewers to play games while also generating complex sounds and interlinked video glitch effects by manipulating a custom joystick.\r\n\r\nINTRO:\r\nBitBender is an experimental music, performance and gaming interface which utilizes elements of game play, touch controlled electronic sound generation and modified video. The combination of these elements results in a unique, multi faceted experiences for both performer and audience.\r\nIt is designed to be a public installation. Therefore it has been designed with the laymen and first time user in mind. It also attempts to harness the social potential of public interaction.\r\n\r\nLAYOUT:\r\nBitBender is made up of three main blocks (see figure 1 for hardware layout):\r\n1. Modified Nintendo game system\r\n2. Analog voltage controlled signal generator\r\n3. Game/synthesizer controllers\r\n\r\nUSE:\r\nThe user selects a game to play and presses the power button on the Nintendo. 1 or 2 player games may be selected. Once the game has loaded, using the game controller allows for standard game play. As long as the viewer only touches the joystick and buttons the game will function normally.\r\nPressing on the touch sensitive voltage source pads (see fig B) causes a few things to happen at once.\r\n1. The game sound track from the Nintendo is silenced.\r\n2. A complex sound pattern is generated by the synth and broadcast from a nearby amplifier. Characteristics such as rate and pitch or the entire kind of effect change as more pads are pressed the pressure on each pad changes.\r\n3. The video becomes severely distorted. The kinds of distortion are determined by the pads being pressed as well as pressure applied. The distortion patters are controlled by the synth oscillators. Therefore what the user hears is also what they see.\r\nReleasing the pads returns the system to the normal state and the user can continue playing the game in a traditional fashion.\r\n\r\nPERFORMANCE, PLAY and COMPETITION:\r\nMy goal was to create a hybrid of differing kinds of interaction in order to explore a new form of music and performance. It incorporates electronic sound generation, video modulation controlled by the sound, is built around a gaming system and is intended to be installed in a public venue which introduces a strong social component to all of the aspects.\r\nThe result is a social, audio and visual experience which invites liberal exploration of each of these parameters.\r\nMost importantly I want the experience to be intriguing and inspiring for the user. The key to successful installation and also experimental musical interfaces is to steer the user to a favorable outcome but also let them explore and come up with personal results. It is important to make the interface as easy to access as possible but to then offer a depth of control for those who wish to delve deeper. The pressure sensitive touch interface does this perfectly. It is incredibly easy to use but can also be extremely subtle.\r\nAs a musical interface I am interested in how the conventions of gaming translate into the relative timing and flow of musical output. For instance one may be making decisions based on musical composition as well as timing aspects of the game.\r\nI am equally interested in how the coordination of sound and video impacts the musical output of the device. One hears sound very differently when that sound is represented visually.\r\nThe inclusion of gaming serves several purposes. First it is an accessible and intuitive form of interaction. The first challenge when making public installation is to get the public to interact with the piece. The next challenge is to get them to interact in the way you intended. One generally needs very little explanation or coaxing in order to play a video game. The controls were designed using standard arcade hardware which are big, simple and inviting.\r\nGaming brings with it lots of social, personal and thematic baggage. Many people have a history of gaming and some form of emotional connection with that experience. This is an important aspect which generates expectations. Expectations create the wonderful opportunity to defy those expectations, which is what this piece does through dramatic sound and video modification.\r\nGaming is also a social experience which more often than not is competitive in nature. This is an aspect I am especially interested in exploring as applied to music making. Each player is able to control the sound and video. One player can modulate the sound and video while the other is playing the game. Therefore there is an added level of competitive and even collaborative dynamic in this piece.\r\nLastly, game systems such as the Nintendo have easily modifiable video generators. By shorting out points on the video chips it is possible to generate many different kinds of video glitching effects. Some effects will inhibit game play while others simply change aspects of the game characters or landscape.\r\n\r\nTHE HARDWARE:\r\nNintendo Game System.\r\nThe nintendo has been modified to allow points on the circuit board associated with video generation and rendering to be shorted to the negative power supply. This results in a variety of video glitching effects ranging from resolution reduction to background and/or foreground scrambling.\r\n\r\nAnalog voltage controlled signal generator\r\nThis is an analog modular synthesizer. I have referred to it as a voltage controlled signal generator due to the fact that the term “synthesizer” is often associated with audio generating devices. In this case the synth generates audio as well as controlling the video.\r\nSound is simply a modulating voltage. This voltage may be sent to speaker to make sound but can also be used as a control signal for other circuitry and electronic devices.\r\nThe synth contains the following modules:\r\n-3 oscillators\r\n<h1 style=\"text-align: center;\">[metaslider id=274]</h1>\r\n&nbsp;\r\n\r\n&nbsp;','Bit Bender','','inherit','closed','closed','','245-revision-v1','','','2015-01-12 20:16:38','2015-01-12 19:16:38','',245,'http://newsite.casperelectronics.com/?p=362',0,'revision','',0),(363,2,'2015-01-12 20:21:19','2015-01-12 19:21:19','BitBender was commissioned by the Contemporary Gallery at Georgia Southern University. It has been shown at the Contemporary Gallery and at The Clock Tower Gallery in Manhattan New York.\r\nBitBender is an interactive installation which invites viewers to play games while also generating complex sounds and interlinked video glitch effects by manipulating a custom joystick.\r\n\r\nINTRO:\r\nBitBender is an experimental music, performance and gaming interface which utilizes elements of game play, touch controlled electronic sound generation and modified video. The combination of these elements results in a unique, multi faceted experiences for both performer and audience.\r\nIt is designed to be a public installation. Therefore it has been designed with the laymen and first time user in mind. It also attempts to harness the social potential of public interaction.\r\n\r\nLAYOUT:\r\nBitBender is made up of three main blocks (see figure 1 for hardware layout):\r\n1. Modified Nintendo game system\r\n2. Analog voltage controlled signal generator\r\n3. Game/synthesizer controllers\r\n\r\nUSE:\r\nThe user selects a game to play and presses the power button on the Nintendo. 1 or 2 player games may be selected. Once the game has loaded, using the game controller allows for standard game play. As long as the viewer only touches the joystick and buttons the game will function normally.\r\nPressing on the touch sensitive voltage source pads (see fig B) causes a few things to happen at once.\r\n1. The game sound track from the Nintendo is silenced.\r\n2. A complex sound pattern is generated by the synth and broadcast from a nearby amplifier. Characteristics such as rate and pitch or the entire kind of effect change as more pads are pressed the pressure on each pad changes.\r\n3. The video becomes severely distorted. The kinds of distortion are determined by the pads being pressed as well as pressure applied. The distortion patters are controlled by the synth oscillators. Therefore what the user hears is also what they see.\r\nReleasing the pads returns the system to the normal state and the user can continue playing the game in a traditional fashion.\r\n\r\nPERFORMANCE, PLAY and COMPETITION:\r\nMy goal was to create a hybrid of differing kinds of interaction in order to explore a new form of music and performance. It incorporates electronic sound generation, video modulation controlled by the sound, is built around a gaming system and is intended to be installed in a public venue which introduces a strong social component to all of the aspects.\r\nThe result is a social, audio and visual experience which invites liberal exploration of each of these parameters.\r\nMost importantly I want the experience to be intriguing and inspiring for the user. The key to successful installation and also experimental musical interfaces is to steer the user to a favorable outcome but also let them explore and come up with personal results. It is important to make the interface as easy to access as possible but to then offer a depth of control for those who wish to delve deeper. The pressure sensitive touch interface does this perfectly. It is incredibly easy to use but can also be extremely subtle.\r\nAs a musical interface I am interested in how the conventions of gaming translate into the relative timing and flow of musical output. For instance one may be making decisions based on musical composition as well as timing aspects of the game.\r\nI am equally interested in how the coordination of sound and video impacts the musical output of the device. One hears sound very differently when that sound is represented visually.\r\nThe inclusion of gaming serves several purposes. First it is an accessible and intuitive form of interaction. The first challenge when making public installation is to get the public to interact with the piece. The next challenge is to get them to interact in the way you intended. One generally needs very little explanation or coaxing in order to play a video game. The controls were designed using standard arcade hardware which are big, simple and inviting.\r\nGaming brings with it lots of social, personal and thematic baggage. Many people have a history of gaming and some form of emotional connection with that experience. This is an important aspect which generates expectations. Expectations create the wonderful opportunity to defy those expectations, which is what this piece does through dramatic sound and video modification.\r\nGaming is also a social experience which more often than not is competitive in nature. This is an aspect I am especially interested in exploring as applied to music making. Each player is able to control the sound and video. One player can modulate the sound and video while the other is playing the game. Therefore there is an added level of competitive and even collaborative dynamic in this piece.\r\nLastly, game systems such as the Nintendo have easily modifiable video generators. By shorting out points on the video chips it is possible to generate many different kinds of video glitching effects. Some effects will inhibit game play while others simply change aspects of the game characters or landscape.\r\n\r\nTHE HARDWARE:\r\nNintendo Game System.\r\nThe nintendo has been modified to allow points on the circuit board associated with video generation and rendering to be shorted to the negative power supply. This results in a variety of video glitching effects ranging from resolution reduction to background and/or foreground scrambling.\r\n\r\nAnalog voltage controlled signal generator\r\nThis is an analog modular synthesizer. I have referred to it as a voltage controlled signal generator due to the fact that the term “synthesizer” is often associated with audio generating devices. In this case the synth generates audio as well as controlling the video.\r\nSound is simply a modulating voltage. This voltage may be sent to speaker to make sound but can also be used as a control signal for other circuitry and electronic devices.\r\nThe synth contains the following modules:\r\n-3 oscillators\r\n<h1 style=\"text-align: center;\">[metaslider id=274]</h1>\r\n&nbsp;\r\n\r\n&nbsp;','Bit Bender','','inherit','closed','closed','','245-revision-v1','','','2015-01-12 20:21:19','2015-01-12 19:21:19','',245,'http://newsite.casperelectronics.com/?p=363',0,'revision','',0),(364,2,'2015-01-12 20:32:18','2015-01-12 19:32:18','&nbsp;\r\n<h1 style=\"text-align: center;\">[metaslider id=274]</h1>\r\n&nbsp;\r\n\r\n&nbsp;\r\n\r\nBitBender was commissioned by the Contemporary Gallery at Georgia Southern University. It has been shown at the Contemporary Gallery and at The Clock Tower Gallery in Manhattan New York.\r\nBitBender is an interactive installation which invites viewers to play games while also generating complex sounds and interlinked video glitch effects by manipulating a custom joystick.\r\n\r\nINTRO:\r\nBitBender is an experimental music, performance and gaming interface which utilizes elements of game play, touch controlled electronic sound generation and modified video. The combination of these elements results in a unique, multi faceted experiences for both performer and audience.\r\nIt is designed to be a public installation. Therefore it has been designed with the laymen and first time user in mind. It also attempts to harness the social potential of public interaction.\r\n\r\nLAYOUT:\r\nBitBender is made up of three main blocks (see figure 1 for hardware layout):\r\n1. Modified Nintendo game system\r\n2. Analog voltage controlled signal generator\r\n3. Game/synthesizer controllers\r\n\r\nUSE:\r\nThe user selects a game to play and presses the power button on the Nintendo. 1 or 2 player games may be selected. Once the game has loaded, using the game controller allows for standard game play. As long as the viewer only touches the joystick and buttons the game will function normally.\r\nPressing on the touch sensitive voltage source pads (see fig B) causes a few things to happen at once.\r\n1. The game sound track from the Nintendo is silenced.\r\n2. A complex sound pattern is generated by the synth and broadcast from a nearby amplifier. Characteristics such as rate and pitch or the entire kind of effect change as more pads are pressed the pressure on each pad changes.\r\n3. The video becomes severely distorted. The kinds of distortion are determined by the pads being pressed as well as pressure applied. The distortion patters are controlled by the synth oscillators. Therefore what the user hears is also what they see.\r\nReleasing the pads returns the system to the normal state and the user can continue playing the game in a traditional fashion.\r\n\r\nPERFORMANCE, PLAY and COMPETITION:\r\nMy goal was to create a hybrid of differing kinds of interaction in order to explore a new form of music and performance. It incorporates electronic sound generation, video modulation controlled by the sound, is built around a gaming system and is intended to be installed in a public venue which introduces a strong social component to all of the aspects.\r\nThe result is a social, audio and visual experience which invites liberal exploration of each of these parameters.\r\nMost importantly I want the experience to be intriguing and inspiring for the user. The key to successful installation and also experimental musical interfaces is to steer the user to a favorable outcome but also let them explore and come up with personal results. It is important to make the interface as easy to access as possible but to then offer a depth of control for those who wish to delve deeper. The pressure sensitive touch interface does this perfectly. It is incredibly easy to use but can also be extremely subtle.\r\nAs a musical interface I am interested in how the conventions of gaming translate into the relative timing and flow of musical output. For instance one may be making decisions based on musical composition as well as timing aspects of the game.\r\nI am equally interested in how the coordination of sound and video impacts the musical output of the device. One hears sound very differently when that sound is represented visually.\r\nThe inclusion of gaming serves several purposes. First it is an accessible and intuitive form of interaction. The first challenge when making public installation is to get the public to interact with the piece. The next challenge is to get them to interact in the way you intended. One generally needs very little explanation or coaxing in order to play a video game. The controls were designed using standard arcade hardware which are big, simple and inviting.\r\nGaming brings with it lots of social, personal and thematic baggage. Many people have a history of gaming and some form of emotional connection with that experience. This is an important aspect which generates expectations. Expectations create the wonderful opportunity to defy those expectations, which is what this piece does through dramatic sound and video modification.\r\nGaming is also a social experience which more often than not is competitive in nature. This is an aspect I am especially interested in exploring as applied to music making. Each player is able to control the sound and video. One player can modulate the sound and video while the other is playing the game. Therefore there is an added level of competitive and even collaborative dynamic in this piece.\r\nLastly, game systems such as the Nintendo have easily modifiable video generators. By shorting out points on the video chips it is possible to generate many different kinds of video glitching effects. Some effects will inhibit game play while others simply change aspects of the game characters or landscape.\r\n\r\nTHE HARDWARE:\r\nNintendo Game System.\r\nThe nintendo has been modified to allow points on the circuit board associated with video generation and rendering to be shorted to the negative power supply. This results in a variety of video glitching effects ranging from resolution reduction to background and/or foreground scrambling.\r\n\r\nAnalog voltage controlled signal generator\r\nThis is an analog modular synthesizer. I have referred to it as a voltage controlled signal generator due to the fact that the term “synthesizer” is often associated with audio generating devices. In this case the synth generates audio as well as controlling the video.\r\nSound is simply a modulating voltage. This voltage may be sent to speaker to make sound but can also be used as a control signal for other circuitry and electronic devices.\r\nThe synth contains the following modules:\r\n-3 oscillators\r\n\r\n&nbsp;','Bit Bender','','inherit','closed','closed','','245-revision-v1','','','2015-01-12 20:32:18','2015-01-12 19:32:18','',245,'http://newsite.casperelectronics.com/?p=364',0,'revision','',0),(365,2,'2015-01-12 20:34:14','2015-01-12 19:34:14','<h1 style=\"text-align: center;\">[metaslider id=274]</h1>\r\n&nbsp;\r\n\r\n&nbsp;\r\n\r\n&nbsp;\r\n\r\nBitBender was commissioned by the Contemporary Gallery at Georgia Southern University. It has been shown at the Contemporary Gallery and at The Clock Tower Gallery in Manhattan New York.\r\nBitBender is an interactive installation which invites viewers to play games while also generating complex sounds and interlinked video glitch effects by manipulating a custom joystick.\r\n\r\nINTRO:\r\nBitBender is an experimental music, performance and gaming interface which utilizes elements of game play, touch controlled electronic sound generation and modified video. The combination of these elements results in a unique, multi faceted experiences for both performer and audience.\r\nIt is designed to be a public installation. Therefore it has been designed with the laymen and first time user in mind. It also attempts to harness the social potential of public interaction.\r\n\r\nLAYOUT:\r\nBitBender is made up of three main blocks (see figure 1 for hardware layout):\r\n1. Modified Nintendo game system\r\n2. Analog voltage controlled signal generator\r\n3. Game/synthesizer controllers\r\n\r\nUSE:\r\nThe user selects a game to play and presses the power button on the Nintendo. 1 or 2 player games may be selected. Once the game has loaded, using the game controller allows for standard game play. As long as the viewer only touches the joystick and buttons the game will function normally.\r\nPressing on the touch sensitive voltage source pads (see fig B) causes a few things to happen at once.\r\n1. The game sound track from the Nintendo is silenced.\r\n2. A complex sound pattern is generated by the synth and broadcast from a nearby amplifier. Characteristics such as rate and pitch or the entire kind of effect change as more pads are pressed the pressure on each pad changes.\r\n3. The video becomes severely distorted. The kinds of distortion are determined by the pads being pressed as well as pressure applied. The distortion patters are controlled by the synth oscillators. Therefore what the user hears is also what they see.\r\nReleasing the pads returns the system to the normal state and the user can continue playing the game in a traditional fashion.\r\n\r\nPERFORMANCE, PLAY and COMPETITION:\r\nMy goal was to create a hybrid of differing kinds of interaction in order to explore a new form of music and performance. It incorporates electronic sound generation, video modulation controlled by the sound, is built around a gaming system and is intended to be installed in a public venue which introduces a strong social component to all of the aspects.\r\nThe result is a social, audio and visual experience which invites liberal exploration of each of these parameters.\r\nMost importantly I want the experience to be intriguing and inspiring for the user. The key to successful installation and also experimental musical interfaces is to steer the user to a favorable outcome but also let them explore and come up with personal results. It is important to make the interface as easy to access as possible but to then offer a depth of control for those who wish to delve deeper. The pressure sensitive touch interface does this perfectly. It is incredibly easy to use but can also be extremely subtle.\r\nAs a musical interface I am interested in how the conventions of gaming translate into the relative timing and flow of musical output. For instance one may be making decisions based on musical composition as well as timing aspects of the game.\r\nI am equally interested in how the coordination of sound and video impacts the musical output of the device. One hears sound very differently when that sound is represented visually.\r\nThe inclusion of gaming serves several purposes. First it is an accessible and intuitive form of interaction. The first challenge when making public installation is to get the public to interact with the piece. The next challenge is to get them to interact in the way you intended. One generally needs very little explanation or coaxing in order to play a video game. The controls were designed using standard arcade hardware which are big, simple and inviting.\r\nGaming brings with it lots of social, personal and thematic baggage. Many people have a history of gaming and some form of emotional connection with that experience. This is an important aspect which generates expectations. Expectations create the wonderful opportunity to defy those expectations, which is what this piece does through dramatic sound and video modification.\r\nGaming is also a social experience which more often than not is competitive in nature. This is an aspect I am especially interested in exploring as applied to music making. Each player is able to control the sound and video. One player can modulate the sound and video while the other is playing the game. Therefore there is an added level of competitive and even collaborative dynamic in this piece.\r\nLastly, game systems such as the Nintendo have easily modifiable video generators. By shorting out points on the video chips it is possible to generate many different kinds of video glitching effects. Some effects will inhibit game play while others simply change aspects of the game characters or landscape.\r\n\r\nTHE HARDWARE:\r\nNintendo Game System.\r\nThe nintendo has been modified to allow points on the circuit board associated with video generation and rendering to be shorted to the negative power supply. This results in a variety of video glitching effects ranging from resolution reduction to background and/or foreground scrambling.\r\n\r\nAnalog voltage controlled signal generator\r\nThis is an analog modular synthesizer. I have referred to it as a voltage controlled signal generator due to the fact that the term “synthesizer” is often associated with audio generating devices. In this case the synth generates audio as well as controlling the video.\r\nSound is simply a modulating voltage. This voltage may be sent to speaker to make sound but can also be used as a control signal for other circuitry and electronic devices.\r\nThe synth contains the following modules:\r\n-3 oscillators\r\n\r\n&nbsp;','Bit Bender','','inherit','closed','closed','','245-revision-v1','','','2015-01-12 20:34:14','2015-01-12 19:34:14','',245,'http://newsite.casperelectronics.com/?p=365',0,'revision','',0),(367,2,'2015-01-12 20:39:08','2015-01-12 19:39:08','<h1 style=\"text-align: center;\">[metaslider id=274]</h1>\r\n&nbsp;\r\n\r\n&nbsp;\r\n\r\nBitBender was commissioned by the Contemporary Gallery at Georgia Southern University. It has been shown at the Contemporary Gallery and at The Clock Tower Gallery in Manhattan New York. BitBender is an interactive installation which invites viewers to play games while also generating complex sounds and interlinked video glitch effects by manipulating a custom joystick. INTRO: BitBender is an experimental music, performance and gaming interface which utilizes elements of game play, touch controlled electronic sound generation and modified video. The combination of these elements results in a unique, multi faceted experiences for both performer and audience. It is designed to be a public installation. Therefore it has been designed with the laymen and first time user in mind. It also attempts to harness the social potential of public interaction. LAYOUT: BitBender is made up of three main blocks (see figure 1 for hardware layout): 1. Modified Nintendo game system 2. Analog voltage controlled signal generator 3. Game/synthesizer controllers USE: The user selects a game to play and presses the power button on the Nintendo. 1 or 2 player games may be selected. Once the game has loaded, using the game controller allows for standard game play. As long as the viewer only touches the joystick and buttons the game will function normally. Pressing on the touch sensitive voltage source pads (see fig B) causes a few things to happen at once. 1. The game sound track from the Nintendo is silenced. 2. A complex sound pattern is generated by the synth and broadcast from a nearby amplifier. Characteristics such as rate and pitch or the entire kind of effect change as more pads are pressed the pressure on each pad changes. 3. The video becomes severely distorted. The kinds of distortion are determined by the pads being pressed as well as pressure applied. The distortion patters are controlled by the synth oscillators. Therefore what the user hears is also what they see. Releasing the pads returns the system to the normal state and the user can continue playing the game in a traditional fashion. PERFORMANCE, PLAY and COMPETITION: My goal was to create a hybrid of differing kinds of interaction in order to explore a new form of music and performance. It incorporates electronic sound generation, video modulation controlled by the sound, is built around a gaming system and is intended to be installed in a public venue which introduces a strong social component to all of the aspects. The result is a social, audio and visual experience which invites liberal exploration of each of these parameters. Most importantly I want the experience to be intriguing and inspiring for the user. The key to successful installation and also experimental musical interfaces is to steer the user to a favorable outcome but also let them explore and come up with personal results. It is important to make the interface as easy to access as possible but to then offer a depth of control for those who wish to delve deeper. The pressure sensitive touch interface does this perfectly. It is incredibly easy to use but can also be extremely subtle. As a musical interface I am interested in how the conventions of gaming translate into the relative timing and flow of musical output. For instance one may be making decisions based on musical composition as well as timing aspects of the game. I am equally interested in how the coordination of sound and video impacts the musical output of the device. One hears sound very differently when that sound is represented visually. The inclusion of gaming serves several purposes. First it is an accessible and intuitive form of interaction. The first challenge when making public installation is to get the public to interact with the piece. The next challenge is to get them to interact in the way you intended. One generally needs very little explanation or coaxing in order to play a video game. The controls were designed using standard arcade hardware which are big, simple and inviting. Gaming brings with it lots of social, personal and thematic baggage. Many people have a history of gaming and some form of emotional connection with that experience. This is an important aspect which generates expectations. Expectations create the wonderful opportunity to defy those expectations, which is what this piece does through dramatic sound and video modification. Gaming is also a social experience which more often than not is competitive in nature. This is an aspect I am especially interested in exploring as applied to music making. Each player is able to control the sound and video. One player can modulate the sound and video while the other is playing the game. Therefore there is an added level of competitive and even collaborative dynamic in this piece. Lastly, game systems such as the Nintendo have easily modifiable video generators. By shorting out points on the video chips it is possible to generate many different kinds of video glitching effects. Some effects will inhibit game play while others simply change aspects of the game characters or landscape. THE HARDWARE: Nintendo Game System. The nintendo has been modified to allow points on the circuit board associated with video generation and rendering to be shorted to the negative power supply. This results in a variety of video glitching effects ranging from resolution reduction to background and/or foreground scrambling. Analog voltage controlled signal generator This is an analog modular synthesizer. I have referred to it as a voltage controlled signal generator due to the fact that the term “synthesizer” is often associated with audio generating devices. In this case the synth generates audio as well as controlling the video. Sound is simply a modulating voltage. This voltage may be sent to speaker to make sound but can also be used as a control signal for other circuitry and electronic devices. The synth contains the following modules: -3 oscillators','Bit Bender','','inherit','closed','closed','','245-revision-v1','','','2015-01-12 20:39:08','2015-01-12 19:39:08','',245,'http://newsite.casperelectronics.com/?p=367',0,'revision','',0),(368,2,'2015-01-12 20:40:13','2015-01-12 19:40:13','<h1 style=\"text-align: center;\">[metaslider id=274]</h1>\r\n&nbsp;\r\n\r\n&nbsp;\r\n\r\n&nbsp;\r\n\r\nBitBender was commissioned by the Contemporary Gallery at Georgia Southern University. It has been shown at the Contemporary Gallery and at The Clock Tower Gallery in Manhattan New York.\r\nBitBender is an interactive installation which invites viewers to play games while also generating complex sounds and interlinked video glitch effects by manipulating a custom joystick.\r\n\r\nINTRO:\r\nBitBender is an experimental music, performance and gaming interface which utilizes elements of game play, touch controlled electronic sound generation and modified video. The combination of these elements results in a unique, multi faceted experiences for both performer and audience.\r\nIt is designed to be a public installation. Therefore it has been designed with the laymen and first time user in mind. It also attempts to harness the social potential of public interaction.\r\n\r\nLAYOUT:\r\nBitBender is made up of three main blocks (see figure 1 for hardware layout):\r\n1. Modified Nintendo game system\r\n2. Analog voltage controlled signal generator\r\n3. Game/synthesizer controllers\r\n\r\nUSE:\r\nThe user selects a game to play and presses the power button on the Nintendo. 1 or 2 player games may be selected. Once the game has loaded, using the game controller allows for standard game play. As long as the viewer only touches the joystick and buttons the game will function normally.\r\nPressing on the touch sensitive voltage source pads (see fig B) causes a few things to happen at once.\r\n1. The game sound track from the Nintendo is silenced.\r\n2. A complex sound pattern is generated by the synth and broadcast from a nearby amplifier. Characteristics such as rate and pitch or the entire kind of effect change as more pads are pressed the pressure on each pad changes.\r\n3. The video becomes severely distorted. The kinds of distortion are determined by the pads being pressed as well as pressure applied. The distortion patters are controlled by the synth oscillators. Therefore what the user hears is also what they see.\r\nReleasing the pads returns the system to the normal state and the user can continue playing the game in a traditional fashion.\r\n\r\nPERFORMANCE, PLAY and COMPETITION:\r\nMy goal was to create a hybrid of differing kinds of interaction in order to explore a new form of music and performance. It incorporates electronic sound generation, video modulation controlled by the sound, is built around a gaming system and is intended to be installed in a public venue which introduces a strong social component to all of the aspects.\r\nThe result is a social, audio and visual experience which invites liberal exploration of each of these parameters.\r\nMost importantly I want the experience to be intriguing and inspiring for the user. The key to successful installation and also experimental musical interfaces is to steer the user to a favorable outcome but also let them explore and come up with personal results. It is important to make the interface as easy to access as possible but to then offer a depth of control for those who wish to delve deeper. The pressure sensitive touch interface does this perfectly. It is incredibly easy to use but can also be extremely subtle.\r\nAs a musical interface I am interested in how the conventions of gaming translate into the relative timing and flow of musical output. For instance one may be making decisions based on musical composition as well as timing aspects of the game.\r\nI am equally interested in how the coordination of sound and video impacts the musical output of the device. One hears sound very differently when that sound is represented visually.\r\nThe inclusion of gaming serves several purposes. First it is an accessible and intuitive form of interaction. The first challenge when making public installation is to get the public to interact with the piece. The next challenge is to get them to interact in the way you intended. One generally needs very little explanation or coaxing in order to play a video game. The controls were designed using standard arcade hardware which are big, simple and inviting.\r\nGaming brings with it lots of social, personal and thematic baggage. Many people have a history of gaming and some form of emotional connection with that experience. This is an important aspect which generates expectations. Expectations create the wonderful opportunity to defy those expectations, which is what this piece does through dramatic sound and video modification.\r\nGaming is also a social experience which more often than not is competitive in nature. This is an aspect I am especially interested in exploring as applied to music making. Each player is able to control the sound and video. One player can modulate the sound and video while the other is playing the game. Therefore there is an added level of competitive and even collaborative dynamic in this piece.\r\nLastly, game systems such as the Nintendo have easily modifiable video generators. By shorting out points on the video chips it is possible to generate many different kinds of video glitching effects. Some effects will inhibit game play while others simply change aspects of the game characters or landscape.\r\n\r\nTHE HARDWARE:\r\nNintendo Game System.\r\nThe nintendo has been modified to allow points on the circuit board associated with video generation and rendering to be shorted to the negative power supply. This results in a variety of video glitching effects ranging from resolution reduction to background and/or foreground scrambling.\r\n\r\nAnalog voltage controlled signal generator\r\nThis is an analog modular synthesizer. I have referred to it as a voltage controlled signal generator due to the fact that the term “synthesizer” is often associated with audio generating devices. In this case the synth generates audio as well as controlling the video.\r\nSound is simply a modulating voltage. This voltage may be sent to speaker to make sound but can also be used as a control signal for other circuitry and electronic devices.\r\nThe synth contains the following modules:\r\n-3 oscillators','Bit Bender','','inherit','closed','closed','','245-revision-v1','','','2015-01-12 20:40:13','2015-01-12 19:40:13','',245,'http://newsite.casperelectronics.com/?p=368',0,'revision','',0),(369,2,'2015-01-12 20:44:47','2015-01-12 19:44:47','<h1 style=\"text-align: center;\">[metaslider id=274]</h1>\r\n&nbsp;\r\n\r\n&nbsp;\r\n\r\n<a href=\"https://www.youtube.com/watch?v=NJiRVGVSRlY\">https://www.youtube.com/watch?v=NJiRVGVSRlY</a>\r\n\r\nBitBender was commissioned by the Contemporary Gallery at Georgia Southern University. It has been shown at the Contemporary Gallery and at The Clock Tower Gallery in Manhattan New York.\r\nBitBender is an interactive installation which invites viewers to play games while also generating complex sounds and interlinked video glitch effects by manipulating a custom joystick.\r\n\r\nINTRO:\r\nBitBender is an experimental music, performance and gaming interface which utilizes elements of game play, touch controlled electronic sound generation and modified video. The combination of these elements results in a unique, multi faceted experiences for both performer and audience.\r\nIt is designed to be a public installation. Therefore it has been designed with the laymen and first time user in mind. It also attempts to harness the social potential of public interaction.\r\n\r\nLAYOUT:\r\nBitBender is made up of three main blocks (see figure 1 for hardware layout):\r\n1. Modified Nintendo game system\r\n2. Analog voltage controlled signal generator\r\n3. Game/synthesizer controllers\r\n\r\nUSE:\r\nThe user selects a game to play and presses the power button on the Nintendo. 1 or 2 player games may be selected. Once the game has loaded, using the game controller allows for standard game play. As long as the viewer only touches the joystick and buttons the game will function normally.\r\nPressing on the touch sensitive voltage source pads (see fig B) causes a few things to happen at once.\r\n1. The game sound track from the Nintendo is silenced.\r\n2. A complex sound pattern is generated by the synth and broadcast from a nearby amplifier. Characteristics such as rate and pitch or the entire kind of effect change as more pads are pressed the pressure on each pad changes.\r\n3. The video becomes severely distorted. The kinds of distortion are determined by the pads being pressed as well as pressure applied. The distortion patters are controlled by the synth oscillators. Therefore what the user hears is also what they see.\r\nReleasing the pads returns the system to the normal state and the user can continue playing the game in a traditional fashion.\r\n\r\nPERFORMANCE, PLAY and COMPETITION:\r\nMy goal was to create a hybrid of differing kinds of interaction in order to explore a new form of music and performance. It incorporates electronic sound generation, video modulation controlled by the sound, is built around a gaming system and is intended to be installed in a public venue which introduces a strong social component to all of the aspects.\r\nThe result is a social, audio and visual experience which invites liberal exploration of each of these parameters.\r\nMost importantly I want the experience to be intriguing and inspiring for the user. The key to successful installation and also experimental musical interfaces is to steer the user to a favorable outcome but also let them explore and come up with personal results. It is important to make the interface as easy to access as possible but to then offer a depth of control for those who wish to delve deeper. The pressure sensitive touch interface does this perfectly. It is incredibly easy to use but can also be extremely subtle.\r\nAs a musical interface I am interested in how the conventions of gaming translate into the relative timing and flow of musical output. For instance one may be making decisions based on musical composition as well as timing aspects of the game.\r\nI am equally interested in how the coordination of sound and video impacts the musical output of the device. One hears sound very differently when that sound is represented visually.\r\nThe inclusion of gaming serves several purposes. First it is an accessible and intuitive form of interaction. The first challenge when making public installation is to get the public to interact with the piece. The next challenge is to get them to interact in the way you intended. One generally needs very little explanation or coaxing in order to play a video game. The controls were designed using standard arcade hardware which are big, simple and inviting.\r\nGaming brings with it lots of social, personal and thematic baggage. Many people have a history of gaming and some form of emotional connection with that experience. This is an important aspect which generates expectations. Expectations create the wonderful opportunity to defy those expectations, which is what this piece does through dramatic sound and video modification.\r\nGaming is also a social experience which more often than not is competitive in nature. This is an aspect I am especially interested in exploring as applied to music making. Each player is able to control the sound and video. One player can modulate the sound and video while the other is playing the game. Therefore there is an added level of competitive and even collaborative dynamic in this piece.\r\nLastly, game systems such as the Nintendo have easily modifiable video generators. By shorting out points on the video chips it is possible to generate many different kinds of video glitching effects. Some effects will inhibit game play while others simply change aspects of the game characters or landscape.\r\n\r\nTHE HARDWARE:\r\nNintendo Game System.\r\nThe nintendo has been modified to allow points on the circuit board associated with video generation and rendering to be shorted to the negative power supply. This results in a variety of video glitching effects ranging from resolution reduction to background and/or foreground scrambling.\r\n\r\nAnalog voltage controlled signal generator\r\nThis is an analog modular synthesizer. I have referred to it as a voltage controlled signal generator due to the fact that the term “synthesizer” is often associated with audio generating devices. In this case the synth generates audio as well as controlling the video.\r\nSound is simply a modulating voltage. This voltage may be sent to speaker to make sound but can also be used as a control signal for other circuitry and electronic devices.\r\nThe synth contains the following modules:\r\n-3 oscillators','Bit Bender','','inherit','closed','closed','','245-revision-v1','','','2015-01-12 20:44:47','2015-01-12 19:44:47','',245,'http://newsite.casperelectronics.com/?p=369',0,'revision','',0),(370,2,'2015-01-12 20:45:57','2015-01-12 19:45:57','<h1 style=\"text-align: center;\">[metaslider id=274]</h1>\r\n&nbsp;\r\n\r\n&nbsp;\r\n\r\n<a href=\"https://www.youtube.com/watch?v=Qu7OGFFhpEw\">https://www.youtube.com/watch?v=Qu7OGFFhpEw</a><a href=\"http://www.youtube.com/watch?v=NJiRVGVSRlY\">http://www.youtube.com/watch?v=NJiRVGVSRlY</a>\r\n\r\nBitBender was commissioned by the Contemporary Gallery at Georgia Southern University. It has been shown at the Contemporary Gallery and at The Clock Tower Gallery in Manhattan New York.\r\nBitBender is an interactive installation which invites viewers to play games while also generating complex sounds and interlinked video glitch effects by manipulating a custom joystick.\r\n\r\nINTRO:\r\nBitBender is an experimental music, performance and gaming interface which utilizes elements of game play, touch controlled electronic sound generation and modified video. The combination of these elements results in a unique, multi faceted experiences for both performer and audience.\r\nIt is designed to be a public installation. Therefore it has been designed with the laymen and first time user in mind. It also attempts to harness the social potential of public interaction.\r\n\r\nLAYOUT:\r\nBitBender is made up of three main blocks (see figure 1 for hardware layout):\r\n1. Modified Nintendo game system\r\n2. Analog voltage controlled signal generator\r\n3. Game/synthesizer controllers\r\n\r\nUSE:\r\nThe user selects a game to play and presses the power button on the Nintendo. 1 or 2 player games may be selected. Once the game has loaded, using the game controller allows for standard game play. As long as the viewer only touches the joystick and buttons the game will function normally.\r\nPressing on the touch sensitive voltage source pads (see fig B) causes a few things to happen at once.\r\n1. The game sound track from the Nintendo is silenced.\r\n2. A complex sound pattern is generated by the synth and broadcast from a nearby amplifier. Characteristics such as rate and pitch or the entire kind of effect change as more pads are pressed the pressure on each pad changes.\r\n3. The video becomes severely distorted. The kinds of distortion are determined by the pads being pressed as well as pressure applied. The distortion patters are controlled by the synth oscillators. Therefore what the user hears is also what they see.\r\nReleasing the pads returns the system to the normal state and the user can continue playing the game in a traditional fashion.\r\n\r\nPERFORMANCE, PLAY and COMPETITION:\r\nMy goal was to create a hybrid of differing kinds of interaction in order to explore a new form of music and performance. It incorporates electronic sound generation, video modulation controlled by the sound, is built around a gaming system and is intended to be installed in a public venue which introduces a strong social component to all of the aspects.\r\nThe result is a social, audio and visual experience which invites liberal exploration of each of these parameters.\r\nMost importantly I want the experience to be intriguing and inspiring for the user. The key to successful installation and also experimental musical interfaces is to steer the user to a favorable outcome but also let them explore and come up with personal results. It is important to make the interface as easy to access as possible but to then offer a depth of control for those who wish to delve deeper. The pressure sensitive touch interface does this perfectly. It is incredibly easy to use but can also be extremely subtle.\r\nAs a musical interface I am interested in how the conventions of gaming translate into the relative timing and flow of musical output. For instance one may be making decisions based on musical composition as well as timing aspects of the game.\r\nI am equally interested in how the coordination of sound and video impacts the musical output of the device. One hears sound very differently when that sound is represented visually.\r\nThe inclusion of gaming serves several purposes. First it is an accessible and intuitive form of interaction. The first challenge when making public installation is to get the public to interact with the piece. The next challenge is to get them to interact in the way you intended. One generally needs very little explanation or coaxing in order to play a video game. The controls were designed using standard arcade hardware which are big, simple and inviting.\r\nGaming brings with it lots of social, personal and thematic baggage. Many people have a history of gaming and some form of emotional connection with that experience. This is an important aspect which generates expectations. Expectations create the wonderful opportunity to defy those expectations, which is what this piece does through dramatic sound and video modification.\r\nGaming is also a social experience which more often than not is competitive in nature. This is an aspect I am especially interested in exploring as applied to music making. Each player is able to control the sound and video. One player can modulate the sound and video while the other is playing the game. Therefore there is an added level of competitive and even collaborative dynamic in this piece.\r\nLastly, game systems such as the Nintendo have easily modifiable video generators. By shorting out points on the video chips it is possible to generate many different kinds of video glitching effects. Some effects will inhibit game play while others simply change aspects of the game characters or landscape.\r\n\r\nTHE HARDWARE:\r\nNintendo Game System.\r\nThe nintendo has been modified to allow points on the circuit board associated with video generation and rendering to be shorted to the negative power supply. This results in a variety of video glitching effects ranging from resolution reduction to background and/or foreground scrambling.\r\n\r\nAnalog voltage controlled signal generator\r\nThis is an analog modular synthesizer. I have referred to it as a voltage controlled signal generator due to the fact that the term “synthesizer” is often associated with audio generating devices. In this case the synth generates audio as well as controlling the video.\r\nSound is simply a modulating voltage. This voltage may be sent to speaker to make sound but can also be used as a control signal for other circuitry and electronic devices.\r\nThe synth contains the following modules:\r\n-3 oscillators','Bit Bender','','inherit','closed','closed','','245-revision-v1','','','2015-01-12 20:45:57','2015-01-12 19:45:57','',245,'http://newsite.casperelectronics.com/?p=370',0,'revision','',0),(371,2,'2015-01-12 20:46:53','2015-01-12 19:46:53','<h1 style=\"text-align: center;\">[metaslider id=274]</h1>\r\n&nbsp;\r\n\r\n&nbsp;\r\n\r\n<a href=\"http://www.youtube.com/watch?v=Qu7OGFFhpEw\">http://www.youtube.com/watch?v=Qu7OGFFhpEw</a><a href=\"http://www.youtube.com/watch?v=NJiRVGVSRlY\">http://www.youtube.com/watch?v=NJiRVGVSRlY</a>\r\n\r\nBitBender was commissioned by the Contemporary Gallery at Georgia Southern University. It has been shown at the Contemporary Gallery and at The Clock Tower Gallery in Manhattan New York.\r\nBitBender is an interactive installation which invites viewers to play games while also generating complex sounds and interlinked video glitch effects by manipulating a custom joystick.\r\n\r\nINTRO:\r\nBitBender is an experimental music, performance and gaming interface which utilizes elements of game play, touch controlled electronic sound generation and modified video. The combination of these elements results in a unique, multi faceted experiences for both performer and audience.\r\nIt is designed to be a public installation. Therefore it has been designed with the laymen and first time user in mind. It also attempts to harness the social potential of public interaction.\r\n\r\nLAYOUT:\r\nBitBender is made up of three main blocks (see figure 1 for hardware layout):\r\n1. Modified Nintendo game system\r\n2. Analog voltage controlled signal generator\r\n3. Game/synthesizer controllers\r\n\r\nUSE:\r\nThe user selects a game to play and presses the power button on the Nintendo. 1 or 2 player games may be selected. Once the game has loaded, using the game controller allows for standard game play. As long as the viewer only touches the joystick and buttons the game will function normally.\r\nPressing on the touch sensitive voltage source pads (see fig B) causes a few things to happen at once.\r\n1. The game sound track from the Nintendo is silenced.\r\n2. A complex sound pattern is generated by the synth and broadcast from a nearby amplifier. Characteristics such as rate and pitch or the entire kind of effect change as more pads are pressed the pressure on each pad changes.\r\n3. The video becomes severely distorted. The kinds of distortion are determined by the pads being pressed as well as pressure applied. The distortion patters are controlled by the synth oscillators. Therefore what the user hears is also what they see.\r\nReleasing the pads returns the system to the normal state and the user can continue playing the game in a traditional fashion.\r\n\r\nPERFORMANCE, PLAY and COMPETITION:\r\nMy goal was to create a hybrid of differing kinds of interaction in order to explore a new form of music and performance. It incorporates electronic sound generation, video modulation controlled by the sound, is built around a gaming system and is intended to be installed in a public venue which introduces a strong social component to all of the aspects.\r\nThe result is a social, audio and visual experience which invites liberal exploration of each of these parameters.\r\nMost importantly I want the experience to be intriguing and inspiring for the user. The key to successful installation and also experimental musical interfaces is to steer the user to a favorable outcome but also let them explore and come up with personal results. It is important to make the interface as easy to access as possible but to then offer a depth of control for those who wish to delve deeper. The pressure sensitive touch interface does this perfectly. It is incredibly easy to use but can also be extremely subtle.\r\nAs a musical interface I am interested in how the conventions of gaming translate into the relative timing and flow of musical output. For instance one may be making decisions based on musical composition as well as timing aspects of the game.\r\nI am equally interested in how the coordination of sound and video impacts the musical output of the device. One hears sound very differently when that sound is represented visually.\r\nThe inclusion of gaming serves several purposes. First it is an accessible and intuitive form of interaction. The first challenge when making public installation is to get the public to interact with the piece. The next challenge is to get them to interact in the way you intended. One generally needs very little explanation or coaxing in order to play a video game. The controls were designed using standard arcade hardware which are big, simple and inviting.\r\nGaming brings with it lots of social, personal and thematic baggage. Many people have a history of gaming and some form of emotional connection with that experience. This is an important aspect which generates expectations. Expectations create the wonderful opportunity to defy those expectations, which is what this piece does through dramatic sound and video modification.\r\nGaming is also a social experience which more often than not is competitive in nature. This is an aspect I am especially interested in exploring as applied to music making. Each player is able to control the sound and video. One player can modulate the sound and video while the other is playing the game. Therefore there is an added level of competitive and even collaborative dynamic in this piece.\r\nLastly, game systems such as the Nintendo have easily modifiable video generators. By shorting out points on the video chips it is possible to generate many different kinds of video glitching effects. Some effects will inhibit game play while others simply change aspects of the game characters or landscape.\r\n\r\nTHE HARDWARE:\r\nNintendo Game System.\r\nThe nintendo has been modified to allow points on the circuit board associated with video generation and rendering to be shorted to the negative power supply. This results in a variety of video glitching effects ranging from resolution reduction to background and/or foreground scrambling.\r\n\r\nAnalog voltage controlled signal generator\r\nThis is an analog modular synthesizer. I have referred to it as a voltage controlled signal generator due to the fact that the term “synthesizer” is often associated with audio generating devices. In this case the synth generates audio as well as controlling the video.\r\nSound is simply a modulating voltage. This voltage may be sent to speaker to make sound but can also be used as a control signal for other circuitry and electronic devices.\r\nThe synth contains the following modules:\r\n-3 oscillators','Bit Bender','','inherit','closed','closed','','245-revision-v1','','','2015-01-12 20:46:53','2015-01-12 19:46:53','',245,'http://newsite.casperelectronics.com/?p=371',0,'revision','',0),(372,2,'2015-01-12 20:48:48','2015-01-12 19:48:48','<a href=\"http://www.youtube.com/watch?v=NJiRVGVSRlY\">http://www.youtube.com/watch?v=NJiRVGVSRlY</a>\r\n<h1 style=\"text-align: center;\">[metaslider id=274]</h1>\r\n&nbsp;\r\n\r\n&nbsp;\r\n\r\n<a href=\"http://www.youtube.com/watch?v=Qu7OGFFhpEw\">http://www.youtube.com/watch?v=Qu7OGFFhpEw</a>\r\n\r\nBitBender was commissioned by the Contemporary Gallery at Georgia Southern University. It has been shown at the Contemporary Gallery and at The Clock Tower Gallery in Manhattan New York.\r\nBitBender is an interactive installation which invites viewers to play games while also generating complex sounds and interlinked video glitch effects by manipulating a custom joystick.\r\n\r\nINTRO:\r\nBitBender is an experimental music, performance and gaming interface which utilizes elements of game play, touch controlled electronic sound generation and modified video. The combination of these elements results in a unique, multi faceted experiences for both performer and audience.\r\nIt is designed to be a public installation. Therefore it has been designed with the laymen and first time user in mind. It also attempts to harness the social potential of public interaction.\r\n\r\nLAYOUT:\r\nBitBender is made up of three main blocks (see figure 1 for hardware layout):\r\n1. Modified Nintendo game system\r\n2. Analog voltage controlled signal generator\r\n3. Game/synthesizer controllers\r\n\r\nUSE:\r\nThe user selects a game to play and presses the power button on the Nintendo. 1 or 2 player games may be selected. Once the game has loaded, using the game controller allows for standard game play. As long as the viewer only touches the joystick and buttons the game will function normally.\r\nPressing on the touch sensitive voltage source pads (see fig B) causes a few things to happen at once.\r\n1. The game sound track from the Nintendo is silenced.\r\n2. A complex sound pattern is generated by the synth and broadcast from a nearby amplifier. Characteristics such as rate and pitch or the entire kind of effect change as more pads are pressed the pressure on each pad changes.\r\n3. The video becomes severely distorted. The kinds of distortion are determined by the pads being pressed as well as pressure applied. The distortion patters are controlled by the synth oscillators. Therefore what the user hears is also what they see.\r\nReleasing the pads returns the system to the normal state and the user can continue playing the game in a traditional fashion.\r\n\r\nPERFORMANCE, PLAY and COMPETITION:\r\nMy goal was to create a hybrid of differing kinds of interaction in order to explore a new form of music and performance. It incorporates electronic sound generation, video modulation controlled by the sound, is built around a gaming system and is intended to be installed in a public venue which introduces a strong social component to all of the aspects.\r\nThe result is a social, audio and visual experience which invites liberal exploration of each of these parameters.\r\nMost importantly I want the experience to be intriguing and inspiring for the user. The key to successful installation and also experimental musical interfaces is to steer the user to a favorable outcome but also let them explore and come up with personal results. It is important to make the interface as easy to access as possible but to then offer a depth of control for those who wish to delve deeper. The pressure sensitive touch interface does this perfectly. It is incredibly easy to use but can also be extremely subtle.\r\nAs a musical interface I am interested in how the conventions of gaming translate into the relative timing and flow of musical output. For instance one may be making decisions based on musical composition as well as timing aspects of the game.\r\nI am equally interested in how the coordination of sound and video impacts the musical output of the device. One hears sound very differently when that sound is represented visually.\r\nThe inclusion of gaming serves several purposes. First it is an accessible and intuitive form of interaction. The first challenge when making public installation is to get the public to interact with the piece. The next challenge is to get them to interact in the way you intended. One generally needs very little explanation or coaxing in order to play a video game. The controls were designed using standard arcade hardware which are big, simple and inviting.\r\nGaming brings with it lots of social, personal and thematic baggage. Many people have a history of gaming and some form of emotional connection with that experience. This is an important aspect which generates expectations. Expectations create the wonderful opportunity to defy those expectations, which is what this piece does through dramatic sound and video modification.\r\nGaming is also a social experience which more often than not is competitive in nature. This is an aspect I am especially interested in exploring as applied to music making. Each player is able to control the sound and video. One player can modulate the sound and video while the other is playing the game. Therefore there is an added level of competitive and even collaborative dynamic in this piece.\r\nLastly, game systems such as the Nintendo have easily modifiable video generators. By shorting out points on the video chips it is possible to generate many different kinds of video glitching effects. Some effects will inhibit game play while others simply change aspects of the game characters or landscape.\r\n\r\nTHE HARDWARE:\r\nNintendo Game System.\r\nThe nintendo has been modified to allow points on the circuit board associated with video generation and rendering to be shorted to the negative power supply. This results in a variety of video glitching effects ranging from resolution reduction to background and/or foreground scrambling.\r\n\r\nAnalog voltage controlled signal generator\r\nThis is an analog modular synthesizer. I have referred to it as a voltage controlled signal generator due to the fact that the term “synthesizer” is often associated with audio generating devices. In this case the synth generates audio as well as controlling the video.\r\nSound is simply a modulating voltage. This voltage may be sent to speaker to make sound but can also be used as a control signal for other circuitry and electronic devices.\r\nThe synth contains the following modules:\r\n-3 oscillators','Bit Bender','','inherit','closed','closed','','245-revision-v1','','','2015-01-12 20:48:48','2015-01-12 19:48:48','',245,'http://newsite.casperelectronics.com/?p=372',0,'revision','',0),(373,2,'2015-01-12 20:50:20','2015-01-12 19:50:20','<h1 style=\"text-align: center;\">[metaslider id=274]</h1>\r\n&nbsp;\r\n\r\n&nbsp;\r\n\r\n<a href=\"https://www.youtube.com/watch?v=Qu7OGFFhpEw\">https://www.youtube.com/watch?v=Qu7OGFFhpEw</a>\r\n<h1 style=\"text-align: center;\">[metaslider id=274]</h1>\r\n&nbsp;\r\n\r\n&nbsp;\r\n\r\n<a href=\"https://www.youtube.com/watch?v=NJiRVGVSRlY\">https://www.youtube.com/watch?v=NJiRVGVSRlY</a>\r\n\r\nBitBender was commissioned by the Contemporary Gallery at Georgia Southern University. It has been shown at the Contemporary Gallery and at The Clock Tower Gallery in Manhattan New York.\r\nBitBender is an interactive installation which invites viewers to play games while also generating complex sounds and interlinked video glitch effects by manipulating a custom joystick.\r\n\r\nINTRO:\r\nBitBender is an experimental music, performance and gaming interface which utilizes elements of game play, touch controlled electronic sound generation and modified video. The combination of these elements results in a unique, multi faceted experiences for both performer and audience.\r\nIt is designed to be a public installation. Therefore it has been designed with the laymen and first time user in mind. It also attempts to harness the social potential of public interaction.\r\n\r\nLAYOUT:\r\nBitBender is made up of three main blocks (see figure 1 for hardware layout):\r\n1. Modified Nintendo game system\r\n2. Analog voltage controlled signal generator\r\n3. Game/synthesizer controllers\r\n\r\nUSE:\r\nThe user selects a game to play and presses the power button on the Nintendo. 1 or 2 player games may be selected. Once the game has loaded, using the game controller allows for standard game play. As long as the viewer only touches the joystick and buttons the game will function normally.\r\nPressing on the touch sensitive voltage source pads (see fig B) causes a few things to happen at once.\r\n1. The game sound track from the Nintendo is silenced.\r\n2. A complex sound pattern is generated by the synth and broadcast from a nearby amplifier. Characteristics such as rate and pitch or the entire kind of effect change as more pads are pressed the pressure on each pad changes.\r\n3. The video becomes severely distorted. The kinds of distortion are determined by the pads being pressed as well as pressure applied. The distortion patters are controlled by the synth oscillators. Therefore what the user hears is also what they see.\r\nReleasing the pads returns the system to the normal state and the user can continue playing the game in a traditional fashion.\r\n\r\nPERFORMANCE, PLAY and COMPETITION:\r\nMy goal was to create a hybrid of differing kinds of interaction in order to explore a new form of music and performance. It incorporates electronic sound generation, video modulation controlled by the sound, is built around a gaming system and is intended to be installed in a public venue which introduces a strong social component to all of the aspects.\r\nThe result is a social, audio and visual experience which invites liberal exploration of each of these parameters.\r\nMost importantly I want the experience to be intriguing and inspiring for the user. The key to successful installation and also experimental musical interfaces is to steer the user to a favorable outcome but also let them explore and come up with personal results. It is important to make the interface as easy to access as possible but to then offer a depth of control for those who wish to delve deeper. The pressure sensitive touch interface does this perfectly. It is incredibly easy to use but can also be extremely subtle.\r\nAs a musical interface I am interested in how the conventions of gaming translate into the relative timing and flow of musical output. For instance one may be making decisions based on musical composition as well as timing aspects of the game.\r\nI am equally interested in how the coordination of sound and video impacts the musical output of the device. One hears sound very differently when that sound is represented visually.\r\nThe inclusion of gaming serves several purposes. First it is an accessible and intuitive form of interaction. The first challenge when making public installation is to get the public to interact with the piece. The next challenge is to get them to interact in the way you intended. One generally needs very little explanation or coaxing in order to play a video game. The controls were designed using standard arcade hardware which are big, simple and inviting.\r\nGaming brings with it lots of social, personal and thematic baggage. Many people have a history of gaming and some form of emotional connection with that experience. This is an important aspect which generates expectations. Expectations create the wonderful opportunity to defy those expectations, which is what this piece does through dramatic sound and video modification.\r\nGaming is also a social experience which more often than not is competitive in nature. This is an aspect I am especially interested in exploring as applied to music making. Each player is able to control the sound and video. One player can modulate the sound and video while the other is playing the game. Therefore there is an added level of competitive and even collaborative dynamic in this piece.\r\nLastly, game systems such as the Nintendo have easily modifiable video generators. By shorting out points on the video chips it is possible to generate many different kinds of video glitching effects. Some effects will inhibit game play while others simply change aspects of the game characters or landscape.\r\n\r\nTHE HARDWARE:\r\nNintendo Game System.\r\nThe nintendo has been modified to allow points on the circuit board associated with video generation and rendering to be shorted to the negative power supply. This results in a variety of video glitching effects ranging from resolution reduction to background and/or foreground scrambling.\r\n\r\nAnalog voltage controlled signal generator\r\nThis is an analog modular synthesizer. I have referred to it as a voltage controlled signal generator due to the fact that the term “synthesizer” is often associated with audio generating devices. In this case the synth generates audio as well as controlling the video.\r\nSound is simply a modulating voltage. This voltage may be sent to speaker to make sound but can also be used as a control signal for other circuitry and electronic devices.\r\nThe synth contains the following modules:\r\n-3 oscillators','Bit Bender','','inherit','closed','closed','','245-revision-v1','','','2015-01-12 20:50:20','2015-01-12 19:50:20','',245,'http://newsite.casperelectronics.com/?p=373',0,'revision','',0),(374,2,'2015-01-12 20:51:49','2015-01-12 19:51:49','<a href=\"http://www.youtube.com/watch?v=Qu7OGFFhpEw\">http://www.youtube.com/watch?v=Qu7OGFFhpEw</a>\r\n<h1 style=\"text-align: center;\">[metaslider id=274]</h1>\r\n&nbsp;\r\n\r\n&nbsp;\r\n\r\n<a href=\"http://www.youtube.com/watch?v=NJiRVGVSRlY\">http://www.youtube.com/watch?v=NJiRVGVSRlY</a>\r\n\r\nBitBender was commissioned by the Contemporary Gallery at Georgia Southern University. It has been shown at the Contemporary Gallery and at The Clock Tower Gallery in Manhattan New York.\r\nBitBender is an interactive installation which invites viewers to play games while also generating complex sounds and interlinked video glitch effects by manipulating a custom joystick.\r\n\r\nINTRO:\r\nBitBender is an experimental music, performance and gaming interface which utilizes elements of game play, touch controlled electronic sound generation and modified video. The combination of these elements results in a unique, multi faceted experiences for both performer and audience.\r\nIt is designed to be a public installation. Therefore it has been designed with the laymen and first time user in mind. It also attempts to harness the social potential of public interaction.\r\n\r\nLAYOUT:\r\nBitBender is made up of three main blocks (see figure 1 for hardware layout):\r\n1. Modified Nintendo game system\r\n2. Analog voltage controlled signal generator\r\n3. Game/synthesizer controllers\r\n\r\nUSE:\r\nThe user selects a game to play and presses the power button on the Nintendo. 1 or 2 player games may be selected. Once the game has loaded, using the game controller allows for standard game play. As long as the viewer only touches the joystick and buttons the game will function normally.\r\nPressing on the touch sensitive voltage source pads (see fig B) causes a few things to happen at once.\r\n1. The game sound track from the Nintendo is silenced.\r\n2. A complex sound pattern is generated by the synth and broadcast from a nearby amplifier. Characteristics such as rate and pitch or the entire kind of effect change as more pads are pressed the pressure on each pad changes.\r\n3. The video becomes severely distorted. The kinds of distortion are determined by the pads being pressed as well as pressure applied. The distortion patters are controlled by the synth oscillators. Therefore what the user hears is also what they see.\r\nReleasing the pads returns the system to the normal state and the user can continue playing the game in a traditional fashion.\r\n\r\nPERFORMANCE, PLAY and COMPETITION:\r\nMy goal was to create a hybrid of differing kinds of interaction in order to explore a new form of music and performance. It incorporates electronic sound generation, video modulation controlled by the sound, is built around a gaming system and is intended to be installed in a public venue which introduces a strong social component to all of the aspects.\r\nThe result is a social, audio and visual experience which invites liberal exploration of each of these parameters.\r\nMost importantly I want the experience to be intriguing and inspiring for the user. The key to successful installation and also experimental musical interfaces is to steer the user to a favorable outcome but also let them explore and come up with personal results. It is important to make the interface as easy to access as possible but to then offer a depth of control for those who wish to delve deeper. The pressure sensitive touch interface does this perfectly. It is incredibly easy to use but can also be extremely subtle.\r\nAs a musical interface I am interested in how the conventions of gaming translate into the relative timing and flow of musical output. For instance one may be making decisions based on musical composition as well as timing aspects of the game.\r\nI am equally interested in how the coordination of sound and video impacts the musical output of the device. One hears sound very differently when that sound is represented visually.\r\nThe inclusion of gaming serves several purposes. First it is an accessible and intuitive form of interaction. The first challenge when making public installation is to get the public to interact with the piece. The next challenge is to get them to interact in the way you intended. One generally needs very little explanation or coaxing in order to play a video game. The controls were designed using standard arcade hardware which are big, simple and inviting.\r\nGaming brings with it lots of social, personal and thematic baggage. Many people have a history of gaming and some form of emotional connection with that experience. This is an important aspect which generates expectations. Expectations create the wonderful opportunity to defy those expectations, which is what this piece does through dramatic sound and video modification.\r\nGaming is also a social experience which more often than not is competitive in nature. This is an aspect I am especially interested in exploring as applied to music making. Each player is able to control the sound and video. One player can modulate the sound and video while the other is playing the game. Therefore there is an added level of competitive and even collaborative dynamic in this piece.\r\nLastly, game systems such as the Nintendo have easily modifiable video generators. By shorting out points on the video chips it is possible to generate many different kinds of video glitching effects. Some effects will inhibit game play while others simply change aspects of the game characters or landscape.\r\n\r\nTHE HARDWARE:\r\nNintendo Game System.\r\nThe nintendo has been modified to allow points on the circuit board associated with video generation and rendering to be shorted to the negative power supply. This results in a variety of video glitching effects ranging from resolution reduction to background and/or foreground scrambling.\r\n\r\nAnalog voltage controlled signal generator\r\nThis is an analog modular synthesizer. I have referred to it as a voltage controlled signal generator due to the fact that the term “synthesizer” is often associated with audio generating devices. In this case the synth generates audio as well as controlling the video.\r\nSound is simply a modulating voltage. This voltage may be sent to speaker to make sound but can also be used as a control signal for other circuitry and electronic devices.\r\nThe synth contains the following modules:\r\n-3 oscillators','Bit Bender','','inherit','closed','closed','','245-revision-v1','','','2015-01-12 20:51:49','2015-01-12 19:51:49','',245,'http://newsite.casperelectronics.com/?p=374',0,'revision','',0),(375,2,'2015-01-12 21:01:32','2015-01-12 20:01:32','&nbsp;\r\n<h1 style=\"text-align: center;\">[metaslider id=274]</h1>\r\n&nbsp;\r\n\r\n&nbsp;\r\n\r\n<a href=\"http://www.youtube.com/watch?v=Qu7OGFFhpEw\">http://www.youtube.com/watch?v=Qu7OGFFhpEw</a> <a href=\"http://www.youtube.com/watch?v=NJiRVGVSRlY\">http://www.youtube.com/watch?v=NJiRVGVSRlY</a>\r\n\r\nBitBender was commissioned by the Contemporary Gallery at Georgia Southern University. It has been shown at the Contemporary Gallery and at The Clock Tower Gallery in Manhattan New York.\r\nBitBender is an interactive installation which invites viewers to play games while also generating complex sounds and interlinked video glitch effects by manipulating a custom joystick.\r\n\r\nINTRO:\r\nBitBender is an experimental music, performance and gaming interface which utilizes elements of game play, touch controlled electronic sound generation and modified video. The combination of these elements results in a unique, multi faceted experiences for both performer and audience.\r\nIt is designed to be a public installation. Therefore it has been designed with the laymen and first time user in mind. It also attempts to harness the social potential of public interaction.\r\n\r\nLAYOUT:\r\nBitBender is made up of three main blocks (see figure 1 for hardware layout):\r\n1. Modified Nintendo game system\r\n2. Analog voltage controlled signal generator\r\n3. Game/synthesizer controllers\r\n\r\nUSE:\r\nThe user selects a game to play and presses the power button on the Nintendo. 1 or 2 player games may be selected. Once the game has loaded, using the game controller allows for standard game play. As long as the viewer only touches the joystick and buttons the game will function normally.\r\nPressing on the touch sensitive voltage source pads (see fig B) causes a few things to happen at once.\r\n1. The game sound track from the Nintendo is silenced.\r\n2. A complex sound pattern is generated by the synth and broadcast from a nearby amplifier. Characteristics such as rate and pitch or the entire kind of effect change as more pads are pressed the pressure on each pad changes.\r\n3. The video becomes severely distorted. The kinds of distortion are determined by the pads being pressed as well as pressure applied. The distortion patters are controlled by the synth oscillators. Therefore what the user hears is also what they see.\r\nReleasing the pads returns the system to the normal state and the user can continue playing the game in a traditional fashion.\r\n\r\nPERFORMANCE, PLAY and COMPETITION:\r\nMy goal was to create a hybrid of differing kinds of interaction in order to explore a new form of music and performance. It incorporates electronic sound generation, video modulation controlled by the sound, is built around a gaming system and is intended to be installed in a public venue which introduces a strong social component to all of the aspects.\r\nThe result is a social, audio and visual experience which invites liberal exploration of each of these parameters.\r\nMost importantly I want the experience to be intriguing and inspiring for the user. The key to successful installation and also experimental musical interfaces is to steer the user to a favorable outcome but also let them explore and come up with personal results. It is important to make the interface as easy to access as possible but to then offer a depth of control for those who wish to delve deeper. The pressure sensitive touch interface does this perfectly. It is incredibly easy to use but can also be extremely subtle.\r\nAs a musical interface I am interested in how the conventions of gaming translate into the relative timing and flow of musical output. For instance one may be making decisions based on musical composition as well as timing aspects of the game.\r\nI am equally interested in how the coordination of sound and video impacts the musical output of the device. One hears sound very differently when that sound is represented visually.\r\nThe inclusion of gaming serves several purposes. First it is an accessible and intuitive form of interaction. The first challenge when making public installation is to get the public to interact with the piece. The next challenge is to get them to interact in the way you intended. One generally needs very little explanation or coaxing in order to play a video game. The controls were designed using standard arcade hardware which are big, simple and inviting.\r\nGaming brings with it lots of social, personal and thematic baggage. Many people have a history of gaming and some form of emotional connection with that experience. This is an important aspect which generates expectations. Expectations create the wonderful opportunity to defy those expectations, which is what this piece does through dramatic sound and video modification.\r\nGaming is also a social experience which more often than not is competitive in nature. This is an aspect I am especially interested in exploring as applied to music making. Each player is able to control the sound and video. One player can modulate the sound and video while the other is playing the game. Therefore there is an added level of competitive and even collaborative dynamic in this piece.\r\nLastly, game systems such as the Nintendo have easily modifiable video generators. By shorting out points on the video chips it is possible to generate many different kinds of video glitching effects. Some effects will inhibit game play while others simply change aspects of the game characters or landscape.\r\n\r\nTHE HARDWARE:\r\nNintendo Game System.\r\nThe nintendo has been modified to allow points on the circuit board associated with video generation and rendering to be shorted to the negative power supply. This results in a variety of video glitching effects ranging from resolution reduction to background and/or foreground scrambling.\r\n\r\nAnalog voltage controlled signal generator\r\nThis is an analog modular synthesizer. I have referred to it as a voltage controlled signal generator due to the fact that the term “synthesizer” is often associated with audio generating devices. In this case the synth generates audio as well as controlling the video.\r\nSound is simply a modulating voltage. This voltage may be sent to speaker to make sound but can also be used as a control signal for other circuitry and electronic devices.\r\nThe synth contains the following modules:\r\n-3 oscillators','Bit Bender','','inherit','closed','closed','','245-revision-v1','','','2015-01-12 21:01:32','2015-01-12 20:01:32','',245,'http://newsite.casperelectronics.com/?p=375',0,'revision','',0),(377,2,'2015-01-12 21:08:26','2015-01-12 20:08:26','<a href=\"http://www.youtube.com/watch?v=Qu7OGFFhpEw\">http://www.youtube.com/watch?v=Qu7OGFFhpEw</a><a href=\"http://www.youtube.com/watch?v=NJiRVGVSRlY\">http://www.youtube.com/watch?v=NJiRVGVSRlY</a>\r\n<h1 style=\"text-align: center;\">[metaslider id=274]</h1>\r\n&nbsp;\r\n\r\n&nbsp;\r\n\r\n&nbsp;\r\n\r\nBitBender was commissioned by the Contemporary Gallery at Georgia Southern University. It has been shown at the Contemporary Gallery and at The Clock Tower Gallery in Manhattan New York.\r\nBitBender is an interactive installation which invites viewers to play games while also generating complex sounds and interlinked video glitch effects by manipulating a custom joystick.\r\n\r\nINTRO:\r\nBitBender is an experimental music, performance and gaming interface which utilizes elements of game play, touch controlled electronic sound generation and modified video. The combination of these elements results in a unique, multi faceted experiences for both performer and audience.\r\nIt is designed to be a public installation. Therefore it has been designed with the laymen and first time user in mind. It also attempts to harness the social potential of public interaction.\r\n\r\nLAYOUT:\r\nBitBender is made up of three main blocks (see figure 1 for hardware layout):\r\n1. Modified Nintendo game system\r\n2. Analog voltage controlled signal generator\r\n3. Game/synthesizer controllers\r\n\r\nUSE:\r\nThe user selects a game to play and presses the power button on the Nintendo. 1 or 2 player games may be selected. Once the game has loaded, using the game controller allows for standard game play. As long as the viewer only touches the joystick and buttons the game will function normally.\r\nPressing on the touch sensitive voltage source pads (see fig B) causes a few things to happen at once.\r\n1. The game sound track from the Nintendo is silenced.\r\n2. A complex sound pattern is generated by the synth and broadcast from a nearby amplifier. Characteristics such as rate and pitch or the entire kind of effect change as more pads are pressed the pressure on each pad changes.\r\n3. The video becomes severely distorted. The kinds of distortion are determined by the pads being pressed as well as pressure applied. The distortion patters are controlled by the synth oscillators. Therefore what the user hears is also what they see.\r\nReleasing the pads returns the system to the normal state and the user can continue playing the game in a traditional fashion.\r\n\r\nPERFORMANCE, PLAY and COMPETITION:\r\nMy goal was to create a hybrid of differing kinds of interaction in order to explore a new form of music and performance. It incorporates electronic sound generation, video modulation controlled by the sound, is built around a gaming system and is intended to be installed in a public venue which introduces a strong social component to all of the aspects.\r\nThe result is a social, audio and visual experience which invites liberal exploration of each of these parameters.\r\nMost importantly I want the experience to be intriguing and inspiring for the user. The key to successful installation and also experimental musical interfaces is to steer the user to a favorable outcome but also let them explore and come up with personal results. It is important to make the interface as easy to access as possible but to then offer a depth of control for those who wish to delve deeper. The pressure sensitive touch interface does this perfectly. It is incredibly easy to use but can also be extremely subtle.\r\nAs a musical interface I am interested in how the conventions of gaming translate into the relative timing and flow of musical output. For instance one may be making decisions based on musical composition as well as timing aspects of the game.\r\nI am equally interested in how the coordination of sound and video impacts the musical output of the device. One hears sound very differently when that sound is represented visually.\r\nThe inclusion of gaming serves several purposes. First it is an accessible and intuitive form of interaction. The first challenge when making public installation is to get the public to interact with the piece. The next challenge is to get them to interact in the way you intended. One generally needs very little explanation or coaxing in order to play a video game. The controls were designed using standard arcade hardware which are big, simple and inviting.\r\nGaming brings with it lots of social, personal and thematic baggage. Many people have a history of gaming and some form of emotional connection with that experience. This is an important aspect which generates expectations. Expectations create the wonderful opportunity to defy those expectations, which is what this piece does through dramatic sound and video modification.\r\nGaming is also a social experience which more often than not is competitive in nature. This is an aspect I am especially interested in exploring as applied to music making. Each player is able to control the sound and video. One player can modulate the sound and video while the other is playing the game. Therefore there is an added level of competitive and even collaborative dynamic in this piece.\r\nLastly, game systems such as the Nintendo have easily modifiable video generators. By shorting out points on the video chips it is possible to generate many different kinds of video glitching effects. Some effects will inhibit game play while others simply change aspects of the game characters or landscape.\r\n\r\nTHE HARDWARE:\r\nNintendo Game System.\r\nThe nintendo has been modified to allow points on the circuit board associated with video generation and rendering to be shorted to the negative power supply. This results in a variety of video glitching effects ranging from resolution reduction to background and/or foreground scrambling.\r\n\r\nAnalog voltage controlled signal generator\r\nThis is an analog modular synthesizer. I have referred to it as a voltage controlled signal generator due to the fact that the term “synthesizer” is often associated with audio generating devices. In this case the synth generates audio as well as controlling the video.\r\nSound is simply a modulating voltage. This voltage may be sent to speaker to make sound but can also be used as a control signal for other circuitry and electronic devices.\r\nThe synth contains the following modules:\r\n-3 oscillators','Bit Bender','','inherit','closed','closed','','245-revision-v1','','','2015-01-12 21:08:26','2015-01-12 20:08:26','',245,'http://newsite.casperelectronics.com/?p=377',0,'revision','',0),(378,2,'2015-01-12 21:09:27','2015-01-12 20:09:27','&nbsp;\r\n<h1 style=\"text-align: center;\">[metaslider id=274]</h1>\r\n&nbsp;\r\n\r\n&nbsp;\r\n\r\n<a href=\"http://www.youtube.com/watch?v=Qu7OGFFhpEw\">http://www.youtube.com/watch?v=Qu7OGFFhpEw</a> <a href=\"http://www.youtube.com/watch?v=NJiRVGVSRlY\">http://www.youtube.com/watch?v=NJiRVGVSRlY</a>\r\n\r\nBitBender was commissioned by the Contemporary Gallery at Georgia Southern University. It has been shown at the Contemporary Gallery and at The Clock Tower Gallery in Manhattan New York.\r\nBitBender is an interactive installation which invites viewers to play games while also generating complex sounds and interlinked video glitch effects by manipulating a custom joystick.\r\n\r\nINTRO:\r\nBitBender is an experimental music, performance and gaming interface which utilizes elements of game play, touch controlled electronic sound generation and modified video. The combination of these elements results in a unique, multi faceted experiences for both performer and audience.\r\nIt is designed to be a public installation. Therefore it has been designed with the laymen and first time user in mind. It also attempts to harness the social potential of public interaction.\r\n\r\nLAYOUT:\r\nBitBender is made up of three main blocks (see figure 1 for hardware layout):\r\n1. Modified Nintendo game system\r\n2. Analog voltage controlled signal generator\r\n3. Game/synthesizer controllers\r\n\r\nUSE:\r\nThe user selects a game to play and presses the power button on the Nintendo. 1 or 2 player games may be selected. Once the game has loaded, using the game controller allows for standard game play. As long as the viewer only touches the joystick and buttons the game will function normally.\r\nPressing on the touch sensitive voltage source pads (see fig B) causes a few things to happen at once.\r\n1. The game sound track from the Nintendo is silenced.\r\n2. A complex sound pattern is generated by the synth and broadcast from a nearby amplifier. Characteristics such as rate and pitch or the entire kind of effect change as more pads are pressed the pressure on each pad changes.\r\n3. The video becomes severely distorted. The kinds of distortion are determined by the pads being pressed as well as pressure applied. The distortion patters are controlled by the synth oscillators. Therefore what the user hears is also what they see.\r\nReleasing the pads returns the system to the normal state and the user can continue playing the game in a traditional fashion.\r\n\r\nPERFORMANCE, PLAY and COMPETITION:\r\nMy goal was to create a hybrid of differing kinds of interaction in order to explore a new form of music and performance. It incorporates electronic sound generation, video modulation controlled by the sound, is built around a gaming system and is intended to be installed in a public venue which introduces a strong social component to all of the aspects.\r\nThe result is a social, audio and visual experience which invites liberal exploration of each of these parameters.\r\nMost importantly I want the experience to be intriguing and inspiring for the user. The key to successful installation and also experimental musical interfaces is to steer the user to a favorable outcome but also let them explore and come up with personal results. It is important to make the interface as easy to access as possible but to then offer a depth of control for those who wish to delve deeper. The pressure sensitive touch interface does this perfectly. It is incredibly easy to use but can also be extremely subtle.\r\nAs a musical interface I am interested in how the conventions of gaming translate into the relative timing and flow of musical output. For instance one may be making decisions based on musical composition as well as timing aspects of the game.\r\nI am equally interested in how the coordination of sound and video impacts the musical output of the device. One hears sound very differently when that sound is represented visually.\r\nThe inclusion of gaming serves several purposes. First it is an accessible and intuitive form of interaction. The first challenge when making public installation is to get the public to interact with the piece. The next challenge is to get them to interact in the way you intended. One generally needs very little explanation or coaxing in order to play a video game. The controls were designed using standard arcade hardware which are big, simple and inviting.\r\nGaming brings with it lots of social, personal and thematic baggage. Many people have a history of gaming and some form of emotional connection with that experience. This is an important aspect which generates expectations. Expectations create the wonderful opportunity to defy those expectations, which is what this piece does through dramatic sound and video modification.\r\nGaming is also a social experience which more often than not is competitive in nature. This is an aspect I am especially interested in exploring as applied to music making. Each player is able to control the sound and video. One player can modulate the sound and video while the other is playing the game. Therefore there is an added level of competitive and even collaborative dynamic in this piece.\r\nLastly, game systems such as the Nintendo have easily modifiable video generators. By shorting out points on the video chips it is possible to generate many different kinds of video glitching effects. Some effects will inhibit game play while others simply change aspects of the game characters or landscape.\r\n\r\nTHE HARDWARE:\r\nNintendo Game System.\r\nThe nintendo has been modified to allow points on the circuit board associated with video generation and rendering to be shorted to the negative power supply. This results in a variety of video glitching effects ranging from resolution reduction to background and/or foreground scrambling.\r\n\r\nAnalog voltage controlled signal generator\r\nThis is an analog modular synthesizer. I have referred to it as a voltage controlled signal generator due to the fact that the term “synthesizer” is often associated with audio generating devices. In this case the synth generates audio as well as controlling the video.\r\nSound is simply a modulating voltage. This voltage may be sent to speaker to make sound but can also be used as a control signal for other circuitry and electronic devices.\r\nThe synth contains the following modules:\r\n-3 oscillators','Bit Bender','','inherit','closed','closed','','245-revision-v1','','','2015-01-12 21:09:27','2015-01-12 20:09:27','',245,'http://newsite.casperelectronics.com/?p=378',0,'revision','',0),(379,2,'2015-01-13 22:12:26','2015-01-13 21:12:26','<a href=\"https://twitter.com/casperelectro\"><img src=\"http://newsite.casperelectronics.com/wp-content/uploads/2014/12/twitter_small.png\" alt=\"\" /></a><a href=\"https://www.facebook.com/pages/casper-electronics/378905746203\"><img src=\"http://newsite.casperelectronics.com/wp-content/uploads/2015/01/iconmonstr-facebook-4-icon.png\" alt=\"\" /></a><a href=\"http://casperelectronics.com/\"><img src=\"http://newsite.casperelectronics.com/wp-content/uploads/2015/01/images.jpg\" alt=\"\" /></a><a href=\"https://soundcloud.com/casperelectronics\"><img src=\"http://newsite.casperelectronics.com/wp-content/uploads/2015/01/74-soundcloud-128.png\" alt=\"\" /></a><a href=\"https://www.youtube.com/channel/UC-optxul3FrunxcuQlMYbrg\"><img src=\"http://newsite.casperelectronics.com/wp-content/uploads/2015/01/social-youtube-circle_318-26588.png\" alt=\"\" /></a><a href=\"http://instagram.com/casperelectronics\"><img src=\"http://newsite.casperelectronics.com/wp-content/uploads/2015/01/instagram_circle_black-5121.png\" alt=\"\" /></a>','Home','','inherit','closed','closed','','275-autosave-v1','','','2015-01-13 22:12:26','2015-01-13 21:12:26','',275,'http://newsite.casperelectronics.com/?p=379',0,'revision','',0),(380,2,'2015-01-12 22:05:00','2015-01-12 21:05:00','<a href=\"https://twitter.com/casperelectro\"><img src=\"http://newsite.casperelectronics.com/wp-content/uploads/2014/12/twitter_small.png\" alt=\"\" /></a><a href=\"https://soundcloud.com/casperelectronics\"><img src=\"http://newsite.casperelectronics.com/wp-content/uploads/2015/01/74-soundcloud-128.png\" alt=\"\" /></a><a href=\"https://www.youtube.com/channel/UC-optxul3FrunxcuQlMYbrg\"><img src=\"http://newsite.casperelectronics.com/wp-content/uploads/2015/01/social-youtube-circle_318-26588.png\" alt=\"\" /></a>','Home','','inherit','closed','closed','','275-revision-v1','','','2015-01-12 22:05:00','2015-01-12 21:05:00','',275,'http://newsite.casperelectronics.com/?p=380',0,'revision','',0),(381,2,'2015-01-12 22:12:04','2015-01-12 21:12:04','<a href=\"https://twitter.com/casperelectro\"><img src=\"http://newsite.casperelectronics.com/wp-content/uploads/2014/12/twitter_small.png\" alt=\"\" /></a><a href=\"https://soundcloud.com/casperelectronics\"><img src=\"http://newsite.casperelectronics.com/wp-content/uploads/2015/01/74-soundcloud-128.png\" alt=\"\" /></a><a href=\"https://www.youtube.com/channel/UC-optxul3FrunxcuQlMYbrg\"><img src=\"http://newsite.casperelectronics.com/wp-content/uploads/2015/01/social-youtube-circle_318-26588.png\" alt=\"\" /></a><a href=\"http://instagram.com/casperelectronics\"><img src=\"http://newsite.casperelectronics.com/wp-content/uploads/2015/01/instagram_circle_black-5121.png\" alt=\"\" /></a><a href=\"https://www.facebook.com/pages/casper-electronics/378905746203\"><img src=\"http://newsite.casperelectronics.com/wp-content/uploads/2015/01/iconmonstr-facebook-4-icon.png\" alt=\"\" /></a>','Home','','inherit','closed','closed','','275-revision-v1','','','2015-01-12 22:12:04','2015-01-12 21:12:04','',275,'http://newsite.casperelectronics.com/?p=381',0,'revision','',0),(382,2,'2015-01-12 22:13:08','2015-01-12 21:13:08','<a href=\"https://twitter.com/casperelectro\"><img src=\"http://newsite.casperelectronics.com/wp-content/uploads/2014/12/twitter_small.png\" alt=\"\" /></a><a href=\"https://soundcloud.com/casperelectronics\"><img src=\"http://newsite.casperelectronics.com/wp-content/uploads/2015/01/74-soundcloud-128.png\" alt=\"\" /></a>  <a href=\"https://www.facebook.com/pages/casper-electronics/378905746203\"><img src=\"http://newsite.casperelectronics.com/wp-content/uploads/2015/01/iconmonstr-facebook-4-icon.png\" alt=\"\" /></a><a href=\"https://www.youtube.com/channel/UC-optxul3FrunxcuQlMYbrg\"><img src=\"http://newsite.casperelectronics.com/wp-content/uploads/2015/01/social-youtube-circle_318-26588.png\" alt=\"\" /></a><a href=\"http://instagram.com/casperelectronics\"><img src=\"http://newsite.casperelectronics.com/wp-content/uploads/2015/01/instagram_circle_black-5121.png\" alt=\"\" /></a>','Home','','inherit','closed','closed','','275-revision-v1','','','2015-01-12 22:13:08','2015-01-12 21:13:08','',275,'http://newsite.casperelectronics.com/?p=382',0,'revision','',0),(383,2,'2015-01-12 22:13:31','2015-01-12 21:13:31','<a href=\"https://twitter.com/casperelectro\"><img src=\"http://newsite.casperelectronics.com/wp-content/uploads/2014/12/twitter_small.png\" alt=\"\" /></a><a href=\"https://soundcloud.com/casperelectronics\"><img src=\"http://newsite.casperelectronics.com/wp-content/uploads/2015/01/74-soundcloud-128.png\" alt=\"\" /></a>   <a href=\"https://www.youtube.com/channel/UC-optxul3FrunxcuQlMYbrg\"><img src=\"http://newsite.casperelectronics.com/wp-content/uploads/2015/01/social-youtube-circle_318-26588.png\" alt=\"\" /></a><a href=\"http://instagram.com/casperelectronics\"><img src=\"http://newsite.casperelectronics.com/wp-content/uploads/2015/01/instagram_circle_black-5121.png\" alt=\"\" /></a><a href=\"https://www.facebook.com/pages/casper-electronics/378905746203\"><img src=\"http://newsite.casperelectronics.com/wp-content/uploads/2015/01/iconmonstr-facebook-4-icon.png\" alt=\"\" /></a>','Home','','inherit','closed','closed','','275-revision-v1','','','2015-01-12 22:13:31','2015-01-12 21:13:31','',275,'http://newsite.casperelectronics.com/?p=383',0,'revision','',0),(384,2,'2015-01-12 22:14:37','2015-01-12 21:14:37','<a href=\"https://twitter.com/casperelectro\"><img src=\"http://newsite.casperelectronics.com/wp-content/uploads/2014/12/twitter_small.png\" alt=\"\" /></a><a href=\"https://soundcloud.com/casperelectronics\"><img src=\"http://newsite.casperelectronics.com/wp-content/uploads/2015/01/74-soundcloud-128.png\" alt=\"\" /></a>   <a href=\"http://instagram.com/casperelectronics\"><img src=\"http://newsite.casperelectronics.com/wp-content/uploads/2015/01/instagram_circle_black-5121.png\" alt=\"\" /></a> <a href=\"https://www.facebook.com/pages/casper-electronics/378905746203\"><img src=\"http://newsite.casperelectronics.com/wp-content/uploads/2015/01/iconmonstr-facebook-4-icon.png\" alt=\"\" /></a>  <img src=\"http://newsite.casperelectronics.com/wp-content/uploads/2015/01/social-youtube-circle_318-26588.png\" alt=\"\" />','Home','','inherit','closed','closed','','275-revision-v1','','','2015-01-12 22:14:37','2015-01-12 21:14:37','',275,'http://newsite.casperelectronics.com/?p=384',0,'revision','',0),(385,2,'2015-01-12 22:15:17','2015-01-12 21:15:17','<p style=\"text-align: center;\"><a href=\"https://twitter.com/casperelectro\"><img src=\"http://newsite.casperelectronics.com/wp-content/uploads/2014/12/twitter_small.png\" alt=\"\" /></a><a href=\"https://soundcloud.com/casperelectronics\"><img src=\"http://newsite.casperelectronics.com/wp-content/uploads/2015/01/74-soundcloud-128.png\" alt=\"\" /></a>   <a href=\"https://www.youtube.com/channel/UC-optxul3FrunxcuQlMYbrg\"><img src=\"http://newsite.casperelectronics.com/wp-content/uploads/2015/01/social-youtube-circle_318-26588.png\" alt=\"\" /></a><a href=\"http://instagram.com/casperelectronics\"><img src=\"http://newsite.casperelectronics.com/wp-content/uploads/2015/01/instagram_circle_black-5121.png\" alt=\"\" /></a> <a href=\"https://www.facebook.com/pages/casper-electronics/378905746203\"><img src=\"http://newsite.casperelectronics.com/wp-content/uploads/2015/01/iconmonstr-facebook-4-icon.png\" alt=\"\" /></a></p>','Home','','inherit','closed','closed','','275-revision-v1','','','2015-01-12 22:15:17','2015-01-12 21:15:17','',275,'http://newsite.casperelectronics.com/?p=385',0,'revision','',0),(386,2,'2015-01-12 22:16:50','2015-01-12 21:16:50','<a href=\"https://twitter.com/casperelectro\"><img src=\"http://newsite.casperelectronics.com/wp-content/uploads/2014/12/twitter_small.png\" alt=\"\" /></a>\r\n\r\n<a href=\"https://soundcloud.com/casperelectronics\"><img src=\"http://newsite.casperelectronics.com/wp-content/uploads/2015/01/74-soundcloud-128.png\" alt=\"\" /></a>\r\n\r\n<a href=\"https://www.youtube.com/channel/UC-optxul3FrunxcuQlMYbrg\"><img src=\"http://newsite.casperelectronics.com/wp-content/uploads/2015/01/social-youtube-circle_318-26588.png\" alt=\"\" /></a>\r\n\r\n<img src=\"http://newsite.casperelectronics.com/wp-content/uploads/2015/01/iconmonstr-facebook-4-icon.png\" alt=\"\" />\r\n\r\n<a href=\"https://www.facebook.com/pages/casper-electronics/378905746203\"><img src=\"http://newsite.casperelectronics.com/wp-content/uploads/2015/01/instagram_circle_black-5121.png\" alt=\"\" /></a>','Home','','inherit','closed','closed','','275-revision-v1','','','2015-01-12 22:16:50','2015-01-12 21:16:50','',275,'http://newsite.casperelectronics.com/?p=386',0,'revision','',0),(387,2,'2015-01-12 22:17:17','2015-01-12 21:17:17','<a href=\"https://twitter.com/casperelectro\"><img src=\"http://newsite.casperelectronics.com/wp-content/uploads/2014/12/twitter_small.png\" alt=\"\" /></a><a href=\"https://soundcloud.com/casperelectronics\"><img src=\"http://newsite.casperelectronics.com/wp-content/uploads/2015/01/74-soundcloud-128.png\" alt=\"\" /></a>   <a href=\"https://www.youtube.com/channel/UC-optxul3FrunxcuQlMYbrg\"><img src=\"http://newsite.casperelectronics.com/wp-content/uploads/2015/01/social-youtube-circle_318-26588.png\" alt=\"\" /></a><a href=\"http://instagram.com/casperelectronics\"><img src=\"http://newsite.casperelectronics.com/wp-content/uploads/2015/01/instagram_circle_black-5121.png\" alt=\"\" /></a> <a href=\"https://www.facebook.com/pages/casper-electronics/378905746203\"><img src=\"http://newsite.casperelectronics.com/wp-content/uploads/2015/01/iconmonstr-facebook-4-icon.png\" alt=\"\" /></a>','Home','','inherit','closed','closed','','275-revision-v1','','','2015-01-12 22:17:17','2015-01-12 21:17:17','',275,'http://newsite.casperelectronics.com/?p=387',0,'revision','',0),(388,2,'2015-01-12 22:17:39','2015-01-12 21:17:39','<a href=\"https://twitter.com/casperelectro\"><img src=\"http://newsite.casperelectronics.com/wp-content/uploads/2014/12/twitter_small.png\" alt=\"\" /></a><a href=\"https://www.youtube.com/channel/UC-optxul3FrunxcuQlMYbrg\"><img src=\"http://newsite.casperelectronics.com/wp-content/uploads/2015/01/social-youtube-circle_318-26588.png\" alt=\"\" /></a><a href=\"https://www.facebook.com/pages/casper-electronics/378905746203\"><img src=\"http://newsite.casperelectronics.com/wp-content/uploads/2015/01/iconmonstr-facebook-4-icon.png\" alt=\"\" /></a><a href=\"http://instagram.com/casperelectronics\"><img src=\"http://newsite.casperelectronics.com/wp-content/uploads/2015/01/instagram_circle_black-5121.png\" alt=\"\" /></a><a href=\"https://soundcloud.com/casperelectronics\"><img src=\"http://newsite.casperelectronics.com/wp-content/uploads/2015/01/74-soundcloud-128.png\" alt=\"\" /></a>','Home','','inherit','closed','closed','','275-revision-v1','','','2015-01-12 22:17:39','2015-01-12 21:17:39','',275,'http://newsite.casperelectronics.com/?p=388',0,'revision','',0),(389,2,'2015-01-12 22:18:23','2015-01-12 21:18:23','<a href=\"https://twitter.com/casperelectro\"><img src=\"http://newsite.casperelectronics.com/wp-content/uploads/2014/12/twitter_small.png\" alt=\"\" /></a><a href=\"https://www.facebook.com/pages/casper-electronics/378905746203\"><img src=\"http://newsite.casperelectronics.com/wp-content/uploads/2015/01/iconmonstr-facebook-4-icon.png\" alt=\"\" /></a><a href=\"http://instagram.com/casperelectronics\"><img src=\"http://newsite.casperelectronics.com/wp-content/uploads/2015/01/instagram_circle_black-5121.png\" alt=\"\" /></a><a href=\"https://soundcloud.com/casperelectronics\"><img src=\"http://newsite.casperelectronics.com/wp-content/uploads/2015/01/74-soundcloud-128.png\" alt=\"\" /></a><a href=\"https://www.youtube.com/channel/UC-optxul3FrunxcuQlMYbrg\"><img src=\"http://newsite.casperelectronics.com/wp-content/uploads/2015/01/social-youtube-circle_318-26588.png\" alt=\"\" /></a>','Home','','inherit','closed','closed','','275-revision-v1','','','2015-01-12 22:18:23','2015-01-12 21:18:23','',275,'http://newsite.casperelectronics.com/?p=389',0,'revision','',0),(390,2,'2015-01-12 22:22:56','2015-01-12 21:22:56','','images','','inherit','closed','closed','','images','','','2015-01-12 22:22:56','2015-01-12 21:22:56','',0,'http://newsite.casperelectronics.com/wp-content/uploads/2015/01/images.jpg',0,'attachment','image/jpeg',0),(391,2,'2015-01-12 22:24:50','2015-01-12 21:24:50','<a href=\"https://twitter.com/casperelectro\"><img src=\"http://newsite.casperelectronics.com/wp-content/uploads/2014/12/twitter_small.png\" alt=\"\" /></a><a href=\"https://www.facebook.com/pages/casper-electronics/378905746203\"><img src=\"http://newsite.casperelectronics.com/wp-content/uploads/2015/01/iconmonstr-facebook-4-icon.png\" alt=\"\" /></a><a href=\"http://instagram.com/casperelectronics\"><img src=\"http://newsite.casperelectronics.com/wp-content/uploads/2015/01/instagram_circle_black-5121.png\" alt=\"\" /></a><a href=\"https://soundcloud.com/casperelectronics\"><img src=\"http://newsite.casperelectronics.com/wp-content/uploads/2015/01/74-soundcloud-128.png\" alt=\"\" /></a><a href=\"https://www.youtube.com/channel/UC-optxul3FrunxcuQlMYbrg\"><img src=\"http://newsite.casperelectronics.com/wp-content/uploads/2015/01/social-youtube-circle_318-26588.png\" alt=\"\" /></a> <a href=\"http://casperelectronics.com/\"><img src=\"http://newsite.casperelectronics.com/wp-content/uploads/2015/01/images.jpg\" alt=\"\" /></a>','Home','','inherit','closed','closed','','275-revision-v1','','','2015-01-12 22:24:50','2015-01-12 21:24:50','',275,'http://newsite.casperelectronics.com/?p=391',0,'revision','',0),(392,2,'2015-01-12 22:25:23','2015-01-12 21:25:23','<a href=\"https://twitter.com/casperelectro\"><img src=\"http://newsite.casperelectronics.com/wp-content/uploads/2014/12/twitter_small.png\" alt=\"\" /></a><a href=\"https://www.facebook.com/pages/casper-electronics/378905746203\"><img src=\"http://newsite.casperelectronics.com/wp-content/uploads/2015/01/iconmonstr-facebook-4-icon.png\" alt=\"\" /></a><a href=\"http://instagram.com/casperelectronics\"><img src=\"http://newsite.casperelectronics.com/wp-content/uploads/2015/01/instagram_circle_black-5121.png\" alt=\"\" /></a><a href=\"https://soundcloud.com/casperelectronics\"><img src=\"http://newsite.casperelectronics.com/wp-content/uploads/2015/01/74-soundcloud-128.png\" alt=\"\" /></a><a href=\"https://www.youtube.com/channel/UC-optxul3FrunxcuQlMYbrg\"><img src=\"http://newsite.casperelectronics.com/wp-content/uploads/2015/01/social-youtube-circle_318-26588.png\" alt=\"\" /></a><a href=\"http://casperelectronics.com/\"><img src=\"http://newsite.casperelectronics.com/wp-content/uploads/2015/01/images.jpg\" alt=\"\" /></a>','Home','','inherit','closed','closed','','275-revision-v1','','','2015-01-12 22:25:23','2015-01-12 21:25:23','',275,'http://newsite.casperelectronics.com/?p=392',0,'revision','',0),(393,2,'2015-01-12 22:25:43','2015-01-12 21:25:43','<a href=\"https://twitter.com/casperelectro\"><img src=\"http://newsite.casperelectronics.com/wp-content/uploads/2014/12/twitter_small.png\" alt=\"\" /></a><a href=\"https://www.facebook.com/pages/casper-electronics/378905746203\"><img src=\"http://newsite.casperelectronics.com/wp-content/uploads/2015/01/iconmonstr-facebook-4-icon.png\" alt=\"\" /></a><a href=\"http://instagram.com/casperelectronics\"><img src=\"http://newsite.casperelectronics.com/wp-content/uploads/2015/01/instagram_circle_black-5121.png\" alt=\"\" /></a><a href=\"https://soundcloud.com/casperelectronics\"><img src=\"http://newsite.casperelectronics.com/wp-content/uploads/2015/01/74-soundcloud-128.png\" alt=\"\" /></a><a href=\"https://www.youtube.com/channel/UC-optxul3FrunxcuQlMYbrg\"><img src=\"http://newsite.casperelectronics.com/wp-content/uploads/2015/01/social-youtube-circle_318-26588.png\" alt=\"\" /></a> <a href=\"http://casperelectronics.com/\"><img src=\"http://newsite.casperelectronics.com/wp-content/uploads/2015/01/images.jpg\" alt=\"\" /></a>','Home','','inherit','closed','closed','','275-revision-v1','','','2015-01-12 22:25:43','2015-01-12 21:25:43','',275,'http://newsite.casperelectronics.com/?p=393',0,'revision','',0),(394,2,'2015-01-12 22:26:36','2015-01-12 21:26:36','<a href=\"https://twitter.com/casperelectro\"><img src=\"http://newsite.casperelectronics.com/wp-content/uploads/2014/12/twitter_small.png\" alt=\"\" /></a><a href=\"https://www.facebook.com/pages/casper-electronics/378905746203\"><img src=\"http://newsite.casperelectronics.com/wp-content/uploads/2015/01/iconmonstr-facebook-4-icon.png\" alt=\"\" /></a><a href=\"http://instagram.com/casperelectronics\"><img src=\"http://newsite.casperelectronics.com/wp-content/uploads/2015/01/instagram_circle_black-5121.png\" alt=\"\" /></a><a href=\"https://soundcloud.com/casperelectronics\"><img src=\"http://newsite.casperelectronics.com/wp-content/uploads/2015/01/74-soundcloud-128.png\" alt=\"\" /></a><a href=\"https://www.youtube.com/channel/UC-optxul3FrunxcuQlMYbrg\"><img src=\"http://newsite.casperelectronics.com/wp-content/uploads/2015/01/social-youtube-circle_318-26588.png\" alt=\"\" /></a><a href=\"http://casperelectronics.com/\"><img src=\"http://newsite.casperelectronics.com/wp-content/uploads/2015/01/images.jpg\" alt=\"\" /></a>','Home','','inherit','closed','closed','','275-revision-v1','','','2015-01-12 22:26:36','2015-01-12 21:26:36','',275,'http://newsite.casperelectronics.com/?p=394',0,'revision','',0),(395,2,'2015-01-12 22:27:17','2015-01-12 21:27:17','<a href=\"https://twitter.com/casperelectro\"><img src=\"http://newsite.casperelectronics.com/wp-content/uploads/2014/12/twitter_small.png\" alt=\"\" /></a><a href=\"https://www.facebook.com/pages/casper-electronics/378905746203\"><img src=\"http://newsite.casperelectronics.com/wp-content/uploads/2015/01/iconmonstr-facebook-4-icon.png\" alt=\"\" /></a><a href=\"http://casperelectronics.com/\"><img src=\"http://newsite.casperelectronics.com/wp-content/uploads/2015/01/images.jpg\" alt=\"\" /></a><a href=\"https://soundcloud.com/casperelectronics\"><img src=\"http://newsite.casperelectronics.com/wp-content/uploads/2015/01/74-soundcloud-128.png\" alt=\"\" /></a><a href=\"https://www.youtube.com/channel/UC-optxul3FrunxcuQlMYbrg\"><img src=\"http://newsite.casperelectronics.com/wp-content/uploads/2015/01/social-youtube-circle_318-26588.png\" alt=\"\" /></a><a href=\"http://instagram.com/casperelectronics\"><img src=\"http://newsite.casperelectronics.com/wp-content/uploads/2015/01/instagram_circle_black-5121.png\" alt=\"\" /></a>','Home','','inherit','closed','closed','','275-revision-v1','','','2015-01-12 22:27:17','2015-01-12 21:27:17','',275,'http://newsite.casperelectronics.com/?p=395',0,'revision','',0),(396,2,'2015-01-12 22:32:49','2015-01-12 21:32:49','<a href=\"http://www.youtube.com/watch?v=NJiRVGVSRlY\">http://www.youtube.com/watch?v=NJiRVGVSRlY</a><a href=\"http://www.youtube.com/watch?v=Qu7OGFFhpEw\">http://www.youtube.com/watch?v=Qu7OGFFhpEw</a>\r\n<h1 style=\"text-align: center;\">[metaslider id=274]</h1>\r\n&nbsp;\r\n\r\n&nbsp;\r\n\r\n&nbsp;\r\n\r\nBitBender was commissioned by the Contemporary Gallery at Georgia Southern University. It has been shown at the Contemporary Gallery and at The Clock Tower Gallery in Manhattan New York.\r\nBitBender is an interactive installation which invites viewers to play games while also generating complex sounds and interlinked video glitch effects by manipulating a custom joystick.\r\n\r\nINTRO:\r\nBitBender is an experimental music, performance and gaming interface which utilizes elements of game play, touch controlled electronic sound generation and modified video. The combination of these elements results in a unique, multi faceted experiences for both performer and audience.\r\nIt is designed to be a public installation. Therefore it has been designed with the laymen and first time user in mind. It also attempts to harness the social potential of public interaction.\r\n\r\nLAYOUT:\r\nBitBender is made up of three main blocks (see figure 1 for hardware layout):\r\n1. Modified Nintendo game system\r\n2. Analog voltage controlled signal generator\r\n3. Game/synthesizer controllers\r\n\r\nUSE:\r\nThe user selects a game to play and presses the power button on the Nintendo. 1 or 2 player games may be selected. Once the game has loaded, using the game controller allows for standard game play. As long as the viewer only touches the joystick and buttons the game will function normally.\r\nPressing on the touch sensitive voltage source pads (see fig B) causes a few things to happen at once.\r\n1. The game sound track from the Nintendo is silenced.\r\n2. A complex sound pattern is generated by the synth and broadcast from a nearby amplifier. Characteristics such as rate and pitch or the entire kind of effect change as more pads are pressed the pressure on each pad changes.\r\n3. The video becomes severely distorted. The kinds of distortion are determined by the pads being pressed as well as pressure applied. The distortion patters are controlled by the synth oscillators. Therefore what the user hears is also what they see.\r\nReleasing the pads returns the system to the normal state and the user can continue playing the game in a traditional fashion.\r\n\r\nPERFORMANCE, PLAY and COMPETITION:\r\nMy goal was to create a hybrid of differing kinds of interaction in order to explore a new form of music and performance. It incorporates electronic sound generation, video modulation controlled by the sound, is built around a gaming system and is intended to be installed in a public venue which introduces a strong social component to all of the aspects.\r\nThe result is a social, audio and visual experience which invites liberal exploration of each of these parameters.\r\nMost importantly I want the experience to be intriguing and inspiring for the user. The key to successful installation and also experimental musical interfaces is to steer the user to a favorable outcome but also let them explore and come up with personal results. It is important to make the interface as easy to access as possible but to then offer a depth of control for those who wish to delve deeper. The pressure sensitive touch interface does this perfectly. It is incredibly easy to use but can also be extremely subtle.\r\nAs a musical interface I am interested in how the conventions of gaming translate into the relative timing and flow of musical output. For instance one may be making decisions based on musical composition as well as timing aspects of the game.\r\nI am equally interested in how the coordination of sound and video impacts the musical output of the device. One hears sound very differently when that sound is represented visually.\r\nThe inclusion of gaming serves several purposes. First it is an accessible and intuitive form of interaction. The first challenge when making public installation is to get the public to interact with the piece. The next challenge is to get them to interact in the way you intended. One generally needs very little explanation or coaxing in order to play a video game. The controls were designed using standard arcade hardware which are big, simple and inviting.\r\nGaming brings with it lots of social, personal and thematic baggage. Many people have a history of gaming and some form of emotional connection with that experience. This is an important aspect which generates expectations. Expectations create the wonderful opportunity to defy those expectations, which is what this piece does through dramatic sound and video modification.\r\nGaming is also a social experience which more often than not is competitive in nature. This is an aspect I am especially interested in exploring as applied to music making. Each player is able to control the sound and video. One player can modulate the sound and video while the other is playing the game. Therefore there is an added level of competitive and even collaborative dynamic in this piece.\r\nLastly, game systems such as the Nintendo have easily modifiable video generators. By shorting out points on the video chips it is possible to generate many different kinds of video glitching effects. Some effects will inhibit game play while others simply change aspects of the game characters or landscape.\r\n\r\nTHE HARDWARE:\r\nNintendo Game System.\r\nThe nintendo has been modified to allow points on the circuit board associated with video generation and rendering to be shorted to the negative power supply. This results in a variety of video glitching effects ranging from resolution reduction to background and/or foreground scrambling.\r\n\r\nAnalog voltage controlled signal generator\r\nThis is an analog modular synthesizer. I have referred to it as a voltage controlled signal generator due to the fact that the term “synthesizer” is often associated with audio generating devices. In this case the synth generates audio as well as controlling the video.\r\nSound is simply a modulating voltage. This voltage may be sent to speaker to make sound but can also be used as a control signal for other circuitry and electronic devices.\r\nThe synth contains the following modules:\r\n-3 oscillators','Bit Bender','','inherit','closed','closed','','245-revision-v1','','','2015-01-12 22:32:49','2015-01-12 21:32:49','',245,'http://newsite.casperelectronics.com/?p=396',0,'revision','',0),(397,2,'2015-01-12 22:33:45','2015-01-12 21:33:45','<a href=\"http://www.youtube.com/watch?v=NJiRVGVSRlY\">http://www.youtube.com/watch?v=NJiRVGVSRlY</a><a href=\"http://www.youtube.com/watch?v=Qu7OGFFhpEw\">http://www.youtube.com/watch?v=Qu7OGFFhpEw</a>\r\n<h1 style=\"text-align: center;\">[metaslider id=274]</h1>\r\n&nbsp;\r\n\r\n&nbsp;\r\n\r\nBitBender was commissioned by the Contemporary Gallery at Georgia Southern University. It has been shown at the Contemporary Gallery and at The Clock Tower Gallery in Manhattan New York.\r\nBitBender is an interactive installation which invites viewers to play games while also generating complex sounds and interlinked video glitch effects by manipulating a custom joystick.\r\n\r\nINTRO:\r\nBitBender is an experimental music, performance and gaming interface which utilizes elements of game play, touch controlled electronic sound generation and modified video. The combination of these elements results in a unique, multi faceted experiences for both performer and audience.\r\nIt is designed to be a public installation. Therefore it has been designed with the laymen and first time user in mind. It also attempts to harness the social potential of public interaction.\r\n\r\nLAYOUT:\r\nBitBender is made up of three main blocks (see figure 1 for hardware layout):\r\n1. Modified Nintendo game system\r\n2. Analog voltage controlled signal generator\r\n3. Game/synthesizer controllers\r\n\r\nUSE:\r\nThe user selects a game to play and presses the power button on the Nintendo. 1 or 2 player games may be selected. Once the game has loaded, using the game controller allows for standard game play. As long as the viewer only touches the joystick and buttons the game will function normally.\r\nPressing on the touch sensitive voltage source pads (see fig B) causes a few things to happen at once.\r\n1. The game sound track from the Nintendo is silenced.\r\n2. A complex sound pattern is generated by the synth and broadcast from a nearby amplifier. Characteristics such as rate and pitch or the entire kind of effect change as more pads are pressed the pressure on each pad changes.\r\n3. The video becomes severely distorted. The kinds of distortion are determined by the pads being pressed as well as pressure applied. The distortion patters are controlled by the synth oscillators. Therefore what the user hears is also what they see.\r\nReleasing the pads returns the system to the normal state and the user can continue playing the game in a traditional fashion.\r\n\r\nPERFORMANCE, PLAY and COMPETITION:\r\nMy goal was to create a hybrid of differing kinds of interaction in order to explore a new form of music and performance. It incorporates electronic sound generation, video modulation controlled by the sound, is built around a gaming system and is intended to be installed in a public venue which introduces a strong social component to all of the aspects.\r\nThe result is a social, audio and visual experience which invites liberal exploration of each of these parameters.\r\nMost importantly I want the experience to be intriguing and inspiring for the user. The key to successful installation and also experimental musical interfaces is to steer the user to a favorable outcome but also let them explore and come up with personal results. It is important to make the interface as easy to access as possible but to then offer a depth of control for those who wish to delve deeper. The pressure sensitive touch interface does this perfectly. It is incredibly easy to use but can also be extremely subtle.\r\nAs a musical interface I am interested in how the conventions of gaming translate into the relative timing and flow of musical output. For instance one may be making decisions based on musical composition as well as timing aspects of the game.\r\nI am equally interested in how the coordination of sound and video impacts the musical output of the device. One hears sound very differently when that sound is represented visually.\r\nThe inclusion of gaming serves several purposes. First it is an accessible and intuitive form of interaction. The first challenge when making public installation is to get the public to interact with the piece. The next challenge is to get them to interact in the way you intended. One generally needs very little explanation or coaxing in order to play a video game. The controls were designed using standard arcade hardware which are big, simple and inviting.\r\nGaming brings with it lots of social, personal and thematic baggage. Many people have a history of gaming and some form of emotional connection with that experience. This is an important aspect which generates expectations. Expectations create the wonderful opportunity to defy those expectations, which is what this piece does through dramatic sound and video modification.\r\nGaming is also a social experience which more often than not is competitive in nature. This is an aspect I am especially interested in exploring as applied to music making. Each player is able to control the sound and video. One player can modulate the sound and video while the other is playing the game. Therefore there is an added level of competitive and even collaborative dynamic in this piece.\r\nLastly, game systems such as the Nintendo have easily modifiable video generators. By shorting out points on the video chips it is possible to generate many different kinds of video glitching effects. Some effects will inhibit game play while others simply change aspects of the game characters or landscape.\r\n\r\nTHE HARDWARE:\r\nNintendo Game System.\r\nThe nintendo has been modified to allow points on the circuit board associated with video generation and rendering to be shorted to the negative power supply. This results in a variety of video glitching effects ranging from resolution reduction to background and/or foreground scrambling.\r\n\r\nAnalog voltage controlled signal generator\r\nThis is an analog modular synthesizer. I have referred to it as a voltage controlled signal generator due to the fact that the term “synthesizer” is often associated with audio generating devices. In this case the synth generates audio as well as controlling the video.\r\nSound is simply a modulating voltage. This voltage may be sent to speaker to make sound but can also be used as a control signal for other circuitry and electronic devices.\r\nThe synth contains the following modules:\r\n-3 oscillators','Bit Bender','','inherit','closed','closed','','245-revision-v1','','','2015-01-12 22:33:45','2015-01-12 21:33:45','',245,'http://newsite.casperelectronics.com/?p=397',0,'revision','',0),(398,2,'2015-01-12 22:35:49','2015-01-12 21:35:49','<a href=\"http://www.youtube.com/watch?v=NJiRVGVSRlY\">http://www.youtube.com/watch?v=NJiRVGVSRlY</a><a href=\"http://www.youtube.com/watch?v=Qu7OGFFhpEw\">http://www.youtube.com/watch?v=Qu7OGFFhpEw</a>\r\n<h1 style=\"text-align: center;\">[metaslider id=274]</h1>\r\n&nbsp;\r\n\r\n&nbsp;\r\n\r\nINTRO:\r\nBitBender is an experimental music, performance and gaming interface which utilizes elements of game play, touch controlled electronic sound generation and modified video. The combination of these elements results in a unique, multi faceted experiences for both performer and audience.\r\nIt is designed to be a public installation. Therefore it has been designed with the laymen and first time user in mind. It also attempts to harness the social potential of public interaction.\r\n\r\nLAYOUT:\r\nBitBender is made up of three main blocks (see figure 1 for hardware layout):\r\n1. Modified Nintendo game system\r\n2. Analog voltage controlled signal generator\r\n3. Game/synthesizer controllers\r\n\r\nUSE:\r\nThe user selects a game to play and presses the power button on the Nintendo. 1 or 2 player games may be selected. Once the game has loaded, using the game controller allows for standard game play. As long as the viewer only touches the joystick and buttons the game will function normally.\r\nPressing on the touch sensitive voltage source pads (see fig B) causes a few things to happen at once.\r\n1. The game sound track from the Nintendo is silenced.\r\n2. A complex sound pattern is generated by the synth and broadcast from a nearby amplifier. Characteristics such as rate and pitch or the entire kind of effect change as more pads are pressed the pressure on each pad changes.\r\n3. The video becomes severely distorted. The kinds of distortion are determined by the pads being pressed as well as pressure applied. The distortion patters are controlled by the synth oscillators. Therefore what the user hears is also what they see.\r\nReleasing the pads returns the system to the normal state and the user can continue playing the game in a traditional fashion.\r\n\r\nPERFORMANCE, PLAY and COMPETITION:\r\nMy goal was to create a hybrid of differing kinds of interaction in order to explore a new form of music and performance. It incorporates electronic sound generation, video modulation controlled by the sound, is built around a gaming system and is intended to be installed in a public venue which introduces a strong social component to all of the aspects.\r\nThe result is a social, audio and visual experience which invites liberal exploration of each of these parameters.\r\nMost importantly I want the experience to be intriguing and inspiring for the user. The key to successful installation and also experimental musical interfaces is to steer the user to a favorable outcome but also let them explore and come up with personal results. It is important to make the interface as easy to access as possible but to then offer a depth of control for those who wish to delve deeper. The pressure sensitive touch interface does this perfectly. It is incredibly easy to use but can also be extremely subtle.\r\nAs a musical interface I am interested in how the conventions of gaming translate into the relative timing and flow of musical output. For instance one may be making decisions based on musical composition as well as timing aspects of the game.\r\nI am equally interested in how the coordination of sound and video impacts the musical output of the device. One hears sound very differently when that sound is represented visually.\r\nThe inclusion of gaming serves several purposes. First it is an accessible and intuitive form of interaction. The first challenge when making public installation is to get the public to interact with the piece. The next challenge is to get them to interact in the way you intended. One generally needs very little explanation or coaxing in order to play a video game. The controls were designed using standard arcade hardware which are big, simple and inviting.\r\nGaming brings with it lots of social, personal and thematic baggage. Many people have a history of gaming and some form of emotional connection with that experience. This is an important aspect which generates expectations. Expectations create the wonderful opportunity to defy those expectations, which is what this piece does through dramatic sound and video modification.\r\nGaming is also a social experience which more often than not is competitive in nature. This is an aspect I am especially interested in exploring as applied to music making. Each player is able to control the sound and video. One player can modulate the sound and video while the other is playing the game. Therefore there is an added level of competitive and even collaborative dynamic in this piece.\r\nLastly, game systems such as the Nintendo have easily modifiable video generators. By shorting out points on the video chips it is possible to generate many different kinds of video glitching effects. Some effects will inhibit game play while others simply change aspects of the game characters or landscape.\r\n\r\nTHE HARDWARE:\r\nNintendo Game System.\r\nThe nintendo has been modified to allow points on the circuit board associated with video generation and rendering to be shorted to the negative power supply. This results in a variety of video glitching effects ranging from resolution reduction to background and/or foreground scrambling.\r\n\r\nAnalog voltage controlled signal generator\r\nThis is an analog modular synthesizer. I have referred to it as a voltage controlled signal generator due to the fact that the term “synthesizer” is often associated with audio generating devices. In this case the synth generates audio as well as controlling the video.\r\nSound is simply a modulating voltage. This voltage may be sent to speaker to make sound but can also be used as a control signal for other circuitry and electronic devices.\r\nThe synth contains the following modules:\r\n-3 oscillators','Bit Bender','','inherit','closed','closed','','245-revision-v1','','','2015-01-12 22:35:49','2015-01-12 21:35:49','',245,'http://newsite.casperelectronics.com/?p=398',0,'revision','',0),(399,2,'2015-01-12 22:36:03','2015-01-12 21:36:03','','kosmos','','publish','closed','closed','','new-slider-5','','','2015-01-12 22:41:35','2015-01-12 21:41:35','',0,'http://newsite.casperelectronics.com/?post_type=ml-slider&#038;p=399',0,'ml-slider','',0),(400,2,'2015-01-12 22:43:53','2015-01-12 21:43:53','<a href=\"https://www.youtube.com/watch?v=Q5h5pz_BF4g\">https://www.youtube.com/watch?v=Q5h5pz_BF4g</a><a href=\"https://www.youtube.com/watch?v=6AtsTzsmS74\">https://www.youtube.com/watch?v=6AtsTzsmS74</a>\r\n\r\n[metaslider id=399]','Kosmos','','inherit','closed','closed','','282-revision-v1','','','2015-01-12 22:43:53','2015-01-12 21:43:53','',282,'http://newsite.casperelectronics.com/?p=400',0,'revision','',0),(401,2,'2015-01-12 22:44:46','2015-01-12 21:44:46','<h3 class=\"widget-title\">BIT BENDER</h3>\r\nBitBender is an interactive installation which invites viewers to play games while also generating complex sounds and interlinked video glitch effects by manipulating a custom joystick. It was commissioned by the Contemporary Gallery at Georgia Southern University and has been shown at the Contemporary Gallery and The Clock Tower Gallery in Manhattan New York. <a href=\"http://newsite.casperelectronics.com/?page_id=245\"><img src=\"http://newsite.casperelectronics.com/wp-content/uploads/2015/01/marioBit-300x199.jpg\" alt=\"\" /></a><a href=\"http://newsite.casperelectronics.com/?page_id=282 \"><img src=\"http://newsite.casperelectronics.com/wp-content/uploads/2015/01/Kosmos1.jpg\" alt=\"\" /></a>\r\n<h3 class=\"widget-title\">KOSMOS</h3>\r\nKosmos is an interactive sound and light installation displayed at the Contemporary Artists Center in Troy NY for nearly two years. It was designed by myself and Ed Bear and is a continuation of my exploration of the ORB.','Projects','','inherit','closed','closed','','219-revision-v1','','','2015-01-12 22:44:46','2015-01-12 21:44:46','',219,'http://newsite.casperelectronics.com/?p=401',0,'revision','',0),(403,2,'2015-01-12 22:46:15','2015-01-12 21:46:15','<a href=\"http://www.youtube.com/watch?v=6AtsTzsmS74\">http://www.youtube.com/watch?v=6AtsTzsmS74</a><a href=\"http://www.youtube.com/watch?v=Q5h5pz_BF4g\">http://www.youtube.com/watch?v=Q5h5pz_BF4g</a>\r\n\r\n[metaslider id=399]','Kosmos','','inherit','closed','closed','','282-revision-v1','','','2015-01-12 22:46:15','2015-01-12 21:46:15','',282,'http://newsite.casperelectronics.com/?p=403',0,'revision','',0),(404,2,'2015-01-12 22:48:46','2015-01-12 21:48:46','<a href=\"http://www.youtube.com/watch?v=6AtsTzsmS74\">http://www.youtube.com/watch?v=6AtsTzsmS74</a><a href=\"http://www.youtube.com/watch?v=Q5h5pz_BF4g\">http://www.youtube.com/watch?v=Q5h5pz_BF4g</a>\r\n\r\n[metaslider id=399]\r\n\r\nKosmos is an interactive sound and light installation displayed at the Contemporary Artists Center in Troy NY for nearly two years. The piece was taken down Sept 2013. It was designed by myself and Ed Bear and is a continuation of my exploration of the ORB. The orbs are hung outside and respond to environmental noise in the form of colored light and pseudo random digital audio tone output. In both cases the output (light and sound) react to the amplitude and frequency of audio received. Put simply, high frequency sounds like a child screaming (see the video below) will be one color and sound while low frequency sounds will be another. The audio is analyzed using two methods, one is simply amplitude or peak tracking. This is used to trigger the audio output when the amplitude of the incoming audio signal exceeds a preset level. All other audio analysis uses FFT (fast fourier transform) algorithms to read the spectral content of the environmental sound. This allows for a broad reading of many sounds in an environment not just one dominant signal. Therefore specific ranges of sound such as human speech or wind can be pinpointed and ignored or listened to accordingly. In this case the orbs are especially sensitive to human voice and less sensitive to wind or cars driving by.','Kosmos','','inherit','closed','closed','','282-revision-v1','','','2015-01-12 22:48:46','2015-01-12 21:48:46','',282,'http://newsite.casperelectronics.com/?p=404',0,'revision','',0),(405,2,'2015-01-12 22:51:09','2015-01-12 21:51:09','<a href=\"http://www.youtube.com/watch?v=NJiRVGVSRlY\">http://www.youtube.com/watch?v=NJiRVGVSRlY</a><a href=\"http://www.youtube.com/watch?v=Qu7OGFFhpEw\">http://www.youtube.com/watch?v=Qu7OGFFhpEw</a>\r\n<h1 style=\"text-align: center;\">[metaslider id=274]</h1>\r\n&nbsp;\r\n\r\n&nbsp;\r\n\r\nINTRO:\r\nBitBender is an experimental music, performance and gaming interface which utilizes elements of game play, touch controlled electronic sound generation and modified video. The combination of these elements results in a unique, multi faceted experiences for both performer and audience.\r\nIt is designed to be a public installation. Therefore it has been designed with the laymen and first time user in mind. It also attempts to harness the social potential of public interaction.\r\n\r\nLAYOUT:\r\nBitBender is made up of three main blocks (see figure 1 for hardware layout):\r\n1. Modified Nintendo game system\r\n2. Analog voltage controlled signal generator\r\n3. Game/synthesizer controllers\r\n\r\nUSE:\r\nThe user selects a game to play and presses the power button on the Nintendo. 1 or 2 player games may be selected. Once the game has loaded, using the game controller allows for standard game play. As long as the viewer only touches the joystick and buttons the game will function normally.\r\nPressing on the touch sensitive voltage source pads (see fig B) causes a few things to happen at once.\r\n1. The game sound track from the Nintendo is silenced.\r\n2. A complex sound pattern is generated by the synth and broadcast from a nearby amplifier. Characteristics such as rate and pitch or the entire kind of effect change as more pads are pressed the pressure on each pad changes.\r\n3. The video becomes severely distorted. The kinds of distortion are determined by the pads being pressed as well as pressure applied. The distortion patters are controlled by the synth oscillators. Therefore what the user hears is also what they see.\r\nReleasing the pads returns the system to the normal state and the user can continue playing the game in a traditional fashion.\r\n\r\nPERFORMANCE, PLAY and COMPETITION:\r\nMy goal was to create a hybrid of differing kinds of interaction in order to explore a new form of music and performance. It incorporates electronic sound generation, video modulation controlled by the sound, is built around a gaming system and is intended to be installed in a public venue which introduces a strong social component to all of the aspects.\r\nThe result is a social, audio and visual experience which invites liberal exploration of each of these parameters.\r\nMost importantly I want the experience to be intriguing and inspiring for the user. The key to successful installation and also experimental musical interfaces is to steer the user to a favorable outcome but also let them explore and come up with personal results. It is important to make the interface as easy to access as possible but to then offer a depth of control for those who wish to delve deeper. The pressure sensitive touch interface does this perfectly. It is incredibly easy to use but can also be extremely subtle.\r\nAs a musical interface I am interested in how the conventions of gaming translate into the relative timing and flow of musical output. For instance one may be making decisions based on musical composition as well as timing aspects of the game.\r\nI am equally interested in how the coordination of sound and video impacts the musical output of the device. One hears sound very differently when that sound is represented visually.\r\nThe inclusion of gaming serves several purposes. First it is an accessible and intuitive form of interaction. The first challenge when making public installation is to get the public to interact with the piece. The next challenge is to get them to interact in the way you intended. One generally needs very little explanation or coaxing in order to play a video game. The controls were designed using standard arcade hardware which are big, simple and inviting.\r\nGaming brings with it lots of social, personal and thematic baggage. Many people have a history of gaming and some form of emotional connection with that experience. This is an important aspect which generates expectations. Expectations create the wonderful opportunity to defy those expectations, which is what this piece does through dramatic sound and video modification.\r\nGaming is also a social experience which more often than not is competitive in nature. This is an aspect I am especially interested in exploring as applied to music making. Each player is able to control the sound and video. One player can modulate the sound and video while the other is playing the game. Therefore there is an added level of competitive and even collaborative dynamic in this piece.\r\nLastly, game systems such as the Nintendo have easily modifiable video generators. By shorting out points on the video chips it is possible to generate many different kinds of video glitching effects. Some effects will inhibit game play while others simply change aspects of the game characters or landscape.\r\n\r\nTHE HARDWARE:\r\nNintendo Game System.\r\nThe nintendo has been modified to allow points on the circuit board associated with video generation and rendering to be shorted to the negative power supply. This results in a variety of video glitching effects ranging from resolution reduction to background and/or foreground scrambling.\r\n\r\nAnalog voltage controlled signal generator\r\nThis is an analog modular synthesizer. I have referred to it as a voltage controlled signal generator due to the fact that the term “synthesizer” is often associated with audio generating devices. In this case the synth generates audio as well as controlling the video.\r\nSound is simply a modulating voltage. This voltage may be sent to speaker to make sound but can also be used as a control signal for other circuitry and electronic devices.\r\nThe synth contains the following modules:\r\n-3 oscillators\r\n-1 low pass filter\r\n- 2 amplifiers\r\n- 1 ring modulator\r\n- 1 sample and hold\r\n-1 envelope generator\r\nThe challenge with this synth was to make a system which allowed the user to access a very wide range of sound effects and eliminate any setting combinations which would result in no sound outout.\r\nTo do this I drastically limited the number of user accessible controls and normalized many of the module ins and outs. I then designed a signal architecture which incorporates many layers of signal feedback in order to generate complex and interesting sounds. See figure 3 for a signal flow block diagram.\r\nThe end result is that the user can generate a great range of modulating tones and complex sequences by only adjusting the pitch of each of the 3 oscillators. There are no dead spots, the effects are extremely varied and the different sounds are animated and interesting.\r\n\r\nGame/Synth controller.\r\nThere are two identical controllers. All details below apply to both controllers.\r\nThis device contains 4 buttons, a joystick and an array of 24 pressure sensitive touch pads. The 4 buttons and joystick are used to “talk” to the Nintendo. These function as a traditional game controller and allow the user to play games on the Nintendo.\r\nThe pressure sensitive touch pads “talk” to the synth. Touching each pad generates a discreet voltage relative to the pressure applied to that pad. These voltages are then used to do three things:\r\n1. Modulate the frequency of one of the 3 voltage controlled oscillators.\r\n2. Open a gate which allows that oscillator to activate 1 of 12 video glitching effects.\r\n3. Trigger the envelope generator which in turn turns UP the synth volume while simultaneously turning DOWN the Nintendo game volume.\r\n\r\nTECH:\r\nVideo Glitching.\r\nThis is one of the more complex and interesting parts of the piece. Video glitches can be generated by connecting pins from the video generating ICs in the Nintendo to the negative power supply. In order to make the glitches more interesting I linked them to the 3 synth oscillators. This is also much viscerally more engaging as the mind perceives the link between the sound and the visuals.\r\nTo do this I connected each oscillator output to the gate of a transistor. This acts as a switch which simply connects a video glitch point to ground but it does so at the frequency of the control oscillator. This is significant because the rate of the oscillator will interact with the rate of video generation. This results in a density of horizontal lines (width and number of lines)of glitch patterns relative to the two frequencies.\r\nI also wanted to make the glitch only activate when a pressure pad is being pressed. See Figure 2 for a schematic. I connected the voltage output of each pad to the gate of a transistor which then passes one of the oscillators to the base of another transistor which connects a video glitch point to ground.\r\nThere are only 3 oscillators which can be used to modulate the video but there are 12 different glitch points which the oscillators can be routed to. The routing scheme is a little crazy and is illustrated in figure 2.\r\n\r\nJoystick.\r\nThe Nintendo joystick uses a serial protocol to communicate with the Nintendo. I was able to make a joystick by wiring the controls to a CD4021 shift register. Simple and effective.','Bit Bender','','inherit','closed','closed','','245-revision-v1','','','2015-01-12 22:51:09','2015-01-12 21:51:09','',245,'http://newsite.casperelectronics.com/?p=405',0,'revision','',0),(407,2,'2015-01-12 22:57:52','2015-01-12 21:57:52','<img src=\"http://newsite.casperelectronics.com/wp-content/uploads/2014/12/10171053_10152745317039097_185220040_n.jpg\" alt=\"\" />\r\n<h3 class=\"widget-title\">ARTIST BIO</h3>\r\nPeter Edwards (b.1978) is an American artist living in the Netherlands. Edwards’ practice utilizes a variety of mediums. He is a musician, sculptor, inventor and teacher–though it is crucial to his work that these roles are not exclusive of each other. His focus takes place primarily at the intersections of these roles. The overlaps fulfill a desire to challenge, entertain and inspire audiences to perceive new possibilities. In addition, Edwards employs the practice of electronics hacking and circuit bending of common technologies (such as consumer electronics and educational toys) to illustrate that function should not be dictated to the end user. By blending mediums or practices thought to exist on their own, he hopes to destabilize preconceptions of role and function as well as dissolve the barriers between producer and consumer.Edwards’ sculptural work has been shown at the Tang Museum (Saratoga Springs, NY), Green Gallery (YALE University, New Haven, CT), West Hall Gallery (RPI, Troy, NY) ABC no Rio (New York, NY), Lost Horse Gallery (Reykjavik, Iceland), Hans Wies Gallery (Manchester, CT) and more. His work has been presented internationally at venues including The MIT Media Lab, Transmediale, Dutch Electronic Arts Festival, New York Electronic Arts Festival, and Performa, among others.','Artist','','inherit','closed','closed','','22-revision-v1','','','2015-01-12 22:57:52','2015-01-12 21:57:52','',22,'http://newsite.casperelectronics.com/?p=407',0,'revision','',0),(408,2,'2015-01-12 22:59:41','2015-01-12 21:59:41','','artist bio','','publish','closed','closed','','new-slider-6','','','2015-01-12 23:01:56','2015-01-12 22:01:56','',0,'http://newsite.casperelectronics.com/?post_type=ml-slider&#038;p=408',0,'ml-slider','',0),(409,2,'2015-01-12 23:10:34','2015-01-12 22:10:34','&nbsp;\r\n\r\nPeter Edwards (b.1978) is an American artist living in the Netherlands.\r\n\r\nEdwards’ practice utilizes a variety of mediums. He is a musician, sculptor, inventor and teacher–though it is crucial to his work that these roles are not exclusive of each other. His focus takes place primarily at the intersections of these roles. The overlaps fulfill a desire to challenge, entertain and inspire audiences to perceive new possibilities.\r\n\r\nIn addition, Edwards employs the practice of electronics hacking and circuit bending of common technologies (such as consumer electronics and educational toys) to illustrate that function should not be dictated to the end user. By blending mediums or practices thought to exist on their own, he hopes to destabilize preconceptions of role and function as well as dissolve the barriers between producer and consumer.Edwards’ sculptural work has been shown at the Tang Museum (Saratoga Springs, NY), Green Gallery (YALE University, New Haven, CT), West Hall Gallery (RPI, Troy, NY) ABC no Rio (New York, NY), Lost Horse Gallery (Reykjavik, Iceland), Hans Wies Gallery (Manchester, CT) and more. His work has been presented internationally at venues including The MIT Media Lab, Transmediale, Dutch Electronic Arts Festival, New York Electronic Arts Festival, and Performa, among others.','Artist','','inherit','closed','closed','','22-revision-v1','','','2015-01-12 23:10:34','2015-01-12 22:10:34','',22,'http://newsite.casperelectronics.com/?p=409',0,'revision','',0),(411,2,'2015-01-12 23:12:05','2015-01-12 22:12:05','&nbsp;\r\n<h3 style=\"text-align: center;\"></h3>\r\n<span style=\"color: #000000;\">Peter Edwards (b. 1978) is an American artist, musician, and teacher. He has been exploring the field of circuit bending and experimental musical electronics and is best known for his DIY experimental electronics website Casper Electronics. He has spent the last decade exploring the practice of electrical hacking and engineering and shares his findings with others through this site. </span>\r\n<div style=\"color: #616161;\"></div>\r\n<div style=\"color: #616161;\"><span style=\"color: #000000;\">Edwards received a BFA in sculpture from The Rhode Island School of Design in 2000.  In 2005 he developed the creative electronics department at Hampshire College. From 2010-2011 he attended electrical engineering and mathematics courses at Hudson Valley Community College and in 2014 he received a Masters in Music from the Royal Conservatory of The Hague in The Netherlands.</span></div>\r\n<div style=\"color: #616161;\"></div>\r\n<div style=\"color: #616161;\"><span style=\"color: #000000;\">He has taught workshops and spoken on the topic of circuit hacking and creative electronics at MIT’s Media Lab, Hasbro Toys, The V&amp;A Museum, Hampshire College, Skidmore College, New York University, Bloomfield University, Long Beach University, Georgia Southern University and at new media festivals around the world including The Piksel Festival (Bergen, Norway), The OFFF Festival and Pixel Festival (Paris, France), Transmediale (Berlin, Germany), Sequences Festival (Reykjavik, Iceland) Bent Festival (New York &amp; LA, USA). He has also written electronics tutorials for American DIY tech magazine Make. </span></div>\r\n<div style=\"color: #616161;\"></div>\r\n<div style=\"color: #616161;\"><span style=\"color: #000000;\">Edwards currently lives in The Hague, NL teaching DIY Electronics at the Royal Academy of Art and simultaneously studying instrument design at STEIM, Amsterdam.</span></div>','Teacher','','inherit','closed','closed','','26-revision-v1','','','2015-01-12 23:12:05','2015-01-12 22:12:05','',26,'http://newsite.casperelectronics.com/?p=411',0,'revision','',0),(412,2,'2015-01-13 13:40:27','2015-01-13 12:40:27','&nbsp;\r\n\r\nPeter Edwards (b.1978) is an American artist living in the Netherlands.\r\n\r\nEdwards’ practice utilizes a variety of mediums. He is a musician, sculptor, inventor and teacher–though it is crucial to his work that these roles are not exclusive of each other. His focus takes place primarily at the intersections of these roles. The overlaps fulfill a desire to challenge, entertain and inspire audiences to perceive new possibilities.\r\n\r\nIn addition, Edwards employs the practice of electronics hacking and circuit bending of common technologies (such as consumer electronics and educational toys) to illustrate that function should not be dictated to the end user. By blending mediums or practices thought to exist on their own, he hopes to destabilize preconceptions of role and function as well as dissolve the barriers between producer and consumer.Edwards’ sculptural work has been shown at the Tang Museum (Saratoga Springs, NY), Green Gallery (YALE University, New Haven, CT), West Hall Gallery (RPI, Troy, NY) ABC no Rio (New York, NY), Lost Horse Gallery (Reykjavik, Iceland), Hans Wies Gallery (Manchester, CT) and more. His work has been presented internationally at venues including The MIT Media Lab, Transmediale, Dutch Electronic Arts Festival, New York Electronic Arts Festival, and Performa, among others.','Artist Bio','','inherit','closed','closed','','22-revision-v1','','','2015-01-13 13:40:27','2015-01-13 12:40:27','',22,'http://newsite.casperelectronics.com/?p=412',0,'revision','',0),(413,2,'2015-01-13 13:45:41','2015-01-13 12:45:41','','Biography','','inherit','closed','closed','','19-revision-v1','','','2015-01-13 13:45:41','2015-01-13 12:45:41','',19,'http://newsite.casperelectronics.com/?p=413',0,'revision','',0),(415,2,'2015-01-13 13:46:41','2015-01-13 12:46:41','&nbsp;\r\n\r\nPeter Edwards (b.1978) is an American artist living in the Netherlands.\r\n\r\nEdwards’ practice utilizes a variety of mediums. He is a musician, sculptor, inventor and teacher–though it is crucial to his work that these roles are not exclusive of each other. His focus takes place primarily at the intersections of these roles. The overlaps fulfill a desire to challenge, entertain and inspire audiences to perceive new possibilities.\r\n\r\nIn addition, Edwards employs the practice of electronics hacking and circuit bending of common technologies (such as consumer electronics and educational toys) to illustrate that function should not be dictated to the end user. By blending mediums or practices thought to exist on their own, he hopes to destabilize preconceptions of role and function as well as dissolve the barriers between producer and consumer.Edwards’ sculptural work has been shown at the Tang Museum (Saratoga Springs, NY), Green Gallery (YALE University, New Haven, CT), West Hall Gallery (RPI, Troy, NY) ABC no Rio (New York, NY), Lost Horse Gallery (Reykjavik, Iceland), Hans Wies Gallery (Manchester, CT) and more. His work has been presented internationally at venues including The MIT Media Lab, Transmediale, Dutch Electronic Arts Festival, New York Electronic Arts Festival, and Performa, among others.\r\n\r\n&nbsp;','Artist Bio','','inherit','closed','closed','','22-revision-v1','','','2015-01-13 13:46:41','2015-01-13 12:46:41','',22,'http://newsite.casperelectronics.com/?p=415',0,'revision','',0),(417,2,'2015-01-13 13:52:58','2015-01-13 12:52:58','&nbsp;\r\n\r\nPeter Edwards (b. 1978) is an American artist, musician, and teacher. He has been exploring the field of circuit bending and experimental musical electronics and is best known for his DIY experimental electronics website Casper Electronics. He has spent the last decade exploring the practice of electrical hacking and engineering and shares his findings with others through this site.\r\n\r\nEdwards received a BFA in sculpture from The Rhode Island School of Design in 2000. In 2005 he developed the creative electronics department at Hampshire College. From 2010-2011 he attended electrical engineering and mathematics courses at Hudson Valley Community College and in 2014 he received a Masters in Music from the Royal Conservatory of The Hague in The Netherlands.\r\n\r\nHe has taught workshops and spoken on the topic of circuit hacking and creative electronics at MIT’s Media Lab, Hasbro Toys, The V&amp;A Museum, Hampshire College, Skidmore College, New York University, Bloomfield University, Long Beach University, Georgia Southern University and at new media festivals around the world including The Piksel Festival (Bergen, Norway), The OFFF Festival and Pixel Festival (Paris, France), Transmediale (Berlin, Germany), Sequences Festival (Reykjavik, Iceland) Bent Festival (New York &amp; LA, USA). He has also written electronics tutorials for American DIY tech magazine Make.\r\n\r\nEdwards currently lives in The Hague, NL teaching DIY Electronics at the Royal Academy of Art and simultaneously studying instrument design at STEIM, Amsterdam.\r\n\r\n&nbsp;','Teacher Bio','','inherit','closed','closed','','26-revision-v1','','','2015-01-13 13:52:58','2015-01-13 12:52:58','',26,'http://newsite.casperelectronics.com/?p=417',0,'revision','',0),(418,2,'2015-01-13 13:58:34','2015-01-13 12:58:34','','teacher bio','','publish','closed','closed','','new-slider-7','','','2015-01-13 13:59:51','2015-01-13 12:59:51','',0,'http://newsite.casperelectronics.com/?post_type=ml-slider&#038;p=418',0,'ml-slider','',0),(419,2,'2015-01-13 13:58:51','2015-01-13 12:58:51','','1424389_434325896669154_1397332723_n','','inherit','closed','closed','','1424389_434325896669154_1397332723_n','','','2015-01-13 13:59:51','2015-01-13 12:59:51','',0,'http://newsite.casperelectronics.com/wp-content/uploads/2015/01/1424389_434325896669154_1397332723_n.jpg',0,'attachment','image/jpeg',0),(420,2,'2015-01-13 14:00:54','2015-01-13 13:00:54','&nbsp;\r\n\r\nPeter Edwards is an American artist, musician, and teacher. He has been exploring the field of circuit bending and experimental musical electronics since 2000 through his business Casper Electronics. He performs as an artist regularly under the same name.\r\n\r\nEdwards\' musical performances utilize a variety of mediums. Using handmade analogue sound and light synthesizers he reveals different layers of complex electrical systems which are then manipulated by hand to create audiovisual patterns. Using his self-crafted NOVA DRONE synthesizer machine, he creates an induced environment which presents itself as an immediate, intense, and hypnotic display of sound, light and color. This situation pulses and dissipates outward to affect an audience within a space, occupying a sonic territory between noise and melody, chaos and structure.\r\n\r\nHe has presented his work extensively across the US and Europe at venues and festivals including Transmediale (Berlin, DE), MIT media Lab (Boston, US), V&amp;A Museum (London, UK), New York Electronic Arts Festival (Manhattan, US), Piksel (Bergen, NO), Mal au Pixel (Paris, FR), The Dutch Electronic Arts Festival (Rotterdam, NL), SOTU festival (Amsterdam, NL), Future Everything Festival (Manchester, UK), Experimental Media &amp; Performing Arts Center (Troy, US).\r\n\r\nHe has also built instruments for musicians across the globe working in genres ranging from techno and sound scape to rock and hip hop. Clients include:\r\n\r\nDan Deacon\r\nMike Patton\r\nDanny Elfman\r\nNegativland\r\nThe Melvins\r\nRahzel\r\nBT\r\nBlack Moth Super Rainbow\r\nOtto Von Schirach\r\nDJJS1\r\n\r\n&nbsp;','Musician Bio','','inherit','closed','closed','','24-revision-v1','','','2015-01-13 14:00:54','2015-01-13 13:00:54','',24,'http://newsite.casperelectronics.com/?p=420',0,'revision','',0),(421,2,'2015-01-13 14:09:13','2015-01-13 13:09:13','&nbsp;\r\n\r\nPeter Edwards (b. 1978) is an American artist, musician, and teacher. He has been exploring the field of circuit bending and experimental musical electronics and is best known for his DIY experimental electronics website Casper Electronics. He has spent the last decade exploring the practice of electrical hacking and engineering and shares his findings with others through this site.\r\n\r\nEdwards received a BFA in sculpture from The Rhode Island School of Design in 2000. In 2005 he developed the creative electronics department at Hampshire College. From 2010-2011 he attended electrical engineering and mathematics courses at Hudson Valley Community College and in 2014 he received a Masters in Music from the Royal Conservatory of The Hague in The Netherlands.\r\n\r\nHe has taught workshops and spoken on the topic of circuit hacking and creative electronics at MIT’s Media Lab, Hasbro Toys, The V&amp;A Museum, Hampshire College, Skidmore College, New York University, Bloomfield University, Long Beach University, Georgia Southern University and at new media festivals around the world including The Piksel Festival (Bergen, Norway), The OFFF Festival and Pixel Festival (Paris, France), Transmediale (Berlin, Germany), Sequences Festival (Reykjavik, Iceland) Bent Festival (New York &amp; LA, USA). He has also written electronics tutorials for American DIY tech magazine Make.\r\n\r\nEdwards currently lives in The Hague, NL teaching DIY Electronics at the Royal Academy of Art and simultaneously studying instrument design at STEIM, Amsterdam.\r\n\r\n&nbsp;','','','inherit','closed','closed','','26-revision-v1','','','2015-01-13 14:09:13','2015-01-13 13:09:13','',26,'http://newsite.casperelectronics.com/?p=421',0,'revision','',0),(423,2,'2015-01-13 14:12:41','2015-01-13 13:12:41','&nbsp;\r\n\r\nPeter Edwards (b. 1978) is an American artist, musician, and teacher. He has been exploring the field of circuit bending and experimental musical electronics and is best known for his DIY experimental electronics website Casper Electronics. He has spent the last decade exploring the practice of electrical hacking and engineering and shares his findings with others through this site.\r\n\r\nEdwards received a BFA in sculpture from The Rhode Island School of Design in 2000. In 2005 he developed the creative electronics department at Hampshire College. From 2010-2011 he attended electrical engineering and mathematics courses at Hudson Valley Community College and in 2014 he received a Masters in Music from the Royal Conservatory of The Hague in The Netherlands.\r\n\r\nHe has taught workshops and spoken on the topic of circuit hacking and creative electronics at MIT’s Media Lab, Hasbro Toys, The V&amp;A Museum, Hampshire College, Skidmore College, New York University, Bloomfield University, Long Beach University, Georgia Southern University and at new media festivals around the world including The Piksel Festival (Bergen, Norway), The OFFF Festival and Pixel Festival (Paris, France), Transmediale (Berlin, Germany), Sequences Festival (Reykjavik, Iceland) Bent Festival (New York &amp; LA, USA). He has also written electronics tutorials for American DIY tech magazine Make.\r\n\r\nEdwards currently lives in The Hague, NL teaching DIY Electronics at the Royal Academy of Art and simultaneously studying instrument design at STEIM, Amsterdam.\r\n\r\n&nbsp;','Teaching Bio','','inherit','closed','closed','','26-revision-v1','','','2015-01-13 14:12:41','2015-01-13 13:12:41','',26,'http://newsite.casperelectronics.com/?p=423',0,'revision','',0),(424,2,'2015-01-13 14:13:32','2015-01-13 13:13:32','','musician bio','','publish','closed','closed','','new-slider-8','','','2015-01-13 14:14:08','2015-01-13 13:14:08','',0,'http://newsite.casperelectronics.com/?post_type=ml-slider&#038;p=424',0,'ml-slider','',0),(425,2,'2015-01-13 14:14:00','2015-01-13 13:14:00','','1456128_434325993335811_260401186_n','','inherit','closed','closed','','1456128_434325993335811_260401186_n','','','2015-01-13 14:14:08','2015-01-13 13:14:08','',0,'http://newsite.casperelectronics.com/wp-content/uploads/2015/01/1456128_434325993335811_260401186_n.jpg',0,'attachment','image/jpeg',0),(426,2,'2015-01-13 14:16:41','2015-01-13 13:16:41','<h3 style=\"text-align: center;\">CURRICULUM VITAE</h3>\r\n<h5 style=\"text-align: center;\"><span style=\"color: #808080;\">http://www.casperelectronics.com</span>\r\n<span style=\"color: #808080;\"> pete@casperelectronics.com</span>\r\n<span style=\"color: #808080;\"> Den Haag, Netherlands</span>\r\n<span style=\"color: #808080;\"> b. 1978 Vermont, US</span></h5>\r\n\r\n<hr />\r\n<p style=\"text-align: center;\"><strong>EDUCATION</strong>\r\n<strong>2012-Present</strong>\r\n<em>MA Instruments and Interfaces</em>\r\nThe Royal Conservatory of the Hague / STEIM Amsterdam, Netherlands\r\n<strong>1996-2000</strong>\r\n<em>BFA Sculpture</em>\r\nRhode Island School of Design, RI\r\n<strong>2010-2011</strong>\r\n<em>Electrical engineering and computer sciences (Non-matriculated)</em>\r\nHudson Valley Community College. Troy, NY</p>\r\n\r\n\r\n<hr />\r\n<p style=\"text-align: center;\"><strong>PROFESSIONAL EXPERIENCE</strong>\r\n<strong>2014-Present</strong>\r\n<em>Teacher/ DIY Electronics / Workshop Leader</em>\r\nRoyal Academy of Art, The Hague, Netherlands\r\n<strong>2008-Present</strong>\r\n<em>Teacher</em>\r\nHarvestworks Digital Media Arts Center, Manhattan, NY\r\n<strong>2000-Present</strong>\r\n<em>Sole Proprietor</em>\r\nCasperelectronics, Troy, NY\r\n<strong>2009-2010</strong>\r\n<em>Writer/Electronics Tutorial Contributor</em>\r\nMake Magazine, North Sebastopol, CA\r\n<strong>2009-2010</strong>\r\n<em>Teacher/Designer musical instrument design and production</em>\r\nArts Center of the Capital Region, Troy, NY\r\n<strong>2005-2007</strong>\r\n<em>Adjunct Assistant Professor of Design (planned, designed and implemented creative electronics program)</em>\r\nHampshire College, Amherst, MA</p>\r\n\r\n\r\n<hr />\r\n<p style=\"text-align: center;\"><strong>EXHIBITIONS</strong></p>\r\n<p style=\"text-align: center;\"><strong>SOLO SHOWS</strong>\r\n<strong>2012</strong>\r\nCommissioned installation “DroneScape”, Clock Tower Gallery, Manhattan, NY\r\n<strong>2011</strong>\r\nFlux Factory Gallery, Long Island City, NY\r\n<strong>2010</strong>\r\nCommissioned installation for Tang Museum, Skidmore College, Saratoga Springs, NY\r\nWest Hall Gallery, Rensellaer Polytechnic Institue, Troy, NY\r\n<strong>2008</strong>\r\nLost Horse Gallery, Reykjavik, Iceland\r\n<strong>2006</strong>\r\nSeton Gallery, University of New Haven, CT</p>\r\n<p style=\"text-align: center;\"><strong>GROUP SHOWS</strong>\r\n<strong>2014</strong>\r\nKopenlab festival, Copenhagen, Denmark\r\nYour Engagement Has Consequences, BillyTown, Den Haag, The Netherlands\r\n<strong>2013</strong>\r\nJa Natuurlijk. Gemeente Museum, Den Haag, The Netherlands\r\nReFunct. Transmediale, Berlin, Germany\r\n<strong>2012</strong>\r\nCommission for show Resonant Frequencies, Georgia Southern Statesboro, GA\r\n<strong>2011</strong>\r\nCommission for show Dwell, Contemporary Artists Center, Troy, NY\r\n319 Scholes Gallery, Brooklyn NY\r\nArts Center of the Capital Region, Troy NY\r\n<strong>2010</strong>\r\nMarketplace Gallery, Albany NY\r\n<strong>2008</strong>\r\nABC No Rio, New York, NY\r\nGovernors island, New York, NY\r\n<strong>2006</strong>\r\nHans Weiss Newspace Gallery, Manchester, CT\r\nArt Space, New Haven CT\r\nGreen Gallery, YALE University, New Haven, CT</p>\r\n\r\n\r\n<hr />\r\n<p style=\"text-align: center;\"><strong>RESIDENCIES</strong>\r\n<strong>2014</strong>\r\nLjudmila, Ljubljana, Slovenia\r\n<strong>2013</strong>\r\nMIT Media Lab, Cambridge, MA\r\n<strong>2012</strong>\r\nClock Tower Gallery, Manhattan, NY\r\nPerte de Signal, Rustine Labs, Montreal, Canada\r\nFree103point9 Wave Farm, Acra, NY\r\nEMPAC, Rensselaer Polytechnic Institute, Troy, NY\r\n<strong>2011</strong>\r\nSTEIM, Amsterdam, Netherlands\r\nFlux Factory, Long Island City, NY</p>\r\n\r\n\r\n<hr />\r\n<p style=\"text-align: center;\"><strong>VISITING ARTIST LECTURES AND WORKSHOPS</strong>\r\n<strong>2014</strong>\r\nThe Piksel Festival, Bergen, Norway\r\nLjudmila, Ljubljana, Slovenia\r\nAvatarium Festival, St. Etienne, France\r\nFuture Everything Festival, Manchester, UK\r\nWORM, Rotterdam, Netherlands\r\n<strong>2013</strong>\r\nTransmediale Festival, Berlin, Germany\r\nSotu Festival, Amsterdam, Netherlands\r\nControl Voltage Festival, Brooklyn, NY\r\nThe Silent Barn, Brooklyn, NY\r\nFlux Factory, Long Island City, NY\r\nWORM, Rotterdam, Netherlands\r\nDe Vinger, The Hague, Netherlands\r\nSTEIM, Amsterdam, Netherlands\r\nHordijk Studios, The Hague, Netherlands\r\n<strong>2012</strong>\r\nState-X New Forms Festival, The Hague, Netherlands\r\nMapping Festival, Geneva, Switzerland\r\nGeorgia Southern University, Statesboro, GA\r\n<strong>2011</strong>\r\nSTEIM, Amsterdam, Netherlands\r\nV&amp;A Museum, London, UK\r\n319 Scholes Gallery, Brooklyn, NY\r\nFlux Factory, Long Island City, NY\r\nMal Au Pixel festival, Paris, France\r\nPiNG festival, Nantes, France\r\nGoucher College, Baltimore, MD\r\nSkidmore College, Saratoga Springs, NY\r\n<strong>2010</strong>\r\nHampshire College, Amherst, MA\r\nSkidmore College, Saratoga Springs, NY\r\nOFFF arts festival, Paris, France\r\nBloomfield College, Bloomfield, NJ\r\nBent Festival, New York, NY\r\n<strong>2009</strong>\r\nNYU, Manhattan, NY\r\nPiksel Festival, Bergen, Norway\r\nLong Beach University, Long Beach, CA\r\nElectro-Music Festival, Bloomingdale, NJ\r\nMIT Media Lab, Cambridge, MA\r\n<strong>2008</strong>\r\nBENT festival, NY\r\nHasbro Toys, Pawtucket, RI\r\nPotluckCon, New Orleans, LA\r\nNauticon, Cleveland, OH\r\nBENT festival, LA and NY\r\n<strong>2007</strong>\r\nThe Piksel Festival, Bergen, Norway\r\nBENT Festival, Eyebeam, NY</p>\r\n\r\n\r\n<hr />\r\n<p style=\"text-align: center;\"><strong>PERFORMANCES</strong>\r\n<strong>2014</strong>\r\nThe Piksel Festival, Bergen, Norway\r\nFuture Everything Festival, Manchester, UK\r\nDutch Electronic Arts Festival (DEAF), Rotterdam, Netherlands\r\nLjudmila, Ljubljana, Slovenia\r\nPoortgebouw, Rotterdam, Netherlands\r\nRoodkapje, Rotterdam, Netherlands\r\nSTEIM, Amsterdam, Netherlands\r\n<strong>2013</strong>\r\nAviary Gallery, Jamaica Planes, MA\r\nCafe Fixe, Brookline, MA\r\nWZBC radio, Newton, MA\r\nThe Silent Barn, Brooklyn, NY\r\nFlux Factory, Long Island City, NY\r\nNew York Electronic Arts Festival, Manhattan, NY\r\nExtraPool, Nijmegen, Netherlands\r\nSteim, Amsterdam, Netherlands\r\nTransmediale Festival, Berlin, Germany\r\n<strong>2012</strong>\r\nState-X New Forms Festival, The Hague, Netherlands\r\nEMPAC, Rensselaer Polytechnic Institute, Troy, NY\r\nUpstate Artists Guild, Albany, NY\r\n<strong>2011</strong>\r\nSTEIM, Amsterdam, Netherlands\r\nClock Tower Gallery, Manhattan, NY\r\n319 Scholes Gallery, Brooklyn, NY\r\nHackposium hacker festival, Long Island City, NY\r\nMal Au Pixel Festival, Paris, France\r\nPiNG festival, Nantes, France\r\nDevotion Gallery, New York, NY\r\nLittlefield, Brooklyn, NY\r\n<strong>2010</strong>\r\nOFFF Festival, Paris, France\r\nBrigade Neurale, Paris, France\r\nGrrrnd Zero, Leon, France\r\nHundebiss Records, Milan, Italy\r\nBent Festival, Manhattan, NY\r\nValentines, Albany, NY\r\nThe Troy Bike Rescue, Troy, NY\r\nWest Hall Gallery, Troy, NY\r\nThe Spotty Dog, Hudson, NY\r\n<strong>2009</strong>\r\nPerforma Festival, Manhattan, NY\r\nMonkeytown, Brooklyn, NY\r\nArts Center of the Capital Region, Troy, NY\r\nBennington College, North Bennington, VT\r\nBergen Kunsthall, Bergen, Norway\r\nCasper Land, Troy, NY\r\nUpstate Artists Guild Gallery, Albany, NY\r\nBent Festival, The Tank, Manhattan, NY\r\n3rd Ward, Brooklyn, NY\r\nLoad of Fun Theater, Baltimore, MD\r\nBig Rock Candy Mountain, Philladelphia, PA\r\nWeird Diner, Bloomfield, CT\r\nBuilding 16, Providence, RI\r\nThe Elevens, North Hampton, MA\r\nHampshire College, Amherst, MA\r\nMarket Hotel, Brooklyn, NY\r\nDeath By Audio, Brooklyn, NY\r\n<strong>2008</strong>\r\nCMJ music festival, Brooklyn, NY\r\nThe Silent Barn, Brooklyn, NY\r\nLost Horse Gallery, Reykjavik, Iceland\r\nKling And Bang, Reykjavik, Iceland\r\nBent Festival, New York, NY\r\nThe Tank, New York, NY\r\nGrand Performances, Los Angeles, CA\r\nVanishing Point, Brooklyn, NY\r\nScrap Cycle, Brooklyn, NY\r\nMonkey Town, Brooklyn, NY\r\nDeath By Audio, Brooklyn, NY</p>','','','inherit','closed','closed','','20-revision-v1','','','2015-01-13 14:16:41','2015-01-13 13:16:41','',20,'http://newsite.casperelectronics.com/?p=426',0,'revision','',0),(428,2,'2015-01-13 14:18:01','2015-01-13 13:18:01','<h3 style=\"text-align: center;\"></h3>\n<h5 style=\"text-align: center;\"><span style=\"color: #808080;\">http://www.casperelectronics.com</span>\n<span style=\"color: #808080;\"> pete@casperelectronics.com</span>\n<span style=\"color: #808080;\"> Den Haag, Netherlands</span>\n<span style=\"color: #808080;\"> b. 1978 Vermont, US</span></h5>\n\n<hr />\n<p style=\"text-align: center;\"><strong>EDUCATION</strong>\n<strong>2012-Present</strong>\n<em>MA Instruments and Interfaces</em>\nThe Royal Conservatory of the Hague / STEIM Amsterdam, Netherlands\n<strong>1996-2000</strong>\n<em>BFA Sculpture</em>\nRhode Island School of Design, RI\n<strong>2010-2011</strong>\n<em>Electrical engineering and computer sciences (Non-matriculated)</em>\nHudson Valley Community College. Troy, NY</p>\n\n\n<hr />\n<p style=\"text-align: center;\"><strong>PROFESSIONAL EXPERIENCE</strong>\n<strong>2014-Present</strong>\n<em>Teacher/ DIY Electronics / Workshop Leader</em>\nRoyal Academy of Art, The Hague, Netherlands\n<strong>2008-Present</strong>\n<em>Teacher</em>\nHarvestworks Digital Media Arts Center, Manhattan, NY\n<strong>2000-Present</strong>\n<em>Sole Proprietor</em>\nCasperelectronics, Troy, NY\n<strong>2009-2010</strong>\n<em>Writer/Electronics Tutorial Contributor</em>\nMake Magazine, North Sebastopol, CA\n<strong>2009-2010</strong>\n<em>Teacher/Designer musical instrument design and production</em>\nArts Center of the Capital Region, Troy, NY\n<strong>2005-2007</strong>\n<em>Adjunct Assistant Professor of Design (planned, designed and implemented creative electronics program)</em>\nHampshire College, Amherst, MA</p>\n\n\n<hr />\n<p style=\"text-align: center;\"><strong>EXHIBITIONS</strong></p>\n<p style=\"text-align: center;\"><strong>SOLO SHOWS</strong>\n<strong>2012</strong>\nCommissioned installation “DroneScape”, Clock Tower Gallery, Manhattan, NY\n<strong>2011</strong>\nFlux Factory Gallery, Long Island City, NY\n<strong>2010</strong>\nCommissioned installation for Tang Museum, Skidmore College, Saratoga Springs, NY\nWest Hall Gallery, Rensellaer Polytechnic Institue, Troy, NY\n<strong>2008</strong>\nLost Horse Gallery, Reykjavik, Iceland\n<strong>2006</strong>\nSeton Gallery, University of New Haven, CT</p>\n<p style=\"text-align: center;\"><strong>GROUP SHOWS</strong>\n<strong>2014</strong>\nKopenlab festival, Copenhagen, Denmark\nYour Engagement Has Consequences, BillyTown, Den Haag, The Netherlands\n<strong>2013</strong>\nJa Natuurlijk. Gemeente Museum, Den Haag, The Netherlands\nReFunct. Transmediale, Berlin, Germany\n<strong>2012</strong>\nCommission for show Resonant Frequencies, Georgia Southern Statesboro, GA\n<strong>2011</strong>\nCommission for show Dwell, Contemporary Artists Center, Troy, NY\n319 Scholes Gallery, Brooklyn NY\nArts Center of the Capital Region, Troy NY\n<strong>2010</strong>\nMarketplace Gallery, Albany NY\n<strong>2008</strong>\nABC No Rio, New York, NY\nGovernors island, New York, NY\n<strong>2006</strong>\nHans Weiss Newspace Gallery, Manchester, CT\nArt Space, New Haven CT\nGreen Gallery, YALE University, New Haven, CT</p>\n\n\n<hr />\n<p style=\"text-align: center;\"><strong>RESIDENCIES</strong>\n<strong>2014</strong>\nLjudmila, Ljubljana, Slovenia\n<strong>2013</strong>\nMIT Media Lab, Cambridge, MA\n<strong>2012</strong>\nClock Tower Gallery, Manhattan, NY\nPerte de Signal, Rustine Labs, Montreal, Canada\nFree103point9 Wave Farm, Acra, NY\nEMPAC, Rensselaer Polytechnic Institute, Troy, NY\n<strong>2011</strong>\nSTEIM, Amsterdam, Netherlands\nFlux Factory, Long Island City, NY</p>\n\n\n<hr />\n<p style=\"text-align: center;\"><strong>VISITING ARTIST LECTURES AND WORKSHOPS</strong>\n<strong>2014</strong>\nThe Piksel Festival, Bergen, Norway\nLjudmila, Ljubljana, Slovenia\nAvatarium Festival, St. Etienne, France\nFuture Everything Festival, Manchester, UK\nWORM, Rotterdam, Netherlands\n<strong>2013</strong>\nTransmediale Festival, Berlin, Germany\nSotu Festival, Amsterdam, Netherlands\nControl Voltage Festival, Brooklyn, NY\nThe Silent Barn, Brooklyn, NY\nFlux Factory, Long Island City, NY\nWORM, Rotterdam, Netherlands\nDe Vinger, The Hague, Netherlands\nSTEIM, Amsterdam, Netherlands\nHordijk Studios, The Hague, Netherlands\n<strong>2012</strong>\nState-X New Forms Festival, The Hague, Netherlands\nMapping Festival, Geneva, Switzerland\nGeorgia Southern University, Statesboro, GA\n<strong>2011</strong>\nSTEIM, Amsterdam, Netherlands\nV&amp;A Museum, London, UK\n319 Scholes Gallery, Brooklyn, NY\nFlux Factory, Long Island City, NY\nMal Au Pixel festival, Paris, France\nPiNG festival, Nantes, France\nGoucher College, Baltimore, MD\nSkidmore College, Saratoga Springs, NY\n<strong>2010</strong>\nHampshire College, Amherst, MA\nSkidmore College, Saratoga Springs, NY\nOFFF arts festival, Paris, France\nBloomfield College, Bloomfield, NJ\nBent Festival, New York, NY\n<strong>2009</strong>\nNYU, Manhattan, NY\nPiksel Festival, Bergen, Norway\nLong Beach University, Long Beach, CA\nElectro-Music Festival, Bloomingdale, NJ\nMIT Media Lab, Cambridge, MA\n<strong>2008</strong>\nBENT festival, NY\nHasbro Toys, Pawtucket, RI\nPotluckCon, New Orleans, LA\nNauticon, Cleveland, OH\nBENT festival, LA and NY\n<strong>2007</strong>\nThe Piksel Festival, Bergen, Norway\nBENT Festival, Eyebeam, NY</p>\n\n\n<hr />\n<p style=\"text-align: center;\"><strong>PERFORMANCES</strong>\n<strong>2014</strong>\nThe Piksel Festival, Bergen, Norway\nFuture Everything Festival, Manchester, UK\nDutch Electronic Arts Festival (DEAF), Rotterdam, Netherlands\nLjudmila, Ljubljana, Slovenia\nPoortgebouw, Rotterdam, Netherlands\nRoodkapje, Rotterdam, Netherlands\nSTEIM, Amsterdam, Netherlands\n<strong>2013</strong>\nAviary Gallery, Jamaica Planes, MA\nCafe Fixe, Brookline, MA\nWZBC radio, Newton, MA\nThe Silent Barn, Brooklyn, NY\nFlux Factory, Long Island City, NY\nNew York Electronic Arts Festival, Manhattan, NY\nExtraPool, Nijmegen, Netherlands\nSteim, Amsterdam, Netherlands\nTransmediale Festival, Berlin, Germany\n<strong>2012</strong>\nState-X New Forms Festival, The Hague, Netherlands\nEMPAC, Rensselaer Polytechnic Institute, Troy, NY\nUpstate Artists Guild, Albany, NY\n<strong>2011</strong>\nSTEIM, Amsterdam, Netherlands\nClock Tower Gallery, Manhattan, NY\n319 Scholes Gallery, Brooklyn, NY\nHackposium hacker festival, Long Island City, NY\nMal Au Pixel Festival, Paris, France\nPiNG festival, Nantes, France\nDevotion Gallery, New York, NY\nLittlefield, Brooklyn, NY\n<strong>2010</strong>\nOFFF Festival, Paris, France\nBrigade Neurale, Paris, France\nGrrrnd Zero, Leon, France\nHundebiss Records, Milan, Italy\nBent Festival, Manhattan, NY\nValentines, Albany, NY\nThe Troy Bike Rescue, Troy, NY\nWest Hall Gallery, Troy, NY\nThe Spotty Dog, Hudson, NY\n<strong>2009</strong>\nPerforma Festival, Manhattan, NY\nMonkeytown, Brooklyn, NY\nArts Center of the Capital Region, Troy, NY\nBennington College, North Bennington, VT\nBergen Kunsthall, Bergen, Norway\nCasper Land, Troy, NY\nUpstate Artists Guild Gallery, Albany, NY\nBent Festival, The Tank, Manhattan, NY\n3rd Ward, Brooklyn, NY\nLoad of Fun Theater, Baltimore, MD\nBig Rock Candy Mountain, Philladelphia, PA\nWeird Diner, Bloomfield, CT\nBuilding 16, Providence, RI\nThe Elevens, North Hampton, MA\nHampshire College, Amherst, MA\nMarket Hotel, Brooklyn, NY\nDeath By Audio, Brooklyn, NY\n<strong>2008</strong>\nCMJ music festival, Brooklyn, NY\nThe Silent Barn, Brooklyn, NY\nLost Horse Gallery, Reykjavik, Iceland\nKling And Bang, Reykjavik, Iceland\nBent Festival, New York, NY\nThe Tank, New York, NY\nGrand Performances, Los Angeles, CA\nVanishing Point, Brooklyn, NY\nScrap Cycle, Brooklyn, NY\nMonkey Town, Brooklyn, NY\nDeath By Audio, Brooklyn, NY</p>','CV','','inherit','closed','closed','','20-autosave-v1','','','2015-01-13 14:18:01','2015-01-13 13:18:01','',20,'http://newsite.casperelectronics.com/?p=428',0,'revision','',0),(429,2,'2015-01-13 14:18:33','2015-01-13 13:18:33','<h5 style=\"text-align: center;\"></h5>\r\n<h5 style=\"text-align: center;\"><span style=\"color: #808080;\">http://www.casperelectronics.com</span>\r\n<span style=\"color: #808080;\"> pete@casperelectronics.com</span>\r\n<span style=\"color: #808080;\"> Den Haag, Netherlands</span>\r\n<span style=\"color: #808080;\"> b. 1978 Vermont, US</span></h5>\r\n\r\n<hr />\r\n<p style=\"text-align: center;\"><strong>EDUCATION</strong>\r\n<strong>2012-Present</strong>\r\n<em>MA Instruments and Interfaces</em>\r\nThe Royal Conservatory of the Hague / STEIM Amsterdam, Netherlands\r\n<strong>1996-2000</strong>\r\n<em>BFA Sculpture</em>\r\nRhode Island School of Design, RI\r\n<strong>2010-2011</strong>\r\n<em>Electrical engineering and computer sciences (Non-matriculated)</em>\r\nHudson Valley Community College. Troy, NY</p>\r\n\r\n\r\n<hr />\r\n<p style=\"text-align: center;\"><strong>PROFESSIONAL EXPERIENCE</strong>\r\n<strong>2014-Present</strong>\r\n<em>Teacher/ DIY Electronics / Workshop Leader</em>\r\nRoyal Academy of Art, The Hague, Netherlands\r\n<strong>2008-Present</strong>\r\n<em>Teacher</em>\r\nHarvestworks Digital Media Arts Center, Manhattan, NY\r\n<strong>2000-Present</strong>\r\n<em>Sole Proprietor</em>\r\nCasperelectronics, Troy, NY\r\n<strong>2009-2010</strong>\r\n<em>Writer/Electronics Tutorial Contributor</em>\r\nMake Magazine, North Sebastopol, CA\r\n<strong>2009-2010</strong>\r\n<em>Teacher/Designer musical instrument design and production</em>\r\nArts Center of the Capital Region, Troy, NY\r\n<strong>2005-2007</strong>\r\n<em>Adjunct Assistant Professor of Design (planned, designed and implemented creative electronics program)</em>\r\nHampshire College, Amherst, MA</p>\r\n\r\n\r\n<hr />\r\n<p style=\"text-align: center;\"><strong>EXHIBITIONS</strong></p>\r\n<p style=\"text-align: center;\"><strong>SOLO SHOWS</strong>\r\n<strong>2012</strong>\r\nCommissioned installation “DroneScape”, Clock Tower Gallery, Manhattan, NY\r\n<strong>2011</strong>\r\nFlux Factory Gallery, Long Island City, NY\r\n<strong>2010</strong>\r\nCommissioned installation for Tang Museum, Skidmore College, Saratoga Springs, NY\r\nWest Hall Gallery, Rensellaer Polytechnic Institue, Troy, NY\r\n<strong>2008</strong>\r\nLost Horse Gallery, Reykjavik, Iceland\r\n<strong>2006</strong>\r\nSeton Gallery, University of New Haven, CT</p>\r\n<p style=\"text-align: center;\"><strong>GROUP SHOWS</strong>\r\n<strong>2014</strong>\r\nKopenlab festival, Copenhagen, Denmark\r\nYour Engagement Has Consequences, BillyTown, Den Haag, The Netherlands\r\n<strong>2013</strong>\r\nJa Natuurlijk. Gemeente Museum, Den Haag, The Netherlands\r\nReFunct. Transmediale, Berlin, Germany\r\n<strong>2012</strong>\r\nCommission for show Resonant Frequencies, Georgia Southern Statesboro, GA\r\n<strong>2011</strong>\r\nCommission for show Dwell, Contemporary Artists Center, Troy, NY\r\n319 Scholes Gallery, Brooklyn NY\r\nArts Center of the Capital Region, Troy NY\r\n<strong>2010</strong>\r\nMarketplace Gallery, Albany NY\r\n<strong>2008</strong>\r\nABC No Rio, New York, NY\r\nGovernors island, New York, NY\r\n<strong>2006</strong>\r\nHans Weiss Newspace Gallery, Manchester, CT\r\nArt Space, New Haven CT\r\nGreen Gallery, YALE University, New Haven, CT</p>\r\n\r\n\r\n<hr />\r\n<p style=\"text-align: center;\"><strong>RESIDENCIES</strong>\r\n<strong>2014</strong>\r\nLjudmila, Ljubljana, Slovenia\r\n<strong>2013</strong>\r\nMIT Media Lab, Cambridge, MA\r\n<strong>2012</strong>\r\nClock Tower Gallery, Manhattan, NY\r\nPerte de Signal, Rustine Labs, Montreal, Canada\r\nFree103point9 Wave Farm, Acra, NY\r\nEMPAC, Rensselaer Polytechnic Institute, Troy, NY\r\n<strong>2011</strong>\r\nSTEIM, Amsterdam, Netherlands\r\nFlux Factory, Long Island City, NY</p>\r\n\r\n\r\n<hr />\r\n<p style=\"text-align: center;\"><strong>VISITING ARTIST LECTURES AND WORKSHOPS</strong>\r\n<strong>2014</strong>\r\nThe Piksel Festival, Bergen, Norway\r\nLjudmila, Ljubljana, Slovenia\r\nAvatarium Festival, St. Etienne, France\r\nFuture Everything Festival, Manchester, UK\r\nWORM, Rotterdam, Netherlands\r\n<strong>2013</strong>\r\nTransmediale Festival, Berlin, Germany\r\nSotu Festival, Amsterdam, Netherlands\r\nControl Voltage Festival, Brooklyn, NY\r\nThe Silent Barn, Brooklyn, NY\r\nFlux Factory, Long Island City, NY\r\nWORM, Rotterdam, Netherlands\r\nDe Vinger, The Hague, Netherlands\r\nSTEIM, Amsterdam, Netherlands\r\nHordijk Studios, The Hague, Netherlands\r\n<strong>2012</strong>\r\nState-X New Forms Festival, The Hague, Netherlands\r\nMapping Festival, Geneva, Switzerland\r\nGeorgia Southern University, Statesboro, GA\r\n<strong>2011</strong>\r\nSTEIM, Amsterdam, Netherlands\r\nV&amp;A Museum, London, UK\r\n319 Scholes Gallery, Brooklyn, NY\r\nFlux Factory, Long Island City, NY\r\nMal Au Pixel festival, Paris, France\r\nPiNG festival, Nantes, France\r\nGoucher College, Baltimore, MD\r\nSkidmore College, Saratoga Springs, NY\r\n<strong>2010</strong>\r\nHampshire College, Amherst, MA\r\nSkidmore College, Saratoga Springs, NY\r\nOFFF arts festival, Paris, France\r\nBloomfield College, Bloomfield, NJ\r\nBent Festival, New York, NY\r\n<strong>2009</strong>\r\nNYU, Manhattan, NY\r\nPiksel Festival, Bergen, Norway\r\nLong Beach University, Long Beach, CA\r\nElectro-Music Festival, Bloomingdale, NJ\r\nMIT Media Lab, Cambridge, MA\r\n<strong>2008</strong>\r\nBENT festival, NY\r\nHasbro Toys, Pawtucket, RI\r\nPotluckCon, New Orleans, LA\r\nNauticon, Cleveland, OH\r\nBENT festival, LA and NY\r\n<strong>2007</strong>\r\nThe Piksel Festival, Bergen, Norway\r\nBENT Festival, Eyebeam, NY</p>\r\n\r\n\r\n<hr />\r\n<p style=\"text-align: center;\"><strong>PERFORMANCES</strong>\r\n<strong>2014</strong>\r\nThe Piksel Festival, Bergen, Norway\r\nFuture Everything Festival, Manchester, UK\r\nDutch Electronic Arts Festival (DEAF), Rotterdam, Netherlands\r\nLjudmila, Ljubljana, Slovenia\r\nPoortgebouw, Rotterdam, Netherlands\r\nRoodkapje, Rotterdam, Netherlands\r\nSTEIM, Amsterdam, Netherlands\r\n<strong>2013</strong>\r\nAviary Gallery, Jamaica Planes, MA\r\nCafe Fixe, Brookline, MA\r\nWZBC radio, Newton, MA\r\nThe Silent Barn, Brooklyn, NY\r\nFlux Factory, Long Island City, NY\r\nNew York Electronic Arts Festival, Manhattan, NY\r\nExtraPool, Nijmegen, Netherlands\r\nSteim, Amsterdam, Netherlands\r\nTransmediale Festival, Berlin, Germany\r\n<strong>2012</strong>\r\nState-X New Forms Festival, The Hague, Netherlands\r\nEMPAC, Rensselaer Polytechnic Institute, Troy, NY\r\nUpstate Artists Guild, Albany, NY\r\n<strong>2011</strong>\r\nSTEIM, Amsterdam, Netherlands\r\nClock Tower Gallery, Manhattan, NY\r\n319 Scholes Gallery, Brooklyn, NY\r\nHackposium hacker festival, Long Island City, NY\r\nMal Au Pixel Festival, Paris, France\r\nPiNG festival, Nantes, France\r\nDevotion Gallery, New York, NY\r\nLittlefield, Brooklyn, NY\r\n<strong>2010</strong>\r\nOFFF Festival, Paris, France\r\nBrigade Neurale, Paris, France\r\nGrrrnd Zero, Leon, France\r\nHundebiss Records, Milan, Italy\r\nBent Festival, Manhattan, NY\r\nValentines, Albany, NY\r\nThe Troy Bike Rescue, Troy, NY\r\nWest Hall Gallery, Troy, NY\r\nThe Spotty Dog, Hudson, NY\r\n<strong>2009</strong>\r\nPerforma Festival, Manhattan, NY\r\nMonkeytown, Brooklyn, NY\r\nArts Center of the Capital Region, Troy, NY\r\nBennington College, North Bennington, VT\r\nBergen Kunsthall, Bergen, Norway\r\nCasper Land, Troy, NY\r\nUpstate Artists Guild Gallery, Albany, NY\r\nBent Festival, The Tank, Manhattan, NY\r\n3rd Ward, Brooklyn, NY\r\nLoad of Fun Theater, Baltimore, MD\r\nBig Rock Candy Mountain, Philladelphia, PA\r\nWeird Diner, Bloomfield, CT\r\nBuilding 16, Providence, RI\r\nThe Elevens, North Hampton, MA\r\nHampshire College, Amherst, MA\r\nMarket Hotel, Brooklyn, NY\r\nDeath By Audio, Brooklyn, NY\r\n<strong>2008</strong>\r\nCMJ music festival, Brooklyn, NY\r\nThe Silent Barn, Brooklyn, NY\r\nLost Horse Gallery, Reykjavik, Iceland\r\nKling And Bang, Reykjavik, Iceland\r\nBent Festival, New York, NY\r\nThe Tank, New York, NY\r\nGrand Performances, Los Angeles, CA\r\nVanishing Point, Brooklyn, NY\r\nScrap Cycle, Brooklyn, NY\r\nMonkey Town, Brooklyn, NY\r\nDeath By Audio, Brooklyn, NY</p>','CV','','inherit','closed','closed','','20-revision-v1','','','2015-01-13 14:18:33','2015-01-13 13:18:33','',20,'http://newsite.casperelectronics.com/?p=429',0,'revision','',0),